<p>This move set works very similar to my Cofigrigus. It is meant to pacify a large Direct Attacker, while overall Dusknoir isn't as well built for the job as Cofigrigus is, you do not need to worry about the mummy aspect of things. This move set overall works very similar to my other Dusknoir but is specialized for staying in with the DAer instead of crippling then switching out to a buffer. This move set is a better fit for buffer teams over while Cofigrigus is meant for supplementing scarfers.</p>

<p>Now the reason why I picked Impish over Relaxed is because it will make this Dusknoir faster than super slow types (around 100 speed at lvl 100) So this way, in some occasions, Dusknoir will be faster meaning you will not need to Trick Room. This works great with Will-o-wisp. Being able to cripple before a slow DAer can strike. Trick Room on this move set will really be meant for if your foe sends out a Special Attacker, Dusknoir isn't bulky enough to take on a tough SAer (only about 580 combined effort, not enough to be considered bulky) So if you will send out a slower switch pokemon, Trick Room before you do so.</p>

<p>Combined efforts against DAers is about 670, which is a high bulky. After Will-o-wisp, it will be a 770, which is a upper tier wall.</p>