#361 - Snorunt

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Profile
English: Snorunt
Romaji: Yukiwarashi
Japanese: ユã‚ワラシ [?]
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Pokédex
National #361
Johto #000
Sinnoh #206
Unova #000
Unova 2 #000
Kalos #000 / 000 / 000
Alola #246 / 000 / 000 / 118 / 000
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Abilities
Ice Body - The Pokémon regains HP in a hailstorm.
Inner Focus - The Pokémon is protected from flinching. Moody - Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered. |
| Base Stats [?] | Nature [?] | HP: 50
50
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Atk.: 50
50
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Def.: 50
50
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Sp.Atk.: 50
50
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Sp.Def.: 50
50
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Spd: 50
50
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 218 | 218 | 218 | 218 | 218 | |
| = | 304 | 199 | 199 | 199 | 199 | 199 | |
| - | 179 | 179 | 179 | 179 | 179 | ||
| 0 IV / 252 EV | + | 184 | 184 | 184 | 184 | 184 | |
| = | 273 | 168 | 168 | 168 | 168 | 168 | |
| - | 151 | 151 | 151 | 151 | 151 | ||
| 31 IV / 0 EV | + | 149 | 149 | 149 | 149 | 149 | |
| = | 241 | 136 | 136 | 136 | 136 | 136 | |
| - | 122 | 122 | 122 | 122 | 122 | ||
| 0 IV / 0 EV | + | 115 | 115 | 115 | 115 | 115 | |
| = | 210 | 105 | 105 | 105 | 105 | 105 | |
| - | 94 | 94 | 94 | 94 | 94 | ||
Capture Data
Alpha Sapphire: Shoal CaveOmega Ruby: Shoal Cave
Platinum: Acuity Lakefront, Lake Acuity, Route 216, and Route 217
Pearl: Acuity Lakefront, Route 216, and Route 217
Diamond: Acuity Lakefront, Route 216, and Route 217
Emerald: Shoal Cave
Sapphire: Shoal Cave
Ruby: Shoal Cave
PokéWalker: Icy Mountain Rd.
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
5 moves learned via breeding in modern games
14 moves learned via level-up in modern games
28 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| -- | y | Block | ![]() |
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0 | 5 | 100 | 0 | The user blocks the foe's way with arms spread wide to prevent escape. |
| -- | y | Disable | ![]() |
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0 | 20 | 80 | 0 | For several turns, this move prevents the foe from using the move it last used. |
| -- | y | Icicle Crash | ![]() |
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85 | 10 | 90 | 30 | The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. |
| -- | y | Rollout | ![]() |
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30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| -- | y | Switcheroo | ![]() |
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0 | 10 | 100 | 0 | The user trades held items with the foe faster than the eye can follow. |
14 moves learned via level-up in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Powder Snow | ![]() |
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40 | 25 | 100 | 10 | The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 1 | Astonish | ![]() |
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30 | 15 | 100 | 30 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 5 | Leer | ![]() |
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0 | 30 | 100 | 0 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 10 | Double Team | ![]() |
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0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 15 | Ice Shard | ![]() |
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40 | 30 | 100 | 0 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 20 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 25 | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| 30 | Frost Breath | ![]() |
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40 | 10 | 90 | 100 | The user blows a cold breath on the target. This attack always results in a critical hit. |
| 35 | Bite | ![]() |
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60 | 25 | 100 | 30 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 40 | Ice Fang | ![]() |
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65 | 15 | 95 | 10 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| 45 | Hail | ![]() |
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0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| 50 | Headbutt | ![]() |
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70 | 15 | 100 | 30 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| 55 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 60 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
28 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TM35 | Hail | ![]() |
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0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| n | TM76 | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | TM24 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | TM46 | Weather Ball | ![]() |
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50 | 10 | 100 | 0 | An attack move that varies in power and type depending on the weather. |
| n | TM31 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| n | TM19 | Safeguard | ![]() |
