While trap is not a true status, its battle effects are noteworthy and for the purpose of this guide will be referred to as a status effect, due to similarities. The trap status is similar to confusion in that it only lasts a few turns. This status prevents the afflicted from being able to switch out of battle. Unlike confusion, or other status effects, Trap can only be removed by use of a move rather, or effect expiration after a given count of turns, an item or a berry. The move that can remove the trapped status is Rapid Spin and, because the afflicted Pokémon cannot switch, the chances are slim that Rapid Spin can be used to end the trap. Two trapping moves are unaffected by Rapid Spin and they will be mentioned later.
With the exception of the trapping moves: Mean Look and Spider Web and the abilities: Arena Trap, Magnet Pull and Shadow Tag - all trap moves will inflict damage at the end of every turn, so long as the afflicted Pokémon remains trapped. The damage dealt is generally small and, as a result, trapping is a seldom seen competitive strategy. Trapping is most commonly used in congress with other status effects, like Burn, and a weather condition that also removes HP, for instance Sandstorm. Revenge KOs are often got by use of the abilities: Arena Trap, Magnet Pull and Shadow Tag.
The duration of damaging trap moves is given by the following...
|Turn||- Chance to escape|
The trap moves Mean Look and Spider Web will trap the target until the battle is over. These moves are great ways of trapping a Roaming Pokémon. They also give Perish Song a better chance of keeping opponents in battle long enough to faint them. Revenge KO's also get a lot of help from these trapping moves, though use of trapping abilities is a more common strategy.
The ability Shadow Tag is unique in that it is the only ability that acts similar to Mean Look/Spider Web and is not affect by the other Pokémon's type. It will trap any opponent indefinately with the following exceptions - if the opponent Pokémon also has Shadow Tag and it can succesfully switch out of battle.
Below is a list of moves and abilities which afflict the opponent with a trapped status while battling:
|Name||Move?||Ability?||Set to expire?||Does damage?||Effect Note|
|Arena Trap||No||Yes||No||No||Flying type opponents can switch|
|Bind||Yes||No||Yes||Yes||2-5 turn duration|
|Block||Yes||No||Yes||No||This effect ends if the user switches|
|Clamp||Yes||No||Yes||Yes||2-5 turn duration|
|Fire Spin||Yes||No||Yes||Yes||2-5 turn duration|
|Magnet Pull||No||Yes||No||No||Only traps Steel types|
|Mean Look||Yes||No||No||No||This effect ends if the user switches|
|Sand Tomb||Yes||No||Yes||Yes||2-5 turn duration|
|Shadow Tag||No||Yes||No||No||Opponents with the same ability can switch|
|Spider Web||Yes||No||No||No||This effect ends if the user switches|
|Whirlpool||Yes||No||Yes||Yes||2-5 turn duration|
|Wrap||Yes||No||Yes||Yes||2-5 turn duration|