#355 - Duskull

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Profile
English: Duskull
Romaji: Yomawaru
Japanese: ヨマワル [?]
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Pokédex
National #355
Johto #000
Sinnoh #189
Unova #000
Unova 2 #000
Kalos #000 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Levitate - Gives full immunity to all Ground-type moves.
Frisk - When it enters a battle, the Pokémon can check an opposing Pokémon's held item. |
Family #182
Base | @ Level 37 | Trade with ![]() |
| Base Stats [?] | Nature [?] | HP: 20
20
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Atk.: 40
40
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Def.: 90
90
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Sp.Atk.: 30
30
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Sp.Def.: 90
90
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Spd: 25
25
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 196 | 306 | 174 | 306 | 163 | |
| = | 244 | 179 | 279 | 159 | 279 | 149 | |
| - | 161 | 251 | 143 | 251 | 134 | ||
| 0 IV / 252 EV | + | 162 | 272 | 140 | 272 | 129 | |
| = | 213 | 148 | 248 | 128 | 248 | 118 | |
| - | 133 | 223 | 115 | 223 | 106 | ||
| 31 IV / 0 EV | + | 127 | 237 | 105 | 237 | 94 | |
| = | 181 | 116 | 216 | 96 | 216 | 86 | |
| - | 104 | 194 | 86 | 194 | 77 | ||
| 0 IV / 0 EV | + | 93 | 203 | 71 | 203 | 60 | |
| = | 150 | 85 | 185 | 65 | 185 | 55 | |
| - | 76 | 166 | 58 | 166 | 49 | ||
Capture Data
Alpha Sapphire: Mt. PyreOmega Ruby: Mt. Pyre
Platinum: Lost Tower, Route 209, and Turnback Cave
Pearl: Route 224
Diamond: Route 224
Emerald: Mt. Pyre
Sapphire: Mt. Pyre
Ruby: Route 121, Route 123, and Mt. Pyre
PokéWalker: Winner's Path
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 25
[?]
Base Egg-steps: 6,630
Boosted Egg-steps: 3,570
4 moves learned via breeding in modern games
13 moves learned via level-up in modern games
31 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| -- | y | Grudge | ![]() |
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0 | 5 | 100 | 0 | If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. |
| -- | y | Haze | ![]() |
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0 | 30 | 100 | 0 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| -- | y | Memento | ![]() |
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0 | 10 | 100 | 0 | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| -- | y | Pain Split | ![]() |
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0 | 20 | 0 | 0 | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
13 moves learned via level-up in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Leer | ![]() |
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0 | 30 | 100 | 0 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 1 | Astonish | ![]() |
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30 | 15 | 100 | 30 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 4 | Disable | ![]() |
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0 | 20 | 80 | 0 | For several turns, this move prevents the foe from using the move it last used. |
| 8 | Shadow Sneak | ![]() |
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40 | 30 | 100 | 0 | The user extends its shadow and attacks the foe from behind. This move always goes first. |
| 12 | Confuse Ray | ![]() |
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0 | 10 | 100 | 0 | The foe is exposed to a sinister ray that triggers confusion. |
| 16 | Night Shade | ![]() |
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1 | 15 | 100 | 0 | The user makes the foe see a mirage. It inflicts damage matching the user's level. |
| 20 | Payback | ![]() |
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50 | 10 | 100 | 0 | If the user can use this attack after the foe attacks, its power is doubled. |
| 24 | Will-O-Wisp | ![]() |
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0 | 15 | 75 | 0 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 28 | Mean Look | ![]() |
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0 | 5 | 100 | 0 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| 32 | Hex | ![]() |
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50 | 10 | 100 | 0 | This relentless attack does massive damage to a target affected by status problems. |
| 36 | Curse | ![]() |
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0 | 10 | 100 | 0 | A move that works differently for the Ghost type than for all the other types. |
| 40 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| 44 | Future Sight | ![]() |
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80 | 15 | 90 | 0 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
31 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TM57 | Payback | ![]() |
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50 | 10 | 100 | 0 | If the user can use this attack after the foe attacks, its power is doubled. |
| n | TM42 | Revenge | ![]() |
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60 | 10 | 100 | 0 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| n | TM71 | Wonder Room | ![]() |
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0 | 10 | -- | 0 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| n | TM76 | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | TM31 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| n | TR34 | Future Sight | ![]() |
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80 | 15 | 90 | 0 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| n | TM24 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | TM23 | Thief | ![]() |
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40 | 10 | 100 | 0 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM029 | TM77 | Hex | ![]() |
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50 | 10 | 100 | 0 | This relentless attack does massive damage to a target affected by status problems. |
| TM034 | TM27 | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM043 | TM59 | Fling | ![]() |
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1 | 10 | 100 | 0 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM049 | TM34 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM087 | TR37 | Taunt | ![]() |
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0 | 20 | 100 | 0 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM092 | TM44 | Imprison | ![]() |
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0 | 10 | 100 | 0 | If the foe knows any move also known by the user, the foe is prevented from using it. |
| TM094 | TR58 | Dark Pulse | ![]() |
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80 | 15 | 100 | 20 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM098 | TR40 | Skill Swap | ![]() |
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0 | 10 | 100 | 0 | The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM107 | TM38 | Will-O-Wisp | ![]() |
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0 | 15 | 75 | 0 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM109 | TR38 | Trick | ![]() |
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0 | 10 | 100 | 0 | The user catches the foe off guard and swaps the foe's held item with its own. |
| TM114 | TR33 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM120 | TR11 | Psychic | ![]() |
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90 | 10 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM129 | TR49 | Calm Mind | ![]() |
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0 | 20 | 100 | 0 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM130 | TM41 | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| TM135 | TR05 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM143 | TR06 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM161 | TM70 | Trick Room | ![]() |
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0 | 5 | 0 | 0 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
No print made
Species: Requiem Pokémon
Color: Black (View all)
Height: 0.8m / 2'7"
Height-Class: Short
Weight: 15.0kg / 33.15lbs
Weight-Class: Light-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th | ![]() ![]() |
Shield - If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said. Sword - Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls. Legends: Arceus - I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children. |
| 6th | ![]() ![]() ![]() ![]() |
Y - If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said. X - It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise. Omega Ruby - Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn. Alpha Sapphire - Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers. |
| 5th | ![]() ![]() |
Black - It loves the crying of children. It startles bad kids by passing through walls and making them cry. White - It loves the crying of children. It startles bad kids by passing through walls and making them cry. Black 2 - It loves the crying of children. It startles bad kids by passing through walls and making them cry. White 2 - It loves the crying of children. It startles bad kids by passing through walls and making them cry. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise. Pearl - It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise. Platinum - It loves the crying of children. It startles bad kids by passing through walls and making them cry. HeartGold - If it finds bad children who won't listen to their parents, it will spirit them away--or so it's said. SoulSilver - If it finds bad children who won't listen to their parents, it will spirit them away--or so it's said. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn. Sapphire - Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers. Emerald - A glare from its single scarlet eye makes even burly adults freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness. |

@ Level 37
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