#327 - Spinda

|
Profile
English: Spinda
Romaji: Pacchiiru
Japanese: パッãƒãƒ¼ãƒ« [?]
|
Pokédex
National #327
Johto #000
Sinnoh #000
Unova #000
Unova 2 #000
Kalos #000 / 000 / 131
Alola #105 / 105 / 000 / 000 / 000
|
Abilities
Own Tempo - Prevents the Pokémon from becoming confused.
Tangled Feet - Raises evasion if the Pokémon is confused. Contrary - Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them— and attempts to lower its stats will boost them. |
Family #165
Base |
| Base Stats [?] | Nature [?] | HP: 60
60
|
Atk.: 60
60
|
Def.: 60
60
|
Sp.Atk.: 60
60
|
Sp.Def.: 60
60
|
Spd: 60
60
|
|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 240 | 240 | 240 | 240 | 240 | |
| = | 324 | 219 | 219 | 219 | 219 | 219 | |
| - | 197 | 197 | 197 | 197 | 197 | ||
| 0 IV / 252 EV | + | 206 | 206 | 206 | 206 | 206 | |
| = | 293 | 188 | 188 | 188 | 188 | 188 | |
| - | 169 | 169 | 169 | 169 | 169 | ||
| 31 IV / 0 EV | + | 171 | 171 | 171 | 171 | 171 | |
| = | 261 | 156 | 156 | 156 | 156 | 156 | |
| - | 140 | 140 | 140 | 140 | 140 | ||
| 0 IV / 0 EV | + | 137 | 137 | 137 | 137 | 137 | |
| = | 230 | 125 | 125 | 125 | 125 | 125 | |
| - | 112 | 112 | 112 | 112 | 112 | ||
Capture Data
Alpha Sapphire: Route 113Omega Ruby: Route 113
SoulSilver: Bell Tower, Burned Tower, and Sprout Tower
HeartGold: Bell Tower, Burned Tower, and Sprout Tower
Platinum: Route 227
Pearl: Route 227
Diamond: Route 227
Emerald: Route 113
Sapphire: Route 113
Ruby: Route 113
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 15
[?]
Base Egg-steps: 4,080
Boosted Egg-steps: 2,295
18 moves learned via breeding in legacy games
13 moves learned via level-up in legacy games
29 moves learned via tutor in legacy games
47 moves learned via machine in legacy games
8 moves learned via special means in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| y | y | y | y | Assist | ![]() |
![]() |
0 | 20 | 100 | 0 | The user hurriedly and randomly uses a move among those known by other Pokémon in the Party. |
| y | y | y | y | Baton Pass | ![]() |
![]() |
0 | 40 | 100 | 0 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| y | y | y | y | Disable | ![]() |
![]() |
0 | 20 | 80 | 0 | For several turns, this move prevents the foe from using the move it last used. |
| y | y | y | y | Encore | ![]() |
![]() |
0 | 5 | 100 | 0 | The user compels the foe to keep using only the move it last used for two to six turns. |
| y | y | y | y | Fake Out | ![]() |
![]() |
40 | 10 | 100 | 0 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| y | y | y | n | Fake Tears | ![]() |
![]() |
0 | 20 | 100 | 0 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| y | y | n | n | Guard Split | ![]() |
![]() |
0 | 10 | -- | 0 | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
| y | y | y | n | Icy Wind | ![]() |
![]() |
55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| y | y | y | y | Psycho Cut | ![]() |
![]() |
70 | 20 | 100 | 0 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| y | y | n | n | Psycho Shift | ![]() |
![]() |
0 | 10 | 90 | 0 | Using its psychic power of suggestion, the user transfers its status problems to the target. |
| y | y | y | n | Rapid Spin | ![]() |
![]() |
20 | 40 | 100 | 0 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| n | n | n | y | Rock Slide | ![]() |
![]() |
75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| y | y | y | y | Role Play | ![]() |
![]() |
0 | 10 | 100 | 0 | The user mimics the foe completely, copying the foe's natural ability. |
| y | y | y | y | SmellingSalt | ![]() |
![]() |
60 | 10 | 100 | 0 | This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. |
| y | n | n | n | Spotlight | ![]() |
![]() |
-- | 15 | -- | 0 | The user shines a spotlight on the target so that only the target will be attacked during the turn. |
| y | y | y | y | Trick | ![]() |
![]() |
0 | 10 | 100 | 0 | The user catches the foe off guard and swaps the foe's held item with its own. |
| y | y | y | n | Water Pulse | ![]() |
![]() |
60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| y | y | y | y | Wish | ![]() |
![]() |
0 | 10 | 100 | 0 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
13 moves learned via level-up in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Tackle | ![]() |
![]() |
35 | 35 | 95 | 0 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 5 | 5 | 5 | 10 | 10 | 10 | 10 | 10 | 10 | Copycat | ![]() |
![]() |
0 | 20 | 0 | 0 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 10 | 10 | 10 | 14 | 14 | 14 | 14 | 14 | 14 | Faint Attack | ![]() |
![]() |
