#476 - Probopass

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Profile
English: Probopass
Romaji: Dainoozu
Japanese: ダイノーズ [?]
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Pokédex
National #476
Johto #000
Sinnoh #156
Unova #000
Unova 2 #165
Kalos #000 / 094 / 000
Alola #199 / 000 / 126 / 000 / 000
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Abilities
Magnet Pull - Prevents Steel-type Pokémon from escaping.
Sturdy - The Pokémon is protected against 1-hit KO attacks. Sand Force - Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
Family #147
Base | Level-up where magnetism is high |
| Base Stats [?] | Nature [?] | HP: 60
60
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Atk.: 55
55
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Def.: 145
145
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Sp.Atk.: 75
75
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Sp.Def.: 150
150
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Spd: 40
40
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 229 | 427 | 273 | 438 | 196 | |
| = | 324 | 209 | 389 | 249 | 399 | 179 | |
| - | 188 | 350 | 224 | 359 | 161 | ||
| 0 IV / 252 EV | + | 195 | 393 | 239 | 404 | 162 | |
| = | 293 | 178 | 358 | 218 | 368 | 148 | |
| - | 160 | 322 | 196 | 331 | 133 | ||
| 31 IV / 0 EV | + | 160 | 358 | 204 | 369 | 127 | |
| = | 261 | 146 | 326 | 186 | 336 | 116 | |
| - | 131 | 293 | 167 | 302 | 104 | ||
| 0 IV / 0 EV | + | 126 | 324 | 170 | 335 | 93 | |
| = | 230 | 115 | 295 | 155 | 305 | 85 | |
| - | 103 | 265 | 139 | 274 | 76 | ||
Capture Data
No wild encounter data is available.
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
9 moves learned via breeding in legacy games
21 moves learned via level-up in legacy games
24 moves learned via tutor in legacy games
42 moves learned via machine in legacy games
5 moves learned via previous evolutions in legacy games
1 move learned via special means in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| y | y | y | y | Block | ![]() |
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0 | 5 | 100 | 0 | The user blocks the foe's way with arms spread wide to prevent escape. |
| y | y | y | y | Double-Edge | ![]() |
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120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| y | y | y | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | y | Explosion | ![]() |
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250 | 5 | 100 | 0 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| n | n | n | y | Head Smash | ![]() |
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150 | 5 | 80 | 0 | The user delivers a life-endangering head butt at full power. The user also takes terrible damage. |
| y | y | y | y | Magnitude | ![]() |
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10 | 30 | 100 | 0 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
| y | y | y | y | Rollout | ![]() |
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30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| y | y | y | n | Stealth Rock | ![]() |
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0 | 20 | 0 | 0 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| y | y | n | n | Wide Guard | ![]() |
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0 | 10 | -- | 0 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
21 moves learned via level-up in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Magnetic Flux | ![]() |
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0 | 20 | -- | 0 | The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Gravity | ![]() |
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0 | 5 | 0 | 0 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Tri Attack | ![]() |
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80 | 10 | 100 | 20 | The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. |
| 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | Wide Guard | ![]() |
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0 | 10 | -- | 0 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Magnet Rise | ![]() |
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0 | 10 | 0 | 0 | The user levitates using electrically generated magnetism for five turns. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Tackle | ![]() |
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35 | 35 | 95 | 0 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 4 | 4 | 4 | 4 | 4 | 7 | 7 | 7 | 7 | Iron Defense | ![]() |
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0 | 15 | 100 | 0 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 7 | 7 | 7 | 8 | 8 | 19 | 19 | 19 | 19 | Block | ![]() |
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0 | 5 | 100 | 0 | The user blocks the foe's way with arms spread wide to prevent escape. |
| 10 | 10 | 10 | 11 | 11 | 13 | 13 | 13 | 13 | Magnet Bomb | ![]() |
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60 | 20 | -- | 0 | The user launches a steel bomb that sticks to the target. This attack will not miss. |
| 13 | 13 | 13 | 15 | 15 | 25 | 25 | 25 | 25 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 16 | 16 | 16 | 22 | 22 | 43 | 43 | 43 | 43 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 19 | 19 | 19 | 25 | 25 | 0 | 0 | 0 | 0 | Spark | ![]() |
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65 | 20 | 100 | 30 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 22 | 22 | 22 | 29 | 29 | 31 | 31 | 31 | 31 | Rock Slide | ![]() |
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75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| 25 | 25 | 25 | 32 | 32 | 49 | 49 | 49 | 0 | Power Gem | ![]() |
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70 | 20 | 100 | 0 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 28 | 28 | 28 | 18 | 18 | 0 | 0 | 0 | 0 | Rock Blast | ![]() |
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25 | 10 | 80 | 0 | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
| 31 | 31 | 31 | 39 | 39 | 55 | 55 | 55 | 49 | Discharge | ![]() |
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80 | 15 | 100 | 30 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 34 | 34 | 34 | 36 | 36 | 37 | 37 | 37 | 37 | Sandstorm | ![]() |
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0 | 10 | 100 | 0 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| 37 | 37 | 37 | 43 | 43 | 79 | 79 | 79 | 73 | Earth Power | ![]() |
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90 | 10 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| 40 | 40 | 40 | 46 | 46 | 61 | 61 | 61 | 55 | Stone Edge | ![]() |
