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Special Move Class Data

Pokémon with high Base Stats (95+) for effective usage of Special Class moves.


ImgPokémonTypingBase HPBase AtkBase DefBase SpAtkBase SpDefBase SpdTotal
venusaur #003 - Venusaur grass/poison / poison 80 82 83 100 100 80 525
charizard #006 - Charizard fire/flying / flying 78 84 78 109 85 100 534
vileplume #045 - Vileplume grass/poison / poison 75 80 85 100 90 50 480
golduck #055 - Golduck water 80 82 78 95 80 85 500
arcanine #059 - Arcanine fire 90 110 80 100 80 95 555
abra #063 - Abra psychic 25 20 15 105 55 90 310
kadabra #064 - Kadabra psychic 40 35 30 120 70 105 400
alakazam #065 - Alakazam psychic 55 50 45 135 85 120 490
victreebel #071 - Victreebel grass/poison / poison 80 105 65 100 60 70 480
slowbro #080 - Slowbro water/psychic / psychic 95 75 110 100 80 30 490
magnemite #081 - Magnemite electric/steel / steel 25 35 70 95 55 45 325
magneton #082 - Magneton electric/steel / steel 50 60 95 120 70 70 465
gastly #092 - Gastly ghost/poison / poison 30 35 30 100 35 80 310
haunter #093 - Haunter ghost/poison / poison 45 50 45 115 55 95 405
gengar #094 - Gengar ghost/poison / poison 60 65 60 130 75 110 500
exeggutor #103 - Exeggutor grass/psychic / psychic 95 95 85 125 65 55 520
tangela #114 - Tangela grass 65 55 115 100 40 60 435
seadra #117 - Seadra water 55 65 95 95 45 85 440
starmie #121 - Starmie water/psychic / psychic 60 75 85 100 85 115 520
mrmime #122 - Mr. Mime psychic/fairy / fairy 40 45 65 100 120 90 460
jynx #124 - Jynx ice/psychic / psychic 65 50 35 115 95 95 455
electabuzz #125 - Electabuzz electric 65 83 57 95 85 105 490
magmar #126 - Magmar fire 65 95 57 100 85 93 495
vaporeon #134 - Vaporeon water 130 65 60 110 95 65 525
jolteon #135 - Jolteon electric 65 65 60 110 95 130 525
flareon #136 - Flareon fire 65 130 60 95 110 65 525
omastar #139 - Omastar rock/water / water 70 60 125 115 70 55 495
articuno #144 - Articuno ice/flying / flying 90 85 100 95 125 85 580
zapdos #145 - Zapdos electric/flying / flying 90 90 85 125 90 100 580
moltres #146 - Moltres fire/flying / flying 90 100 90 125 85 90 580
dragonite #149 - Dragonite dragon/flying / flying 91 134 95 100 100 80 600
mewtwo #150 - Mewtwo psychic 106 110 90 154 90 130 680
mew #151 - Mew psychic 100 100 100 100 100 100 600
typhlosion #157 - Typhlosion fire 78 84 78 109 85 100 534
xatu #178 - Xatu psychic/flying / flying 65 75 70 95 70 95 470
ampharos #181 - Ampharos electric 90 75 75 115 90 55 500
sunflora #192 - Sunflora grass 75 75 55 105 85 30 425
espeon #196 - Espeon psychic 65 65 60 130 95 110 525
slowking #199 - Slowking water/psychic / psychic 95 75 80 100 110 30 490
octillery #224 - Octillery water 75 105 75 105 75 45 480
houndoom #229 - Houndoom dark/fire / fire 75 90 50 110 80 95 500
kingdra #230 - Kingdra water/dragon / dragon 75 95 95 95 95 85 540
porygon2 #233 - Porygon2 normal 85 80 90 105 95 60 515
raikou #243 - Raikou electric 90 85 75 115 100 115 580
tyranitar #248 - Tyranitar rock/dark / dark 100 134 110 95 100 61 600
hooh #250 - Ho-oh fire/flying / flying 106 130 90 110 154 90 680
celebi #251 - Celebi grass/psychic / psychic 100 100 100 100 100 100 600
sceptile #254 - Sceptile grass 70 85 65 105 85 120 530
blaziken #257 - Blaziken fire/fighting / fighting 80 120 70 110 70 80 530
gardevoir #282 - Gardevoir psychic/fairy / fairy 68 65 65 125 115 80 518
slaking #289 - Slaking normal 150 160 100 95 65 100 670
