There are 81 Pokémon and 151 Moves that have the Normal Type.
| Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
| Acupressure |
 |
 |
0 |
0 |
0 |
30 | The user applies pressure to stress points, sharply boosting one of its stats. |
| Assist |
 |
 |
0 |
100 |
0 |
20 | The user hurriedly and randomly uses a move among those known by other Pokémon in the Party. |
| Attract |
 |
 |
0 |
100 |
0 |
15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| Barrage |
 |
 |
15 |
85 |
0 |
20 | Round objects are hurled at the foe to strike two to five times in a row. |
| Baton Pass |
 |
 |
0 |
100 |
0 |
40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Belly Drum |
 |
 |
0 |
100 |
0 |
10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bide |
 |
 |
1 |
100 |
0 |
10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Bind |
 |
 |
15 |
75 |
0 |
20 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| Block |
 |
 |
0 |
100 |
0 |
5 | The user blocks the foe's way with arms spread wide to prevent escape. |
| Body Slam |
 |
 |
85 |
100 |
30 |
15 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| Camouflage |
 |
 |
0 |
100 |
0 |
20 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| Captivate |
 |
 |
0 |
100 |
0 |
20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Charm |
 |
 |
0 |
100 |
0 |
20 | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| Comet Punch |
 |
 |
18 |
85 |
0 |
15 | The foe is hit with a flurry of punches that strike two to five times in a row. |
| Constrict |
 |
 |
10 |
100 |
10 |
35 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| Conversion |
 |
 |
0 |
100 |
0 |
30 | The user changes its type to become the same type as one of its moves. |
| Conversion2 |
 |
 |
0 |
100 |
0 |
30 | The user changes its type to make itself resistant to the type of the attack it last took. |
| Copycat |
 |
 |
0 |
0 |
0 |
20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Covet |
 |
 |
40 |
100 |
0 |
40 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Crush Claw |
 |
 |
75 |
95 |
50 |
10 | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
| Crush Grip |
 |
 |
1 |
100 |
0 |
5 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. |
| Cut |
 |
 |
50 |
95 |
0 |
30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Defense Curl |
 |
 |
0 |
100 |
0 |
40 | The user curls up to conceal weak spots and raise its Defense stat. |
| Disable |
 |
 |
0 |
80 |
0 |
20 | For several turns, this move prevents the foe from using the move it last used. |
| Dizzy Punch |
 |
 |
70 |
100 |
20 |
10 | The foe is hit with a rhythmically launched punch that may also leave it confused. |
| Double-Edge |
 |
 |
120 |
100 |
0 |
15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Double Hit |
 |
 |
35 |
90 |
0 |
10 | The user slams the foe with a tail, etc. The target is hit twice in a row. |
| DoubleSlap |
 |
 |
15 |
85 |
0 |
10 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
| Double Team |
 |
 |
0 |
100 |
0 |
15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Egg Bomb |
 |
 |
100 |
75 |
0 |
10 | A large egg is hurled with maximum force at the foe to inflict damage. |
| Encore |
 |
 |
0 |
100 |
0 |
5 | The user compels the foe to keep using only the move it last used for two to six turns. |
| Endeavor |
 |
 |
1 |
100 |
0 |
5 | An attack move that cuts down the foe's HP to equal the user's HP. |
| Endure |
 |
 |
0 |
100 |
0 |
10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| Explosion |
 |
 |
250 |
100 |
0 |
5 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| ExtremeSpeed |
 |
 |
80 |
100 |
0 |
5 | The user charges the foe at blinding speed. This attack always goes before any other move. |
| Facade |
 |
 |
70 |
100 |
0 |
20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| Fake Out |
 |
 |
40 |
100 |
0 |
10 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| False Swipe |
 |
 |
40 |
100 |
0 |
40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| Feint |
 |
 |
50 |
100 |
0 |
10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| Flail |
 |
 |
1 |
100 |
0 |
15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Flash |
 |
 |
0 |
100 |
0 |
20 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| Focus Energy |
 |
 |
0 |
100 |
0 |
30 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| Follow Me |
 |
 |
0 |
100 |
0 |
20 | The user draws attention to itself, making all foes take aim only at the user. |
| Foresight |
 |
 |
0 |
100 |
0 |
5 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Frustration |
 |
 |
1 |
100 |
0 |
20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| Fury Attack |
 |
 |
15 |
85 |
0 |
20 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Swipes |
 |
 |
18 |
80 |
0 |
15 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| Giga Impact |
 |
 |
150 |
90 |
0 |
5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| Glare |
 |
 |
0 |
75 |
0 |
