#312 - Minun

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Profile
English: Minun
Romaji: Mainan
Japanese: マイナン [?]
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Pokédex
National #312
Johto #000
Sinnoh #000
Unova #000
Unova 2 #000
Kalos #097 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Minus - Boosts Sp. Atk if another Pokémon has Plus.
Volt Absorb - If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. |
Family #155
Base |
| Base Stats [?] | Nature [?] | HP: 60
60
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Atk.: 40
40
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Def.: 50
50
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Sp.Atk.: 75
75
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Sp.Def.: 85
85
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Spd: 95
95
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 196 | 218 | 273 | 295 | 317 | |
| = | 324 | 179 | 199 | 249 | 269 | 289 | |
| - | 161 | 179 | 224 | 242 | 260 | ||
| 0 IV / 252 EV | + | 162 | 184 | 239 | 261 | 283 | |
| = | 293 | 148 | 168 | 218 | 238 | 258 | |
| - | 133 | 151 | 196 | 214 | 232 | ||
| 31 IV / 0 EV | + | 127 | 149 | 204 | 226 | 248 | |
| = | 261 | 116 | 136 | 186 | 206 | 226 | |
| - | 104 | 122 | 167 | 185 | 203 | ||
| 0 IV / 0 EV | + | 93 | 115 | 170 | 192 | 214 | |
| = | 230 | 85 | 105 | 155 | 175 | 195 | |
| - | 76 | 94 | 139 | 157 | 175 | ||
Capture Data
Alpha Sapphire: Route 110Omega Ruby: Route 110
SoulSilver: Route 1, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 2, Route 3, Route 5, Route 7, Route 8, Route 29, Route 33, Route 36, Route 37, Route 38, Route 39, Route 46, Route 48, and National Park
HeartGold: Route 1, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 2, Route 3, Route 5, Route 7, Route 8, Route 29, Route 33, Route 36, Route 37, Route 38, Route 39, Route 46, Route 48, and National Park
Emerald: Route 110
Sapphire: Route 110
Ruby: Route 110
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
9 moves learned via breeding in legacy games
22 moves learned via level-up in legacy games
17 moves learned via tutor in legacy games
32 moves learned via machine in legacy games
9 moves learned via special means in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | n | n | Charm | ![]() |
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0 | 20 | 100 | 0 | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| y | y | y | y | Discharge | ![]() |
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80 | 15 | 100 | 30 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| y | n | n | n | Fake Tears | ![]() |
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0 | 20 | 100 | 0 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| y | y | y | n | Lucky Chant | ![]() |
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0 | 30 | 0 | 0 | The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| y | y | y | y | Sing | ![]() |
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0 | 15 | 55 | 0 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
| n | n | n | y | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| y | y | y | y | Sweet Kiss | ![]() |
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0 | 10 | 75 | 0 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| n | n | n | n | Tearful Look | ![]() |
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-- | 20 | -- | 100 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
| y | y | y | y | Wish | ![]() |
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0 | 10 | 100 | 0 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
22 moves learned via level-up in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 21 | 21 | 21 | 21 | 21 | 21 | Charm | ![]() |
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0 | 20 | 100 | 0 | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 1 | 1 | 1 | 3 | 3 | 3 | 3 | 3 | 3 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 1 | 1 | 1 | 7 | 7 | 7 | 7 | 7 | 7 | Quick Attack | ![]() |
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40 | 30 | 100 | 0 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Growl | ![]() |
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0 | 40 | 100 | 0 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | Play Nice | ![]() |
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0 | 20 | -- | 100 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | Nuzzle | ![]() |
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20 | 20 | 100 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| 4 | 4 | 4 | 10 | 10 | 10 | 10 | 10 | 10 | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| 7 | 7 | 7 | 15 | 15 | 15 | 15 | 15 | 15 | Spark | ![]() |
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65 | 20 | 100 | 30 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 10 | 10 | 10 | 17 | 17 | 17 | 17 | 17 | 17 | Encore | ![]() |
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0 | 5 | 100 | 0 | The user compels the foe to keep using only the move it last used for two to six turns. |
| 13 | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | Switcheroo | ![]() |
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0 | 10 | 100 | 0 | The user trades held items with the foe faster than the eye can follow. |
| 16 | 16 | 16 | 31 | 31 | 31 | 29 | 29 | 29 | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| 19 | 19 | 19 | 29 | 29 | 29 | 0 | 0 | 0 | Electro Ball | ![]() |
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1 | 10 | 100 | 0 | The user hurls an Electric orb at the target. The faster the user is than the target, the greater the damage. |
| 22 | 22 | 22 | 24 | 24 | 24 | 24 | 24 | 24 | Copycat | ![]() |
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0 | 20 | 0 | 0 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 25 | 25 | 25 | 35 | 35 | 35 | 31 | 31 | 31 | Fake Tears | ![]() |
