#364 - Sealeo

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Profile
English: Sealeo
Romaji: Todoguraa
Japanese: トドグラー [?]
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Pokédex
National #364
Johto #000
Sinnoh #000
Unova #000
Unova 2 #244
Kalos #000 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Ice Body - The Pokémon regains HP in a hailstorm.
Thick Fat - Raises resistance to Fire- and Ice-type moves. Oblivious - The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. |
Family #187
Base | @ Level 32 | @ Level 44 |
| Base Stats [?] | Nature [?] | HP: 90
90
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Atk.: 60
60
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Def.: 70
70
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Sp.Atk.: 75
75
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Sp.Def.: 70
70
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Spd: 45
45
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 240 | 262 | 273 | 262 | 207 | |
| = | 384 | 219 | 239 | 249 | 239 | 189 | |
| - | 197 | 215 | 224 | 215 | 170 | ||
| 0 IV / 252 EV | + | 206 | 228 | 239 | 228 | 173 | |
| = | 353 | 188 | 208 | 218 | 208 | 158 | |
| - | 169 | 187 | 196 | 187 | 142 | ||
| 31 IV / 0 EV | + | 171 | 193 | 204 | 193 | 138 | |
| = | 321 | 156 | 176 | 186 | 176 | 126 | |
| - | 140 | 158 | 167 | 158 | 113 | ||
| 0 IV / 0 EV | + | 137 | 159 | 170 | 159 | 104 | |
| = | 290 | 125 | 145 | 155 | 145 | 95 | |
| - | 112 | 130 | 139 | 130 | 85 | ||
Capture Data
Alpha Sapphire: Shoal CaveOmega Ruby: Shoal Cave
White 2: Undella Bay
Black 2: Undella Bay
White: Undella Bay
Black: Undella Bay
Platinum: Sea Route 230
Pearl: Sea Route 226 and Sea Route 230
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
9 moves learned via breeding in modern games
16 moves learned via level-up in modern games
25 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| -- | y | Aqua Ring | ![]() |
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0 | 20 | 0 | 0 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| -- | y | Belly Drum | ![]() |
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0 | 10 | 100 | 0 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| -- | y | Curse | ![]() |
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0 | 10 | 100 | 0 | A move that works differently for the Ghost type than for all the other types. |
| -- | y | Fissure | ![]() |
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1 | 5 | 30 | 0 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| -- | y | Spit Up | ![]() |
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100 | 10 | 100 | 0 | The power stored using the move Stockpile is released at once in an attack. |
| -- | y | Stockpile | ![]() |
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0 | 20 | 100 | 0 | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
| -- | y | Swallow | ![]() |
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0 | 10 | 100 | 0 | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
| -- | y | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| -- | y | Yawn | ![]() |
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0 | 10 | 100 | 0 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
16 moves learned via level-up in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Growl | ![]() |
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0 | 40 | 100 | 0 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 1 | Water Gun | ![]() |
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40 | 25 | 100 | 0 | The foe is blasted with a forceful shot of water. |
| 1 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| 1 | Rollout | ![]() |
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30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| 1 | Defense Curl | ![]() |
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0 | 40 | 100 | 0 | The user curls up to conceal weak spots and raise its Defense stat. |
| 12 | Powder Snow | ![]() |
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40 | 25 | 100 | 10 | The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 16 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 20 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| 24 | Brine | ![]() |
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65 | 10 | 100 | 0 | If the foe's HP is down to about half, this attack will hit with double the power. |
| 28 | Aurora Beam | ![]() |
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65 | 20 | 100 | 10 | The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. |
| 35 | Encore | ![]() |
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0 | 5 | 100 | 0 | The user compels the foe to keep using only the move it last used for two to six turns. |
| 40 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| 46 | Surf | ![]() |
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95 | 15 | 100 | 0 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| 52 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| 58 | Hail | ![]() |
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0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| 64 | Sheer Cold | ![]() |
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1 | 5 | 30 | 0 | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
