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Move Relearner, Deleter and Tutors

 > Guides  > HeartGold/SoulSilver

Whether it be learning a new move, forgetting an old one, relearning a move, or some combination of the aforementioned the management of your Pokémon's moves is important. We're now accustomed to seeing several types of non-playable characters ingame that allow for us to handle these tasks.

In HGSS we still have the Move Relearner, Move Deleter, an Elemental Beams Tutor, a Headbutt Tutor and three more tutors in the Frontier Front. Let's look at them more closely.

Getting Headbutt in Ilex Forest

headbutt tutor

Make your way passed the Ilex Forest Shrine and then to the north-east. When you can, head south and you'll meet up with a man who will teach a large of Pokémon the move Headbutt. With its returning use ingame, see here for more, its worthwhile to make a visit here at least once. For a complete listing of Pokémon with this move available to them, see here.


Blackthorn City Move Masters

In Blackthorn City, in a house located to the direct left of the PokéCenter, you will find a group of four people who have all mastered some technique regarding moves.

The man of the left is the Move Deleter, who will delete any HM learned by Pokémon that no longer needs to use it.

heart scale

Next to the Move Deleter is the Move Relearner, who, for the price of a Heart Scale, will reteach a move to a Pokémon that has forgotten (or in some cases never learned) it. This is especially useful for Pokémon like Magmortar whom have new moves available to them, for instance Thunderpunch, when evolving but can only learn them with a Heart Scale. To get Heart Scales in HGSS you will need to use Rock Smash at the locations provided on the page in that previous link.

The Elder Lady, second from the left, will teach any Dragon type Pokémon the powerful move, Draco Meteor.

Finally, there is the Elder Man on the far right. He will teach a starter Pokémon from any region an elemental beam move specific to its type. With the single exception of Smeargle, these moves can only be learned by a starter Pokémon and it must have very high happiness.



Move Type Class Power % Acc. % Eff. PP
Blast Burn fire special 150 90 0 5
The foe is razed by a fiery explosion. The user must rest on the next turn, however.
Draco Meteor dragon special 140 90 0 5
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Frenzy Plant grass special 150 90 0 5
The foe is slammed with an enormous tree. The user can't move on the next turn.
Hydro Cannon water special 150 90 0 5
The foe is hit with a watery blast. The user must rest on the next turn, however.

Battle Frontier Tutors

battle frontier tutors

The last group of move experts are located in a house in the Frontier Front, just south of the PokéCenter outside of the Battle Frontier. With the Battle Points that you have earned that you will be able to exchange them for moves taught by each of the three men residing here. The moves they each teach, the cost, and who teaches what can all be found in the table below.


Left-most Tutor
Cost Move Type Class Power % Acc. % Eff. PP
32 BP Bug Bite bug physical 60 100 0 20
If the opponent is holding a berry the user instead eats the berry and gains its effect.
32 BP Fury Cutter bug physical 10 95 0 20
Power is doubled for each successive use of this move (max power = 100 or 5 successive hits).
40 BP Dive water physical 80 100 0 10
User disappears first, evading all incoming attacks and then attacks on the second turn.
40 BP Knock Off dark physical 20 100 0 20
Opponent's held item is made ineffective for the duration of the battle.
40 BP Sucker Punch dark physical 80 100 0 5
Goes first. Fails if the opponent does not also use a damage dealing move this turn.
48 BP Air Cutter flying special 55 95 0 25
Has a +1 stage chance for Critical Hit (12.5%).
48 BP Icy Wind ice special 55 95 100 15
Has a 100% chance to lower the opponent's Speed stat 1 stage (/1.5).
48 BP Ominous Wind ghost special 60 100 10 5
Has a 10% chance to boost all of the user's stats 1 stage (x1.5).
48 BP Trick psychic other 0 100 0 10
The user and opponent switch held items until the end of the battle. If user is not holding an item, then the effect is similar to using Thief/Covet. If the user has an item and the opponent does not, then user will hold no item while the opponent gets the item user was holding. This effect will fail against Pokémon with the abilities Multitype and Sticky Hold.
48 BP Vacuum Wave fighting special 40 100 0 30
Goes first.
64 BP Fire Punch fire physical 75 100 10 15
Has a 10% chance to inflict the opponent with the burn status effect.
64 BP Ice Punch ice physical 75 100 10 15
Has a 10% chance to inflict the opponent with the frozen status effect.
64 BP ThunderPunch electric physical 75 100 10 15
Has a 10% chance to inflict the opponent with the paralyze status effect.
64 BP Zen Headbutt psychic physical 80 90 20 15
Has a 20% chance to inflict the opponent with the Flinch status effect.
Top-right Tutor
Cost Move Type Class Power % Acc. % Eff. PP
32 BP Bounce flying physical 85 85 30 5
Flies up on the first turn and attacks the second turn. Opposing attacks will miss while the user is in the air. Has a 30% chance to inflict the opponent with the paralyze status effect.
32 BP Gastro Acid poison other 0 100 0 10
The opponent's ability is made ineffective until it leaves/switches out from battle. This effect does not work on Slow Start in Diamond/Pearl/Platinum but does work in PBR.
32 BP Gunk Shot poison physical 120 70 30 5
Has a 30% chance to inflict the opponent with the poison status effect.
32 BP Low Kick fighting physical 1 100 0 20
The heavier the opponent the more damage this attack will do (max power = 120).

