#301 - Delcatty

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Profile
English: Delcatty
Romaji: Enekororo
Japanese: [?]
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Pokédex
National #301
Johto #000
Sinnoh #000
Unova #000
Unova 2 #079
Kalos #079 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Cute Charm - Contact with the Pokémon may cause infatuation.
Normalize - All the Pokémon's moves become the Normal type. Wonder Skin - Makes status moves more likely to miss the Pokémon. |
Family #148
Base | ![]() |
| Base Stats [?] | Nature [?] | HP: 70
70
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Atk.: 65
65
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Def.: 65
65
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Sp.Atk.: 55
55
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Sp.Def.: 55
55
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Spd: 70
70
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 251 | 251 | 229 | 229 | 262 | |
| = | 344 | 229 | 229 | 209 | 209 | 239 | |
| - | 206 | 206 | 188 | 188 | 215 | ||
| 0 IV / 252 EV | + | 217 | 217 | 195 | 195 | 228 | |
| = | 313 | 198 | 198 | 178 | 178 | 208 | |
| - | 178 | 178 | 160 | 160 | 187 | ||
| 31 IV / 0 EV | + | 182 | 182 | 160 | 160 | 193 | |
| = | 281 | 166 | 166 | 146 | 146 | 176 | |
| - | 149 | 149 | 131 | 131 | 158 | ||
| 0 IV / 0 EV | + | 148 | 148 | 126 | 126 | 159 | |
| = | 250 | 135 | 135 | 115 | 115 | 145 | |
| - | 121 | 121 | 103 | 103 | 130 | ||
Breeding Data
%Female / Male: 75 / 25
Egg-step Counter: 15
[?]
Base Egg-steps: 4,080
Boosted Egg-steps: 2,295
16 moves learned via breeding in legacy games
4 moves learned via level-up in legacy games
21 moves learned via tutor in legacy games
47 moves learned via machine in legacy games
12 moves learned via previous evolutions in legacy games
2 moves learned via special means in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| y | y | y | y | Baton Pass | ![]() |
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0 | 40 | 100 | 0 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| y | y | y | n | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| y | y | n | n | Cosmic Power | ![]() |
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0 | 20 | 100 | 0 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| y | y | y | y | Fake Out | ![]() |
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40 | 10 | 100 | 0 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| y | y | y | y | Fake Tears | ![]() |
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0 | 20 | 100 | 0 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| y | y | y | y | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| y | y | y | y | Last Resort | ![]() |
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130 | 5 | 100 | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| y | y | y | y | Mud Bomb | ![]() |
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65 | 10 | 85 | 30 | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| n | n | n | y | Psych Up | ![]() |
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0 | 10 | 100 | 0 | The user hypnotizes itself into copying any stat change made by the foe. |
| y | y | y | n | Simple Beam | ![]() |
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0 | 15 | 100 | 0 | The user's mysterious psychic wave changes the target's Ability to Simple. |
| n | n | n | y | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| y | y | y | y | Sucker Punch | ![]() |
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80 | 5 | 100 | 0 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| y | y | y | y | Tickle | ![]() |
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0 | 20 | 100 | 0 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| y | y | y | y | Uproar | ![]() |
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50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| y | y | y | y | Wish | ![]() |
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0 | 10 | 100 | 0 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| y | y | y | y | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
4 moves learned via level-up in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Fake Out | ![]() |
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40 | 10 | 100 | 0 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Sing | ![]() |
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0 | 15 | 55 | 0 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | DoubleSlap | ![]() |
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15 | 10 | 85 | 0 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
21 moves learned via tutor in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | y | n | y | n | n | n | n | Covet | ![]() |
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40 | 40 | 100 | 0 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| n | n | y | n | n | n | n | n | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | n | n | n | y | n | n | Headbutt | ![]() |
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70 | 15 | 100 | 30 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| y | n | y | n | y | n | y | n | n | Heal Bell | ![]() |
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0 | 5 | 100 | 0 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| y | n | y | n | y | n | y | y | n | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| y | n | y | n | y | n | n | n | n | Hyper Voice | ![]() |
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90 | 10 | 100 | 0 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| y | n | y | n | y | n | y | y | n | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| y | n | y | n | y | n | n | n | n | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| y | n | n | n | n | n | n | n | n | Laser Focus | ![]() |
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-- | 30 | -- | 0 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| y | n | y | n | y | n | y | y | n | Last Resort | ![]() |
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130 | 5 | 100 | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| n | n | n | n | n | n | y | y | n | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| n | n | n | n | n | n | y | y | n | Rollout | ![]() |
