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Hyper Beam

Name: Hyper Beam

Romaji: Hakaikousen

Japanese: はかいこうせん

Introduced in Gen.: 1
Base Power: 150

Accuracy: 90%

Power Points: 5

Secondary Effect: 0%
Flavortext: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Description: Uses a powerful attack but cannot attack or switch in the next turn to recharge.

Field Use: none

Battle & Contest Usage

Offensive Data [ TypeChart ]
twice None.
none none 
half none none 
Contest Usage [?]
Type: cool

Appeal: 4 Points

Jam: 4 Points Lost

Flavortext: Jams the others, and misses one turn of appeals.

Description: In the next turn the user will not appeal or be jammed. All Pokémon that have previously appealed are jammed.

Intrinsic Data [?]
Speed Priority: 0

Target: Enemy

Physical Contact?: No

Status Effect?: Not Applicable
Magic Coat Reflection?: No

Stolen by Snatch?: No

Stopped by Protect?: Yes

Flinch w/ King's Rock?: Yes

Decrease in Accuracy?: Yes

Pokémon that learn Hyper Beam

Last Modified: August 04, 2010. 04:49:14 am