#308 - Medicham
|
English: Medicham
Romaji: Chaaremu Japanese: チャーレム [?] |
National Dex #308
JohtoDex #--- SinnohDex #087 |
Pure Power - Boosts the power of physical attacks. |
Family #152
Base | @ Level 37 |
Defensive Capabilities for / [ TypeChart ] |
|
|---|---|
![]() |
None. |
![]() |
|
![]() |
None. |
![]() |
|
![]() |
None. |
| Base Stats [?] | Nature [?] | HP: 60 60
|
Atk.: 60 60
|
Def.: 75 75
|
Sp.Atk.: 60 60
|
Sp.Def.: 75 75
|
Spd: 80 80
|
|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 240 | 273 | 240 | 273 | 284 | |
| = | 324 | 219 | 249 | 219 | 249 | 259 | |
| - | 197 | 224 | 197 | 224 | 233 | ||
| 0 IV / 252 EV | + | 206 | 239 | 206 | 239 | 250 | |
| = | 293 | 188 | 218 | 188 | 218 | 228 | |
| - | 169 | 196 | 169 | 196 | 205 | ||
| 31 IV / 0 EV | + | 171 | 204 | 171 | 204 | 215 | |
| = | 261 | 156 | 186 | 156 | 186 | 196 | |
| - | 140 | 167 | 140 | 167 | 176 | ||
| 0 IV / 0 EV | + | 137 | 170 | 137 | 170 | 181 | |
| = | 230 | 125 | 155 | 125 | 155 | 165 | |
| - | 112 | 139 | 112 | 139 | 148 | ||
Pokéathlon Stats
|
Speed: 5
Power: 5 Technique: 5 Stamina: 3 Jump: 4 |
Base Exp.:
Earn Exp.: @ lvl
Exp. Gain-rate: Medium
Max Exp.: 1,000,000
EV Yield: 2Spd
Catch Rate: 90
GenIV Held Items: None
Earn Exp.: @ lvl
Exp. Gain-rate: Medium
Max Exp.: 1,000,000
EV Yield: 2Spd
Catch Rate: 90
GenIV Held Items: None
NOTICE: Our LocationsDex is being rebuilt. A 'Not found' result should be considered inaccurate until this message is removed. Some lists may also be incomplete.
Diamond: Not found, seek trade.
Pearl: Not found, seek trade.
Platinum: Not found, seek trade.
HeartGold: Not found, seek trade.
SoulSilver: Not found, seek trade.
PokéWalker: Not found, seek trade.
Diamond: Not found, seek trade.
Pearl: Not found, seek trade.
Platinum: Not found, seek trade.
HeartGold: Not found, seek trade.
SoulSilver: Not found, seek trade.
PokéWalker: Not found, seek trade.
Egg-step Counter: 20
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
%Male/Female: 50 / 50
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
%Male/Female: 50 / 50
| Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|
| Baton Pass | ![]() |
![]() |
0 | 100 | 0 | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Bullet Punch | ![]() |
![]() |
40 | 100 | 0 | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| DynamicPunch | ![]() |
![]() |
100 | 50 | 0 | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| Fake Out | ![]() |
![]() |
40 | 100 | 0 | 10 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| Fire Punch | ![]() |
![]() |
75 | 100 | 10 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Foresight | ![]() |
![]() |
0 | 100 | 0 | 5 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Guard Swap | ![]() |
![]() |
0 | 0 | 0 | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| Ice Punch | ![]() |
![]() |
75 | 100 | 10 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Power Swap | ![]() |
![]() |
0 | 0 | 0 | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| Psycho Cut | ![]() |
![]() |
70 | 100 | 0 | 20 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| ThunderPunch | ![]() |
![]() |
75 | 100 | 10 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| DP | Pt | HGSS | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|
| 01 | 01 | 01 | Bide | ![]() |
![]() |
1 | 100 | 0 | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 01 | 01 | 01 | Ice Punch | ![]() |
![]() |
75 | 100 | 10 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| 01 | 01 | 01 | ThunderPunch | ![]() |
![]() |
75 | 100 | 10 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| 01 | 01 | 01 | Fire Punch | ![]() |
![]() |
75 | 100 | 10 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| 04 | 04 | 04 | Meditate | ![]() |
![]() |
0 | 100 | 0 | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| 04 | 04 | 04 | Meditate | ![]() |
![]() |
0 | 100 | 0 | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| 08 | 08 | 08 | Confusion | ![]() |
![]() |
50 | 100 | 10 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 08 | 08 | 08 | Confusion | ![]() |
![]() |
50 | 100 | 10 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 11 | 11 | 11 | Detect | ![]() |
![]() |
0 | 100 | 0 | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 11 | 11 | 11 | Detect | ![]() |
![]() |