60 | 20 | -- | 0 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 14 | 14 | 14 | 19 | 19 | 19 | 19 | 19 | 19 | Psybeam | ![]() |
![]() |
65 | 20 | 100 | 10 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
| 19 | 19 | 19 | 23 | 23 | 23 | 23 | 23 | 23 | Hypnosis | ![]() |
![]() |
0 | 20 | 60 | 0 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 23 | 23 | 23 | 28 | 28 | 28 | 28 | 28 | 28 | Dizzy Punch | ![]() |
![]() |
70 | 10 | 100 | 20 | The foe is hit with a rhythmically launched punch that may also leave it confused. |
| 28 | 28 | 28 | 32 | 32 | 32 | 32 | 32 | 32 | Sucker Punch | ![]() |
![]() |
80 | 5 | 100 | 0 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 32 | 32 | 32 | 37 | 37 | 37 | 37 | 37 | 37 | Teeter Dance | ![]() |
![]() |
0 | 20 | 100 | 0 | The user performs a wobbly dance that confuses all the Pokémon in battle. |
| 37 | 37 | 37 | 5 | 5 | 5 | 5 | 5 | 5 | Uproar | ![]() |
![]() |
50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Psych Up | ![]() |
![]() |
0 | 10 | 100 | 0 | The user hypnotizes itself into copying any stat change made by the foe. |
| 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Double-Edge | ![]() |
![]() |
120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | Flail | ![]() |
![]() |
1 | 15 | 100 | 0 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 55 | 55 | 55 | 50 | 55 | 55 | 55 | 55 | 55 | Thrash | ![]() |
![]() |
90 | 20 | 100 | 0 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
29 moves learned via tutor in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | y | n | y | n | n | n | n | Covet | ![]() |
![]() |
40 | 40 | 100 | 0 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| y | n | y | n | y | n | n | n | n | Drain Punch | ![]() |
![]() |
60 | 5 | 100 | 0 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| y | n | y | n | y | n | y | y | n | Fire Punch | ![]() |
![]() |
75 | 15 | 100 | 10 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| y | n | y | n | n | n | n | n | n | Focus Punch | ![]() |
![]() |
150 | 20 | 100 | 0 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| n | n | n | n | n | n | y | n | n | Headbutt | ![]() |
![]() |
70 | 15 | 100 | 30 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| y | n | y | n | y | n | y | y | n | Helping Hand | ![]() |
![]() |
0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| y | n | y | n | y | n | n | n | n | Hyper Voice | ![]() |
![]() |
90 | 10 | 100 | 0 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| y | n | y | n | y | n | y | y | n | Ice Punch | ![]() |
![]() |
75 | 15 | 100 | 10 | The foe is punched with an icy fist. It may leave the target frozen. |
| y | n | y | n | y | n | y | y | n | Icy Wind | ![]() |
![]() |
55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| y | n | y | n | y | n | y | y | n | Last Resort | ![]() |
![]() |
130 | 5 | 100 | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| y | n | y | n | y | n | y | n | n | Low Kick | ![]() |
![]() |
1 | 20 | 100 | 0 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| n | n | n | n | n | n | y | n | n | Magic Coat | ![]() |
![]() |
0 | 15 | 100 | 0 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| n | n | n | n | n | n | y | y | n | Mud-Slap | ![]() |
![]() |
20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| y | n | y | n | y | n | n | n | n | Recycle | ![]() |
![]() |
0 | 10 | 100 | 0 | The user recycles a single-use item that has been used in battle so it can be used again. |
| y | n | y | n | y | n | y | n | n | Role Play | ![]() |
![]() |
0 | 10 | 100 | 0 | The user mimics the foe completely, copying the foe's natural ability. |
| n | n | n | n | n | n | y | y | n | Rollout | ![]() |
![]() |
30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| y | n | y | n | n | n | n | n | n | Shock Wave | ![]() |
![]() |
60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| y | n | y | n | y | n | n | n | n | Skill Swap | ![]() |
![]() |
0 | 10 | 100 | 0 | The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. |
| n | n | n | n | y | n | n | n | n | Sleep Talk | ![]() |
![]() |
0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| y | n | y | n | y | n | n | n | n | Snatch | ![]() |
![]() |
0 | 10 | 100 | 0 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| y | n | y | n | y | n | y | y | n | Snore | ![]() |
![]() |
40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| y | n | n | n | n | n | n | n | n | Stomping Tantrum | ![]() |
![]() |
75 | 10 | 100 | 0 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| n | n | n | n | n | n | y | y | n | Sucker Punch | ![]() |
![]() |
