#403 - Shinx

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Profile
English: Shinx
Romaji: Korinku
Japanese: コリンク [?]
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Pokédex
National #403
Johto #000
Sinnoh #017
Unova #000
Unova 2 #000
Kalos #000 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Intimidate - Lowers the foe's Attack stat.
Rivalry - Raises Attack if the foe is of the same gender. Guts - It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
Family #209
Base | @ Level 15 | @ Level 30 |
| Base Stats [?] | Nature [?] | HP: 45
45
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Atk.: 65
65
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Def.: 34
34
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Sp.Atk.: 40
40
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Sp.Def.: 34
34
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Spd: 45
45
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 251 | 183 | 196 | 183 | 207 | |
| = | 294 | 229 | 167 | 179 | 167 | 189 | |
| - | 206 | 150 | 161 | 150 | 170 | ||
| 0 IV / 252 EV | + | 217 | 149 | 162 | 149 | 173 | |
| = | 263 | 198 | 136 | 148 | 136 | 158 | |
| - | 178 | 122 | 133 | 122 | 142 | ||
| 31 IV / 0 EV | + | 182 | 114 | 127 | 114 | 138 | |
| = | 231 | 166 | 104 | 116 | 104 | 126 | |
| - | 149 | 93 | 104 | 93 | 113 | ||
| 0 IV / 0 EV | + | 148 | 80 | 93 | 80 | 104 | |
| = | 200 | 135 | 73 | 85 | 73 | 95 | |
| - | 121 | 65 | 76 | 65 | 85 | ||
Capture Data
SoulSilver: Route 1, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 2, Route 3, Route 5, Route 7, Route 8, Route 29, Route 33, Route 36, Route 37, Route 38, Route 39, Route 46, Route 48, and National ParkHeartGold: Route 1, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 2, Route 3, Route 5, Route 7, Route 8, Route 29, Route 33, Route 36, Route 37, Route 38, Route 39, Route 46, Route 48, and National Park
Platinum: Route 202, Route 203, Route 204, and Valley Windworks
Pearl: Fuego Ironworks, Route 202, Route 203, and Route 204
Diamond: Fuego Ironworks, Route 202, Route 203, and Route 204
PokéWalker: Sinnoh Field
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
7 moves learned via breeding in modern games
14 moves learned via level-up in modern games
36 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| -- | y | Baby-Doll Eyes | ![]() |
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0 | 30 | 100 | 0 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| -- | y | Double Kick | ![]() |
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30 | 30 | 100 | 0 | The foe is quickly kicked twice in succession using both feet. |
| -- | y | Howl | ![]() |
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0 | 40 | 100 | 0 | The user howls loudly to raise its spirit, boosting its Attack stat. |
| -- | y | Night Slash | ![]() |
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70 | 15 | 100 | 0 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| -- | y | Quick Attack | ![]() |
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40 | 30 | 100 | 0 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| -- | y | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| -- | y | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
14 moves learned via level-up in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]() |
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35 | 35 | 95 | 0 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Leer | ![]() |
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0 | 30 | 100 | 0 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 4 | ThunderShock | ![]() |
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40 | 30 | 100 | 10 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
| 8 | Charge | ![]() |
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0 | 20 | 100 | 0 | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 12 | Bite | ![]() |
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60 | 25 | 100 | 30 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 16 | Spark | ![]() |
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65 | 20 | 100 | 30 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 20 | Roar | ![]() |
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0 | 20 | 100 | 0 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 24 | Volt Switch | ![]() |
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70 | 20 | 100 | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 28 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 32 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 36 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 40 | Discharge | ![]() |
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80 | 15 | 100 | 30 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 44 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| 48 | Wild Charge | ![]() |
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90 | 15 | 100 | 0 | The user shrouds itself in Electricity and smashes into its target. It also damages the user a little. |
36 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TM76 | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | TR31 | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| n | TM24 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | TM31 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM001 | n | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| TM003 | TM47 | Fake Tears | ![]() |
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0 | 20 | 100 | 0 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| TM006 | TM26 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM008 | TM68 | Fire Fang | ![]() |
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65 | 15 | 95 | 10 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| TM009 | TM66 | Thunder Fang | ![]() |
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65 | 15 | 95 | 10 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| TM010 | TM67 | Ice Fang | ![]() |
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65 | 15 | 95 | 10 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| TM017 | n | Confuse Ray | ![]() |
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0 | 10 | 100 | 0 | The foe is exposed to a sinister ray that triggers confusion. |
| TM018 | TM23 | Thief | ![]() |
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40 | 10 | 100 | 0 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM023 | n | Charge Beam | ![]() |
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50 | 10 | 90 | 70 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM030 | TM85 | Snarl | ![]() |
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55 | 15 | 95 | 100 | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM032 | TM40 | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| TM047 | TR26 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM048 | TM80 | Volt Switch | ![]() |
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70 | 20 | 100 | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM049 | TM34 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM063 | TR97 | Psychic Fangs | ![]() |
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85 | 10 | 100 | 0 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM072 | TR80 | Electro Ball | ![]() |
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1 | 10 | 100 | 0 | The user hurls an Electric orb at the target. The faster the user is than the target, the greater the damage. |
| TM075 | TM17 | Light Screen | ![]() |
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0 | 30 | 100 | 0 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM082 | TM14 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM096 | TM93 | Eerie Impulse | ![]() |
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0 | 15 | 100 | 0 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM108 | TR32 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| TM126 | TR08 | Thunderbolt | ![]() |
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95 | 15 | 100 | 10 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM127 | TR90 | Play Rough | ![]() |
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90 | 10 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| TM130 | TM41 | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| TM136 | TM90 | Electric Terrain | ![]() |
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0 | 10 | -- | 0 | The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. |
| TM147 | TR86 | Wild Charge | ![]() |
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90 | 15 | 100 | 0 | The user shrouds itself in Electricity and smashes into its target. It also damages the user a little. |
| TM166 | TR09 | Thunder | ![]() |
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120 | 10 | 70 | 30 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
Species: Flash Pokémon
Color: Blue (View all)
Height: 0.5m / 1'8"
Height-Class: Short
Weight: 9.5kg / 21.00lbs
Weight-Class: Feather-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th |
Shield - This Pokémon generates electricity by contracting its muscles. Excited trembling is a sign that Shinx is generating a tremendous amount of electricity. Sword - Electricity makes this Pokémon’s fur glow. Shinx sends signals to others of its kind by shaking the tip of its tail while the tail tip is shining brightly. Legends: Arceus - Shakes its body to generate electricity. Its stature belies its aggression—one must be patient to tame this Pokémon. |
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| 6th | ![]() ![]() ![]() ![]() |
Y - All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded. X - The extension and contraction of its muscles generates electricity. It glows when in trouble. Omega Ruby - The extension and contraction of its muscles generates electricity. It glows when in trouble. Alpha Sapphire - All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded. |
| 5th | ![]() ![]() |
Black - The extension and contraction of its muscles generates electricity. It glows when in trouble. White - The extension and contraction of its muscles generates electricity. It glows when in trouble. Black 2 - The extension and contraction of its muscles generates electricity. It glows when in trouble. White 2 - The extension and contraction of its muscles generates electricity. It glows when in trouble. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded. Pearl - Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered. Platinum - The extension and contraction of its muscles generates electricity. It glows when in trouble. HeartGold - The extension and contraction of its muscles generates electricity. Its fur glows when it's in trouble. SoulSilver - The extension and contraction of its muscles generates electricity. Its fur glows when it's in trouble. |

@ Level 15
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