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0 | 25 | 100 | 0 | The user creates a protective field that prevents status problems for five turns. |
| TM001 | n | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| TM003 | TM47 | Fake Tears | ![]() |
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0 | 20 | 100 | 0 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM010 | TM67 | Ice Fang | ![]() |
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65 | 15 | 95 | 10 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| TM011 | n | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM029 | TM77 | Hex | ![]() |
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50 | 10 | 100 | 0 | This relentless attack does massive damage to a target affected by status problems. |
| TM034 | TM27 | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM046 | TM64 | Avalanche | ![]() |
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60 | 10 | 100 | 0 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM047 | TR26 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM066 | TR01 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM075 | TM17 | Light Screen | ![]() |
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0 | 30 | 100 | 0 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM090 | TR23 | Spikes | ![]() |
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0 | 20 | 100 | 0 | The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM108 | TR32 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| TM114 | TR33 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM130 | TM41 | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| TM135 | TR05 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM143 | TR06 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
Species: Snow Hat Pokémon
Color: Gray (View all)
Height: 0.7m / 2'4"
Height-Class: Short
Weight: 16.8kg / 37.13lbs
Weight-Class: Light-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th | ![]() ![]() |
Shield - It’s said that if they are seen at midnight, they’ll cause heavy snow. They eat snow and ice to survive. Sword - It can only survive in cold areas. It bounces happily around, even in environments as cold as −150 degrees Fahrenheit. Legends: Arceus - Arrives alongside the first snow. It's thought that homes Snorunt visit will prosper for many generations. By tradition, one might offer a lump of ice made from pure water at one's front door. |
| 7th | ![]() ![]() |
Sun - Their numbers seem to have rapidly increased in Alola. Custom has it that houses where Snorunt live will be prosperous for generations to come. Moon - It can only survive in cold areas. It bounces happily around, even in environments as cold as -150 degrees Fahrenheit. Ultra Sun - It feeds mainly on ice and snow. It’s only able to survive in a limited number of places in the warm Alola region. Ultra Moon - Rich people from cold areas all share childhood memories of playing with Snorunt. |
| 6th | ![]() ![]() ![]() ![]() |
Y - In the snow country, certain folklore says a house will prosper if a Snorunt lives there. X - It is said that several Snorunt gather under giant leaves and live together in harmony. Omega Ruby - Snorunt live in regions with heavy snowfall. In seasons without snow, such as spring and summer, this Pokémon steals away to live quietly among stalactites and stalagmites deep in caverns. Alpha Sapphire - Snorunt survives by eating only snow and ice. Old folklore claims that a house visited by this Pokémon is sure to prosper for many generations to come. |
| 5th | ![]() ![]() |
Black - It is said that several Snorunt gather under giant leaves and live together in harmony. White - It is said that several Snorunt gather under giant leaves and live together in harmony. Black 2 - It is said that several Snorunt gather under giant leaves and live together in harmony. White 2 - It is said that several Snorunt gather under giant leaves and live together in harmony. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - In the snow country, certain folklore says a house will prosper if a Snorunt lives there. Pearl - In the snow country, certain folklore says a house will prosper if a Snorunt lives there. Platinum - It is said that several Snorunt gather under giant leaves and live together in harmony. HeartGold - It's said that if they are seen at midnight, they'll cause heavy snow. They eat snow and ice to survive. SoulSilver - It's said that if they are seen at midnight, they'll cause heavy snow. They eat snow and ice to survive. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Snorunt live in regions with heavy snowfall. In seasons without snow, such as spring and summer, this Pokémon steals away to live quietly among stalactites and stalagmites deep in caverns. Sapphire - Snorunt survives by eating only snow and ice. Old folklore claims that a house visited by this Pokémon is sure to prosper for many generations to come. Emerald - They tend to move about in groups of around five Snorunt. In snowy regions, it is said that when they are seen late at night, snowfall will arrive by morning. |

@ Level 42
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