80 | 5 | 100 | 0 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| n | n | n | n | n | n | y | y | n | Swift | ![]() |
![]() |
60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| y | n | y | n | y | n | y | y | n | ThunderPunch | ![]() |
![]() |
75 | 15 | 100 | 10 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| y | n | y | n | y | n | n | n | n | Trick | ![]() |
![]() |
0 | 10 | 100 | 0 | The user catches the foe off guard and swaps the foe's held item with its own. |
| y | n | y | n | y | n | y | y | n | Uproar | ![]() |
![]() |
50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| y | n | y | n | n | n | n | n | n | Water Pulse | ![]() |
![]() |
60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| y | n | y | n | y | n | y | y | n | Zen Headbutt | ![]() |
![]() |
80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
47 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| n | HM04 | HM04 | HM04 | Strength | ![]() |
![]() |
80 | 15 | 100 | 0 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| n | n | n | TM58 | Endure | ![]() |
![]() |
0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | TM49 | Snatch | ![]() |
![]() |
0 | 10 | 100 | 0 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| n | n | n | TM48 | Skill Swap | ![]() |
![]() |
0 | 10 | 100 | 0 | The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. |
| n | n | n | TM60 | Drain Punch | ![]() |
![]() |
60 | 5 | 100 | 0 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| n | n | n | TM67 | Recycle | ![]() |
![]() |
0 | 10 | 100 | 0 | The user recycles a single-use item that has been used in battle so it can be used again. |
| n | n | n | TM78 | Captivate | ![]() |
![]() |
0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| n | n | n | TM43 | Secret Power | ![]() |
![]() |
70 | 20 | 100 | 30 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM01 | n | TM83 | n | Work Up | ![]() |
![]() |
0 | 30 | -- | 0 | The user is roused, and its Attack and Sp. Atk stats increase. |
| n | n | n | TM83 | Natural Gift | ![]() |
![]() |
1 | 15 | 100 | 0 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| n | n | n | TM34 | Shock Wave | ![]() |
![]() |
60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| n | n | n | TM01 | Focus Punch | ![]() |
![]() |
150 | 20 | 100 | 0 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| n | n | n | TM03 | Water Pulse | ![]() |
![]() |
60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | TM004 | TM04 | TM04 | Calm Mind | ![]() |
![]() |
0 | 20 | 100 | 0 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | TM006 | TM06 | TM06 | Toxic | ![]() |
![]() |
0 | 10 | 85 | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | TM010 | TM10 | TM10 | Hidden Power | ![]() |
![]() |
30 | 15 | 100 | 0 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | TM011 | TM11 | TM11 | Sunny Day | ![]() |
![]() |
0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | TM017 | TM17 | TM17 | Protect | ![]() |
![]() |
0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | TM018 | TM18 | TM18 | Rain Dance | ![]() |
![]() |
0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | TM020 | TM20 | TM20 | Safeguard | ![]() |
![]() |
0 | 25 | 100 | 0 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | TM021 | TM21 | TM21 | Frustration | ![]() |
![]() |
1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | TM027 | TM27 | TM27 | Return | ![]() |
![]() |
1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| n | TM028 | TM28 | TM28 | Dig | ![]() |
![]() |
80 | 10 | 100 | 0 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | TM029 | TM29 | TM29 | Psychic | ![]() |
![]() |
90 | 10 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | TM030 | TM30 | TM30 | Shadow Ball | ![]() |
![]() |
80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 | TM031 | TM31 | TM31 | Brick Break | ![]() |
![]() |
75 | 15 | 100 | 0 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | TM032 | TM32 | TM32 | Double Team | ![]() |
![]() |
0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | TM039 | TM39 | TM39 | Rock Tomb | ![]() |
![]() |
50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 | TM042 | TM42 | TM42 | Facade | ![]() |
![]() |
70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM44 | TM044 | TM44 | TM44 | Rest | ![]() |
![]() |
0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | TM045 | TM45 | TM45 | Attract | ![]() |
![]() |
0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | TM046 | TM46 | TM46 | Thief | ![]() |
![]() |
40 | 10 | 100 | 0 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM48 | TM048 | TM48 | n | Round | ![]() |