25 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TR31 | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| n | TM51 | Icicle Spear | ![]() |
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10 | 30 | 100 | 0 | The user launches sharp icicles at the foe. It strikes two to five times in a row. |
| n | TM76 | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | TM55 | Brine | ![]() |
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65 | 10 | 100 | 0 | If the foe's HP is down to about half, this attack will hit with double the power. |
| n | TM31 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| n | TM45 | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| n | TM35 | Hail | ![]() |
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0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| n | TM24 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM028 | TM81 | Bulldoze | ![]() |
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60 | 20 | 100 | 100 | The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM034 | TM27 | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM036 | TM48 | Rock Tomb | ![]() |
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50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM066 | TR01 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM077 | TR16 | Waterfall | ![]() |
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80 | 15 | 100 | 20 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM086 | TM22 | Rock Slide | ![]() |
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75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM122 | TR30 | Encore | ![]() |
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0 | 5 | 100 | 0 | The user compels the foe to keep using only the move it last used for two to six turns. |
| TM123 | TR04 | Surf | ![]() |
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95 | 15 | 100 | 0 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| TM135 | TR05 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM143 | TR06 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM149 | TR10 | Earthquake | ![]() |
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100 | 10 | 100 | 0 | The user sets off an earthquake that hits all the Pokémon in the battle. |
No print made
Species: Ball Roll Pokémon
Color: Blue (View all)
Height: 1.1m / 3'7"
Height-Class: Average
Weight: 87.6kg / 193.60lbs
Weight-Class: Middle-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th |
Shield - Sealeo live on top of drift ice. They go swimming when they’re on the hunt, seeking out their prey by scent. Sword - This Pokémon has a habit of spinning round things on its nose, whether those things are Poké Balls or Spheal. Legends: Arceus - Its white whiskers are very sensitive. Sealeo will balance Spheal on the tip of its nose, checking its scent and its feel to be sure the Spheal is healthy. |
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| 6th | ![]() ![]() ![]() ![]() |
Y - Be it Spheal or Poké Ball, it will spin any round object on its nose with the greatest of ease. X - It has a very sensitive nose. It touches new things with its nose to examine them. Omega Ruby - Sealeo has the habit of always juggling on the tip of its nose anything it sees for the first time. This Pokémon occasionally entertains itself by balancing and rolling a Spheal on its nose. Alpha Sapphire - Sealeo often balances and rolls things on the tip of its nose. While the Pokémon is rolling something, it checks the object’s aroma and texture to determine whether it likes the object or not. |
| 5th | ![]() ![]() |
Black - It habitually spins things on its nose. By doing so, it learns textures and odors. White - It habitually spins things on its nose. By doing so, it learns textures and odors. Black2 / White2 - Be it Spheal or Poké Ball, it will spin any round object on its nose with the greatest of ease. Black 2 - Be it Spheal or Poké Ball, it will spin any round object on its nose with the greatest of ease. White 2 - Be it Spheal or Poké Ball, it will spin any round object on its nose with the greatest of ease. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It habitually spins things on its nose. By doing so, it learns textures and odors. Pearl - It habitually spins things on its nose. By doing so, it learns textures and odors. Platinum - It habitually spins things on its nose. By doing so, it learns textures and odors. HeartGold - It has a very sensitive nose. It touches new things with its nose to examine them. SoulSilver - It has a very sensitive nose. It touches new things with its nose to examine them. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Sealeo has the habit of always juggling on the tip of its nose anything it sees for the first time. This Pokémon occasionally entertains itself by balancing and rolling a Spheal on its nose. Sapphire - Sealeo often balances and rolls things on the tip of its nose. While the Pokémon is rolling something, it checks the object's aroma and texture to determine whether it likes the object or not. Emerald - Sealeo live in herds on ice floes. Using its powerful flippers, it shatters ice. It dives into the sea to hunt prey five times a day. |


@ Level 32
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