Additional effects are determined by the terrain.<br /><span class="strong">Terrain = Effect</span><br />Building = <a href="http://pldh.net/guides/status/paralyze" class="linksred">Paralyze</a>,<br />Cave = <a href="http://pldh.net/guides/status/flinch" class="linksred">Flinch</a>,<br />Desert = -1 Stage, Accuracy (/.75),<br />Grass = <a href="http://pldh.net/guides/status/sleep" class="linksred">Sleep</a>,<br />Mountain = <a href="http://pldh.net/guides/status/flinch" class="linksred">Flinch</a>,<br />Ocean = -1 stage, Attack (/1.5),<br />Pond = -1 stage, Attack (/1.5),<br />Road = -1 stage, Accuracy (/.75),<br />Snow = <a href="http://pldh.net/guides/status/frozen" class="linksred">Frozen</a>,<br /> = <a href="http://pldh.net/guides/status/sleep" class="linksred">Sleep</a>.<br />