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30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| y | n | y | n | n | n | n | n | n | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| n | n | n | n | y | n | n | n | n | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| y | n | y | n | y | n | y | y | n | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| y | n | n | n | n | n | n | n | n | Stomping Tantrum | ![]() |
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75 | 10 | 100 | 0 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| n | n | n | n | n | n | y | y | n | Sucker Punch | ![]() |
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80 | 5 | 100 | 0 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| n | n | n | n | n | n | y | y | n | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| y | n | y | n | y | n | n | n | n | Uproar | ![]() |
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50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| y | n | y | n | n | n | n | n | n | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| y | n | y | n | y | n | y | y | n | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
47 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| n | HM04 | HM04 | HM04 | Strength | ![]() |
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80 | 15 | 100 | 0 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| n | n | n | TM34 | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| n | n | n | TM43 | Secret Power | ![]() |
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70 | 20 | 100 | 30 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| n | n | n | TM58 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | TM78 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| n | n | n | TM83 | Natural Gift | ![]() |
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1 | 15 | 100 | 0 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| n | n | n | TM23 | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM01 | n | TM83 | n | Work Up | ![]() |
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0 | 30 | -- | 0 | The user is roused, and its Attack and Sp. Atk stats increase. |
| n | n | n | TM03 | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | TM004 | TM04 | TM04 | Calm Mind | ![]() |
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0 | 20 | 100 | 0 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | TM006 | TM06 | TM06 | Toxic | ![]() |
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0 | 10 | 85 | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | TM010 | TM10 | TM10 | Hidden Power | ![]() |
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30 | 15 | 100 | 0 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | TM011 | TM11 | TM11 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | TM013 | TM13 | TM13 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | TM014 | TM14 | TM14 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | TM015 | TM15 | TM15 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | TM017 | TM17 | TM17 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | TM018 | TM18 | TM18 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | TM020 | TM20 | TM20 | Safeguard | ![]() |
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0 | 25 | 100 | 0 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | TM021 | TM21 | TM21 | Frustration | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | TM022 | TM22 | TM22 | Solarbeam | ![]() |
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120 | 10 | 100 | 0 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM24 | TM024 | TM24 | TM24 | Thunderbolt | ![]() |
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95 | 15 | 100 | 10 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | TM025 | TM25 | TM25 | Thunder | ![]() |
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120 | 10 | 70 | 30 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | TM027 | TM27 | TM27 | Return | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| n | TM028 | TM28 | TM28 | Dig | ![]() |
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80 | 10 | 100 | 0 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | TM030 | TM30 | TM30 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | TM032 | TM32 | TM32 | Double Team | ![]() |
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0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | TM042 | TM42 | TM42 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM44 | TM044 | TM44 | TM44 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | TM045 | TM45 | TM45 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | TM048 | TM48 | n | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | TM049 | TM49 | n | Echoed Voice | ![]() |
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40 | 15 | 100 | 0 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM57 | TM057 | TM57 | TM57 | Charge Beam | ![]() |
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50 | 10 | 90 | 70 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM66 | TM066 | TM66 | TM66 | Payback | ![]() |
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50 | 10 | 100 | 0 | If the user can use this attack after the foe attacks, its power is doubled. |
| n | TM067 | TM67 | n | Retaliate | ![]() |
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70 | 5 | 100 | 0 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM68 | TM068 | TM68 | TM68 | Giga Impact | ![]() |
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150 | 5 | 90 | 0 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| n | TM070 | TM70 | TM70 | Flash | ![]() |
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0 | 20 | 100 | 0 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | TM073 | TM73 | TM73 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 | TM077 | TM77 | TM77 | Psych Up | ![]() |
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0 | 10 | 100 | 0 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM85 | TM085 | TM85 | TM85 | Dream Eater | ![]() |