30 | The user intimidates the foe with the pattern on its belly to cause Paralysis. |
| Growl |
 |
 |
0 |
100 |
0 |
40 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| Growth |
 |
 |
0 |
100 |
0 |
40 | The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| Guillotine |
 |
 |
1 |
30 |
0 |
5 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
| Harden |
 |
 |
0 |
100 |
0 |
30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Headbutt |
 |
 |
70 |
100 |
30 |
15 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| Heal Bell |
 |
 |
0 |
100 |
0 |
5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand |
 |
 |
0 |
100 |
0 |
20 | A move that boosts the power of the ally's attack in a Double Battle. |
| Hidden Power |
 |
 |
30 |
100 |
0 |
15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Horn Attack |
 |
 |
65 |
100 |
0 |
25 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill |
 |
 |
1 |
30 |
0 |
5 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Howl |
 |
 |
0 |
100 |
0 |
40 | The user howls loudly to raise its spirit, boosting its Attack stat. |
| Hyper Beam |
 |
 |
150 |
90 |
0 |
5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Hyper Fang |
 |
 |
80 |
90 |
10 |
15 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
| Hyper Voice |
 |
 |
90 |
100 |
0 |
10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Judgment |
 |
 |
100 |
100 |
0 |
10 | The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. |
| Last Resort |
 |
 |
130 |
100 |
0 |
5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Leer |
 |
 |
0 |
100 |
0 |
30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| Lock-On |
 |
 |
0 |
100 |
0 |
5 | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| Lovely Kiss |
 |
 |
0 |
75 |
0 |
10 | With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. |
| Lucky Chant |
 |
 |
0 |
0 |
0 |
30 | The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| Mean Look |
 |
 |
0 |
100 |
0 |
5 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| Me First |
 |
 |
0 |
0 |
0 |
20 | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| Mega Kick |
 |
 |
120 |
75 |
0 |
5 | The foe is attacked by a kick launched with muscle-packed power. |
| Mega Punch |
 |
 |
80 |
85 |
0 |
20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metronome |
 |
 |
0 |
100 |
0 |
10 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| Milk Drink |
 |
 |
0 |
100 |
0 |
10 | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. |
| Mimic |
 |
 |
0 |
100 |
0 |
10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| Mind Reader |
 |
 |
0 |
100 |
0 |
40 | The user senses the foe's movements with its mind to ensure its next attack does not miss. |
| Minimize |
 |
 |
0 |
100 |
0 |
20 | The user compresses its body to make itself look smaller. The user's evasion stat is boosted. |
| Moonlight |
 |
 |
0 |
100 |
0 |
5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Morning Sun |
 |
 |
0 |
100 |
0 |
5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Natural Gift |
 |
 |
1 |
100 |
0 |
15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Nature Power |
 |
 |
0 |
0 |
0 |
20 | An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| Odor Sleuth |
 |
 |
0 |
100 |
0 |
40 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Pain Split |
 |
 |
0 |
0 |
0 |
20 | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| Pay Day |
 |
 |
40 |
100 |
0 |
20 | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
| Perish Song |
 |
 |
0 |
100 |
0 |
5 | Any Pokémon that hears this song faints in three turns unless it switches out of battle. |
| Pound |
 |
 |
40 |
100 |
0 |
35 | The foe is physically pounded with a long tail or a foreleg, etc. |
| Present |
 |
 |
40 |
90 |
0 |
15 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
| Protect |
 |
 |
0 |
0 |
0 |
10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up |
 |
 |
0 |
100 |
0 |
10 | The user hypnotizes itself into copying any stat change made by the foe. |
| Quick Attack |
 |
 |
40 |
100 |
0 |
30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| Rage |
 |
 |
20 |
100 |
0 |
20 | While this move is in use, it gains attack power each time the user is hit in battle. |
| Rapid Spin |
 |
 |
20 |
100 |
0 |
40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Razor Wind |
 |
 |
80 |
100 |
13 |
10 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
| Recover |
 |
 |
0 |
100 |
0 |
10 | A self-healing move. The user restores its own HP by up to half of its max HP. |
| Recycle |
 |
 |
0 |
100 |
0 |
10 | The user recycles a single-use item that has been used in battle so it can be used again. |
| Refresh |
 |
 |
0 |
100 |
0 |
20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| Return |
 |
 |
1-102 |
100 |
0 |
20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| Roar |
 |
 |
0 |
100 |
0 |
20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Rock Climb |
 |
 |
90 |
85 |
20 |