manectric #310 - Manectric electric 70 75 60 105 60 105 475
roselia #315 - Roselia grass/poison / poison 50 60 45 100 80 65 400
sharpedo #319 - Sharpedo water/dark / dark 70 120 40 95 40 95 460
camerupt #323 - Camerupt fire/ground / ground 70 100 70 105 75 40 460
cacturne #332 - Cacturne grass/dark / dark 70 115 60 115 60 55 475
seviper #336 - Seviper poison 73 100 60 100 60 65 458
lunatone #337 - Lunatone rock/psychic / psychic 70 55 65 95 85 70 440
milotic #350 - Milotic water 95 60 79 100 125 81 540
chimecho #358 - Chimecho psychic 65 50 70 95 80 65 425
walrein #365 - Walrein ice/water / water 110 80 90 95 90 65 530
gorebyss #368 - Gorebyss water 55 84 105 114 75 52 485
salamence #373 - Salamence dragon/flying / flying 95 135 80 110 80 100 600
metagross #376 - Metagross steel/psychic / psychic 80 135 130 95 90 70 600
regice #378 - Regice ice 80 50 100 100 200 50 580
latias #380 - Latias dragon/psychic / psychic 80 80 90 110 130 110 600
latios #381 - Latios dragon/psychic / psychic 80 90 80 130 110 110 600
kyogre #382 - Kyogre water 100 100 90 150 140 90 670
groudon #383 - Groudon ground 100 150 140 100 90 90 670
rayquaza #384 - Rayquaza dragon/flying / flying 105 150 90 150 90 95 680
jirachi #385 - Jirachi steel/psychic / psychic 100 100 100 100 100 100 600
deoxys-attack #386 - Deoxys (Attack Forme) psychic 50 180 20 180 20 150 600
deoxys #386 - Deoxys psychic 50 150 50 150 50 150 600
deoxys-speed #386 - Deoxys (Speed Forme) psychic 50 95 90 95 90 180 600
infernape #392 - Infernape fire/fighting / fighting 76 104 71 104 71 108 534
empoleon #395 - Empoleon water/steel / steel 84 86 88 111 101 60 530
luxray #405 - Luxray electric 80 120 79 95 79 70 523
roserade #407 - Roserade grass/poison / poison 60 70 55 125 105 90 505
mismagius #429 - Mismagius ghost 60 60 60 105 105 105 495
honchkrow #430 - Honchkrow dark/flying / flying 100 125 52 105 52 71 505
lucario #448 - Lucario fighting/steel / steel 70 110 70 115 70 90 525
magnezone #462 - Magnezone electric/steel / steel 70 70 115 130 90 60 535
tangrowth #465 - Tangrowth grass 100 100 125 110 50 50 535
electivire #466 - Electivire electric 75 123 67 95 85 95 540
magmortar #467 - Magmortar fire 75 95 67 125 95 83 540
togekiss #468 - Togekiss fairy/flying / flying 85 50 95 120 115 80 545
yanmega #469 - Yanmega bug/flying / flying 86 76 86 116 56 95 515
glaceon #471 - Glaceon ice 65 60 110 130 95 65 525
porygonz #474 - Porygon-Z normal 85 80 70 135 75 90 535
rotom #479 - Rotom electric/ghost / ghost 50 50 77 95 77 91 440
rotom-frost #479 - Rotom (Frost Forme) electric/ice / ice 50 65 107 105 107 86 520
rotom-fan #479 - Rotom (Fan Forme) electric/flying / flying 50 65 107 105 107 86 520
rotom-mow #479 - Rotom (Mow Forme) electric/grass / grass 50 65 107 105 107 86 520
rotom-heat #479 - Rotom (Heat Forme) electric/fire / fire 50 65 107 105 107 86 520
rotom-wash #479 - Rotom (Wash Forme) electric/water / water 50 65 107 105 107 86 520
mesprit #481 - Mesprit psychic 80 105 105 105 105 80 580
azelf #482 - Azelf psychic 75 125 70 125 70 115 580
dialga #483 - Dialga steel/dragon / dragon 100 120 120 150 100 90 680
palkia #484 - Palkia water/dragon / dragon 90 120 100 150 120 100 680
heatran #485 - Heatran fire/steel / steel 91 90 106 130 106 77 600
giratina #487 - Giratina (Altered Forme) ghost/dragon / dragon 150 100 120 100 120 90 680
giratina-origin #487 - Giratina (Origin Forme) ghost/dragon / dragon 150 120 100 120 100 90 680
