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Fighting on Attack
twice none none none none none
none none
half none none none none
Fighting on Defense
twice none none none
none None.
half none none none
Statistical Breakdown
Populants / Counts Analysis Base Stat Analysis
Analysis Type Values Stat Maximum Total Avgs. Final Stage Avgs. Gen. Ranking
Total Populants 46 / 752 (7%) Hit Points 144 74.41 82.4 6 / 18
Total Final Stage 30 / 408 (8%) Attack 140 96.87 108.23 2 / 18
Total Legends 6 / 63 (10%) Defense 129 71.04 80.8 10 / 18
Total Moves 42 / 607 (7%) Sp. Attack 129 64.32 71.3 15 / 18
Total physical class 33 / 230 (15%) Sp. Defense 129 72.21 82.6 10 / 18
Total special class 5 / 156 (4%) Speed 128 72.04 83.07 7 / 18
Total other class 4 / 221 (2%) Base Total 600 447.46 508.4 6 / 18

Pokémon w/ the Fighting type

ImgPokémonTypingBase HPBase AtkBase DefBase SpAtkBase SpDefBase SpdTotal
mankey #056 - Mankey fighting 40 80 35 35 45 70 305
primeape #057 - Primeape fighting 65 105 60 60 70 95 455
poliwrath #062 - Poliwrath water/fighting / fighting 90 85 95 70 90 70 500
machop #066 - Machop fighting 70 80 50 35 35 35 305
machoke #067 - Machoke fighting 80 100 70 50 60 45 405
machamp #068 - Machamp fighting 90 130 80 65 85 55 505
hitmonlee #106 - Hitmonlee fighting 50 120 53 35 110 87 455
hitmonchan #107 - Hitmonchan fighting 50 105 79 35 110 76 455
heracross #214 - Heracross bug/fighting / fighting 80 125 75 40 95 85 500
tyrogue #236 - Tyrogue fighting 35 35 35 35 35 35 210
hitmontop #237 - Hitmontop fighting 50 95 95 35 110 70 455
combusken #256 - Combusken fire/fighting / fighting 60 85 60 85 60 55 405
blaziken #257 - Blaziken fire/fighting / fighting 80 120 70 110 70 80 530
breloom #286 - Breloom grass/fighting / fighting 60 130 80 60 60 70 460
makuhita #296 - Makuhita fighting 72 60 30 20 30 25 237
hariyama #297 - Hariyama fighting 144 120 60 40 60 50 474
meditite #307 - Meditite fighting/psychic / psychic 30 40 55 40 55 60 280
medicham #308 - Medicham fighting/psychic / psychic 60 60 75 60 75 80 410
monferno #391 - Monferno fire/fighting / fighting 64 78 52 78 52 81 405
infernape #392 - Infernape fire/fighting / fighting 76 104 71 104 71 108 534
riolu #447 - Riolu fighting 40 70 40 35 40 60 285
lucario #448 - Lucario fighting/steel / steel 70 110 70 115 70 90 525
croagunk #453 - Croagunk poison/fighting / fighting 48 61 40 61 40 50 300
toxicroak #454 - Toxicroak poison/fighting / fighting 83 106 65 86 65 85 490
gallade #475 - Gallade psychic/fighting / fighting 68 125 65 65 115 80 518
pignite #499 - Pignite fire/fighting / fighting 90 93 55 70 55 55 418
emboar #500 - Emboar fire/fighting / fighting 110 123 65 100 65 65 528
timburr #532 - Timburr fighting 75 80 55 25 35 55 325
gurdurr #533 - Gurdurr fighting 85 105 85 40 50 40 405
conkeldurr #534 - Conkeldurr fighting 105 140 95 55 65 45 505
throh #538 - Throh fighting 120 100 85 30 85 45 465
sawk #539 - Sawk fighting 75 125 75 30 75 85 465
scraggy #559 - Scraggy dark/fighting / fighting 50 75 70 35 70 48 348
scrafty #560 - Scrafty dark/fighting / fighting 65 90 115 45 115 58 488
mienfoo #619 - Mienfoo fighting 45 85 50 55 50 65 350
mienshao #620 - Mienshao fighting 65 125 60 95 60 105 510
cobalion #638 - Cobalion steel/fighting / fighting 91 90 129 90 72 108 580
terrakion #639 - Terrakion rock/fighting / fighting 91 129 90 72 90 108 580
virizion #640 - Virizion grass/fighting / fighting 91 90 72 90 129 108 580
keldeo #647 - Keldeo water/fighting / fighting 91 72 90 129 90 108 580
keldeo-resolution #647 - Keldeo (Resolution Forme) water/fighting / fighting 91 72 90 129 90 108 580
meloetta-pirouette #648 - Meloetta (Pirouette Forme) normal/fighting / fighting 100 128 90 77 77 128 600
chesnaught #652 - Chesnaught grass/fighting / fighting 88 107 122 74 75 64 530
pancham #674 - Pancham fighting 67 82 62 46 48 43 348
pangoro #675 - Pangoro dark/fighting / fighting 95 124 78 69 71 58 495
hawlucha #701 - Hawlucha fighting/flying / flying 78 92 75 74 63 118 500
crabrawler #739 - Crabrawler fighting 47 82 57 42 47 63 338
crabominable #740 - Crabominable fighting/ice / ice 97 132 77 62 67 43 478
stufful #759 - Stufful normal/fighting / fighting 70 75 50 45 50 50 340
bewear #760 - Bewear normal/fighting / fighting 120 125 80 55 60 60 500
passimian #766 - Passimian fighting 100 120 90 40 60 80 490
hakamo-o #783 - Hakamo-o dragon/fighting / fighting 55 75 90 65 70 65 420
kommo-o #784 - Kommo-o dragon/fighting / fighting 75 110 125 100 105 85 600
buzzwole #794 - Buzzwole bug/fighting / fighting 107 139 139 53 53 79 570
pheromosa #795 - Pheromosa bug/fighting / fighting 71 137 37 137 37 151 570
marshadow #802 - Marshadow fighting/ghost / ghost 90 125 80 90 90 125 600

