#433 - Chingling

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Profile
English: Chingling
Romaji: Riishan
Japanese: リーシャン [?]
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Pokédex
National #433
Johto #000
Sinnoh #082
Unova #000
Unova 2 #000
Kalos #000 / 111 / 000
Alola #000 / 000 / 000 / 000 / 000
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Ability
Levitate - Gives full immunity to all Ground-type moves.
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Family #184
Base | High Friendship during the Nighttime ![]() |
| Base Stats [?] | Nature [?] | HP: 45
45
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Atk.: 30
30
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Def.: 50
50
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Sp.Atk.: 65
65
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Sp.Def.: 50
50
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Spd: 45
45
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 174 | 218 | 251 | 218 | 207 | |
| = | 294 | 159 | 199 | 229 | 199 | 189 | |
| - | 143 | 179 | 206 | 179 | 170 | ||
| 0 IV / 252 EV | + | 140 | 184 | 217 | 184 | 173 | |
| = | 263 | 128 | 168 | 198 | 168 | 158 | |
| - | 115 | 151 | 178 | 151 | 142 | ||
| 31 IV / 0 EV | + | 105 | 149 | 182 | 149 | 138 | |
| = | 231 | 96 | 136 | 166 | 136 | 126 | |
| - | 86 | 122 | 149 | 122 | 113 | ||
| 0 IV / 0 EV | + | 71 | 115 | 148 | 115 | 104 | |
| = | 200 | 65 | 105 | 135 | 105 | 95 | |
| - | 58 | 94 | 121 | 94 | 85 | ||
Capture Data
SoulSilver: Cerulean Cave, Diglett's Cave, Victory Road (GRB), Mt. Moon, Rock Tunnel, Seafoam Islands, Dark Cave, Ice Path, Route 47, Mt. Mortar, Mt. Silver, Slowpoke Well, Tohjo Falls, Union Cave, and Whirl IslandsHeartGold: Cerulean Cave, Diglett's Cave, Victory Road (GRB), Mt. Moon, Rock Tunnel, Seafoam Islands, Dark Cave, Ice Path, Route 47, Mt. Mortar, Mt. Silver, Slowpoke Well, Tohjo Falls, Union Cave, and Whirl Islands
Platinum: Mt. Coronet, Sendoff Spring, Route 211, and Turnback Cave
Pearl: Lake Acuity, Lake Valor, Mt. Coronet, and Route 211
Diamond: Lake Acuity, Lake Valor, Mt. Coronet, and Route 211
PokéWalker: White Lake and Quiet Cave
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 25
[?]
Base Egg-steps: 6,630
Boosted Egg-steps: 3,570
Does not breed
10 moves learned via breeding in legacy games
8 moves learned via level-up in legacy games
24 moves learned via tutor in legacy games
43 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| y | y | n | n | Cosmic Power | ![]() |
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0 | 20 | 100 | 0 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| y | y | y | y | Curse | ![]() |
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0 | 10 | 100 | 0 | A move that works differently for the Ghost type than for all the other types. |
| y | y | y | y | Disable | ![]() |
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0 | 20 | 80 | 0 | For several turns, this move prevents the foe from using the move it last used. |
| n | n | n | y | Dream Eater | ![]() |
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100 | 15 | 100 | 0 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| y | y | y | y | Future Sight | ![]() |
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80 | 15 | 90 | 0 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| y | y | y | y | Hypnosis | ![]() |
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0 | 20 | 60 | 0 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| y | y | y | y | Recover | ![]() |
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0 | 10 | 100 | 0 | A self-healing move. The user restores its own HP by up to half of its max HP. |
| y | y | y | n | Skill Swap | ![]() |
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0 | 10 | 100 | 0 | The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. |
| y | y | y | n | Stored Power | ![]() |
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20 | 10 | 100 | 0 | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| y | y | y | y | Wish | ![]() |
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0 | 10 | 100 | 0 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
8 moves learned via level-up in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Wrap | ![]() |
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15 | 20 | 85 | 0 | A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| 4 | 4 | 4 | 6 | 6 | 6 | 6 | 6 | 6 | Growl | ![]() |
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0 | 40 | 100 | 0 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 7 | 7 | 7 | 9 | 9 | 9 | 9 | 9 | 9 | Astonish | ![]() |
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30 | 15 | 100 | 30 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 10 | 10 | 10 | 14 | 14 | 14 | 14 | 14 | 14 | Confusion | ![]() |
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50 | 25 | 100 | 10 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 13 | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | Yawn | ![]() |
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0 | 10 | 100 | 0 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| 16 | 16 | 16 | 22 | 22 | 22 | 22 | 22 | 22 | Last Resort | ![]() |
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130 | 5 | 100 | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 19 | 19 | 19 | 25 | 25 | 25 | 0 | 0 | 0 | Entrainment | ![]() |
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0 | 15 | 100 | 0 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| 32 | 32 | 32 | 17 | 17 | 17 | 17 | 17 | 17 | Uproar | ![]() |
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50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
24 moves learned via tutor in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | n | n | n | n | n | n | n | Ally Switch | ![]() |
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0 | 15 | -- | 0 | The user teleports using a strange power and switches its place with one of its allies. |
| y | n | y | n | y | n | n | n | n | Bind | ![]() |
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15 | 20 | 75 | 0 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| n | n | y | n | n | n | n | n | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| y | n | y | n | y | n | y | n | n | Gravity | ![]() |
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0 | 5 | 0 | 0 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| y | n | y | n | y | n | y | n | n | Heal Bell | ![]() |
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0 | 5 | 100 | 0 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| y | n | y | n | y | n | y | y | n | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| y | n | y | n | y | n | n | n | n | Hyper Voice | ![]() |
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90 | 10 | 100 | 0 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| y | n | y | n | y | n | y | y | n | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| y | n | y | n | y | n | y | y | n | Knock Off | ![]() |
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20 | 20 | 100 | 0 | The user slaps down the foe's held item, preventing the item from being used during the battle. |
| y | n | y | n | y | n | y | n | n | Last Resort | ![]() |
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130 | 5 | 100 | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| y | n | y | n | y | n | y | n | n | Magic Coat | ![]() |
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0 | 15 | 100 | 0 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| y | n | y | n | y | n | n | n | n | Recycle | ![]() |
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0 | 10 | 100 | 0 | The user recycles a single-use item that has been used in battle so it can be used again. |
| n | n | n | n | n | n | y | n | n | Role Play | ![]() |
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0 | 10 | 100 | 0 | The user mimics the foe completely, copying the foe's natural ability. |
| n | n | n | n | n | n | y | y | n | Rollout | ![]() |
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30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| y | n | y | n | n | n | n | n | n | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| y | n | y | n | y | n | y | y | n | Signal Beam | ![]() |
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75 | 15 | 100 | 10 | The user attacks with a sinister beam of light. It may also confuse the target. |
| y | n | y | n | y | n | n | n | n | Skill Swap | ![]() |
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0 | 10 | 100 | 0 | The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. |
| n | n | n | n | y | n | n | n | n | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| y | n | y | n | y | n | n | n | n | Snatch | ![]() |
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0 | 10 | 100 | 0 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| y | n | y | n | y | n | y | y | n | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | n | n | n | n | n | y | y | n | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| y | n | y | n | y | n | y | y | n | Trick | ![]() |
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0 | 10 | 100 | 0 | The user catches the foe off guard and swaps the foe's held item with its own. |
| y | n | y | n | y | n | y | n | n | Uproar | ![]() |
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50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| y | n | y | n | y | n | y | y | n | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
43 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| n | n | n | TM78 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| n | n | n | TM83 | Natural Gift | ![]() |
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1 | 15 | 100 | 0 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| n | n | n | TM67 | Recycle | ![]() |
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0 | 10 | 100 | 0 | The user recycles a single-use item that has been used in battle so it can be used again. |
| n | n | n | TM58 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | TM49 | Snatch | ![]() |
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0 | 10 | 100 | 0 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| n | n | n | TM48 | Skill Swap | ![]() |
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0 | 10 | 100 | 0 | The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. |
| n | n | TM19 | n | Telekinesis | ![]() |
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0 | 15 | -- | 0 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| n | n | n | TM43 | Secret Power | ![]() |
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70 | 20 | 100 | 30 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| n | n | n | TM34 | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM03 | TM003 | TM03 | n | Psyshock | ![]() |
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80 | 10 | 100 | 0 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | TM004 | TM04 | TM04 | Calm Mind | ![]() |
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0 | 20 | 100 | 0 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | TM006 | TM06 | TM06 | Toxic | ![]() |
