#385 - Jirachi
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English: Jirachi
Romaji: Jiraachi Japanese: ジラーチ [?] |
National Dex #385
JohtoDex #--- SinnohDex #--- |
Serene Grace - Boosts the likelihood of added effects appearing. |
Family #201
Base |
Defensive Capabilities for / [ TypeChart ] |
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None. |
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| Base Stats [?] | Nature [?] | HP: 100 100
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Atk.: 100 100
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Def.: 100 100
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Sp.Atk.: 100 100
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Sp.Def.: 100 100
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Spd: 100 100
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 328 | 328 | 328 | 328 | 328 | |
| = | 404 | 299 | 299 | 299 | 299 | 299 | |
| - | 269 | 269 | 269 | 269 | 269 | ||
| 0 IV / 252 EV | + | 294 | 294 | 294 | 294 | 294 | |
| = | 373 | 268 | 268 | 268 | 268 | 268 | |
| - | 241 | 241 | 241 | 241 | 241 | ||
| 31 IV / 0 EV | + | 259 | 259 | 259 | 259 | 259 | |
| = | 341 | 236 | 236 | 236 | 236 | 236 | |
| - | 212 | 212 | 212 | 212 | 212 | ||
| 0 IV / 0 EV | + | 225 | 225 | 225 | 225 | 225 | |
| = | 310 | 205 | 205 | 205 | 205 | 205 | |
| - | 184 | 184 | 184 | 184 | 184 | ||
Pokéathlon Stats
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Speed: 5
Power: 3 Technique: 5 Stamina: 4 Jump: 5 |
NOTICE: Our LocationsDex is being rebuilt. A 'Not found' result should be considered inaccurate until this message is removed. Some lists may also be incomplete.
Diamond: Not found, seek trade.
Pearl: Not found, seek trade.
Platinum: Not found, seek trade.
HeartGold: Not found, seek trade.
SoulSilver: Not found, seek trade.
PokéWalker: Not found, seek trade.
Diamond: Not found, seek trade.
Pearl: Not found, seek trade.
Platinum: Not found, seek trade.
HeartGold: Not found, seek trade.
SoulSilver: Not found, seek trade.
PokéWalker: Not found, seek trade.
Egg-step Counter: 0
Base Egg-steps: 0
Boosted Egg-steps: 0
%Male/Female: Genderless
Base Egg-steps: 0
Boosted Egg-steps: 0
%Male/Female: Genderless
| DP | Pt | HGSS | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|
| 01 | 01 | 01 | Confusion | ![]() |
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50 | 100 | 10 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 01 | 01 | 01 | Wish | ![]() |
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0 | 100 | 0 | 10 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| 10 | 10 | 10 | Swift | ![]() |
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60 | -- | 0 | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| 15 | 15 | 15 | Helping Hand | ![]() |
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0 | 100 | 0 | 20 | A move that boosts the power of the ally's attack in a Double Battle. |
| 20 | 20 | 20 | Psychic | ![]() |
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90 | 100 | 10 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 25 | 25 | 25 | Refresh | ![]() |
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0 | 100 | 0 | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| 30 | 30 | 30 | Rest | ![]() |
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0 | 100 | 0 | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 30 | 30 | 30 | Rest | ![]() |
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0 | 100 | 0 | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 35 | 35 | 35 | Zen Headbutt | ![]() |
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80 | 90 | 20 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 40 | 40 | 40 | Double-Edge | ![]() |
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120 | 100 | 0 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 45 | 45 | 45 | Gravity | ![]() |
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0 | 0 | 0 | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| 50 | 50 | 50 | Healing Wish | ![]() |
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0 | 0 | 0 | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| 55 | 55 | 55 | Future Sight | ![]() |
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80 | 90 | 0 | 15 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 60 | 60 | 60 | Cosmic Power | ![]() |
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0 | 100 | 0 | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 65 | 65 | 65 | Last Resort | ![]() |
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130 | 100 | 0 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 70 | 70 | 70 | Doom Desire | ![]() |
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120 | 85 | 0 | 5 | Two turns after this move is used, the user blasts the foe with a concentrated bundle of light. |
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind | ![]() |
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0 | 100 | 0 | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() |
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0 | 85 | 0 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() |
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30 | 100 | 0 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() |
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0 | 0 | 0 | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 0 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() |
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0 | 100 | 0 | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() |
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0 | 0 | 0 | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() |
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0 | 0 | 0 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() |
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0 | 100 | 0 | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() |
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1 | 100 | 0 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() |
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95 | 100 | 10 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() |
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120 | 70 | 30 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | ![]() |
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1-102 | 100 | 0 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 20 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | Double Team | ![]() |
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0 | 100 | 0 | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() |
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0 | 100 | 0 | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave | ![]() |
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60 | -- | 0 | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM37 | Sandstorm | ![]() |
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0 | 100 | 0 | 10 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM40 | Aerial Ace | ![]() |
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60 | -- | 0 | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() |
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70 | 100 | 0 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() |
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70 | 100 | 30 | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest | ![]() |
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0 | 100 | 0 | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM48 | Skill Swap | ![]() |
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0 | 100 | 0 | 10 | The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. |
| TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM56 | Fling | ![]() |
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1 | 100 | 0 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() |
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50 | 90 | 70 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure | ![]() |
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0 | 100 | 0 | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch | ![]() |
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60 | 100 | 0 | 5 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM67 | Recycle | ![]() |
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0 | 100 | 0 | 10 | The user recycles a single-use item that has been used in battle so it can be used again. |
| TM68 | Giga Impact | ![]() |
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150 | 90 | 0 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() |
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0 | 100 | 0 | 20 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() |
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0 | 100 | 0 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM76 | Stealth Rock | ![]() |
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0 | 0 | 0 | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM77 | Psych Up | ![]() |
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0 | 100 | 0 | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 | Sleep Talk | ![]() |
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0 | 100 | 0 | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() |
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1 | 100 | 0 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() |
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100 | 100 | 0 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 | Grass Knot | ![]() |
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1 | 100 | 0 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() |
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0 | 90 | 0 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM89 | U-Turn | ![]() |
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70 | 100 | 0 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() |
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0 | 100 | 0 | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 | Flash Cannon | ![]() |
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80 | 100 | 10 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM92 | Trick Room | ![]() |
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0 | 0 | 0 | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| DP | Pt | HGSS | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|
| n | n | y | AncientPower | ![]() |
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60 | 100 | 10 | 5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| n | y | y | Fire Punch | ![]() |
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75 | 100 | 10 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| n | n | y | Gravity | ![]() |
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0 | 0 | 0 | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| n | n | y | Headbutt | ![]() |
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70 | 100 | 30 | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| n | y | y | Helping Hand | ![]() |
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0 | 100 | 0 | 20 | A move that boosts the power of the ally's attack in a Double Battle. |
| n | y | y | Ice Punch | ![]() |
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75 | 100 | 10 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| n | y | y | Icy Wind | ![]() |
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55 | 95 | 100 | 15 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| n | y | y | Iron Defense | ![]() |
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0 | 100 | 0 | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| n | y | y | Iron Head | ![]() |
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80 | 100 | 30 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| n | y | y | Last Resort | ![]() |
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130 | 100 | 0 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| n | n | y | Magic Coat | ![]() |
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0 | 100 | 0 | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| n | y | y | Mud-Slap | ![]() |
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20 | 100 | 100 | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| n | n | y | Role Play | ![]() |
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0 | 100 | 0 | 10 | The user mimics the foe completely, copying the foe's natural ability. |
| n | y | y | Signal Beam | ![]() |
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75 | 100 | 10 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| n | y | y | Snore | ![]() |
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40 | 100 | 30 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | y | y | Swift | ![]() |
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60 | -- | 0 | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| n | y | y | ThunderPunch | ![]() |
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75 | 100 | 10 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| n | y | y | Trick | ![]() |
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0 | 100 | 0 | 10 | The user catches the foe off guard and swaps the foe's held item with its own. |
| n | y | y | Uproar | ![]() |
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50 | 100 | 0 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| n | y | y | Zen Headbutt | ![]() |
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80 | 90 | 20 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| FR/LG Tutor | Body Slam | ![]() |
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85 | 100 | 30 | 15 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| Emerald Tutor | DynamicPunch | ![]() |
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100 | 50 | 0 | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| FR/LG/Em Tutor | Metronome | ![]() |
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0 | 100 | 0 | 10 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| FR/LG/Em Tutor | Mimic | ![]() |
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0 | 100 | 0 | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| Emerald Tutor | Nightmare | ![]() |
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0 | 100 | 0 | 15 | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| Sprites | Flavortext |
|---|---|
FireRed/LeafGreen![]()
| It is said to make any wish come true. It is awake for only seven days out of a thousand years. |
| na | |
Ruby/Sapphire![]()
| A legend states that Jirachi will make true any wish that is written on notes attached to its head when it awakens. If this Pokémon senses danger, it will fight without awakening. |
| Jirachi will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire. | |
Emerald![]()
| Jirachi is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies. It is said to sleep for a thousand years. |
Diamond/Pearl![]()
| It is said to have the ability to grant any wish for just one week every thousand years. |
Platinum![]()
| It is said to have the ability to grant any wish for just one week every thousand years. |
HeartGold/SoulSilver![]()
| Generations have believed that any wish written on a note on its head will come true when it awakens. |
Last Modified: August 02, 2010. 03:54:36 am



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