#300 - Skitty

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Profile
English: Skitty
Romaji: Eneko
Japanese: エãƒã‚³ [?]
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Pokédex
National #300
Johto #000
Sinnoh #000
Unova #000
Unova 2 #078
Kalos #078 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Cute Charm - Contact with the Pokémon may cause infatuation.
Normalize - All the Pokémon's moves become the Normal type. Wonder Skin - Makes status moves more likely to miss the Pokémon. |
Family #148
Base | ![]() |
| Base Stats [?] | Nature [?] | HP: 50
50
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Atk.: 45
45
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Def.: 45
45
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Sp.Atk.: 35
35
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Sp.Def.: 35
35
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Spd: 50
50
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 207 | 207 | 185 | 185 | 218 | |
| = | 304 | 189 | 189 | 169 | 169 | 199 | |
| - | 170 | 170 | 152 | 152 | 179 | ||
| 0 IV / 252 EV | + | 173 | 173 | 151 | 151 | 184 | |
| = | 273 | 158 | 158 | 138 | 138 | 168 | |
| - | 142 | 142 | 124 | 124 | 151 | ||
| 31 IV / 0 EV | + | 138 | 138 | 116 | 116 | 149 | |
| = | 241 | 126 | 126 | 106 | 106 | 136 | |
| - | 113 | 113 | 95 | 95 | 122 | ||
| 0 IV / 0 EV | + | 104 | 104 | 82 | 82 | 115 | |
| = | 210 | 95 | 95 | 75 | 75 | 105 | |
| - | 85 | 85 | 67 | 67 | 94 | ||
Capture Data
Alpha Sapphire: Route 116Omega Ruby: Route 116
White 2: Castelia City
Platinum: Route 222
Pearl: Route 222
Diamond: Route 222
Emerald: Route 116
Sapphire: Route 116
Ruby: Route 116
PokéWalker: Hoenn Field
Breeding Data
%Female / Male: 75 / 25
Egg-step Counter: 15
[?]
Base Egg-steps: 4,080
Boosted Egg-steps: 2,295
16 moves learned via breeding in legacy games
19 moves learned via level-up in legacy games
19 moves learned via tutor in legacy games
43 moves learned via machine in legacy games
2 moves learned via special means in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| y | y | y | y | Baton Pass | ![]() |
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0 | 40 | 100 | 0 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| y | y | y | n | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| y | y | n | n | Cosmic Power | ![]() |
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0 | 20 | 100 | 0 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| y | y | y | y | Fake Out | ![]() |
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40 | 10 | 100 | 0 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| y | y | y | y | Fake Tears | ![]() |
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0 | 20 | 100 | 0 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| y | y | y | y | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| y | y | y | y | Last Resort | ![]() |
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130 | 5 | 100 | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| y | y | y | y | Mud Bomb | ![]() |
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65 | 10 | 85 | 30 | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| n | n | n | y | Psych Up | ![]() |
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0 | 10 | 100 | 0 | The user hypnotizes itself into copying any stat change made by the foe. |
| y | y | y | n | Simple Beam | ![]() |
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0 | 15 | 100 | 0 | The user's mysterious psychic wave changes the target's Ability to Simple. |
| n | n | n | y | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| y | y | y | y | Sucker Punch | ![]() |
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80 | 5 | 100 | 0 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| y | y | y | y | Tickle | ![]() |
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0 | 20 | 100 | 0 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| y | y | y | y | Uproar | ![]() |
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50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| y | y | y | y | Wish | ![]() |
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0 | 10 | 100 | 0 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| y | y | y | y | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
19 moves learned via level-up in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Growl | ![]() |
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0 | 40 | 100 | 0 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Tail Whip | ![]() |
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0 | 30 | 100 | 0 | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Tackle | ![]() |
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35 | 35 | 95 | 0 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Fake Out | ![]() |
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40 | 10 | 100 | 0 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 0 | Foresight | ![]() |
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0 | 5 | 100 | 0 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 7 | 7 | 7 | 11 | 11 | 11 | 11 | 11 | 8 | Sing | ![]() |
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0 | 15 | 55 | 0 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
| 10 | 10 | 10 | 8 | 8 | 8 | 8 | 8 | 4 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| 13 | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | Disarming Voice | ![]() |
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40 | 15 | -- | 0 | Letting out a charming cry, the user does emotional damage to the opposing Pokemon. This attack never misses. |
| 16 | 16 | 16 | 15 | 15 | 15 | 15 | 15 | 15 | DoubleSlap | ![]() |
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15 | 10 | 85 | 0 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
| 19 | 19 | 19 | 18 | 18 | 18 | 18 | 18 | 11 | Copycat | ![]() |
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0 | 20 | 0 | 0 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 22 | 22 | 22 | 29 | 29 | 29 | 29 | 29 | 25 | Faint Attack | ![]() |