manaphy #490 - Manaphy water 100 100 100 100 100 100 600
darkrai #491 - Darkrai dark 70 90 90 135 90 125 600
shaymin #492 - Shaymin (Land Forme) grass 100 100 100 100 100 100 600
shaymin-sky #492 - Shaymin (Sky Forme) grass/flying / flying 100 103 75 120 75 127 600
arceus #493 - Arceus normal 120 120 120 120 120 120 720
victini #494 - Victini psychic/fire / fire 100 100 100 100 100 100 600
emboar #500 - Emboar fire/fighting / fighting 110 123 65 100 65 65 528
samurott #503 - Samurott water 95 100 85 108 70 70 528
simisage #512 - Simisage grass 75 98 63 98 63 101 498
simisear #514 - Simisear fire 75 98 63 98 63 101 498
simipour #516 - Simipour water 75 98 63 98 63 101 498
musharna #518 - Musharna psychic 116 65 85 107 95 29 497
lilligant #549 - Lilligant grass 70 60 75 110 75 90 480
darmanitan-mode #555 - Darmanitan (Zen Mode) fire/psychic / psychic 105 30 105 140 105 55 540
maractus #556 - Maractus grass 75 86 67 106 67 60 461
sigilyph #561 - Sigilyph psychic/flying / flying 72 58 80 103 80 97 490
cofagrigus #563 - Cofagrigus ghost 58 50 145 95 105 30 483
archeops #567 - Archeops rock/flying / flying 75 140 65 112 65 110 567
zoroark #571 - Zoroark dark 60 105 60 120 60 105 510
gothitelle #576 - Gothitelle psychic 70 55 95 95 110 65 490
solosis #577 - Solosis psychic 45 30 40 105 50 20 290
duosion #578 - Duosion psychic 65 40 50 125 60 30 370
reuniclus #579 - Reuniclus psychic 110 65 75 125 85 30 490
vanilluxe #584 - Vanilluxe ice 71 95 85 110 95 79 535
galvantula #596 - Galvantula bug/electric / electric 70 77 60 97 60 108 472
eelektross #604 - Eelektross electric 85 115 80 105 80 50 515
beheeyem #606 - Beheeyem psychic 75 75 75 125 95 40 485
lampent #608 - Lampent ghost/fire / fire 60 40 60 95 60 55 370
chandelure #609 - Chandelure ghost/fire / fire 60 55 90 145 90 80 520
cryogonal #615 - Cryogonal ice 70 50 30 95 135 105 485
accelgor #617 - Accelgor bug 80 70 40 100 60 145 495
mienshao #620 - Mienshao fighting 65 125 60 95 60 105 510
heatmor #631 - Heatmor fire 85 97 66 105 66 65 484
hydreigon #635 - Hydreigon dark/dragon / dragon 92 105 90 125 90 98 600
volcarona #637 - Volcarona bug/fire / fire 85 60 65 135 105 100 550
tornadus-therian #641 - Tornadus (Therian Forme) flying 79 100 80 110 90 121 580
tornadus #641 - Tornadus flying 79 115 70 125 80 111 580
thundurus #642 - Thundurus electric/flying / flying 79 115 70 125 80 111 580
thundurus-therian #642 - Thundurus (Therian Forme) electric/flying / flying 79 105 70 145 80 101 580
reshiram #643 - Reshiram dragon/fire / fire 105 120 100 150 120 90 685
zekrom #644 - Zekrom dragon/electric / electric 105 150 120 120 100 90 685
landorus-therian #645 - Landorus (Therian Forme) ground/flying / flying 89 145 90 105 80 91 600
landorus #645 - Landorus ground/flying / flying 79 125 90 115 80 101 590
kyurem-black #646 - Kyurem (Black Forme) dragon/ice / ice 125 170 100 120 90 95 700
kyurem #646 - Kyurem dragon/ice / ice 125 130 90 130 90 95 660
kyurem-white #646 - Kyurem (White Forme) dragon/ice / ice 125 120 90 170 100 95 700
keldeo-resolution #647 - Keldeo (Resolution Forme) water/fighting / fighting 91 72 90 129 90 108 580
keldeo #647 - Keldeo water/fighting / fighting 91 72 90 129 90 108 580
meloetta #648 - Meloetta (Aria Forme) normal/psychic / psychic 100 77 77 128 128 90 600
genesect #649 - Genesect bug/steel / steel 71 120 95 120 95 99 600
