#375 - Metang

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Profile
English: Metang
Romaji: Metangu
Japanese: メタング [?]
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Pokédex
National #375
Johto #000
Sinnoh #000
Unova #000
Unova 2 #263
Kalos #000 / 000 / 000
Alola #215 / 000 / 000 / 087 / 000
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Abilities
Clear Body - Prevents the Pokémon's stats from being lowered.
Light Metal - Halves the Pokémon's weight. |
Family #192
Base | @ Level 20 | @ Level 45 |
| Base Stats [?] | Nature [?] | HP: 60
60
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Atk.: 75
75
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Def.: 100
100
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Sp.Atk.: 55
55
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Sp.Def.: 80
80
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Spd: 50
50
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 273 | 328 | 229 | 284 | 218 | |
| = | 324 | 249 | 299 | 209 | 259 | 199 | |
| - | 224 | 269 | 188 | 233 | 179 | ||
| 0 IV / 252 EV | + | 239 | 294 | 195 | 250 | 184 | |
| = | 293 | 218 | 268 | 178 | 228 | 168 | |
| - | 196 | 241 | 160 | 205 | 151 | ||
| 31 IV / 0 EV | + | 204 | 259 | 160 | 215 | 149 | |
| = | 261 | 186 | 236 | 146 | 196 | 136 | |
| - | 167 | 212 | 131 | 176 | 122 | ||
| 0 IV / 0 EV | + | 170 | 225 | 126 | 181 | 115 | |
| = | 230 | 155 | 205 | 115 | 165 | 105 | |
| - | 139 | 184 | 103 | 148 | 94 | ||
Breeding Data
%Female / Male: Genderless
Egg-step Counter: 40
[?]
Base Egg-steps: 10,455
Boosted Egg-steps: 5,355
14 moves learned via level-up in modern games
37 moves learned via machine in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Metal Claw | ![]() |
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50 | 35 | 95 | 10 | The foe is raked with steel claws. It may also raise the user's Attack stat. |
| 1 | Confusion | ![]() |
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50 | 25 | 100 | 10 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 1 | Bullet Punch | ![]() |
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40 | 30 | 100 | 0 | The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| 1 | Tackle | ![]() |
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35 | 35 | 95 | 0 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 6 | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 12 | Magnet Rise | ![]() |
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0 | 10 | 0 | 0 | The user levitates using electrically generated magnetism for five turns. |
| 18 | Flash Cannon | ![]() |
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80 | 10 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| 26 | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 34 | Psychic | ![]() |
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90 | 10 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 42 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 50 | Meteor Mash | ![]() |
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100 | 10 | 85 | 20 | The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
| 58 | Iron Defense | ![]() |
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0 | 15 | 100 | 0 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 66 | Agility | ![]() |
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0 | 30 | 100 | 0 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 74 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
37 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TM69 | Psycho Cut | ![]() |
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70 | 20 | 100 | 0 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| n | TM24 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | TR52 | Gyro Ball | ![]() |
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1 | 5 | 100 | 0 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| n | TM76 | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | TR44 | Cosmic Power | ![]() |
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0 | 20 | 100 | 0 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| TM004 | TR12 | Agility | ![]() |
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0 | 30 | 100 | 0 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| TM006 | TM26 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM028 | TM81 | Bulldoze | ![]() |
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60 | 20 | 100 | 100 | The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM034 | TM27 | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM036 | TM48 | Rock Tomb | ![]() |
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50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM049 | TM34 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM051 | TM32 | Sandstorm | ![]() |
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0 | 10 | 100 | 0 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM054 | TR25 | Psyshock | ![]() |
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80 | 10 | 100 | 0 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM058 | TM43 | Brick Break | ![]() |
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75 | 15 | 100 | 0 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM059 | TR69 | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| TM068 | TM05 | ThunderPunch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| TM069 | TM04 | Ice Punch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an icy fist. It may leave the target frozen. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM074 | TM18 | Reflect | ![]() |
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0 | 20 | 100 | 0 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM075 | TM17 | Light Screen | ![]() |
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0 | 30 | 100 | 0 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM081 | TR77 | Grass Knot | ![]() |
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1 | 20 | 100 | 0 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM086 | TM22 | Rock Slide | ![]() |
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75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM093 | TR70 | Flash Cannon | ![]() |
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80 | 10 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM099 | TR74 | Iron Head | ![]() |
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80 | 15 | 100 | 30 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM104 | TR46 | Iron Defense | ![]() |
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0 | 15 | 100 | 0 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| TM109 | TR38 | Trick | ![]() |
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0 | 10 | 100 | 0 | The user catches the foe off guard and swaps the foe's held item with its own. |
| TM114 | TR33 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM116 | TR76 | Stealth Rock | ![]() |
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0 | 20 | 0 | 0 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM120 | TR11 | Psychic | ![]() |
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90 | 10 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM148 | TR22 | Sludge Bomb | ![]() |
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90 | 10 | 100 | 30 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM149 | TR10 | Earthquake | ![]() |
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100 | 10 | 100 | 0 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM163 | TM08 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Species: Iron Claw Pokémon
Color: Blue (View all)
Height: 1.2m / 3'11"
Height-Class: Average
Weight: 202.5kg / 447.53lbs
Weight-Class: Heavy-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th |
Shield - Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers. Sword - Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey. |
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| 7th | ![]() ![]() |
Sun - When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged. Moon - It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph. Ultra Sun - With its two brains, it fires powerful psychic energy to stop its prey in their tracks. Ultra Moon - It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go. |
| 6th | ![]() ![]() ![]() ![]() |
Y - It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power. X - It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet. Omega Ruby - When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power. Alpha Sapphire - When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed. |
| 5th | ![]() ![]() |
Black - It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. White - It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. Black2 / White2 - It is formed by two Beldum joining together. Its two brainsa re linked, amplifying its psychic power. Black 2 - It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power. White 2 - It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. Pearl - It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. Platinum - It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. HeartGold - When two Beldum fuse together, a magnetic nervous system places their brains in union. SoulSilver - When two Beldum fuse together, a magnetic nervous system places their brains in union. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power. Sapphire - When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed. Emerald - The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour. |


@ Level 20
None.


