20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Safeguard |
 |
 |
0 |
100 |
0 |
25 | The user creates a protective field that prevents status problems for five turns. |
| Scary Face |
 |
 |
0 |
90 |
0 |
10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| Scratch |
 |
 |
40 |
100 |
0 |
35 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| Screech |
 |
 |
0 |
85 |
0 |
40 | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| Secret Power |
 |
 |
70 |
100 |
30 |
20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| Selfdestruct |
 |
 |
200 |
100 |
0 |
5 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| Sharpen |
 |
 |
0 |
100 |
0 |
30 | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
| Sing |
 |
 |
0 |
55 |
0 |
15 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
| Sketch |
 |
 |
0 |
100 |
0 |
1 | It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. |
| Skull Bash |
 |
 |
100 |
100 |
0 |
15 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
| Slack Off |
 |
 |
0 |
100 |
0 |
10 | The user slacks off, restoring its own HP by up to half of its maximum HP. |
| Slam |
 |
 |
80 |
75 |
0 |
20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| Slash |
 |
 |
70 |
100 |
0 |
20 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| Sleep Talk |
 |
 |
0 |
100 |
0 |
10 | While it is asleep, the user randomly uses one of the moves it knows. |
| SmellingSalt |
 |
 |
60 |
100 |
0 |
10 | This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. |
| SmokeScreen |
 |
 |
0 |
100 |
0 |
20 | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. |
| Snore |
 |
 |
40 |
100 |
30 |
15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Softboiled |
 |
 |
0 |
100 |
0 |
10 | The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. |
| Sonicboom |
 |
 |
1 |
90 |
0 |
20 | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Spike Cannon |
 |
 |
20 |
100 |
0 |
15 | Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
| Spit Up |
 |
 |
100 |
100 |
0 |
10 | The power stored using the move Stockpile is released at once in an attack. |
| Stockpile |
 |
 |
0 |
100 |
0 |
20 | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
| Stomp |
 |
 |
65 |
100 |
30 |
20 | The foe is stomped with a big foot. It may also make the target flinch. |
| Strength |
 |
 |
80 |
100 |
0 |
15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| Struggle |
 |
 |
50 |
100 |
0 |
1 | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
| Substitute |
 |
 |
0 |
100 |
0 |
10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Super Fang |
 |
 |
1 |
90 |
0 |
10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
| Supersonic |
 |
 |
0 |
55 |
0 |
20 | The user generates odd sound waves from its body. It may confuse the target. |
| Swagger |
 |
 |
0 |
90 |
0 |
15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| Swallow |
 |
 |
0 |
100 |
0 |
10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
| Sweet Kiss |
 |
 |
0 |
75 |
0 |
10 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| Sweet Scent |
 |
 |
0 |
100 |
0 |
20 | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
| Swift |
 |
 |
60 |
-- |
0 |
20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Swords Dance |
 |
 |
0 |
100 |
0 |
30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| Tackle |
 |
 |
35 |
95 |
0 |
35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Tail Whip |
 |
 |
0 |
100 |
0 |
30 | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| Take Down |
 |
 |
90 |
85 |
0 |
20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| Teeter Dance |
 |
 |
0 |
100 |
0 |
20 | The user performs a wobbly dance that confuses all the Pokémon in battle. |
| Thrash |
 |
 |
90 |
100 |
0 |
20 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Tickle |
 |
 |
0 |
100 |
0 |
20 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| Transform |
 |
 |
0 |
100 |
0 |
10 | The user transforms into a copy of the foe right down to having the same move set. |
| Tri Attack |
 |
 |
80 |
100 |
20 |
10 | The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. |
| Trump Card |
 |
 |
40 |
100 |
0 |
5 | The fewer PP this move has, the more power it has for attack. |
| Uproar |
 |
 |
50 |
100 |
0 |
10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| Vicegrip |
 |
 |
55 |
100 |
0 |
30 | Huge, impressive pincers grip and squeeze the foe. |
| Weather Ball |
 |
 |
50 |
100 |
0 |
10 | An attack move that varies in power and type depending on the weather. |
| Whirlwind |
 |
 |
0 |
100 |
0 |
20 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Wish |
 |
 |
0 |
100 |
0 |
10 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| Wrap |
 |
 |
15 |
85 |
0 |
20 | A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| Wring Out |
 |
 |
1 |
100 |
0 |
5 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| Yawn |
 |
 |
0 |
100 |
0 |
10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |