<p>Max out HP for effecient healing, and max SpcDef for probably the best Special Wall in the Game besides Blissey the remaining 6 go into def. Crunch is best for my team, but I will get to that later. Choose Curse to clean up Snorlax's def. and attack. This is great because if your opponent is a SpcAttacker it forces a switch and you get a free Curse. Rest and Substitute are key here. Mainly becuase of Curse. You want to be able to keep Snorlax from having to switch out, thus keeping Curse up. Rest will keep you safe from status conditions and substitute from stat lowering moves. So with this all said you need to pick an offensive move that can hit all enemies. Earthquake or a normal move seem tempting but if you run into a ghost or flyer you will be forced to switch, <i><b>WHICH YOU DO NOT WANT TO DO!</b></i> So I suggest Crunch or another move based on your parties needs. So overall this Snorlax will be in for the long haul...a very long, grueling haul. </p>

<p>Snorlax, at a base, against DAers is about a 650, which is mid-bulky. After about one curse use it will breach wall status. Against SAers it is about a 840, which is mid-Elite Wall status.</p>