Hyper Beam
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Name: Hyper Beam
Romaji: Hakaikousen Japanese: はかいこうせん Introduced in Gen.: 1 |
Base Power: 150
Accuracy: 90% Power Points: 5 Secondary Effect: 0% |
Flavortext: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Description: Uses a powerful attack but cannot attack or switch in the next turn to recharge. Field Use: none |
Battle & Contest Usage
Offensive Data [ TypeChart ]
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None. |
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Contest Usage [?]
Type:
Appeal: 4 Points
Jam: 4 Points Lost
Flavortext: Jams the others, and misses one turn of appeals.
Description: In the next turn the user will not appeal or be jammed. All Pokémon that have previously appealed are jammed.
Intrinsic Data [?]
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Speed Priority: 0
Target: Enemy Physical Contact?: No Status Effect?: Not Applicable |
Magic Coat Reflection?: No
Stolen by Snatch?: No Stopped by Protect?: Yes Flinch w/ King's Rock?: Yes Decrease in Accuracy?: Yes |
Pokémon that learn Hyper Beam
Last Modified: August 04, 2010. 04:49:14 am




















































































































































































































































