delphox #655 - Delphox fire/psychic / psychic 75 69 72 114 100 104 534
greninja #658 - Greninja water/dark / dark 72 95 67 103 71 122 530
pyroar #668 - Pyroar fire/normal / normal 86 68 72 109 66 106 507
florges #671 - Florges fairy 78 65 68 112 154 75 552
gogoat #673 - Gogoat grass 123 100 62 97 81 68 531
aromatisse #683 - Aromatisse fairy 101 72 72 99 89 29 462
dragalge #691 - Dragalge poison/dragon / dragon 65 75 90 97 123 45 495
clawitzer #693 - Clawitzer water 71 73 88 120 89 59 500
heliolisk #695 - Heliolisk electric/normal / normal 62 55 52 109 94 109 481
aurorus #699 - Aurorus rock/ice / ice 123 77 72 99 92 58 521
sylveon #700 - Sylveon fairy 95 65 65 110 130 60 525
goodra #706 - Goodra dragon 90 100 70 110 150 80 600
noivern #715 - Noivern flying/dragon / dragon 85 70 80 97 80 123 535
xerneas #716 - Xerneas fairy 126 131 95 131 98 99 680
yveltal #717 - Yveltal dark/flying / flying 126 131 95 131 98 99 680
diancie #719 - Diancie rock/fairy / fairy 50 100 150 100 150 50 600

Moves of the Special Class

There are 157 moves of the Special Classification.


MoveTypeClassPowerAcc%Eff%PPFlavor
Absorb grass special 20 100 0 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Acid poison special 40 100 0 30 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
Acid Spray poison special 40 100 100 20 The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
Aeroblast flying special 100 95 0 5 A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
Air Cutter flying special 55 95 0 25 The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Air Slash flying special 75 95 30 20 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
AncientPower rock special 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aura Sphere fighting special 90 -- 0 20 The user looses a blast of aura power from deep within its body. This move is certain to hit.
Aurora Beam ice special 65 100 10 20 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Baby-Doll Eyes fairy special 0 100 0 30 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Belch poison special 120 90 0 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Blast Burn fire special 150 90 0 5 The foe is razed by a fiery explosion. The user must rest on the next turn, however.
Blizzard ice special 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Blue Flare fire special 130 85 20 5 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn.
Boom Burst normal special 140 100 0 10 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Brine water special 65 100 0 10 If the foe's HP is down to about half, this attack will hit with double the power.
Bubble water special 20 100 10 30 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
BubbleBeam water special 65 100 10 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Bug Buzz bug special 90 100 10 10 The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
Charge Beam electric special 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
Chatter flying special 60 100 1 20 The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
Clear Smog poison special 50 100 0 15 The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Confusion psychic special 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Dark Pulse dark special 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dazzling Gleam fairy special 80 100 0 10 The user damages opposing Pokémon by emitting a powerful flash.
