#308 - Medicham

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Profile
English: Medicham
Romaji: Chaaremu
Japanese: ãƒãƒ£ãƒ¼ãƒ¬ãƒ [?]
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Pokédex
National #308
Johto #000
Sinnoh #087
Unova #000
Unova 2 #000
Kalos #144 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Pure Power - Boosts the power of physical attacks.
Telepathy - The Pokémon anticipates and dodges the attacks of its allies. |
Family #152
Base | @ Level 37 |
| Stat | Base | Change |
|---|---|---|
| HP | 60 | 0 |
| Attack | 100 | 40 |
| Defense | 85 | 10 |
| Sp. Attack | 80 | 10 |
| Sp. Defense | 85 | 10 |
| Speed | 100 | 20 |
Mega Medicham
Height: 1.3m; 4'3"
Weight: 31.5kg; 69.62lbs
Mega Stone: Medichamite
XY Location: Lavarre City - Postgame
α/Ω Location: Mt. Pyre - Found in the area using the ItemFinder/sparkling on the ground.
Ability: Huge Power - Raises the Pokémon's Attack stat.
XY Location: Lavarre City - Postgame
α/Ω Location: Mt. Pyre - Found in the area using the ItemFinder/sparkling on the ground.
Ability: Huge Power - Raises the Pokémon's Attack stat.
| Base Stats [?] | Nature [?] | HP: 60
60
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Atk.: 60
60
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Def.: 75
75
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Sp.Atk.: 60
60
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Sp.Def.: 75
75
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Spd: 80
80
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 240 | 273 | 240 | 273 | 284 | |
| = | 324 | 219 | 249 | 219 | 249 | 259 | |
| - | 197 | 224 | 197 | 224 | 233 | ||
| 0 IV / 252 EV | + | 206 | 239 | 206 | 239 | 250 | |
| = | 293 | 188 | 218 | 188 | 218 | 228 | |
| - | 169 | 196 | 169 | 196 | 205 | ||
| 31 IV / 0 EV | + | 171 | 204 | 171 | 204 | 215 | |
| = | 261 | 156 | 186 | 156 | 186 | 196 | |
| - | 140 | 167 | 140 | 167 | 176 | ||
| 0 IV / 0 EV | + | 137 | 170 | 137 | 170 | 181 | |
| = | 230 | 125 | 155 | 125 | 155 | 165 | |
| - | 112 | 139 | 112 | 139 | 148 | ||
Capture Data
Alpha Sapphire: Victory Road (Hoenn)Omega Ruby: Victory Road (Hoenn)
Platinum: Mt. Coronet
Pearl: Acuity Lakefront, Mt. Coronet, Route 217, and Victory Road (DPPt)
Diamond: Acuity Lakefront, Mt. Coronet, Route 217, and Victory Road (DPPt)
Sapphire: Victory Road (Hoenn)
Ruby: Victory Road (Hoenn)
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
52 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| TM001 | n | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM012 | TR07 | Low Kick | ![]() |
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1 | 20 | 100 | 0 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| TM016 | n | Psybeam | ![]() |
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65 | 20 | 100 | 10 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
| TM018 | TM23 | Thief | ![]() |
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40 | 10 | 100 | 0 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM027 | n | Aerial Ace | ![]() |
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60 | 20 | -- | 0 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM032 | TM40 | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| TM036 | TM48 | Rock Tomb | ![]() |
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50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM039 | TM75 | Low Sweep | ![]() |
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60 | 20 | 100 | 100 | The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM041 | TR82 | Stored Power | ![]() |
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20 | 10 | 100 | 0 | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| TM042 | n | Night Shade | ![]() |
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1 | 15 | 100 | 0 | The user makes the foe see a mirage. It inflicts damage matching the user's level. |
| TM043 | TM59 | Fling | ![]() |
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1 | 10 | 100 | 0 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM047 | TR26 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM049 | TM34 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM054 | TR25 | Psyshock | ![]() |
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80 | 10 | 100 | 0 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM058 | TM43 | Brick Break | ![]() |
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75 | 15 | 100 | 0 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM059 | TR69 | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| TM064 | TR48 | Bulk Up | ![]() |
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0 | 20 | 100 | 0 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM066 | TR01 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| TM067 | TM03 | Fire Punch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| TM068 | TM05 | ThunderPunch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| TM069 | TM04 | Ice Punch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an icy fist. It may leave the target frozen. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM073 | TM63 | Drain Punch | ![]() |
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60 | 5 | 100 | 0 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM074 | TM18 | Reflect | ![]() |