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0 | 20 | 100 | 0 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| 28 | 28 | 28 | 38 | 38 | 38 | 35 | 35 | 35 | Charge | ![]() |
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0 | 20 | 100 | 0 | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | Discharge | ![]() |
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80 | 15 | 100 | 30 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 34 | 34 | 34 | 44 | 44 | 44 | 42 | 42 | 42 | Baton Pass | ![]() |
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0 | 40 | 100 | 0 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 37 | 37 | 37 | 48 | 48 | 48 | 44 | 44 | 44 | Agility | ![]() |
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0 | 30 | 100 | 0 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 40 | 40 | 40 | 51 | 51 | 51 | 48 | 48 | 48 | Trump Card | ![]() |
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40 | 5 | 100 | 0 | The fewer PP this move has, the more power it has for attack. |
| 43 | 43 | 43 | 42 | 42 | 42 | 38 | 38 | 38 | Thunder | ![]() |
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120 | 10 | 70 | 30 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| 46 | 46 | 46 | 56 | 56 | 56 | 51 | 51 | 51 | Nasty Plot | ![]() |
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0 | 20 | 0 | 0 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 49 | 49 | 49 | 63 | 63 | 63 | 0 | 0 | 0 | Entrainment | ![]() |
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0 | 15 | 100 | 0 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
17 moves learned via tutor in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | n | n | n | n | n | n | n | Covet | ![]() |
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40 | 40 | 100 | 0 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| y | n | y | n | n | n | n | n | n | Electroweb | ![]() |
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55 | 15 | 95 | 100 | The user captures and attacks opposing Pokémon by using an Electric net. It reduces the targets' Speed stat. |
| n | n | y | n | n | n | n | n | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | n | n | n | y | n | n | Headbutt | ![]() |
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70 | 15 | 100 | 30 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| y | n | y | n | y | n | y | y | n | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| y | n | y | n | y | n | n | n | n | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| y | n | y | n | y | n | y | y | n | Last Resort | ![]() |
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130 | 5 | 100 | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| y | n | y | n | y | n | y | y | n | Magnet Rise | ![]() |
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0 | 10 | 0 | 0 | The user levitates using electrically generated magnetism for five turns. |
| n | n | n | n | n | n | y | y | n | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| n | n | n | n | n | n | y | y | n | Rollout | ![]() |
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30 | 20 | 90 | 0 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| y | n | y | n | n | n | n | n | n | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| y | n | y | n | y | n | y | y | n | Signal Beam | ![]() |
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75 | 15 | 100 | 10 | The user attacks with a sinister beam of light. It may also confuse the target. |
| n | n | n | n | y | n | n | n | n | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| y | n | y | n | y | n | y | y | n | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | n | n | n | n | n | y | y | n | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| y | n | y | n | y | n | y | y | n | ThunderPunch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| y | n | y | n | y | n | y | y | n | Uproar | ![]() |
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50 | 10 | 100 | 0 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
32 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| n | n | n | TM23 | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| n | n | n | TM58 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | TM78 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| n | n | n | TM43 | Secret Power | ![]() |
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70 | 20 | 100 | 30 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| n | n | n | TM34 | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| n | n | n | TM83 | Natural Gift | ![]() |
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1 | 15 | 100 | 0 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM06 | TM006 | TM06 | TM06 | Toxic | ![]() |
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0 | 10 | 85 | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | TM010 | TM10 | TM10 | Hidden Power | ![]() |
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30 | 15 | 100 | 0 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM16 | TM016 | TM16 | TM16 | Light Screen | ![]() |
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0 | 30 | 100 | 0 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | TM017 | TM17 | TM17 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | TM018 | TM18 | TM18 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | TM021 | TM21 | TM21 | Frustration | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | TM024 | TM24 | TM24 | Thunderbolt | ![]() |
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95 | 15 | 100 | 10 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | TM025 | TM25 | TM25 | Thunder | ![]() |
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120 | 10 | 70 | 30 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | TM027 | TM27 | TM27 | Return | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | TM032 | TM32 | TM32 | Double Team | ![]() |