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60 | 20 | -- | 0 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 22 | Charm | ![]() |
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0 | 20 | 100 | 0 | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 28 | 28 | 28 | 32 | 32 | 32 | 32 | 32 | 29 | Wake-Up Slap | ![]() |
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60 | 10 | 100 | 0 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| 31 | 31 | 31 | 22 | 22 | 22 | 22 | 22 | 18 | Assist | ![]() |
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0 | 20 | 100 | 0 | The user hurriedly and randomly uses a move among those known by other Pokémon in the Party. |
| 34 | 34 | 34 | 36 | 36 | 36 | 36 | 36 | 32 | Covet | ![]() |
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40 | 40 | 100 | 0 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| 37 | 37 | 37 | 39 | 39 | 39 | 39 | 39 | 36 | Heal Bell | ![]() |
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0 | 5 | 100 | 0 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| 40 | 40 | 40 | 42 | 42 | 42 | 42 | 42 | 39 | Double-Edge | ![]() |
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120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 43 | 43 | 43 | 46 | 46 | 46 | 46 | 46 | 42 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 46 | 46 | 46 | 49 | 0 | 0 | 0 | 0 | 0 | Play Rough | ![]() |
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90 | 10 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
19 moves learned via tutor in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | y | n | y | n | n | n | n | Covet | ![]() |
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40 | 40 | 100 | 0 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| n | n | y | n | n | n | n | n | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | n | n | n | y | n | n | Headbutt | ![]() |
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70 | 15 | 100 | 30 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| y | n | y | n | y | n | y | n | n | Heal Bell | ![]() |
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0 | 5 | 100 | 0 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| y | n | y | n | y | n | y | y | n | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| y | n | y | n | y | n | n | n | n | Hyper Voice | ![]() |
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90 | 10 | 100 | 0 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| y | n | y | n | y | n | y | y | n | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| y | n | y | n | y | n | n | n | n | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| y | n | y | n | y | n | y | y | n | Last Resort | ![]() |
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130 | 5 | 100 | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| n | n | n | n | n | n | y | y | n | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| n | n | n | n | n | n | y | y | n | Rollout | ![]() |
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30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| y | n | y | n | n | n | n | n | n | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| n | n | n | n | y | n | n | n | n | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| y | n | y | n | y | n | y | y | n | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | n | n | n | n | n | y | y | n | Sucker Punch | ![]() |
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80 | 5 | 100 | 0 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| n | n | n | n | n | n | y | y | n | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| y | n | y | n | y | n | n | n | n | Uproar | ![]() |
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50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| y | n | y | n | n | n | n | n | n | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| y | n | y | n | y | n | y | y | n | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
43 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| n | n | n | TM78 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| n | n | n | TM34 | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| n | n | n | TM43 | Secret Power | ![]() |
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70 | 20 | 100 | 30 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| n | n | n | TM58 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | TM23 | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM01 | n | TM83 | n | Work Up | ![]() |
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0 | 30 | -- | 0 | The user is roused, and its Attack and Sp. Atk stats increase. |
| n | n | n | TM03 | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| n | n | n | TM83 | Natural Gift | ![]() |
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1 | 15 | 100 | 0 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM04 | TM004 | TM04 | TM04 | Calm Mind | ![]() |
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0 | 20 | 100 | 0 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | TM006 | TM06 | TM06 | Toxic | ![]() |
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0 | 10 | 85 | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | TM010 | TM10 | TM10 | Hidden Power | ![]() |
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30 | 15 | 100 | 0 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | TM011 | TM11 | TM11 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | TM013 | TM13 | TM13 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | TM014 | TM14 | TM14 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | TM017 | TM17 | TM17 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | TM018 | TM18 | TM18 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | TM020 | TM20 | TM20 | Safeguard | ![]() |
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0 | 25 | 100 | 0 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | TM021 | TM21 | TM21 | Frustration | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | TM022 | TM22 | TM22 | Solarbeam | ![]() |