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100 | 15 | 100 | 0 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 | TM086 | TM86 | TM86 | Grass Knot | ![]() |
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1 | 20 | 100 | 0 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | TM087 | TM87 | TM87 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | TM088 | n | TM82 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | TM090 | TM90 | TM90 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 | TM093 | TM93 | n | Wild Charge | ![]() |
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90 | 15 | 100 | 0 | The user shrouds itself in Electricity and smashes into its target. It also damages the user a little. |
| n | TM094 | TM94 | HM06 | Rock Smash | ![]() |
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40 | 15 | 100 | 50 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| TM100 | TM100 | n | n | Confide | ![]() |
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0 | 20 | -- | 100 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
12 moves learned via previous evolutions in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| Skitty @lvl Lv.1 | Growl | ![]() |
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0 | 40 | 100 | 0 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| Skitty @lvl Lv.1 | Tail Whip | ![]() |
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0 | 30 | 100 | 0 | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| Skitty @lvl Lv.1 | Tackle | ![]() |
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35 | 35 | 95 | 0 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Skitty @lvl Lv.4(Pt) | Foresight | ![]() |
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0 | 5 | 100 | 0 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Skitty @lvl Lv.11/18(Pt) | Copycat | ![]() |
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0 | 20 | 0 | 0 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Skitty @lvl Lv.18/22(Pt) | Assist | ![]() |
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0 | 20 | 100 | 0 | The user hurriedly and randomly uses a move among those known by other Pokémon in the Party. |
| Skitty @lvl Lv.22/25(Pt) | Charm | ![]() |
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0 | 20 | 100 | 0 | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| Skitty @lvl Lv.25/29(Pt) | Faint Attack | ![]() |
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60 | 20 | -- | 0 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Skitty @lvl Lv.29/32(Pt) | Wake-Up Slap | ![]() |
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60 | 10 | 100 | 0 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| Skitty @lvl Lv.32/36(Pt) | Covet | ![]() |
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40 | 40 | 100 | 0 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Skitty @lvl Lv.36/39(Pt) | Heal Bell | ![]() |
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0 | 5 | 100 | 0 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Skitty @lvl Lv.39/42(Pt) | Double-Edge | ![]() |
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120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
2 moves learned via special means in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| FR/LG Tutor | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| FR/LG/Em Tutor | Mimic | ![]() |
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0 | 10 | 100 | 0 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
Species: Prim Pokémon
Color: Purple (View all)
Height: 1.1m / 3'7"
Height-Class: Average
Weight: 32.6kg / 72.05lbs
Weight-Class: Welter-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 6th | ![]() ![]() ![]() ![]() |
Y - It is highly popular among female Trainers for its sublime fur. It does not keep a nest. X - It dislikes dirty places. It often searches for a comfortable place in which to groom itself. Omega Ruby - Delcatty prefers to live an unfettered existence in which it can do as it pleases at its own pace. Because this Pokémon eats and sleeps whenever it decides, its daily routines are completely random. Alpha Sapphire - Delcatty sleeps anywhere it wants without keeping a permanent nest. If other Pokémon approach it as it sleeps, this Pokémon will never fight—it will just move away somewhere else. |
| 5th | ![]() ![]() |
Black - It is highly popular among female Trainers for its sublime fur. It does not keep a nest. White - It is highly popular among female Trainers for its sublime fur. It does not keep a nest. Black2 / White2 - The reason it does not have a nest is that it simply searches for a clean, comfortable place then sleeps there. Black 2 - The reason it does not have a nest is that it simply searches for a clean, comfortable place then sleeps there. White 2 - The reason it does not have a nest is that it simply searches for a clean, comfortable place then sleeps there. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It is highly popular among female Trainers for its sublime fur. It does not keep a nest. Pearl - It is highly popular among female Trainers for its sublime fur. It does not keep a nest. Platinum - It is highly popular among female Trainers for its sublime fur. It does not keep a nest. HeartGold - It dislikes dirty places. It often searches for a comfortable place in which to groom itself. SoulSilver - It dislikes dirty places. It often searches for a comfortable place in which to groom itself. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Delcatty prefers to live an unfettered existence in which it can do as it pleases at its own pace. Because this Pokémon eats and sleeps whenever it decides, its daily routines are completely random. Sapphire - Delcatty sleeps anywhere it wants without keeping a permanent nest. If other Pokémon approach it as it sleeps, this Pokémon will never fight - it will just move away somewhere else. Emerald - Rather than keeping a permanent lair, it habitually seeks comfortable spots and sleeps there. It is nocturnal and becomes active at dusk. |


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