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0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | TM042 | TM42 | TM42 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM44 | TM044 | TM44 | TM44 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | TM045 | TM45 | TM45 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | TM048 | TM48 | n | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | TM049 | TM49 | n | Echoed Voice | ![]() |
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40 | 15 | 100 | 0 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM56 | TM056 | TM56 | TM56 | Fling | ![]() |
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1 | 10 | 100 | 0 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | TM057 | TM57 | TM57 | Charge Beam | ![]() |
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50 | 10 | 90 | 70 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| n | TM070 | TM70 | TM70 | Flash | ![]() |
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0 | 20 | 100 | 0 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM72 | TM072 | TM72 | n | Volt Switch | ![]() |
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70 | 20 | 100 | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 | TM073 | TM73 | TM73 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM86 | TM086 | TM86 | TM86 | Grass Knot | ![]() |
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1 | 20 | 100 | 0 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | TM087 | TM87 | TM87 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | TM088 | n | TM82 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | TM090 | TM90 | TM90 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 | TM093 | TM93 | n | Wild Charge | ![]() |
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90 | 15 | 100 | 0 | The user shrouds itself in Electricity and smashes into its target. It also damages the user a little. |
| TM100 | TM100 | n | n | Confide | ![]() |
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0 | 20 | -- | 100 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
9 moves learned via special means in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| FR/LG Tutor | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| FR/LG Tutor | Counter | ![]() |
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1 | 20 | 100 | 0 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| FR/LG/Em Tutor | Double-Edge | ![]() |
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120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Emerald Tutor | DynamicPunch | ![]() |
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100 | 5 | 50 | 0 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| FR/LG Tutor | Mega Kick | ![]() |
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120 | 5 | 75 | 0 | The foe is attacked by a kick launched with muscle-packed power. |
| FR/LG Tutor | Mega Punch | ![]() |
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80 | 20 | 85 | 0 | The foe is slugged by a punch thrown with muscle-packed power. |
| FR/LG/Em Tutor | Metronome | ![]() |
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0 | 10 | 100 | 0 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| FR/LG/Em Tutor | Mimic | ![]() |
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0 | 10 | 100 | 0 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| FR/LG/Em Tutor | Seismic Toss | ![]() |
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1 | 20 | 100 | 0 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Species: Cheering Pokémon
Color: Yellow (View all)
Height: 0.4m / 1'4"
Height-Class: Tiny
Weight: 4.2kg / 9.28lbs
Weight-Class: Feather-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 6th | ![]() ![]() ![]() ![]() |
Y - It cheers on friends. If its friends are losing, its body lets off more and more sparks. X - Exposure to electricity from Minun and Plusle promotes blood circulation and relaxes muscles. Omega Ruby - Minun is more concerned about cheering on its partners than its own safety. It shorts out the electricity in its body to create brilliant showers of sparks to cheer on its teammates. Alpha Sapphire - Minun loves to cheer on its partner in battle. It gives off sparks from its body while it is doing so. If its partner is in trouble, this Pokémon gives off increasing amounts of sparks. |
| 5th | ![]() ![]() |
Black - It cheers on friends. If its friends are losing, its body lets off more and more sparks. White - It cheers on friends. If its friends are losing, its body lets off more and more sparks. Black 2 - It cheers on friends. If its friends are losing, its body lets off more and more sparks. White 2 - It cheers on friends. If its friends are losing, its body lets off more and more sparks. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It cheers on friends. If its friends are losing, its body lets off more and more sparks. Pearl - It cheers on friends. If its friends are losing, its body lets off more and more sparks. Platinum - It cheers on friends. If its friends are losing, its body lets off more and more sparks. HeartGold - Exposure to electricity from Minun and Plusle promotes blood circulation and relaxes muscles. SoulSilver - Exposure to electricity from Minun and Plusle promotes blood circulation and relaxes muscles. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Minun is more concerned about cheering on its partners than its own safety. It shorts out the electricity in its body to create brilliant showers of sparks to cheer on its teammates. Sapphire - Minun loves to cheer on its partner in battle. It gives off sparks from its body while it is doing so. If its partner is in trouble, this Pokémon gives off increasing amounts of sparks. Emerald - At a meeting of Pokémon academics, it was announced that simultaneous exposure to electricity from a Plusle and a Minun will promote circulation and boost vitality. |

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