#288 - Vigoroth

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Profile
English: Vigoroth
Romaji: Yarukimono
Japanese: ヤルã‚モノ [?]
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Pokédex
National #288
Johto #000
Sinnoh #000
Unova #000
Unova 2 #277
Kalos #000 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Ability
Vital Spirit - Prevents the Pokémon from falling asleep.
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Family #143
Base | @ Level 18 | @ Level 36 |
| Base Stats [?] | Nature [?] | HP: 80
80
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Atk.: 80
80
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Def.: 80
80
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Sp.Atk.: 55
55
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Sp.Def.: 55
55
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Spd: 90
90
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 284 | 284 | 229 | 229 | 306 | |
| = | 364 | 259 | 259 | 209 | 209 | 279 | |
| - | 233 | 233 | 188 | 188 | 251 | ||
| 0 IV / 252 EV | + | 250 | 250 | 195 | 195 | 272 | |
| = | 333 | 228 | 228 | 178 | 178 | 248 | |
| - | 205 | 205 | 160 | 160 | 223 | ||
| 31 IV / 0 EV | + | 215 | 215 | 160 | 160 | 237 | |
| = | 301 | 196 | 196 | 146 | 146 | 216 | |
| - | 176 | 176 | 131 | 131 | 194 | ||
| 0 IV / 0 EV | + | 181 | 181 | 126 | 126 | 203 | |
| = | 270 | 165 | 165 | 115 | 115 | 185 | |
| - | 148 | 148 | 103 | 103 | 166 | ||
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 15
[?]
Base Egg-steps: 4,080
Boosted Egg-steps: 2,295
58 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| TM001 | n | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| TM005 | n | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| TM006 | TM26 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM012 | TR07 | Low Kick | ![]() |
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1 | 20 | 100 | 0 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| TM018 | TM23 | Thief | ![]() |
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40 | 10 | 100 | 0 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM027 | n | Aerial Ace | ![]() |
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60 | 20 | -- | 0 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM028 | TM81 | Bulldoze | ![]() |
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60 | 20 | 100 | 100 | The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM031 | n | Metal Claw | ![]() |
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50 | 35 | 95 | 10 | The foe is raked with steel claws. It may also raise the user's Attack stat. |
| TM034 | TM27 | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM035 | TM53 | Mud Shot | ![]() |
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55 | 15 | 95 | 100 | The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| TM036 | TM48 | Rock Tomb | ![]() |
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50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM039 | TM75 | Low Sweep | ![]() |
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60 | 20 | 100 | 100 | The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM043 | TM59 | Fling | ![]() |
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1 | 10 | 100 | 0 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM047 | TR26 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM049 | TM34 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM055 | TM15 | Dig | ![]() |
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80 | 10 | 100 | 0 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM057 | TM94 | False Swipe | ![]() |
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40 | 40 | 100 | 0 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM058 | TM43 | Brick Break | ![]() |
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75 | 15 | 100 | 0 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM059 | TR69 | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| TM061 | TM65 | Shadow Claw | ![]() |
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70 | 15 | 100 | 13 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM064 | TR48 | Bulk Up | ![]() |
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0 | 20 | 100 | 0 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM066 | TR01 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| TM067 | TM03 | Fire Punch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| TM068 | TM05 | ThunderPunch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| TM069 | TM04 | Ice Punch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an icy fist. It may leave the target frozen. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM071 | TR59 | Seed Bomb | ![]() |
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80 | 15 | 100 | 0 | The user slams a barrage of hard-shelled seeds down on the foe from above. |
| TM073 | TM63 | Drain Punch | ![]() |
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60 | 5 | 100 | 0 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM080 | TR14 | Metronome | ![]() |
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0 | 10 | 100 | 0 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| TM082 | TM14 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM083 | TR57 | Poison Jab | ![]() |
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80 | 20 | 100 | 30 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM084 | TM98 | Stomping Tantrum | ![]() |
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75 | 10 | 100 | 0 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM086 | TM22 | Rock Slide | ![]() |
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75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM087 | TR37 | Taunt | ![]() |
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0 | 20 | 100 | 0 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM102 | TR73 | Gunk Shot | ![]() |
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120 | 5 | 70 | 30 | The user shoots filthy garbage at the foe to attack. It may also poison the target. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM105 | TR60 | X-Scissor | ![]() |
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80 | 15 | 100 | 0 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM114 | TR33 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM117 | TR42 | Hyper Voice | ![]() |
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90 | 10 | 100 | 0 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| TM122 | TR30 | Encore | ![]() |
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0 | 5 | 100 | 0 | The user compels the foe to keep using only the move it last used for two to six turns. |
| TM125 | TR02 | Flamethrower | ![]() |
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95 | 15 | 100 | 10 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM126 | TR08 | Thunderbolt | ![]() |
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95 | 15 | 100 | 10 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM127 | TR90 | Play Rough | ![]() |
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90 | 10 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| TM128 | TR17 | Amnesia | ![]() |
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0 | 20 | 100 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| TM130 | TM41 | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| TM134 | TR21 | Reversal | ![]() |
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20 | 15 | 100 | 0 | An all-out attack that becomes more powerful the less HP the user has. |
| TM135 | TR05 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM141 | TR15 | Fire Blast | ![]() |
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120 | 5 | 85 | 10 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM143 | TR06 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM149 | TR10 | Earthquake | ![]() |
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100 | 10 | 100 | 0 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM156 | TR24 | Outrage | ![]() |
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120 | 15 | 100 | 0 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
| TM158 | TR64 | Focus Blast | ![]() |
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120 | 5 | 70 | 10 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM166 | TR09 | Thunder | ![]() |
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120 | 10 | 70 | 30 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM168 | TM11 | Solarbeam | ![]() |
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120 | 10 | 100 | 0 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Species: Wild Monkey Pokémon
Color: White (View all)
Height: 1.4m / 4'7"
Height-Class: Average
Weight: 46.5kg / 102.77lbs
Weight-Class: Welter-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 6th | ![]() ![]() ![]() ![]() |
Y - Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick. X - Its heartbeat is fast and its blood so agitated that it can’t sit still for one second. Omega Ruby - Vigoroth is always itching and agitated to go on a wild rampage. It simply can’t tolerate sitting still for even a minute. This Pokémon’s stress level rises if it can’t be moving constantly. Alpha Sapphire - Vigoroth is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins grows agitated, compelling this Pokémon to run wild throughout the jungle before it can settle down. |
| 5th | ![]() ![]() |
Black - Its heart beats at a tenfold tempo, so it cannot sit still for even a moment. White - Its heart beats at a tenfold tempo, so it cannot sit still for even a moment. Black2 / White2 - Its hearbeat is fast and its blood so agitated that it can't sit still for one second. Black 2 - Its heartbeat is fast and its blood so agitated that it can’t sit still for one second. White 2 - Its heartbeat is fast and its blood so agitated that it can’t sit still for one second. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - Its heart beats at a tenfold tempo, so it cannot sit still for even a moment. Pearl - Its heart beats at a tenfold tempo, so it cannot sit still for even a moment. Platinum - Its heart beats at a tenfold tempo, so it cannot sit still for even a moment. HeartGold - Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick. SoulSilver - Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Vigoroth is always itching and agitated to go on a wild rampage. It simply can't tolerate sitting still for even a minute. This Pokémon's stress level rises if it can't be moving constantly. Sapphire - Vigoroth is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins grows agitated, compelling this Pokémon to run wild throughout the jungle before it can settle down. Emerald - It can't keep still because its blood boils with energy. It runs through the fields and mountains all day to calm itself. If it doesn't it can't sleep at night. |

@ Level 18
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