Weight Range = Base Power
0 to 21.9lbs = 20 BP
22 - 54.9lbs = 40 BP
55 - 109.9lbs = 60 BP
110 - 219.9lbs = 80 BP
220 - 439.9lbs = 100 BP
440lbs+ = 120 BP
32 BP Mud-Slap ground special 20 100 100 10
Has a 100% chance to reduce the opponent's Accuracy by 1 stage (/.75).
32 BP Rollout rock physical 30 90 0 20
Power doubles each turn this move is used in succession without missing. The counter resets after 5 turns (max power = 150). If Defense Curl is used the turn before Rollout then Rollout's power is doubled for the first turn.
40 BP AncientPower rock special 60 100 10 5
Has a 10% chance to boost all of the user's stats 1 stage (x1.5).
40 BP Aqua Tail water physical 90 90 0 10
No added effect.
40 BP Earth Power ground special 90 100 10 10
Has a 10% chance to lower the opponent's Special Defense stat.
40 BP Iron Defense steel other 0 100 0 15
Boosts the user's Defense 2 stages (x2).
40 BP Iron Head steel physical 80 100 30 15
Has a 30% chance to inflict the opponent with the flinch status effect.
40 BP Seed Bomb grass physical 80 100 0 15
No added effect.
40 BP Signal Beam bug special 75 100 10 15
Has a 10% chance to inflict the opponent with the confusion status effect.
40 BP Super Fang normal physical 1 90 0 10
Inflicts damage that removes 1/2 of the opponent's remaining HP, dealing a minimum of 1 damage.
40 BP Twister dragon special 40 100 20 20
Has a 20% chance to inflict the opponent with the flinch status effect.
48 BP Heat Wave fire special 100 90 10 10
Has a 10% chance to inflict the opponent with the burn status effect.
48 BP Outrage dragon physical 120 100 0 15
The user attacks for 2 or 3 turns and then becomes afflicted with the confusion status effect.
48 BP Superpower fighting physical 120 100 0 5
After inflicting damage the user's Attack and Defense and reduced 1 stage (/1.5).
64 BP Endeavor normal physical 1 100 0 5
The opponent's HP is lowered to be equivalent to the user's current HP. Will not work if user's HP is greater than the opponent's.
64 BP Pain Split normal other 0 0 0 20
The current total HP of the user and opponent are added together and divided by 2. Each Pokémon gets half of the total HP that was found by adding their HPs together.
64 BP Sky Attack flying physical 140 90 30 5
First turn the user charges and the second turn the user attacks. Has a +1 stage chance for Critical Hit (12.5%). Also has a 30% chance to inflict the opponent with the flinch status effect.
Bottom-right Tutor
Cost Move Type Class Power % Acc. % Eff. PP
32 BP Block normal other 0 100 0 5
The opponent cannot flee from or switch out of the battle.
32 BP Gravity psychic other 0 0 0 5
Flying and Levitating Pokémon are susceptible to the attacks of Ground type attacks for 5 turns. If the opponent is using one of the following moves: Bounce, Fly, Hi Jump Kick, or Jump Kick
32 BP Magic Coat psychic other 0 100 0 15
Goes first. Any effects the opponent would target at the user are instead redirected back to the opponent.
32 BP Snore normal special 40 100 30 15
This move will fail unless the user is afflicted with the sleep status effect. Has a 30% chance to inflict the opponent with the flinch status effect.
32 BP String Shot bug other 0 95 0 40
Reduces the opponent's Speed stat 1 stage (/1.5).
32 BP Worry Seed grass other 0 100 0 10
Change's the opponent's ability to Insomnia. Fails if the opponent's ability is Multi-Type or Truant.
40 BP Helping Hand normal other 0 100 0 20
Goes first. User's ally's next move inflicts 50% more damage than normal.
40 BP Magnet Rise electric other 0 0 0 10
The user's ability is changed to levitate to avoid ground type attacks.
40 BP Spite ghost other 0 100 0 10
The opponent's last used move has its PP reduced by 2-5 points.
40 BP Swift normal special 60 100 0 20
Cannot miss.
40 BP Synthesis grass other 0 100 0 5
The amount of HP restored to the user varies with the weather.
Sunshine: 100% HP restored.
Rain: 25% HP restored.
Hail: 25% HP restored.
Sandstorm: 25% HP restored.
48 BP Heal Bell normal other 0 100 0 5
Heal's the user's team of all status effects. Pokémon with Soundproof are not healed.
48 BP Last Resort normal physical 130 100 0 5
The user must have used all other known moves at least once before using Last Resort. If this move is the only known move it will fail; Minimum known moves is 2.
48 BP Role Play psychic other 0 100 0 10
User replaces it's ability with opponent's until it leaves battle. This effect does not work with the ability Wonder Guard.
48 BP Tailwind flying other 0 0 0 30
The user's ally's Speed stats are boosted 2 stages (x2) for the following 3 turns.
48 BP Uproar normal special 50 100 0 10
Any Pokémon is prevented from being afflicted by the sleep status effect. This effect will work even if the opponent is of the Ghost type. The user is locked into using this move for 2-5 turns.