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0 | 20 | 100 | 0 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM075 | TM17 | Light Screen | ![]() |
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0 | 30 | 100 | 0 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM080 | TR14 | Metronome | ![]() |
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0 | 10 | 100 | 0 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| TM081 | TR77 | Grass Knot | ![]() |
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1 | 20 | 100 | 0 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM083 | TR57 | Poison Jab | ![]() |
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80 | 20 | 100 | 30 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM086 | TM22 | Rock Slide | ![]() |
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75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM087 | TR37 | Taunt | ![]() |
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0 | 20 | 100 | 0 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM092 | TM44 | Imprison | ![]() |
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0 | 10 | 100 | 0 | If the foe knows any move also known by the user, the foe is prevented from using it. |
| TM098 | TR40 | Skill Swap | ![]() |
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0 | 10 | 100 | 0 | The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM109 | TR38 | Trick | ![]() |
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0 | 10 | 100 | 0 | The user catches the foe off guard and swaps the foe's held item with its own. |
| TM112 | TR56 | Aura Sphere | ![]() |
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90 | 20 | -- | 0 | The user looses a blast of aura power from deep within its body. This move is certain to hit. |
| TM114 | TR33 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM119 | TR65 | Energy Ball | ![]() |
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80 | 10 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM120 | TR11 | Psychic | ![]() |
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90 | 10 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM129 | TR49 | Calm Mind | ![]() |
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0 | 20 | 100 | 0 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM130 | TM41 | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| TM132 | TR29 | Baton Pass | ![]() |
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0 | 40 | 100 | 0 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| TM134 | TR21 | Reversal | ![]() |
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20 | 15 | 100 | 0 | An all-out attack that becomes more powerful the less HP the user has. |
| TM138 | TM91 | Psychic Terrain | ![]() |
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-- | 10 | -- | 0 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| TM152 | TM09 | Giga Impact | ![]() |
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150 | 5 | 90 | 0 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM158 | TR64 | Focus Blast | ![]() |
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120 | 5 | 70 | 10 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM161 | TM70 | Trick Room | ![]() |
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0 | 5 | 0 | 0 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM163 | TM08 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM167 | TR53 | Close Combat | ![]() |
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120 | 5 | 100 | 0 | The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
Species: Meditate Pokémon
Color: Red (View all)
Height: 1.3m / 4'3"
Height-Class: Average
Weight: 31.5kg / 69.62lbs
Weight-Class: Welter-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 6th | ![]() ![]() ![]() ![]() |
Y - Through yoga training, it gained the psychic power to predict its foe’s next move. X - It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion. Omega Ruby - It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains. Alpha Sapphire - Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating. |
| 5th | ![]() ![]() |
Black - It gains the ability to see the aura of its opponents by honing its mind through starvation. White - It gains the ability to see the aura of its opponents by honing its mind through starvation. Black 2 - It gains the ability to see the aura of its opponents by honing its mind through starvation. White 2 - It gains the ability to see the aura of its opponents by honing its mind through starvation. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - Through yoga training, it has honed its sixth sense. Its movements are elegant. Pearl - Through daily meditation, it hones its spiritual power. It can sense what others are thinking. Platinum - It gains the ability to see the aura of its opponents by honing its mind through starvation. HeartGold - Through yoga training, it gained the psychic power to predict its foe's next move. SoulSilver - Through yoga training, it gained the psychic power to predict its foe's next move. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains. Sapphire - Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating. Emerald - Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement. |


@ Level 37
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