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Trap

 > Guides & Games  > Status

While trap is not a true status, its battle effects are noteworthy and for the purpose of this guide will be referred to as a status effect, due to similarities. The trap status is similar to confusion in that it only lasts a few turns. This status prevents the afflicted from being able to switch out of battle. Unlike confusion, or other status effects, Trap can only be removed by use of a move rather, or effect expiration after a given count of turns, an item or a berry. The move that can remove the trapped status is Rapid Spin and, because the afflicted Pokémon cannot switch, the chances are slim that Rapid Spin can be used to end the trap. Two trapping moves are unaffected by Rapid Spin and they will be mentioned later.

With the exception of the trapping moves: Mean Look and Spider Web and the abilities: Arena Trap, Magnet Pull and Shadow Tag - all trap moves will inflict damage at the end of every turn, so long as the afflicted Pokémon remains trapped. The damage dealt is generally small and, as a result, trapping is a seldom seen competitive strategy. Trapping is most commonly used in congress with other status effects, like Burn, and a weather condition that also removes HP, for instance Sandstorm. Revenge KOs are often got by use of the abilities: Arena Trap, Magnet Pull and Shadow Tag.

The duration of damaging trap moves is given by the following...

Turn- Chance to escape
10
23/8
33/8
41/8
51/8

The trap moves Mean Look and Spider Web will trap the target until the battle is over. These moves are great ways of trapping a Roaming Pokémon. They also give Perish Song a better chance of keeping opponents in battle long enough to faint them. Revenge KO's also get a lot of help from these trapping moves, though use of trapping abilities is a more common strategy.

When an Arena Trap Pokémon enters battle, unless the opponent has the Levitate ability or is of the Flying type the opponent will be unable to switch out of battle.

The ability Magnet Pull will trap an opponent of the Steel type permanently with a single exception - if the Steel type Pokémon holds the item Shed Shell it will nullify the effect of Magnet Pull.

The ability Shadow Tag is unique in that it is the only ability that acts similar to Mean Look/Spider Web and is not affect by the other Pokémon's type. It will trap any opponent indefinately with the following exceptions - if the opponent Pokémon also has Shadow Tag and it can succesfully switch out of battle.

For any Trap ability, if the opponent Pokémon holds Shed Shell it can escape from battle, or if the opponent uses the moves: Baton Pass, U-Turn, or Gastro Acid it can escape from battle.

Below is a list of moves and abilities which afflict the opponent with a trapped status while battling:

Name Move? Ability? Set to expire? Does damage? Effect Note
Arena Trap No Yes No No Flying type opponents can switch
Bind Yes No Yes Yes 2-5 turn duration
Block Yes No Yes No This effect ends if the user switches
Clamp Yes No Yes Yes 2-5 turn duration
Fire Spin Yes No Yes Yes 2-5 turn duration
Magnet Pull No Yes No No Only traps Steel types
Mean Look Yes No No No This effect ends if the user switches
Sand Tomb Yes No Yes Yes 2-5 turn duration
Shadow Tag No Yes No No Opponents with the same ability can switch
Spider Web Yes No No No This effect ends if the user switches
Whirlpool Yes No Yes Yes 2-5 turn duration
Wrap Yes No Yes Yes 2-5 turn duration