#299 - Nosepass

Nosepass
Profile
English: Nosepass
Romaji: Nozupasu
Japanese: ãƒŽã‚ºãƒ‘ス [?]
Typing: rock type icon
Pokédex
National #299
Johto #000
Sinnoh #155
Unova #000
Unova 2 #164
Kalos #000 / 093 / 000
Alola #198 / 000 / 125 / 000 / 000
Abilities
Magnet Pull - Prevents Steel-type Pokémon from escaping.

Sturdy - The Pokémon is protected against 1-hit KO attacks.

Sand Force - Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

rock type icon
while defending
quadra   None.
twice   fighting type icongrass type iconground type iconsteel type iconwater type icon
none   None.
half   fire type iconflying type iconnormal type iconpoison type icon
quarter   None.
See more at the iTypeChart
Base Stats [?] Nature [?] HP: 30
30
Atk.: 45
45
Def.: 135
135
Sp.Atk.: 45
45
Sp.Def.: 90
90
Spd: 30
30
31 IV / 252 EV +  207405207306174
= 264189369189279159
-  170332170251143
0 IV / 252 EV +  173371173272140
= 233158338158248128
-  142304142223115
31 IV / 0 EV +  138336138237105
= 20112630612621696
-  11327511319486
0 IV / 0 EV +  10430210420371
= 170952759518565
-  852478516658
 
Battle Data
%Female / Male: 50 / 50
Base Exp.: 
Earn Exp.:  @ lvl
Exp. Gain-rate: Fast
Max Exp.: 800,000
EV Yield: 1 Defense
Catch Rate: 255
GenIV Held: hardstone 5% 
GenV Held: None
GenVI Held: None
GenVII Held: None
GenVIII Held: None
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20  [?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
{%monster_relator%} pawprint
Species: Compass Pokémon
Color: Gray (View all)
Height: 1.0m / 3'3"
Height-Class: Average
Weight: 97.0kg / 214.37lbs
Weight-Class: Middle-weight
Generation Base Art (View All) Flavortext
8th

Legends: Arceus - Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
7th sunmoon Nosepasssunmoon_shiny Nosepass
Sun - The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.

Moon - It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.

Ultra Sun - It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.

Ultra Moon - It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
6th xy Nosepassxy_shiny Nosepass
oras Nosepassoras_shiny Nosepass
Y - Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

X - Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Omega Ruby - Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Alpha Sapphire - Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
5th blackwhite Nosepassblackwhite_shiny Nosepass
Black - When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

White - When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

Black2 / White2 - Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Black 2 - Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

White 2 - Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
4th dp Nosepassdp_shiny Nosepass
platinum Nosepassplatinum_shiny Nosepass
Diamond - It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Pearl - It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Platinum - When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

HeartGold - If two of these meet, they cannot get too close because their noses repel each other.

SoulSilver - If two of these meet, they cannot get too close because their noses repel each other.
3rd rusa Nosepassrusa_shiny Nosepass
emerald Nosepassemerald_shiny Nosepass
Ruby - na

Sapphire - na

Emerald - na