There are 56 Pokémon and 41 Moves that have the Psychic Type.
| Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
| Agility |
 |
 |
0 |
100 |
0 |
30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Amnesia |
 |
 |
0 |
100 |
0 |
20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| Barrier |
 |
 |
0 |
100 |
0 |
30 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Calm Mind |
 |
 |
0 |
100 |
0 |
20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Confusion |
 |
 |
50 |
100 |
10 |
25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| Cosmic Power |
 |
 |
0 |
100 |
0 |
20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| Dream Eater |
 |
 |
100 |
100 |
0 |
15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| Extrasensory |
 |
 |
80 |
100 |
10 |
30 | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
| Future Sight |
 |
 |
80 |
90 |
0 |
15 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| Gravity |
 |
 |
0 |
0 |
0 |
5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| Guard Swap |
 |
 |
0 |
0 |
0 |
10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| Heal Block |
 |
 |
0 |
100 |
0 |
15 | The user prevents the foe from using any HP-recovery moves for five turns. |
| Healing Wish |
 |
 |
0 |
0 |
0 |
10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| Heart Swap |
 |
 |
0 |
0 |
0 |
10 | The user employs its psychic power to switch stat changes with the foe. |
| Hypnosis |
 |
 |
0 |
60 |
0 |
20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Imprison |
 |
 |
0 |
100 |
0 |
10 | If the foe knows any move also known by the user, the foe is prevented from using it. |
| Kinesis |
 |
 |
0 |
80 |
0 |
15 | The user distracts the foe by bending a spoon. It may lower the target's accuracy. |
| Light Screen |
 |
 |
0 |
100 |
0 |
30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| Lunar Dance |
 |
 |
0 |
0 |
0 |
10 | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
| Luster Purge |
 |
 |
70 |
100 |
50 |
5 | The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat. |
| Magic Coat |
 |
 |
0 |
100 |
0 |
15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Meditate |
 |
 |
0 |
100 |
0 |
40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Miracle Eye |
 |
 |
0 |
0 |
0 |
40 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Mirror Coat |
 |
 |
1 |
100 |
0 |
20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Mist Ball |
 |
 |
70 |
100 |
50 |
5 | A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk. |
| Power Swap |
 |
 |
0 |
0 |
0 |
10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| Power Trick |
 |
 |
0 |
0 |
0 |
10 | The user employs its psychic power to switch its Attack with its Defense stat. |
| Psybeam |
 |
 |
65 |
100 |
10 |
20 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
| Psychic |
 |
 |
90 |
100 |
10 |
10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| Psycho Boost |
 |
 |
140 |
90 |
100 |
5 | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| Psycho Cut |
 |
 |
70 |
100 |
0 |
20 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| Psycho Shift |
 |
 |
0 |
90 |
0 |
10 | Using its psychic power of suggestion, the user transfers its status problems to the target. |
| Psywave |
 |
 |
1 |
80 |
0 |
15 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
| Reflect |
 |
 |
0 |
100 |
0 |
20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| Rest |
 |
 |
0 |
100 |
0 |
10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Role Play |
 |
 |
0 |
100 |
0 |
10 | The user mimics the foe completely, copying the foe's natural ability. |
| Skill Swap |
 |
 |
0 |
100 |
0 |
10 | The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. |
| Teleport |
 |
 |
0 |
100 |
0 |
20 | Use it to flee from any wild Pokémon. It may also be used to warp to the last PokéCenter visited. |
| Trick |
 |
 |
0 |
100 |
0 |
10 | The user catches the foe off guard and swaps the foe's held item with its own. |
| Trick Room |
 |
 |
0 |
0 |
0 |
5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt |
 |
 |
80 |
90 |
20 |
15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |