#320 - Wailmer

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Profile
English: Wailmer
Romaji: Hoeruko
Japanese: ホエルコ [?]
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Pokédex
National #320
Johto #000
Sinnoh #000
Unova #000
Unova 2 #240
Kalos #000 / 027 / 000
Alola #266 / 000 / 000 / 000 / 081
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Abilities
Oblivious - Prevents the Pokémon from becoming infatuated.
Water Veil - Prevents the Pokémon from getting a burn. Pressure - Puts other Pokémon under pressure, causing them to expend more PP to use their moves. |
Family #161
Base | @ Level 40 |
| Base Stats [?] | Nature [?] | HP: 130
130
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Atk.: 70
70
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Def.: 35
35
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Sp.Atk.: 70
70
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Sp.Def.: 35
35
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Spd: 60
60
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 262 | 185 | 262 | 185 | 240 | |
| = | 464 | 239 | 169 | 239 | 169 | 219 | |
| - | 215 | 152 | 215 | 152 | 197 | ||
| 0 IV / 252 EV | + | 228 | 151 | 228 | 151 | 206 | |
| = | 433 | 208 | 138 | 208 | 138 | 188 | |
| - | 187 | 124 | 187 | 124 | 169 | ||
| 31 IV / 0 EV | + | 193 | 116 | 193 | 116 | 171 | |
| = | 401 | 176 | 106 | 176 | 106 | 156 | |
| - | 158 | 95 | 158 | 95 | 140 | ||
| 0 IV / 0 EV | + | 159 | 82 | 159 | 82 | 137 | |
| = | 370 | 145 | 75 | 145 | 75 | 125 | |
| - | 130 | 67 | 130 | 67 | 112 | ||
Capture Data
Alpha Sapphire: Aqua Hideout, Dewford Town, Ever Grande City, Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Victory Road (Hoenn), Lilycove City, Magma Hideout, Mossdeep City, Pacifidlog Town, Sea Mauville, Seafloor Cavern, Sealed Chamber, Shoal Cave, and Slateport CityOmega Ruby: Aqua Hideout, Dewford Town, Ever Grande City, Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Victory Road (Hoenn), Lilycove City, Magma Hideout, Mossdeep City, Pacifidlog Town, Sea Mauville, Seafloor Cavern, Sealed Chamber, Shoal Cave, and Slateport City
White 2: Undella Bay
Black 2: Undella Bay
White: Undella Bay and Undella Town
Black: Undella Bay and Undella Town
Platinum: Sea Route 223 and Sea Route 230
Pearl: Sea Route 223 and Sea Route 230
Diamond: Sea Route 223 and Sea Route 230
Emerald: Dewford Town, Ever Grande City, Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, and Slateport City
Sapphire: Dewford Town, Ever Grande City, Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, and Slateport City
Ruby: Dewford Town, Ever Grande City, Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, and Slateport City
PokéWalker: Warm Beach
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 40
[?]
Base Egg-steps: 10,455
Boosted Egg-steps: 5,355
9 moves learned via breeding in modern games
16 moves learned via level-up in modern games
32 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| -- | y | Aqua Ring | ![]() |
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0 | 20 | 0 | 0 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| -- | y | Curse | ![]() |
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0 | 10 | 100 | 0 | A move that works differently for the Ghost type than for all the other types. |
| -- | y | Defense Curl | ![]() |
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0 | 40 | 100 | 0 | The user curls up to conceal weak spots and raise its Defense stat. |
| -- | y | Double-Edge | ![]() |
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120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| -- | y | Fissure | ![]() |
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1 | 5 | 30 | 0 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| -- | y | Rollout | ![]() |
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30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| -- | y | Soak | ![]() |
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0 | 20 | 100 | 0 | The user shoots a torrent of Water at the target and changes the target's type to Water. |
| -- | y | Thrash | ![]() |
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90 | 20 | 100 | 0 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| -- | y | Tickle | ![]() |
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0 | 20 | 100 | 0 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
16 moves learned via level-up in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Splash | ![]() |
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0 | 40 | 100 | 0 | The user just flops and splashes around to no effect at all... |
| 3 | Growl | ![]() |
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0 | 40 | 100 | 0 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 6 | Astonish | ![]() |
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30 | 15 | 100 | 30 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 12 | Water Gun | ![]() |
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40 | 25 | 100 | 0 | The foe is blasted with a forceful shot of water. |
| 15 | Mist | ![]() |
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0 | 30 | 100 | 0 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 18 | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 21 | Heavy Slam | ![]() |
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1 | 10 | 100 | 0 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 24 | Brine | ![]() |
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65 | 10 | 100 | 0 | If the foe's HP is down to about half, this attack will hit with double the power. |
| 27 | Whirlpool | ![]() |
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15 | 15 | 70 | 0 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| 30 | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| 33 | Bounce | ![]() |
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85 | 5 | 85 | 30 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| 36 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| 39 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 42 | Amnesia | ![]() |
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0 | 20 | 100 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 45 | Hydro Pump | ![]() |
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120 | 5 | 80 | 0 | The foe is blasted by a huge volume of water launched under great pressure. |
| 48 | Water Spout | ![]() |
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150 | 5 | 100 | 0 | The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. |
32 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TM76 | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | n | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | TR84 | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | TM35 | Hail | ![]() |
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0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| n | TM31 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| n | TM24 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | TM46 | Weather Ball | ![]() |
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50 | 10 | 100 | 0 | An attack move that varies in power and type depending on the weather. |
| n | TM52 | Bounce | ![]() |
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85 | 5 | 85 | 30 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| n | TM45 | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| n | TM36 | Whirlpool | ![]() |
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15 | 15 | 70 | 0 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| n | TM55 | Brine | ![]() |
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65 | 10 | 100 | 0 | If the foe's HP is down to about half, this attack will hit with double the power. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM028 | TM81 | Bulldoze | ![]() |
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60 | 20 | 100 | 100 | The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM034 | TM27 | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM036 | TM48 | Rock Tomb | ![]() |
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50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM059 | TR69 | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| TM066 | TR01 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM077 | TR16 | Waterfall | ![]() |
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80 | 15 | 100 | 20 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM089 | TR99 | Body Press | ![]() |
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80 | 10 | 100 | 0 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM117 | TR42 | Hyper Voice | ![]() |
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90 | 10 | 100 | 0 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| TM121 | TR79 | Heavy Slam | ![]() |
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1 | 10 | 100 | 0 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| TM123 | TR04 | Surf | ![]() |
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95 | 15 | 100 | 0 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| TM128 | TR17 | Amnesia | ![]() |
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0 | 20 | 100 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| TM135 | TR05 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM142 | TR03 | Hydro Pump | ![]() |
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120 | 5 | 80 | 0 | The foe is blasted by a huge volume of water launched under great pressure. |
| TM143 | TR06 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM149 | TR10 | Earthquake | ![]() |
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100 | 10 | 100 | 0 | The user sets off an earthquake that hits all the Pokémon in the battle. |
No print made
Species: Ball Whale Pokémon
Color: Blue (View all)
Height: 2.0m / 6'7"
Height-Class: Giant
Weight: 130.0kg / 287.30lbs
Weight-Class: Cruiser-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th | ![]() ![]() |
Shield - It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day. Sword - When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily. |
| 7th | ![]() ![]() |
Sun - It loves to startle people. It fills itself up with seawater and plays by bouncing around like a ball. Moon - It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day. Ultra Sun - It swims along with its mouth open and swallows down seawater along with its food. It sprays excess water out of its nostrils. Ultra Moon - Due to their memories of when they once lived on land, pods of them will, very rarely, wash up on shore. |
| 6th | ![]() ![]() ![]() ![]() |
Y - It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force. X - It bounces playfully like a ball. The more seawater it swallows, the higher it bounces. Omega Ruby - Wailmer’s nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils. Alpha Sapphire - Wailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces. |
| 5th | ![]() ![]() |
Black - On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. White - On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. Black2 / White2 - It eats one ton of food every day. It plays by shooting stored seawater out of its blowholes with great force. Black 2 - It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force. White 2 - It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. Pearl - On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. Platinum - On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. HeartGold - It bounces playfully like a ball. The more seawater it swallows, the higher it bounces. SoulSilver - It bounces playfully like a ball. The more seawater it swallows, the higher it bounces. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Wailmer's nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils. Sapphire - Wailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces. Emerald - While this Pokémon usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out. |

@ Level 40
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