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Other Move Class Data

Moves of the Other Class

There are 221 moves of the Other Classification.


MoveTypeClassPowerAcc%Eff%PPFlavor
Acid Armor poison other 0 100 0 40 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acupressure normal other 0 100 0 30 The user applies pressure to stress points, sharply boosting one of its stats.
After You normal other 0 100 0 15 The user helps the target and makes it use its move right after the user.
Agility psychic other 0 100 0 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Ally Switch psychic other 0 -- 0 15 The user teleports using a strange power and switches its place with one of its allies.
Amnesia psychic other 0 100 0 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Aqua Ring water other 0 0 0 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aromatherapy grass other 0 100 0 5 The user releases a soothing scent that heals all status problems affecting the user's Party.
Aromatic Mist fairy other 0 100 0 20 The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma.
Assist normal other 0 100 0 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the Party.
Attract normal other 0 100 0 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Autotomize steel other 0 -- 0 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Barrier psychic other 0 100 0 30 The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass normal other 0 100 0 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum normal other 0 100 0 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow normal other 0 -- 0 15 The user passes its held item to the target when the target isn't holding an item.
Block normal other 0 100 0 5 The user blocks the foe's way with arms spread wide to prevent escape.
Bulk Up fighting other 0 100 0 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Calm Mind psychic other 0 100 0 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage normal other 0 100 0 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate normal other 0 100 0 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Charge electric other 0 100 0 20 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Charm fairy other 0 100 0 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Coil poison other 0 -- 0 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Confide normal other 0 -- 0 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Confuse Ray ghost other 0 100 0 10 The foe is exposed to a sinister ray that triggers confusion.
Conversion normal other 0 100 0 30 The user changes its type to become the same type as one of its moves.
Conversion2 normal other 0 100 0 30 The user changes its type to make itself resistant to the type of the attack it last took.
Copycat normal other 0 0 0 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cosmic Power psychic other 0 100 0 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard grass other 0 -- 0 10 The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
Cotton Spore grass other 0 85 0 40 The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
Crafty Shield fairy other 0 -- 0 10 The user protects itself and its from status moves with a mysterious power. This does not stop moves that do damage.
Curse unknown other 0 100 0 10 A move that works differently for the Ghost type than for all the other types.
Dark Void dark other 0 80 0 10 The foe is dragged into a world of total darkness that puts it to sleep.
Defend Order bug other 0 0 0 10 The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
Defense Curl normal other 0 100 0 40 The user curls up to conceal weak spots and raise its Defense stat.
Defog flying other 0 0 0 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Destiny Bond ghost other 0 100 0 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Detect fighting other 0 100 0 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Disable normal other 0 80 0 20 For several turns, this move prevents the foe from using the move it last used.
Double Team normal other 0 100 0 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Dance dragon other 0 100 0 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Eerie Impulse electric other 0 100 0 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain electric other 0 -- 0 10 The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify electric other 0 -- 0 20 If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Embargo dark other 0 100 0 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Encore normal other 0 100 0 5 The user compels the foe to keep using only the move it last used for two to six turns.
Endure normal other 0 100 0 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Entrainment normal other 0 100 0 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Fairy Lock fairy other 0 -- 0 10 By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn.
Fake Tears dark other 0 100 0 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
FeatherDance flying other 0 100 0 15 The user covers the foe with a mass of down that sharply lowers the Attack stat.
Flash normal other 0 100 0 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Flatter dark other 0 100 0 15 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Flower Shield fairy other 0 -- 0 10 The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Focus Energy normal other 0 100 0 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Follow Me normal other 0 100 0 20 The user draws attention to itself, making all foes take aim only at the user.
Foresight normal other 0 100 0 5 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Forest's Curse grass other 0 100 0 20 The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
Gastro Acid poison other 0 100 0 10 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Geomancy fairy other 0 -- 0 10 The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Glare normal other 0 75 0 30 The user intimidates the foe with the pattern on its belly to cause Paralysis.
Grasswhistle grass other 0 55 0 15 The user plays a pleasant melody that lulls the foe into a deep sleep.
Grassy Terrain grass other 0 -- 0 10 The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Gravity psychic other 0 0 0 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Growl normal other 0 100 0 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Growth normal other 0 100 0 40 The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Grudge ghost other 0 100 0 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Guard Split psychic other 0 -- 0 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap psychic other 0 0 0 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Hail ice other 0 100 0 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Harden normal other 0 100 0 30 The user stiffens all the muscles in its body to raise its Defense stat.
Haze ice other 0 100 0 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Heal Bell normal other 0 100 0 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heal Block psychic other 0 100 0 15 The user prevents the foe from using any HP-recovery moves for five turns.