0 | 100 | 0 | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 15 | 15 | 15 | Hidden Power | ![]() |
![]() |
30 | 100 | 0 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| 18 | 18 | 18 | Mind Reader | ![]() |
![]() |
0 | 100 | 0 | 40 | The user senses the foe's movements with its mind to ensure its next attack does not miss. |
| 22 | 22 | 22 | Feint | ![]() |
![]() |
50 | 100 | 0 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 25 | 25 | 25 | Calm Mind | ![]() |
![]() |
0 | 100 | 0 | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 29 | 29 | 29 | Force Palm | ![]() |
![]() |
60 | 100 | 30 | 10 | The foe is attacked with a shock wave. It may also leave the target Paralyzed. |
| 32 | 32 | 32 | Hi Jump Kick | ![]() |
![]() |
100 | 90 | 0 | 20 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| 36 | 36 | 36 | Psych Up | ![]() |
![]() |
0 | 100 | 0 | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| 42 | 42 | 42 | Power Trick | ![]() |
![]() |
0 | 0 | 0 | 10 | The user employs its psychic power to switch its Attack with its Defense stat. |
| 49 | 49 | 49 | Reversal | ![]() |
![]() |
20 | 100 | 0 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 55 | 55 | 55 | Recover | ![]() |
![]() |
0 | 100 | 0 | 10 | A self-healing move. The user restores its own HP by up to half of its max HP. |
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() |
![]() |
80 | 100 | 0 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() |
![]() |
40 | 100 | 50 | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| TM01 | Focus Punch | ![]() |
![]() |
150 | 100 | 0 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM04 | Calm Mind | ![]() |
![]() |
0 | 100 | 0 | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() |
![]() |
0 | 85 | 0 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() |
![]() |
0 | 100 | 0 | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() |
![]() |
30 | 100 | 0 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() |
![]() |
0 | 0 | 0 | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() |
![]() |
150 | 90 | 0 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() |
![]() |
0 | 100 | 0 | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() |
![]() |
0 | 0 | 0 | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() |
![]() |
0 | 0 | 0 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() |
![]() |
1 | 100 | 0 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() |
![]() |
1-102 | 100 | 0 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() |
![]() |
90 | 100 | 10 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | Shadow Ball | ![]() |
![]() |
80 | 100 | 20 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 | Brick Break | ![]() |
![]() |
75 | 100 | 0 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() |
![]() |
0 | 100 | 0 | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() |
![]() |
0 | 100 | 0 | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM39 | Rock Tomb | ![]() |
![]() |
50 | 80 | 100 | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 | Facade | ![]() |
![]() |
70 | 100 | 0 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() |
![]() |
70 | 100 | 30 | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest | ![]() |
![]() |
0 | 100 | 0 | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract | ![]() |
![]() |
0 | 100 | 0 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM52 | Focus Blast | ![]() |
![]() |
120 | 70 | 10 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM53 | Energy Ball | ![]() |
![]() |
80 | 100 | 10 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM56 | Fling | ![]() |
![]() |
1 | 100 | 0 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | ![]() |
![]() |
0 | 100 | 0 | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch | ![]() |
![]() |
60 | 100 | 0 | 5 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM67 | Recycle | ![]() |
![]() |
0 | 100 | 0 | 10 | The user recycles a single-use item that has been used in battle so it can be used again. |
| TM68 | Giga Impact | ![]() |
![]() |
150 | 90 | 0 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() |
![]() |
0 | 100 | 0 | 20 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up | ![]() |
![]() |
0 | 100 | 0 | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() |
![]() |
0 | 100 | 0 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide | ![]() |
