| Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
| Arm Thrust |
 |
 |
15 |
100 |
0 |
20 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| Aura Sphere |
 |
 |
90 |
-- |
0 |
20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. |
| Brick Break |
 |
 |
75 |
100 |
0 |
15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| Bulk Up |
 |
 |
0 |
100 |
0 |
20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| Circle Throw |
 |
 |
60 |
90 |
0 |
10 | The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| Close Combat |
 |
 |
120 |
100 |
0 |
5 | The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| Counter |
 |
 |
1 |
100 |
0 |
20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Cross Chop |
 |
 |
100 |
80 |
0 |
5 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
| Detect |
 |
 |
0 |
100 |
0 |
5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Double Kick |
 |
 |
30 |
100 |
0 |
30 | The foe is quickly kicked twice in succession using both feet. |
| Drain Punch |
 |
 |
60 |
100 |
0 |
5 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| DynamicPunch |
 |
 |
100 |
50 |
0 |
5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| Final Gambit |
 |
 |
1 |
100 |
0 |
5 | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
| Focus Blast |
 |
 |
120 |
70 |
10 |
5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| Focus Punch |
 |
 |
150 |
100 |
0 |
20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Force Palm |
 |
 |
60 |
100 |
30 |
10 | The foe is attacked with a shock wave. It may also leave the target Paralyzed. |
| Hammer Arm |
 |
 |
100 |
90 |
0 |
10 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
| Hi Jump Kick |
 |
 |
100 |
90 |
0 |
20 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Jump Kick |
 |
 |
85 |
95 |
0 |
25 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Karate Chop |
 |
 |
50 |
100 |
13 |
25 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| Low Kick |
 |
 |
1 |
100 |
0 |
20 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Low Sweep |
 |
 |
60 |
100 |
100 |
20 | The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| Mach Punch |
 |
 |
40 |
100 |
0 |
30 | The user throws a punch at blinding speed. It is certain to strike first. |
| Quick Guard |
 |
 |
0 |
-- |
0 |
15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
| Revenge |
 |
 |
60 |
100 |
0 |
10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Reversal |
 |
 |
20 |
100 |
0 |
15 | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Smash |
 |
 |
40 |
100 |
50 |
15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Rolling Kick |
 |
 |
60 |
85 |
30 |
15 | The user cuts a quick spin and lashes out with a sharp kick. |
| Sacred Sword |
 |
 |
90 |
100 |
0 |
20 | The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
| Secret Sword |
 |
 |
85 |
100 |
0 |
10 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. |
| Seismic Toss |
 |
 |
1 |
100 |
0 |
20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Sky Uppercut |
 |
 |
85 |
90 |
0 |
15 | The user attacks the foe with an uppercut thrown skyward with force. |
| Storm Throw |
 |
 |
40 |
100 |
100 |
10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
| Submission |
 |
 |
80 |
80 |
0 |
25 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
| Superpower |
 |
 |
120 |
100 |
0 |
5 | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| Triple Kick |
 |
 |
10 |
90 |
0 |
10 | A consecutive three-kick attack that becomes more powerful with each successive hit. |
| Vacuum Wave |
 |
 |
40 |
100 |
0 |
30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| Vital Throw |
 |
 |
70 |
100 |
0 |
10 | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| Wake-Up Slap |
 |
 |
60 |
100 |
0 |
10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |