#340 - Whiscash

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Profile
English: Whiscash
Romaji: Namazun
Japanese: ナマズン [?]
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Pokédex
National #340
Johto #000
Sinnoh #081
Unova #000
Unova 2 #000
Kalos #000 / 000 / 041
Alola #094 / 094 / 037 / 000 / 044
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Abilities
Anticipation - Senses the foe's dangerous moves.
Oblivious - Prevents the Pokémon from becoming infatuated. Hydration - Cures the Pokémon's status conditions in rain. |
Family #173
Base | @ Level 30 |
| Base Stats [?] | Nature [?] | HP: 110
110
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Atk.: 78
78
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Def.: 73
73
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Sp.Atk.: 76
76
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Sp.Def.: 71
71
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Spd: 60
60
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 280 | 269 | 276 | 265 | 240 | |
| = | 424 | 255 | 245 | 251 | 241 | 219 | |
| - | 229 | 220 | 225 | 216 | 197 | ||
| 0 IV / 252 EV | + | 246 | 235 | 242 | 231 | 206 | |
| = | 393 | 224 | 214 | 220 | 210 | 188 | |
| - | 201 | 192 | 198 | 189 | 169 | ||
| 31 IV / 0 EV | + | 211 | 200 | 206 | 195 | 171 | |
| = | 361 | 192 | 182 | 188 | 178 | 156 | |
| - | 172 | 163 | 169 | 160 | 140 | ||
| 0 IV / 0 EV | + | 177 | 166 | 172 | 161 | 137 | |
| = | 330 | 161 | 151 | 157 | 147 | 125 | |
| - | 144 | 135 | 141 | 132 | 112 | ||
Capture Data
Alpha Sapphire: Meteor FallsOmega Ruby: Meteor Falls
White 2: Icirrus City, Moor of Icirrus, and Route 8
Black 2: Icirrus City, Moor of Icirrus, and Route 8
White: Icirrus City, Moor of Icirrus, and Route 8
Black: Icirrus City, Moor of Icirrus, and Route 8
SoulSilver: Violet City
HeartGold: Violet City
Platinum: Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path, Route 205, Route 210, Route 225, Route 227, and Route 228
Pearl: Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path, Route 205, Route 208, Route 210, Route 212, Route 227, and Route 228
Diamond: Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path, Route 205, Route 208, Route 210, Route 212, Route 227, and Route 228
Emerald: Victory Road (Hoenn) and Meteor Falls
Sapphire: Victory Road (Hoenn) and Meteor Falls
Ruby: Victory Road (Hoenn) and Meteor Falls
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
4 moves learned via breeding in modern games
15 moves learned via level-up in modern games
52 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| -- | y | Flail | ![]() |
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1 | 15 | 100 | 0 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| -- | y | Spark | ![]() |
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65 | 20 | 100 | 30 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| -- | y | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| -- | y | Thrash | ![]() |
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90 | 20 | 100 | 0 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
15 moves learned via level-up in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 1 | Tickle | ![]() |
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0 | 20 | 100 | 0 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 1 | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| 1 | Water Gun | ![]() |
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40 | 25 | 100 | 0 | The foe is blasted with a forceful shot of water. |
| 1 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 1 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| 1 | Thrash | ![]() |
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90 | 20 | 100 | 0 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 1 | Belch | ![]() |
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120 | 10 | 90 | 0 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| 12 | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 18 | Amnesia | ![]() |
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0 | 20 | 100 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 24 | Aqua Tail | ![]() |
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90 | 10 | 90 | 0 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 33 | Muddy Water | ![]() |
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95 | 10 | 85 | 30 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| 40 | Earthquake | ![]() |
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100 | 10 | 100 | 0 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| 48 | Future Sight | ![]() |
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80 | 15 | 90 | 0 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 56 | Fissure | ![]() |
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1 | 5 | 30 | 0 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
52 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TM46 | Weather Ball | ![]() |
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50 | 10 | 100 | 0 | An attack move that varies in power and type depending on the weather. |
| n | TR35 | Uproar | ![]() |
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50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| n | TR45 | Muddy Water | ![]() |
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95 | 10 | 85 | 30 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| n | TR84 | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | TM24 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | n | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | TR34 | Future Sight | ![]() |
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80 | 15 | 90 | 0 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| n | TM45 | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| n | TM76 | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | TM52 | Bounce | ![]() |
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85 | 5 | 85 | 30 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| n | TM49 | Sand Tomb | ![]() |
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15 | 15 | 70 | 0 | The user traps the foe inside a harshly raging sandstorm for two to five turns. |
| n | TM31 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| n | TM35 | Hail | ![]() |