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120 | 10 | 100 | 0 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM24 | TM024 | TM24 | TM24 | Thunderbolt | ![]() |
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95 | 15 | 100 | 10 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | TM025 | TM25 | TM25 | Thunder | ![]() |
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120 | 10 | 70 | 30 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | TM027 | TM27 | TM27 | Return | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| n | TM028 | TM28 | TM28 | Dig | ![]() |
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80 | 10 | 100 | 0 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | TM030 | TM30 | TM30 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | TM032 | TM32 | TM32 | Double Team | ![]() |
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0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | TM042 | TM42 | TM42 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM44 | TM044 | TM44 | TM44 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | TM045 | TM45 | TM45 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | TM048 | TM48 | n | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | TM049 | TM49 | n | Echoed Voice | ![]() |
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40 | 15 | 100 | 0 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM57 | TM057 | TM57 | TM57 | Charge Beam | ![]() |
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50 | 10 | 90 | 70 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM66 | TM066 | TM66 | TM66 | Payback | ![]() |
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50 | 10 | 100 | 0 | If the user can use this attack after the foe attacks, its power is doubled. |
| n | TM067 | TM67 | n | Retaliate | ![]() |
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70 | 5 | 100 | 0 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| n | TM070 | TM70 | TM70 | Flash | ![]() |
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0 | 20 | 100 | 0 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | TM073 | TM73 | TM73 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 | TM077 | TM77 | TM77 | Psych Up | ![]() |
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0 | 10 | 100 | 0 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM85 | TM085 | TM85 | TM85 | Dream Eater | ![]() |
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100 | 15 | 100 | 0 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 | TM086 | TM86 | TM86 | Grass Knot | ![]() |
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1 | 20 | 100 | 0 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | TM087 | TM87 | TM87 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | TM088 | n | TM82 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | TM090 | TM90 | TM90 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 | TM093 | TM93 | n | Wild Charge | ![]() |
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90 | 15 | 100 | 0 | The user shrouds itself in Electricity and smashes into its target. It also damages the user a little. |
| TM100 | TM100 | n | n | Confide | ![]() |
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0 | 20 | -- | 100 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
2 moves learned via special means in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| FR/LG Tutor | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| FR/LG/Em Tutor | Mimic | ![]() |
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0 | 10 | 100 | 0 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
Species: Kitten Pokémon
Color: Pink (View all)
Height: 0.6m / 1'12"
Height-Class: Short
Weight: 11.0kg / 24.31lbs
Weight-Class: Light-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 6th | ![]() ![]() ![]() ![]() |
Y - It shows its cute side by chasing its own tail until it gets dizzy. X - It can’t stop itself from chasing moving things, and it runs in a circle, chasing its own tail. Omega Ruby - Skitty has the habit of becoming fascinated by moving objects and chasing them around. This Pokémon is known to chase after its own tail and become dizzy. Alpha Sapphire - Skitty is known to chase around playfully after its own tail. In the wild, this Pokémon lives in holes in the trees of forests. It is very popular as a pet because of its adorable looks. |
| 5th | ![]() ![]() |
Black - It can't stop itself from chasing moving things, and it runs in a circle, chasing its own tail. White - It can't stop itself from chasing moving things, and it runs in a circle, chasing its own tail. Black2 / White2 - It shows its cute side by chasing its own tail until it gets dizzy. Black 2 - It shows its cute side by chasing its own tail until it gets dizzy. White 2 - It shows its cute side by chasing its own tail until it gets dizzy. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It can't stop itself from chasing moving things, and it runs in a circle, chasing its own tail. Pearl - It can't stop itself from chasing moving things, and it runs in a circle, chasing its own tail. Platinum - It can't stop itself from chasing moving things, and it runs in a circle, chasing its own tail. HeartGold - It's adorable when it chases its own tail. It's difficult to earn its trust. SoulSilver - It's adorable when it chases its own tail. It's difficult to earn its trust. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Skitty has the habit of becoming fascinated by moving objects and chasing them around. This Pokémon is known to chase after its own tail and become dizzy. Sapphire - Skitty is known to chase around playfully after its own tail. In the wild, this Pokémon lives in holes in the trees of forests. It is very popular as a pet because of its adorable looks. Emerald - A Skitty's adorably cute behavior makes it highly popular. In battle, it makes its tail puff out. It threatens foes with a sharp growl. |


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