Disarming Voice fairy special 40 -- 0 15 Letting out a charming cry, the user does emotional damage to the opposing Pokemon. This attack never misses.
Discharge electric special 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Doom Desire steel special 120 85 0 5 Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
Draco Meteor dragon special 140 90 0 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
DragonBreath dragon special 60 100 30 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Dragon Pulse dragon special 90 100 0 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage dragon special 1 100 0 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
Draining Kiss fairy special 50 100 0 20 The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
Dream Eater psychic special 100 100 0 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Earth Power ground special 90 100 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Echoed Voice normal special 40 100 0 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Electro Ball electric special 1 100 0 10 The user hurls an Electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb electric special 55 95 100 15 The user captures and attacks opposing Pokémon by using an Electric net. It reduces the targets' Speed stat.
Ember fire special 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
Energy Ball grass special 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
Eruption fire special 150 100 0 5 The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
Extrasensory psychic special 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
Fairy Wind fairy special 40 100 0 30 The user stirs up a fairy wind and strikes the target with it.
Fiery Dance fire special 80 100 50 10 Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
Final Gambit fighting special 1 100 0 5 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Fire Blast fire special 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Fire Pledge fire special 50 100 0 10 A column of Fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of Fire.
Fire Spin fire special 15 70 0 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Flame Burst fire special 70 100 0 15 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Flamethrower fire special 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Flash Cannon steel special 80 100 10 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Focus Blast fighting special 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Freeze Dry ice special 70 100 0 20 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Frenzy Plant grass special 150 90 0 5 The foe is slammed with an enormous tree. The user can't move on the next turn.
Frost Breath ice special 40 90 100 10 The user blows a cold breath on the target. This attack always results in a critical hit.
Fusion Flare fire special 100 100 0 5 The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.
Future Sight psychic special 80 90 0 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Giga Drain grass special 60 100 0 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Glaciate ice special 65 95 100 10 The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets' Speed stat.
Grass Knot grass special 1 100 0 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Grass Pledge grass special 50 100 0 10 A column of grass hits opposing Pokémon. When used with its Water equivalent, its damage increases into a vast swamp.
Gust flying special 40 100 0 35 A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Heat Wave fire special 100 90 10 10 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Hex ghost special 50 100 0 10 This relentless attack does massive damage to a target affected by status problems.
Hidden Power normal special 30 100 0 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
Hurricane flying special 120 70 30 10 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Hydro Cannon water special 150 90 0 5 The foe is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump water special 120 80 0 5 The foe is blasted by a huge volume of water launched under great pressure.
Hyper Beam normal special 150 90 0 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Voice normal special 90 100 0 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Beam ice special 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Ice Burn ice special 140 90 30 5 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Icy Wind ice special 55 95 100 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Incinerate fire special 30 100 0 15 The user attacks the target with Fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Inferno fire special 100 50 100 5 The user attacks by engulfing the target in an intense Fire. It leaves the target with a burn.
Infestation bug special 20 100 0 20 The target is infested and attacked for four to five turns. The target can't flee during this time.
Judgment normal special 100 100 0 10 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Lava Plume fire special 80 100 30 15 An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
Leaf Storm grass special 140 90 0 5 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Leaf Tornado grass special 65 90 50 10 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Luster Purge psychic special 70 100 50 5 The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
Magical Leaf grass special 60 -- 0 20 The user scatters curious leaves that chase the foe. This attack will not miss.
Magma Storm fire special 120 70 0 5 The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
Mega Drain grass special 40 100 0 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Mirror Coat psychic special 1 100 0 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Shot steel special 65 85 30 10 The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Mist Ball psychic special 70 100 50 5 A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
Moonblast fairy special 95 100 0 15 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Mud Bomb ground special 65 85 30 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Muddy Water water special 95 85 30 10 The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Mud Shot ground special 55 95 100 15 The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Mud-Slap ground special 20 100 100 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Mystical Fire fire special 65 100 0 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Night Daze dark special 85 95 40 10 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Night Shade ghost special 1 100 0 15 The user makes the foe see a mirage. It inflicts damage matching the user's level.