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0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM001 | n | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| TM005 | n | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| TM006 | TM26 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM011 | n | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM028 | TM81 | Bulldoze | ![]() |
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60 | 20 | 100 | 100 | The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | TM40 | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| TM034 | TM27 | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM035 | TM53 | Mud Shot | ![]() |
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55 | 15 | 95 | 100 | The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| TM036 | TM48 | Rock Tomb | ![]() |
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50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM047 | TR26 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM049 | TM34 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM051 | TM32 | Sandstorm | ![]() |
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0 | 10 | 100 | 0 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM059 | TR69 | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| TM066 | TR01 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM077 | TR16 | Waterfall | ![]() |
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80 | 15 | 100 | 20 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| TM084 | TM98 | Stomping Tantrum | ![]() |
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75 | 10 | 100 | 0 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM086 | TM22 | Rock Slide | ![]() |
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75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM090 | TR23 | Spikes | ![]() |
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0 | 20 | 100 | 0 | The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. |
| TM100 | TR51 | Dragon Dance | ![]() |
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0 | 20 | 100 | 0 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM110 | TR98 | Liquidation | ![]() |
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85 | 10 | 100 | 20 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| TM116 | TR76 | Stealth Rock | ![]() |
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0 | 20 | 0 | 0 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM123 | TR04 | Surf | ![]() |
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95 | 15 | 100 | 0 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| TM128 | TR17 | Amnesia | ![]() |
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0 | 20 | 100 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| TM130 | TM41 | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| TM133 | TR67 | Earth Power | ![]() |
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90 | 10 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| TM135 | TR05 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM142 | TR03 | Hydro Pump | ![]() |
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120 | 5 | 80 | 0 | The foe is blasted by a huge volume of water launched under great pressure. |
| TM143 | TR06 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM149 | TR10 | Earthquake | ![]() |
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100 | 10 | 100 | 0 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM150 | TR75 | Stone Edge | ![]() |
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100 | 5 | 80 | 0 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM152 | TM09 | Giga Impact | ![]() |
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150 | 5 | 90 | 0 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM156 | TR24 | Outrage | ![]() |
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120 | 15 | 100 | 0 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
| TM163 | TM08 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
No print made
Species: Whiskers Pokémon
Color: Blue (View all)
Height: 0.9m / 2'11"
Height-Class: Short
Weight: 23.6kg / 52.16lbs
Weight-Class: Light-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th | ![]() ![]() |
Shield - It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it. Sword - It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around. Legends: Arceus - Strikes its caudal fin against the swamp bed to shake the ground and startle its prey. It will then swallow the fleeing prey whole. People mistook this behavior as the cause of earthquakes. |
| 7th | ![]() ![]() |
Sun - A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey. Moon - Sighting Whiscash leaping from the water is believed to herald an earthquake. Ultra Sun - Whiscash shakes the ground at high intensities to intimidate its opponents. It swallows its prey whole—along with mud from the swamp floor. Ultra Moon - Its vision is not that good. It senses vibrations in the water with its whiskers to determine the location of its prey. |
| 6th | ![]() ![]() ![]() ![]() |
Y - It makes its nest at the bottom of swamps. It will eat anything--if it is alive, Whiscash will eat it. X - It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around. Omega Ruby - Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake. Alpha Sapphire - If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes. |
| 5th | ![]() ![]() |
Black - It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors. White - It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors. Black 2 - It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors. White 2 - It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius. Pearl - As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes. Platinum - It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors. HeartGold - It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around. SoulSilver - It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake. Sapphire - If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes. Emerald - Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night. |


@ Level 30

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