<p>Good lead for Trick Room teams, and is an above average mixed wall. Generally great for a team that has a SpcWall/buffer and needs a good way to pacify high attackers so it can build up. Trick Room and Shadow Punch is solid damage then Pain Split when health is lower than opponent. Great if you can KO opponent then Pain Split the next one sent out, thus healing yourself a great deal and dealing major damage to enemy. Downside to this is when Trick Room fades when you KO foe on same turn, so try to plan ahead to get Trick Room ready for next opponent. When facing Normal types burn and switch out. Picking a held item is tricky you would want to do leftovers, but the lower your health the better Pain Split works. So pick something that would not just benefit Dusknoir, but the whole team as well. Not putting any ev's into HP sounds odd, but lower health on a Pain Spliter makes it more effective</p>

<p>Now using Trick Room with this Pokemon is tricky considering the Pain Split aspect. You need to plan ahead so that Trick Room does not fade the same turn you KO an opponent. This is so because if the Pokemon next sent out is faster than Dusknoir (and most are) you will not be able to Pain Split, because you might get KOed on first hit due to all the damage you <b><i>might</i></b> have taken with the previous pokemon.</p>

<p>It has a combined effort against DAers of about 610, which is a low bulky. Add Will-o-wisp and will jump about 100 points to 710 which breaches wall status. Against SAers it is about a 580, which is almost bulky.</p>