Oblivion Wing flying special 80 100 0 10 The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Octazooka water special 65 85 50 10 The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
Ominous Wind ghost special 60 100 10 5 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Origin Pulse water special 110 85 0 10 unknown
Overheat fire special 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Parabolic Charge electric special 50 100 0 20 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Petal Dance grass special 90 100 0 20 The user attacks by scattering petals for two to three turns. The user then becomes confused.
Powder Snow ice special 40 100 10 25 The user attacks with a chilling gust of powdery snow. It may also freeze the target.
Power Gem rock special 70 100 0 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Psybeam psychic special 65 100 10 20 The foe is attacked with a peculiar ray. It may also leave the target confused.
Psychic psychic special 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
Psycho Boost psychic special 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Psyshock psychic special 80 100 0 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike psychic special 100 100 0 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave psychic special 1 80 0 15 The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Razor Wind normal special 80 100 13 10 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Relic Song normal special 75 100 0 10 The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Roar Of Time dragon special 150 90 0 5 The user blasts the foe with power that distorts even time. The user must rest on the next turn.
Round normal special 60 100 0 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Scald water special 80 100 30 15 The user shoots boiling hot Water at its target. It may also leave the target with a burn.
Searing Shot fire special 100 100 30 5 An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
Secret Sword fighting special 85 100 0 10 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seed Flare grass special 120 85 40 5 The user generates a shock wave from within its body. It may also lower the target's Sp. Def.
Shadow Ball ghost special 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
Sheer Cold ice special 1 30 0 5 The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
Shock Wave electric special 60 -- 0 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam bug special 75 100 10 15 The user attacks with a sinister beam of light. It may also confuse the target.
Silver Wind bug special 60 100 10 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Sludge poison special 65 100 30 20 Unsanitary sludge is hurled at the foe. It may also poison the target.
Sludge Bomb poison special 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Sludge Wave poison special 95 100 0 10 It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Smog poison special 20 70 40 20 The foe is attacked with a discharge of filthy gases. It may also poison the target.
Snarl dark special 55 95 100 15 The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snore normal special 40 100 30 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Solarbeam grass special 120 100 0 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Sonicboom normal special 1 90 0 20 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spacial Rend dragon special 100 95 13 5 The user tears the foe along with the space around it. This move has a high critical-hit ratio.
Spit Up normal special 100 100 0 10 The power stored using the move Stockpile is released at once in an attack.
Stored Power psychic special 20 100 0 10 The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Struggle Bug bug special 30 100 100 20 While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
Surf water special 95 100 0 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Swift normal special 60 -- 0 20 Star-shaped rays are shot at the foe. This attack never misses.
Synchronoise psychic special 70 100 0 15 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Techno Blast normal special 85 100 0 5 The user Fires a beam of light at its target. The type changes depending on the Drive the user holds.
Thunder electric special 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Thunderbolt electric special 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
ThunderShock electric special 40 100 10 30 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Tri Attack normal special 80 100 20 10 The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
Trump Card normal special 40 100 0 5 The fewer PP this move has, the more power it has for attack.
Twister dragon special 40 100 20 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
Uproar normal special 50 100 0 10 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Vacuum Wave fighting special 40 100 0 30 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Venoshock poison special 65 100 0 10 The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Volt Switch electric special 70 100 0 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Gun water special 40 100 0 25 The foe is blasted with a forceful shot of water.
Water Pledge water special 50 100 0 10 A column of Water strikes the target. When combined with its Fire equivalent, the damage increases and a rainbow appears.
Water Pulse water special 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Water Spout water special 150 100 0 5 The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
Weather Ball normal special 50 100 0 10 An attack move that varies in power and type depending on the weather.
Whirlpool water special 15 70 0 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
Wring Out normal special 1 100 0 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Zap Cannon electric special 120 50 100 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.