![]() |
60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM56 | TM056 | TM56 | TM56 | Fling | ![]() |
![]() |
1 | 10 | 100 | 0 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| n | TM067 | TM67 | n | Retaliate | ![]() |
![]() |
70 | 5 | 100 | 0 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| n | TM070 | TM70 | TM70 | Flash | ![]() |
![]() |
0 | 20 | 100 | 0 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM77 | TM077 | TM77 | TM77 | Psych Up | ![]() |
![]() |
0 | 10 | 100 | 0 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM80 | TM080 | TM80 | TM80 | Rock Slide | ![]() |
![]() |
75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM85 | TM085 | TM85 | TM85 | Dream Eater | ![]() |
![]() |
100 | 15 | 100 | 0 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM87 | TM087 | TM87 | TM87 | Swagger | ![]() |
![]() |
0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | TM088 | n | TM82 | Sleep Talk | ![]() |
![]() |
0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | TM090 | TM90 | TM90 | Substitute | ![]() |
![]() |
0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 | TM092 | TM92 | TM92 | Trick Room | ![]() |
![]() |
0 | 5 | 0 | 0 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM93 | TM093 | TM93 | n | Wild Charge | ![]() |
![]() |
90 | 15 | 100 | 0 | The user shrouds itself in Electricity and smashes into its target. It also damages the user a little. |
| n | TM094 | TM94 | HM06 | Rock Smash | ![]() |
![]() |
40 | 15 | 100 | 50 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| n | TM098 | n | n | Power-Up Punch | ![]() |
![]() |
40 | 20 | 100 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM100 | TM100 | n | n | Confide | ![]() |
![]() |
0 | 20 | -- | 100 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
8 moves learned via special means in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| FR/LG Tutor | Body Slam | ![]() |
![]() |
85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| FR/LG Tutor | Counter | ![]() |
![]() |
1 | 20 | 100 | 0 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| FR/LG Tutor | Mega Kick | ![]() |
![]() |
120 | 5 | 75 | 0 | The foe is attacked by a kick launched with muscle-packed power. |
| FR/LG Tutor | Mega Punch | ![]() |
![]() |
80 | 20 | 85 | 0 | The foe is slugged by a punch thrown with muscle-packed power. |
| FR/LG/Em Tutor | Metronome | ![]() |
![]() |
0 | 10 | 100 | 0 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| FR/LG/Em Tutor | Mimic | ![]() |
![]() |
0 | 10 | 100 | 0 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| Emerald Tutor | Nightmare | ![]() |
![]() |
0 | 15 | 100 | 0 | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| FR/LG/Em Tutor | Seismic Toss | ![]() |
![]() |
1 | 20 | 100 | 0 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Species: Spot Panda Pokémon
Color: Brown (View all)
Height: 1.1m / 3'7"
Height-Class: Average
Weight: 5.0kg / 11.05lbs
Weight-Class: Feather-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 7th | ![]() ![]() |
Sun - Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line. Moon - Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns. Ultra Sun - Its steps are shaky and stumbling. Walking for a long time makes it feel sick. Ultra Moon - Each Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly! |
| 6th | ![]() ![]() ![]() ![]() |
Y - The chances of two Spinda having identical spot patterns is less than one in four billion. X - No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. Omega Ruby - All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing. Alpha Sapphire - No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused. |
| 5th | ![]() ![]() |
Black - No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. White - No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. Black 2 - No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. White 2 - No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. Pearl - No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. Platinum - No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. HeartGold - The chances of two Spinda having identical spot patterns is less than one in four billion. SoulSilver - The chances of two Spinda having identical spot patterns is less than one in four billion. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing. Sapphire - No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused. Emerald - It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim. |

None.


None.
None.




























