#405 - Luxray

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Profile
English: Luxray
Romaji: Rentoraa
Japanese: レントラー [?]
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Pokédex
National #405
Johto #000
Sinnoh #019
Unova #000
Unova 2 #000
Kalos #000 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Intimidate - Lowers the foe's Attack stat.
Rivalry - Raises Attack if the foe is of the same gender. Guts - It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
Family #209
Base | @ Level 15 | @ Level 30 |
| Base Stats [?] | Nature [?] | HP: 80
80
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Atk.: 120
120
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Def.: 79
79
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Sp.Atk.: 95
95
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Sp.Def.: 79
79
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Spd: 70
70
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 372 | 282 | 317 | 282 | 262 | |
| = | 364 | 339 | 257 | 289 | 257 | 239 | |
| - | 305 | 231 | 260 | 231 | 215 | ||
| 0 IV / 252 EV | + | 338 | 248 | 283 | 248 | 228 | |
| = | 333 | 308 | 226 | 258 | 226 | 208 | |
| - | 277 | 203 | 232 | 203 | 187 | ||
| 31 IV / 0 EV | + | 303 | 213 | 248 | 213 | 193 | |
| = | 301 | 276 | 194 | 226 | 194 | 176 | |
| - | 248 | 174 | 203 | 174 | 158 | ||
| 0 IV / 0 EV | + | 269 | 179 | 214 | 179 | 159 | |
| = | 270 | 245 | 163 | 195 | 163 | 145 | |
| - | 220 | 146 | 175 | 146 | 130 | ||
Capture Data
No wild encounter data is available.
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
7 moves learned via breeding in modern games
15 moves learned via level-up in modern games
41 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| -- | y | Baby-Doll Eyes | ![]() |
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0 | 30 | 100 | 0 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| -- | y | Double Kick | ![]() |
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30 | 30 | 100 | 0 | The foe is quickly kicked twice in succession using both feet. |
| -- | y | Howl | ![]() |
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0 | 40 | 100 | 0 | The user howls loudly to raise its spirit, boosting its Attack stat. |
| -- | y | Night Slash | ![]() |
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70 | 15 | 100 | 0 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| -- | y | Quick Attack | ![]() |
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40 | 30 | 100 | 0 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| -- | y | Shock Wave | ![]() |
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60 | 20 | -- | 0 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| -- | y | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
15 moves learned via level-up in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]() |
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35 | 35 | 95 | 0 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Leer | ![]() |
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0 | 30 | 100 | 0 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 1 | Charge | ![]() |
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0 | 20 | 100 | 0 | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 1 | Electric Terrain | ![]() |
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0 | 10 | -- | 0 | The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. |
| 1 | ThunderShock | ![]() |
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40 | 30 | 100 | 10 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
| 12 | Bite | ![]() |
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60 | 25 | 100 | 30 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 18 | Spark | ![]() |
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65 | 20 | 100 | 30 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 24 | Roar | ![]() |
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0 | 20 | 100 | 0 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 33 | Volt Switch | ![]() |
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70 | 20 | 100 | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 40 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 48 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 56 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 64 | Discharge | ![]() |
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80 | 15 | 100 | 30 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 72 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| 80 | Wild Charge | ![]() |
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90 | 15 | 100 | 0 | The user shrouds itself in Electricity and smashes into its target. It also damages the user a little. |
41 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TM31 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| n | TM24 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | TM76 | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | TR39 | Superpower | ![]() |
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120 | 5 | 100 | 0 | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| n | TR31 | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM001 | n | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| TM003 | TM47 | Fake Tears | ![]() |
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0 | 20 | 100 | 0 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| TM004 | TR12 | Agility | ![]() |
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0 | 30 | 100 | 0 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| TM006 | TM26 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM008 | TM68 | Fire Fang | ![]() |
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65 | 15 | 95 | 10 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| TM009 | TM66 | Thunder Fang | ![]() |
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65 | 15 | 95 | 10 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| TM010 | TM67 | Ice Fang | ![]() |
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65 | 15 | 95 | 10 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| TM017 | n | Confuse Ray | ![]() |
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0 | 10 | 100 | 0 | The foe is exposed to a sinister ray that triggers confusion. |
| TM018 | TM23 | Thief | ![]() |
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40 | 10 | 100 | 0 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM023 | n | Charge Beam | ![]() |
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50 | 10 | 90 | 70 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM030 | TM85 | Snarl | ![]() |
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55 | 15 | 95 | 100 | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM032 | TM40 | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| TM047 | TR26 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM048 | TM80 | Volt Switch | ![]() |
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70 | 20 | 100 | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM049 | TM34 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM063 | TR97 | Psychic Fangs | ![]() |
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85 | 10 | 100 | 0 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
| TM066 | TR01 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM072 | TR80 | Electro Ball | ![]() |
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1 | 10 | 100 | 0 | The user hurls an Electric orb at the target. The faster the user is than the target, the greater the damage. |
| TM075 | TM17 | Light Screen | ![]() |
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0 | 30 | 100 | 0 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM082 | TM14 | Thunder Wave | ![]() |
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0 | 20 | 100 | 0 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM096 | TM93 | Eerie Impulse | ![]() |
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0 | 15 | 100 | 0 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM108 | TR32 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| TM126 | TR08 | Thunderbolt | ![]() |
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95 | 15 | 100 | 10 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM127 | TR90 | Play Rough | ![]() |
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90 | 10 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| TM130 | TM41 | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| TM136 | TM90 | Electric Terrain | ![]() |
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0 | 10 | -- | 0 | The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. |
| TM147 | TR86 | Wild Charge | ![]() |
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90 | 15 | 100 | 0 | The user shrouds itself in Electricity and smashes into its target. It also damages the user a little. |
| TM152 | TM09 | Giga Impact | ![]() |
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150 | 5 | 90 | 0 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM163 | TM08 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM166 | TR09 | Thunder | ![]() |
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120 | 10 | 70 | 30 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
Species: Gleam Eyes Pokémon
Color: Blue (View all)
Height: 1.4m / 4'7"
Height-Class: Average
Weight: 42.0kg / 92.82lbs
Weight-Class: Welter-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th |
Shield - Luxray can see through solid objects. It will instantly spot prey trying to hide behind walls, even if the walls are thick. Sword - Seeing through solid objects uses up a lot of Luxray’s electricity, so the Pokémon sleeps for long periods of time to store up energy. Legends: Arceus - They form packs, each having one male as leader. Legends say that when Luxray's two eyes shimmer with gold, the Pokémon can see through anything. |
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| 6th | ![]() ![]() ![]() ![]() |
Y - Luxray’s ability to see through objects comes in handy when it’s scouting for danger. X - When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall. Omega Ruby - When its eyes gleam gold, it can spot hiding prey—even those taking shelter behind a wall. Alpha Sapphire - Luxray’s ability to see through objects comes in handy when it’s scouting for danger. |
| 5th | ![]() ![]() |
Black - It can see clearly through walls to track down its prey and seek its lost young. White - It can see clearly through walls to track down its prey and seek its lost young. Black 2 - It can see clearly through walls to track down its prey and seek its lost young. White 2 - It can see clearly through walls to track down its prey and seek its lost young. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It has eyes that can see through anything. It spots and captures prey hiding behind objects. Pearl - When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall. Platinum - It can see clearly through walls to track down its prey and seek its lost young. HeartGold - Luxray's ability to see through objects comes in handy when it's scouting for danger. SoulSilver - Luxray's ability to see through objects comes in handy when it's scouting for danger. |

@ Level 15
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