Moves w/ the Fighting Type

MoveTypeClassPowerAcc%Eff%PPFlavor
Arm Thrust fighting physical 15 100 0 20 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere fighting special 90 -- 0 20 The user looses a blast of aura power from deep within its body. This move is certain to hit.
Brick Break fighting physical 75 100 0 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
Bulk Up fighting other 0 100 0 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Circle Throw fighting physical 60 90 0 10 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Close Combat fighting physical 120 100 0 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Counter fighting physical 1 100 0 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop fighting physical 100 80 0 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Detect fighting other 0 100 0 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick fighting physical 30 100 0 30 The foe is quickly kicked twice in succession using both feet.
Drain Punch fighting physical 60 100 0 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
DynamicPunch fighting physical 100 50 0 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Final Gambit fighting special 1 100 0 5 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Flying Press fighting physical 80 95 0 10 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast fighting special 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Focus Punch fighting physical 150 100 0 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Force Palm fighting physical 60 100 30 10 The foe is attacked with a shock wave. It may also leave the target Paralyzed.
Hammer Arm fighting physical 100 90 0 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Hi Jump Kick fighting physical 100 90 0 20 The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Jump Kick fighting physical 85 95 0 25 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop fighting physical 50 100 13 25 The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Low Kick fighting physical 1 100 0 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Low Sweep fighting physical 60 100 100 20 The user attacks the target's legs swiftly, reducing the target's Speed stat.
Mach Punch fighting physical 40 100 0 30 The user throws a punch at blinding speed. It is certain to strike first.
Mat Block fighting other 0 -- 0 10 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Power-Up Punch fighting physical 40 100 0 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Quick Guard fighting other 0 -- 0 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Revenge fighting physical 60 100 0 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal fighting physical 20 100 0 15 An all-out attack that becomes more powerful the less HP the user has.
Rock Smash fighting physical 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Rolling Kick fighting physical 60 85 30 15 The user cuts a quick spin and lashes out with a sharp kick.
Sacred Sword fighting physical 90 100 0 20 The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Secret Sword fighting special 85 100 0 10 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seismic Toss fighting physical 1 100 0 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut fighting physical 85 90 0 15 The user attacks the foe with an uppercut thrown skyward with force.
Storm Throw fighting physical 40 100 100 10 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission fighting physical 80 80 0 25 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
Superpower fighting physical 120 100 0 5 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Triple Kick fighting physical 10 90 0 10 A consecutive three-kick attack that becomes more powerful with each successive hit.
Vacuum Wave fighting special 40 100 0 30 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Vital Throw fighting physical 70 100 0 10 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Wake-Up Slap fighting physical 60 100 0 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.