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0 | 10 | 85 | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | TM010 | TM10 | TM10 | Hidden Power | ![]() |
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30 | 15 | 100 | 0 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | TM011 | TM11 | TM11 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | TM012 | TM12 | TM12 | Taunt | ![]() |
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0 | 20 | 100 | 0 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM16 | TM016 | TM16 | TM16 | Light Screen | ![]() |
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0 | 30 | 100 | 0 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | TM017 | TM17 | TM17 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | TM018 | TM18 | TM18 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | TM020 | TM20 | TM20 | Safeguard | ![]() |
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0 | 25 | 100 | 0 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | TM021 | TM21 | TM21 | Frustration | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | TM027 | TM27 | TM27 | Return | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | TM029 | TM29 | TM29 | Psychic | ![]() |
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90 | 10 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | TM030 | TM30 | TM30 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | TM032 | TM32 | TM32 | Double Team | ![]() |
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0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | TM033 | TM33 | TM33 | Reflect | ![]() |
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0 | 20 | 100 | 0 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM41 | TM041 | TM41 | TM41 | Torment | ![]() |
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0 | 15 | 100 | 0 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | TM042 | TM42 | TM42 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM44 | TM044 | TM44 | TM44 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | TM045 | TM45 | TM45 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | TM048 | TM48 | n | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | TM049 | TM49 | n | Echoed Voice | ![]() |
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40 | 15 | 100 | 0 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM57 | TM057 | TM57 | TM57 | Charge Beam | ![]() |
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50 | 10 | 90 | 70 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| n | TM070 | TM70 | TM70 | Flash | ![]() |
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0 | 20 | 100 | 0 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | TM073 | TM73 | TM73 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 | TM077 | TM77 | TM77 | Psych Up | ![]() |
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0 | 10 | 100 | 0 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM85 | TM085 | TM85 | TM85 | Dream Eater | ![]() |
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100 | 15 | 100 | 0 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 | TM086 | TM86 | TM86 | Grass Knot | ![]() |
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1 | 20 | 100 | 0 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | TM087 | TM87 | TM87 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | TM088 | n | TM82 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | TM090 | TM90 | TM90 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 | TM092 | TM92 | TM92 | Trick Room | ![]() |
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0 | 5 | 0 | 0 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM99 | TM099 | n | n | Dazzling Gleam | ![]() |
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80 | 10 | 100 | 0 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 | TM100 | n | n | Confide | ![]() |
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0 | 20 | -- | 100 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Species: Bell Pokémon
Color: Yellow (View all)
Height: 0.2m / 0'8"
Height-Class: Tiny
Weight: 0.6kg / 1.33lbs
Weight-Class: Feather-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th | Legends: Arceus - This Pokémon gave me an excruciating headache when it seemingly cried out without making a sound. Perhaps there are some sounds that the human ear is simply incapable of hearing. | |
| 6th | ![]() ![]() ![]() ![]() |
Y - There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound. X - Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries. Omega Ruby - Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries. Alpha Sapphire - There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound. |
| 5th | ![]() ![]() |
Black - There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound. White - There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound. Black 2 - There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound. White 2 - There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops. Pearl - Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries. Platinum - There is an orb inside of its mouth. When it hops, the orb bounces all over and makes a ringing sound. HeartGold - It emits high-frequency cries that people can't hear. Once it starts, it can cry for an awfully long time. SoulSilver - It emits high-frequency cries that people can't hear. Once it starts, it can cry for an awfully long time. |


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