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100 | 5 | 80 | 0 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 43 | 43 | 43 | 50 | 50 | 67 | 67 | 67 | 61 | Zap Cannon | ![]() |
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120 | 5 | 50 | 100 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| 43 | 43 | 43 | 50 | 50 | 73 | 73 | 73 | 67 | Lock-On | ![]() |
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0 | 5 | 100 | 0 | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
24 moves learned via tutor in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | n | n | n | n | n | n | n | Ally Switch | ![]() |
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0 | 15 | -- | 0 | The user teleports using a strange power and switches its place with one of its allies. |
| n | n | n | n | n | n | y | y | n | AncientPower | ![]() |
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60 | 5 | 100 | 10 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| y | n | y | n | y | n | y | n | n | Block | ![]() |
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0 | 5 | 100 | 0 | The user blocks the foe's way with arms spread wide to prevent escape. |
| y | n | y | n | y | n | y | y | n | Earth Power | ![]() |
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90 | 10 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| n | n | y | n | n | n | n | n | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| y | n | y | n | y | n | y | y | n | Fire Punch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| y | n | y | n | y | n | y | n | n | Gravity | ![]() |
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0 | 5 | 0 | 0 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| n | n | n | n | n | n | y | n | n | Headbutt | ![]() |
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70 | 15 | 100 | 30 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| y | n | y | n | y | n | y | y | n | Ice Punch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an icy fist. It may leave the target frozen. |
| y | n | y | n | y | n | y | y | n | Iron Defense | ![]() |
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0 | 15 | 100 | 0 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| y | n | y | n | y | n | y | y | n | Iron Head | ![]() |
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80 | 15 | 100 | 30 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| y | n | y | n | y | n | y | n | n | Magic Coat | ![]() |
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0 | 15 | 100 | 0 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| y | n | y | n | y | n | y | y | n | Magnet Rise | ![]() |
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0 | 10 | 0 | 0 | The user levitates using electrically generated magnetism for five turns. |
| n | n | n | n | n | n | y | y | n | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| y | n | y | n | y | n | y | n | n | Pain Split | ![]() |
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0 | 20 | 0 | 0 | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| n | n | n | n | n | n | y | n | n | Role Play | ![]() |
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0 | 10 | 100 | 0 | The user mimics the foe completely, copying the foe's natural ability. |
| n | n | n | n | n | n | y | y | n | Rollout | ![]() |
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30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| y | n | y | n | n | n | n | n | n | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| n | n | n | n | y | n | n | n | n | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| y | n | y | n | y | n | y | y | n | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| y | n | y | n | y | n | n | n | n | Stealth Rock | ![]() |
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0 | 20 | 0 | 0 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| y | n | n | n | n | n | n | n | n | Stomping Tantrum | ![]() |
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75 | 10 | 100 | 0 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| y | n | n | n | n | n | n | n | n | Telekinesis | ![]() |
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0 | 15 | -- | 0 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| y | n | y | n | y | n | y | y | n | ThunderPunch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
42 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| n | HM04 | HM04 | HM04 | Strength | ![]() |
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80 | 15 | 100 | 0 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| n | n | n | TM43 | Secret Power | ![]() |
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70 | 20 | 100 | 30 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| n | n | n | TM34 | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| n | n | n | TM58 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | TM76 | Stealth Rock | ![]() |
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0 | 20 | 0 | 0 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| n | n | n | TM78 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| n | n | n | TM83 | Natural Gift | ![]() |
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1 | 15 | 100 | 0 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM06 | TM006 | TM06 | TM06 | Toxic | ![]() |
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0 | 10 | 85 | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | TM010 | TM10 | TM10 | Hidden Power | ![]() |
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30 | 15 | 100 | 0 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | TM011 | TM11 | TM11 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | TM012 | TM12 | TM12 | Taunt | ![]() |
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0 | 20 | 100 | 0 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM15 | TM015 | TM15 | TM15 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | TM017 | TM17 | TM17 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | TM021 | TM21 | TM21 | Frustration | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | TM023 | TM23 | n | Smack Down | ![]() |
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50 | 15 | 100 | 100 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the Ground when hit. |
| TM24 | TM024 | TM24 | TM24 | Thunderbolt | ![]() |
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95 | 15 | 100 | 10 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | TM025 | TM25 | TM25 | Thunder | ![]() |