Healing Wish psychic other 0 0 0 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heal Order bug other 0 0 0 10 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse psychic other 0 -- 0 10 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Heart Swap psychic other 0 0 0 10 The user employs its psychic power to switch stat changes with the foe.
Helping Hand normal other 0 100 0 20 A move that boosts the power of the ally's attack in a Double Battle.
Hone Claws dark other 0 -- 0 15 The user sharpens its claws to boost its Attack stat and accuracy.
Howl normal other 0 100 0 40 The user howls loudly to raise its spirit, boosting its Attack stat.
Hypnosis psychic other 0 60 0 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison psychic other 0 100 0 10 If the foe knows any move also known by the user, the foe is prevented from using it.
Ingrain grass other 0 100 0 20 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Ion Deluge electric other 0 -- 0 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense steel other 0 100 0 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
Kinesis psychic other 0 80 0 15 The user distracts the foe by bending a spoon. It may lower the target's accuracy.
King's Shield steel other 0 -- 0 10 The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Leech Seed grass other 0 90 0 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Leer normal other 0 100 0 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Light Screen psychic other 0 100 0 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lock-On normal other 0 100 0 5 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Lovely Kiss normal other 0 75 0 10 With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Lucky Chant normal other 0 0 0 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Lunar Dance psychic other 0 0 0 10 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Magic Coat psychic other 0 100 0 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Magic Room psychic other 0 -- 0 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnetic Flux electric other 0 -- 0 20 The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnet Rise electric other 0 0 0 10 The user levitates using electrically generated magnetism for five turns.
Mat Block fighting other 0 -- 0 10 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Mean Look normal other 0 100 0 5 The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Meditate psychic other 0 100 0 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Me First normal other 0 0 0 20 The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Memento dark other 0 100 0 10 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Metal Sound steel other 0 85 0 40 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
Metronome normal other 0 100 0 10 The user waggles a finger and stimulates the brain into randomly using nearly any move.
Milk Drink normal other 0 100 0 10 The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mimic normal other 0 100 0 10 The user copies the move last used by the foe. The move can be used for the rest of the battle.
Mind Reader normal other 0 100 0 40 The user senses the foe's movements with its mind to ensure its next attack does not miss.
Minimize normal other 0 100 0 20 The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Miracle Eye psychic other 0 0 0 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Mirror Move flying other 0 100 0 20 The user counters the foe by mimicking the move last used by the foe.
Mist ice other 0 100 0 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Misty Terrain fairy other 0 -- 0 10 The user covers the ground under everyone's feet with mist for five turns. This protects Pokemon on the ground from status conditions.
Moonlight fairy other 0 100 0 5 The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun normal other 0 100 0 5 The user restores its own HP. The amount of HP regained varies with the weather.
Mud Sport ground other 0 100 0 15 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Nasty Plot dark other 0 0 0 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Nature Power normal other 0 0 0 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Nightmare ghost other 0 100 0 15 A sleeping foe is shown a nightmare that inflicts some damage every turn.
Noble Roar normal other 0 100 0 30 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Odor Sleuth normal other 0 100 0 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Pain Split normal other 0 0 0 20 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Parting Shot dark other 0 100 0 20 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Perish Song normal other 0 100 0 5 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Play Nice normal other 0 -- 0 20 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Poison Gas poison other 0 55 0 40 A cloud of poison gas is sprayed in the foe's face. It may poison the target.
Poisonpowder poison other 0 75 0 35 A cloud of poisonous dust is scattered on the foe. It may poison the target.
Powder bug other 0 100 0 20 The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
Power Split psychic other 0 -- 0 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Power Swap psychic other 0 0 0 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Power Trick psychic other 0 0 0 10 The user employs its psychic power to switch its Attack with its Defense stat.
Protect normal other 0 0 0 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psycho Shift psychic other 0 90 0 10 Using its psychic power of suggestion, the user transfers its status problems to the target.
Psych Up normal other 0 100 0 10 The user hypnotizes itself into copying any stat change made by the foe.
Quash dark other 0 100 0 15 The user suppresses the target and makes its move go last.
Quick Guard fighting other 0 -- 0 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Quiver Dance bug other 0 -- 0 20 The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Rage Powder bug other 0 -- 0 20 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Rain Dance water other 0 0 0 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Recover normal other 0 100 0 10 A self-healing move. The user restores its own HP by up to half of its max HP.
Recycle normal other 0 100 0 10 The user recycles a single-use item that has been used in battle so it can be used again.
Reflect psychic other 0 100 0 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Reflect Type normal other 0 -- 0 15 The user reflects the target's type, making it the same type as the target.