![]() |
75 | 90 | 30 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() |
![]() |
0 | 100 | 0 | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() |
![]() |
1 | 100 | 0 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab | ![]() |
![]() |
80 | 100 | 30 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM85 | Dream Eater | ![]() |
![]() |
100 | 100 | 0 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 | Grass Knot | ![]() |
![]() |
1 | 100 | 0 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() |
![]() |
0 | 90 | 0 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute | ![]() |
![]() |
0 | 100 | 0 | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| DP | Pt | HGSS | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|
| n | y | y | Fire Punch | ![]() |
![]() |
75 | 100 | 10 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| n | n | y | Gravity | ![]() |
![]() |
0 | 0 | 0 | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| n | n | y | Headbutt | ![]() |
![]() |
70 | 100 | 30 | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| n | y | y | Helping Hand | ![]() |
![]() |
0 | 100 | 0 | 20 | A move that boosts the power of the ally's attack in a Double Battle. |
| n | y | y | Ice Punch | ![]() |
![]() |
75 | 100 | 10 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| n | n | y | Low Kick | ![]() |
![]() |
1 | 100 | 0 | 20 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| n | n | y | Magic Coat | ![]() |
![]() |
0 | 100 | 0 | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| n | y | y | Mud-Slap | ![]() |
![]() |
20 | 100 | 100 | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| n | n | y | Pain Split | ![]() |
![]() |
0 | 0 | 0 | 20 | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| n | n | y | Role Play | ![]() |
![]() |
0 | 100 | 0 | 10 | The user mimics the foe completely, copying the foe's natural ability. |
| n | y | y | Signal Beam | ![]() |
![]() |
75 | 100 | 10 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| n | y | y | Snore | ![]() |
![]() |
40 | 100 | 30 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | y | y | Swift | ![]() |
![]() |
60 | -- | 0 | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| n | y | y | ThunderPunch | ![]() |
![]() |
75 | 100 | 10 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| n | y | y | Trick | ![]() |
![]() |
0 | 100 | 0 | 10 | The user catches the foe off guard and swaps the foe's held item with its own. |
| n | y | y | Vacuum Wave | ![]() |
![]() |
40 | 100 | 0 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| n | y | y | Zen Headbutt | ![]() |
![]() |
80 | 90 | 20 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| FR/LG Tutor | Body Slam | ![]() |
![]() |
85 | 100 | 30 | 15 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| FR/LG Tutor | Counter | ![]() |
![]() |
1 | 100 | 0 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| FR/LG/Em Tutor | Double-Edge | ![]() |
![]() |
120 | 100 | 0 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| FR/LG Tutor | Mega Punch | ![]() |
![]() |
80 | 85 | 0 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| FR/LG/Em Tutor | Metronome | ![]() |
![]() |
0 | 100 | 0 | 10 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| FR/LG/Em Tutor | Mimic | ![]() |
![]() |
0 | 100 | 0 | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| FR/LG/Em Tutor | Seismic Toss | ![]() |
![]() |
1 | 100 | 0 | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Sprites | Flavortext |
|---|---|
FireRed/LeafGreen![]()
| It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion. |
| na | |
Ruby/Sapphire![]()
| It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains. |
| Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating. | |
Emerald![]()
| Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement. |
Diamond/Pearl![]()
| Through yoga training, it has honed its sixth sense. Its movements are elegant. |
| Through daily meditation, it hones its spiritual power. It can sense what others are thinking. | |
Platinum![]()
| It gains the ability to see the aura of its opponents by honing its mind through starvation. |
HeartGold/SoulSilver![]()
| Through yoga training, it gained the psychic power to predict its foe's next move. |
Last Modified: August 02, 2010. 03:54:36 am




@ Level 37











