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120 | 10 | 70 | 30 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM26 | TM026 | TM26 | TM26 | Earthquake | ![]() |
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100 | 10 | 100 | 0 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | TM027 | TM27 | TM27 | Return | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | TM032 | TM32 | TM32 | Double Team | ![]() |
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0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 | TM037 | TM37 | TM37 | Sandstorm | ![]() |
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0 | 10 | 100 | 0 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 | TM039 | TM39 | TM39 | Rock Tomb | ![]() |
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50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM41 | TM041 | TM41 | TM41 | Torment | ![]() |
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0 | 15 | 100 | 0 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | TM042 | TM42 | TM42 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM44 | TM044 | TM44 | TM44 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | TM045 | TM45 | TM45 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | TM048 | TM48 | n | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM64 | TM064 | TM64 | TM64 | Explosion | ![]() |
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250 | 5 | 100 | 0 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM68 | TM068 | TM68 | TM68 | Giga Impact | ![]() |
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150 | 5 | 90 | 0 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM69 | TM069 | TM69 | TM69 | Rock Polish | ![]() |
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0 | 20 | 0 | 0 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM71 | TM071 | TM71 | TM71 | Stone Edge | ![]() |
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100 | 5 | 80 | 0 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM72 | TM072 | TM72 | n | Volt Switch | ![]() |
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70 | 20 | 100 | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 | TM073 | TM73 | TM73 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 | TM078 | TM78 | n | Bulldoze | ![]() |
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60 | 20 | 100 | 100 | The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM80 | TM080 | TM80 | TM80 | Rock Slide | ![]() |
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75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM87 | TM087 | TM87 | TM87 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | TM088 | n | TM82 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | TM090 | TM90 | TM90 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 | TM091 | TM91 | TM91 | Flash Cannon | ![]() |
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80 | 10 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| n | TM094 | TM94 | HM06 | Rock Smash | ![]() |
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40 | 15 | 100 | 50 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| TM99 | TM099 | n | n | Dazzling Gleam | ![]() |
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80 | 10 | 100 | 0 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 | TM100 | n | n | Confide | ![]() |
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0 | 20 | -- | 100 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
5 moves learned via previous evolutions in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| Nosepass @lvl Lv.7 | Harden | ![]() |
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0 | 30 | 100 | 0 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Nosepass @lvl Lv.13 | Rock Throw | ![]() |
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50 | 15 | 90 | 0 | The user picks up and throws a small rock at the foe to attack. |
| Nosepass @lvl FR/LG/Em Tutor | Mimic | ![]() |
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0 | 10 | 100 | 0 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| Nosepass @lvl Emerald Tutor | Selfdestruct | ![]() |
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200 | 5 | 100 | 0 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| Nosepass @lvl Emerald Tutor | DynamicPunch | ![]() |
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100 | 5 | 50 | 0 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
1 move learned via special means in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| FR/LG Tutor | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
Species: Compass Pokémon
Color: Gray (View all)
Height: 1.4m / 4'7"
Height-Class: Average
Weight: 340.0kg / 751.40lbs
Weight-Class: Heavy-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th | Legends: Arceus - It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey. | |
| 7th | ![]() ![]() |
Sun - It radiates such a powerful magnetic field that nearby electrical appliances become unusable. Moon - The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey. Ultra Sun - Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back. Ultra Moon - It uses three small units to catch prey and battle enemies. The main body mostly just gives orders. |
| 6th | ![]() ![]() ![]() ![]() |
Y - It freely controls three small units called Mini-Noses using magnetic force. X - It exudes strong magnetism from all over. It controls three small units called Mini-Noses. Omega Ruby - It exudes strong magnetism from all over. It controls three small units called Mini-Noses. Alpha Sapphire - It freely controls three small units called Mini-Noses using magnetic force. |
| 5th | ![]() ![]() |
Black - It freely controls three small units called Mini-Noses using magnetic force. White - It freely controls three small units called Mini-Noses using magnetic force. Black2 / White2 - It freely controls three units called Mini-Noses using magnetic force. Black 2 - It freely controls three units called Mini-Noses using magnetic force. White 2 - It freely controls three units called Mini-Noses using magnetic force. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It exudes strong magnetism from all over. It controls three small units called Mini-Noses. Pearl - It exudes strong magnetism from all over. It controls three small units called Mini-Noses. Platinum - It freely controls three small units called Mini-Noses using magnetic force. HeartGold - It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions. SoulSilver - It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions. |