Refresh normal other 0 100 0 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Rest psychic other 0 100 0 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Roar normal other 0 100 0 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Rock Polish rock other 0 0 0 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Role Play psychic other 0 100 0 10 The user mimics the foe completely, copying the foe's natural ability.
Roost flying other 0 0 0 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Rototiller ground other 0 -- 0 10 Tilling the oil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokemon.
Safeguard normal other 0 100 0 25 The user creates a protective field that prevents status problems for five turns.
Sand-Attack ground other 0 100 0 15 Sand is hurled in the foe's face, reducing its accuracy.
Sandstorm rock other 0 100 0 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Scary Face normal other 0 90 0 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
Screech normal other 0 85 0 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Sharpen normal other 0 100 0 30 The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Shell Smash normal other 0 -- 0 15 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Shift Gear steel other 0 -- 0 10 The user rotates its gears, raising its Attack and sharply raising its Speed.
Simple Beam normal other 0 100 0 15 The user's mysterious psychic wave changes the target's Ability to Simple.
Sing normal other 0 55 0 15 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sketch normal other 0 100 0 1 It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Skill Swap psychic other 0 100 0 10 The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard.
Slack Off normal other 0 100 0 10 The user slacks off, restoring its own HP by up to half of its maximum HP.
Sleep Powder grass other 0 75 0 15 The user scatters a big cloud of sleep-inducing dust around the foe.
Sleep Talk normal other 0 100 0 10 While it is asleep, the user randomly uses one of the moves it knows.
SmokeScreen normal other 0 100 0 20 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Snatch dark other 0 100 0 10 The user steals the effects of any healing or status-changing move the foe attempts to use.
Soak water other 0 100 0 20 The user shoots a torrent of Water at the target and changes the target's type to Water.
Softboiled normal other 0 100 0 10 The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
Spider Web bug other 0 0 0 10 The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
Spikes ground other 0 100 0 20 The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Spiky Shield grass other 0 -- 0 10 In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spite ghost other 0 100 0 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Splash water other 0 100 0 40 The user just flops and splashes around to no effect at all...
Spore grass other 0 100 0 15 The user scatters bursts of spores that induce sleep.
Stealth Rock rock other 0 0 0 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Sticky Web bug other 0 100 0 20 The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Stockpile normal other 0 100 0 20 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
String Shot bug other 0 95 0 40 The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Stun Spore grass other 0 75 0 30 The user scatters a cloud of paralyzing powder. It may paralyze the target.
Substitute normal other 0 100 0 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sunny Day fire other 0 0 0 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Supersonic normal other 0 55 0 20 The user generates odd sound waves from its body. It may confuse the target.
Swagger normal other 0 90 0 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Swallow normal other 0 100 0 10 The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Kiss fairy other 0 75 0 10 The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Sweet Scent normal other 0 100 0 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Switcheroo dark other 0 100 0 10 The user trades held items with the foe faster than the eye can follow.
Swords Dance normal other 0 100 0 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Synthesis grass other 0 100 0 5 The user restores its own HP. The amount of HP regained varies with the weather.
Tail Glow bug other 0 100 0 20 The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
Tail Whip normal other 0 100 0 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Tailwind flying other 0 0 0 30 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Taunt dark other 0 100 0 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Teeter Dance normal other 0 100 0 20 The user performs a wobbly dance that confuses all the Pokémon in battle.
Telekinesis psychic other 0 -- 0 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport psychic other 0 100 0 20 Use it to flee from any wild Pokémon. It may also be used to warp to the last PokéCenter visited.
Thunder Wave electric other 0 100 0 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
Tickle normal other 0 100 0 20 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Topsy-Turvy dark other 0 100 0 20 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment dark other 0 100 0 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Toxic poison other 0 85 0 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes poison other 0 0 0 20 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Transform normal other 0 100 0 10 The user transforms into a copy of the foe right down to having the same move set.
Trick psychic other 0 100 0 10 The user catches the foe off guard and swaps the foe's held item with its own.
Trick-or-Treat ghost other 0 -- 0 20 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Trick Room psychic other 0 0 0 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Venom Drench poison other 0 100 0 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Water Sport water other 0 100 0 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Whirlwind normal other 0 100 0 20 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wide Guard rock other 0 -- 0 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Will-O-Wisp fire other 0 75 0 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Wish normal other 0 100 0 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Withdraw water other 0 100 0 40 The user withdraws its body into its hard shell, raising its Defense stat.
Wonder Room psychic other 0 -- 0 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Work Up normal other 0 -- 0 30 The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed grass other 0 100 0 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Yawn normal other 0 100 0 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.