<p>A thoroughly offensively focused set, King Togi can both pack a punch and annoy the heck out of an opponent.</p>

<p>Air Slash is a nice move, but on Togekiss it becomes a truly great move. Though it has fairly forgettable power, it more than makes up for it with a 30% flinch-rate. King's Rock (or Razor Fang) ups it to 41.7%, and Serene Grace (get this) doubles it to 83.4%. I repeat: 83.4%. Obviously Toge's biggest obstacle here is its mediocre speed, max speed EVs and Timid then are a must. Second moveslot is filled with Thunder Wave, which both obliterates the opponent's speed (making Flinching even more possible) and gives a 1/4 chance of the opponent not being able to attack at all (ouch). Aura Sphere is another great move, and pairs nicely with Air Slash with only one resistance between them - Elec/Flying - which is held only by Zapdos and the upcoming Flying Squirrel thing. Last slot has a few options, Nasty Plot is great for making Togekiss's already great Special Attack reach astronomical proportions, whereas Ancientpower deals with the only resisting type combination whilst having a 20% chance of boosting all of your stats (with Serene Grace), and finally there's always Softboiled (from a FR/LG movetutor) if you want HP restoration. Item wise, you could always ditch the King's Rock (or Razor Fang) dropping AS' flich-rate to 60% in favour of speed-boosting Choice Scarf, if so, go for Ancientpower in the last slot - you don't want to get stuck boosting or healing now do you. Oh and you might as well drop Thunder Wave as well, not so helpful in a Scarf-set. In fact, it's probably best to just keep away from Choice Scarf if you want any remnant of this moveset to remain.</p>