| Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
| Assurance |
 |
 |
50 |
100 |
0 |
10 | If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| Beat Up |
 |
 |
10 |
100 |
0 |
10 | The user gets all the Party Pokémon to attack the foe. The more Party Pokémon, the more damage. |
| Bite |
 |
 |
60 |
100 |
30 |
25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| Crunch |
 |
 |
80 |
100 |
20 |
15 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| Dark Pulse |
 |
 |
80 |
100 |
20 |
15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Dark Void |
 |
 |
0 |
80 |
0 |
10 | The foe is dragged into a world of total darkness that puts it to sleep. |
| Embargo |
 |
 |
0 |
100 |
0 |
15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| Faint Attack |
 |
 |
60 |
-- |
0 |
20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Fake Tears |
 |
 |
0 |
100 |
0 |
20 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Flatter |
 |
 |
0 |
100 |
0 |
15 | Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
| Fling |
 |
 |
1 |
100 |
0 |
10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| Foul Play |
 |
 |
95 |
100 |
0 |
15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
| Hone Claws |
 |
 |
0 |
-- |
0 |
15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Knock Off |
 |
 |
20 |
100 |
0 |
20 | The user slaps down the foe's held item, preventing the item from being used during the battle. |
| Memento |
 |
 |
0 |
100 |
0 |
10 | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| Nasty Plot |
 |
 |
0 |
0 |
0 |
20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| Night Daze |
 |
 |
85 |
95 |
40 |
10 | The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. |
| Night Slash |
 |
 |
70 |
100 |
0 |
15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Payback |
 |
 |
50 |
100 |
0 |
10 | If the user can use this attack after the foe attacks, its power is doubled. |
| Punishment |
 |
 |
60 |
100 |
0 |
5 | This attack's power increases the more the foe has powered up with stat changes. |
| Pursuit |
 |
 |
40 |
100 |
0 |
20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| Quash |
 |
 |
0 |
100 |
0 |
15 | The user suppresses the target and makes its move go last. |
| Snarl |
 |
 |
55 |
95 |
100 |
15 | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| Snatch |
 |
 |
0 |
100 |
0 |
10 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| Sucker Punch |
 |
 |
80 |
100 |
0 |
5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Switcheroo |
 |
 |
0 |
100 |
0 |
10 | The user trades held items with the foe faster than the eye can follow. |
| Taunt |
 |
 |
0 |
100 |
0 |
20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| Thief |
 |
 |
40 |
100 |
0 |
10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| Torment |
 |
 |
0 |
100 |
0 |
15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |