#367 - Huntail

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Profile
English: Huntail
Romaji: Hanterru
Japanese: ãƒãƒ³ãƒ†ãƒ¼ãƒ« [?]
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Pokédex
National #367
Johto #000
Sinnoh #000
Unova #000
Unova 2 #000
Kalos #000 / 142 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Swift Swim - Boosts the Pokémon's Speed in rain.
Water Veil - The Pokémon's water veil prevents it from being burned. |
Family #188
Base | Trade with ![]() |
Base | Trade with ![]() |
| Base Stats [?] | Nature [?] | HP: 55
55
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Atk.: 104
104
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Def.: 105
105
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Sp.Atk.: 94
94
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Sp.Def.: 75
75
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Spd: 52
52
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 337 | 339 | 315 | 273 | 223 | |
| = | 314 | 307 | 309 | 287 | 249 | 203 | |
| - | 276 | 278 | 258 | 224 | 182 | ||
| 0 IV / 252 EV | + | 303 | 305 | 281 | 239 | 189 | |
| = | 283 | 276 | 278 | 256 | 218 | 172 | |
| - | 248 | 250 | 230 | 196 | 154 | ||
| 31 IV / 0 EV | + | 268 | 270 | 246 | 204 | 154 | |
| = | 251 | 244 | 246 | 224 | 186 | 140 | |
| - | 219 | 221 | 201 | 167 | 126 | ||
| 0 IV / 0 EV | + | 234 | 236 | 212 | 170 | 119 | |
| = | 220 | 213 | 215 | 193 | 155 | 109 | |
| - | 191 | 193 | 173 | 139 | 98 | ||
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
12 moves learned via breeding in legacy games
15 moves learned via level-up in legacy games
14 moves learned via tutor in legacy games
35 moves learned via machine in legacy games
4 moves learned via previous evolutions in legacy games
2 moves learned via special means in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| y | y | y | n | Aqua Ring | ![]() |
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0 | 20 | 0 | 0 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| n | n | n | y | Aqua Tail | ![]() |
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90 | 10 | 90 | 0 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| y | y | y | y | Barrier | ![]() |
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0 | 30 | 100 | 0 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| y | y | y | y | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| y | y | y | n | Brine | ![]() |
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65 | 10 | 100 | 0 | If the foe's HP is down to about half, this attack will hit with double the power. |
| y | y | y | y | Confuse Ray | ![]() |
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0 | 10 | 100 | 0 | The foe is exposed to a sinister ray that triggers confusion. |
| y | y | y | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| y | y | y | y | Muddy Water | ![]() |
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95 | 10 | 85 | 30 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| y | y | y | y | Mud Sport | ![]() |
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0 | 15 | 100 | 0 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| y | y | y | y | Refresh | ![]() |
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0 | 20 | 100 | 0 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| y | y | y | y | Supersonic | ![]() |
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0 | 20 | 55 | 0 | The user generates odd sound waves from its body. It may confuse the target. |
| y | y | y | n | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
15 moves learned via level-up in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Whirlpool | ![]() |
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15 | 15 | 70 | 0 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| 1 | 1 | 1 | 6 | 6 | 6 | 6 | 6 | 6 | Bite | ![]() |
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60 | 25 | 100 | 30 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 5 | 5 | 5 | 10 | 10 | 10 | 10 | 10 | 10 | Screech | ![]() |
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0 | 40 | 85 | 0 | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 9 | 9 | 9 | 19 | 19 | 19 | 19 | 19 | 19 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 11 | 11 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | Faint Attack | ![]() |
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60 | 20 | -- | 0 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 14 | 14 | 14 | 15 | 15 | 15 | 15 | 15 | 15 | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 16 | 16 | 16 | 24 | 24 | 24 | 24 | 24 | 24 | Ice Fang | ![]() |
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65 | 15 | 95 | 10 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| 19 | 19 | 19 | 28 | 28 | 28 | 28 | 28 | 28 | Brine | ![]() |
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65 | 10 | 100 | 0 | If the foe's HP is down to about half, this attack will hit with double the power. |
| 23 | 23 | 23 | 0 | 0 | 0 | None | 0 | 0 | Sucker Punch | ![]() |
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80 | 5 | 100 | 0 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 26 | 26 | 26 | 37 | 37 | 37 | 37 | 37 | 37 | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| 29 | 29 | 29 | 33 | 33 | 33 | 33 | 33 | 33 | Baton Pass | ![]() |
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0 | 40 | 100 | 0 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 34 | 34 | 34 | 42 | 42 | 42 | 42 | 42 | 42 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 39 | 39 | 39 | 46 | 46 | 46 | 46 | 46 | 46 | Aqua Tail | ![]() |
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90 | 10 | 90 | 0 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 45 | 45 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | Coil | ![]() |
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0 | 20 | -- | 0 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 50 | 50 | 50 | 50 | 51 | 51 | 51 | 51 | 51 | Hydro Pump | ![]() |
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120 | 5 | 80 | 0 | The foe is blasted by a huge volume of water launched under great pressure. |
14 moves learned via tutor in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | y | n | y | n | y | y | n | Aqua Tail | ![]() |
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90 | 10 | 90 | 0 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| y | n | y | n | y | n | n | n | n | Bind | ![]() |
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15 | 20 | 75 | 0 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| y | n | y | n | y | n | y | y | n | Bounce | ![]() |
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85 | 5 | 85 | 30 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| n | n | n | n | n | n | y | y | n | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| n | n | y | n | n | n | n | n | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| y | n | y | n | y | n | y | y | n | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| n | n | n | n | n | n | y | y | n | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| n | n | n | n | y | n | n | n | n | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| y | n | y | n | y | n | n | n | n | Snatch | ![]() |
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0 | 10 | 100 | 0 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| y | n | y | n | y | n | y | y | n | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | n | n | n | n | n | y | y | n | Sucker Punch | ![]() |
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80 | 5 | 100 | 0 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| y | n | y | n | y | n | y | n | n | Super Fang | ![]() |
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1 | 10 | 90 | 0 | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
| n | n | n | n | n | n | y | y | n | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| y | n | y | n | n | n | n | n | n | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
35 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| TM94 | HM03 | HM03 | HM03 | Surf | ![]() |
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95 | 15 | 100 | 0 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| TM98 | HM05 | HM05 | HM07 | Waterfall | ![]() |
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80 | 15 | 100 | 20 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| n | n | n | TM03 | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| n | n | TM55 | n | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | n | n | TM83 | Natural Gift | ![]() |
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1 | 15 | 100 | 0 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| n | n | n | TM78 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| n | n | n | TM58 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | TM49 | Snatch | ![]() |
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0 | 10 | 100 | 0 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| n | n | n | TM43 | Secret Power | ![]() |
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70 | 20 | 100 | 30 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| n | n | n | TM55 | Brine | ![]() |
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65 | 10 | 100 | 0 | If the foe's HP is down to about half, this attack will hit with double the power. |
| n | n | HM06 | n | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| n | n | n | HM05 (HG/SS) | Whirlpool | ![]() |
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15 | 15 | 70 | 0 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| TM06 | TM006 | TM06 | TM06 | Toxic | ![]() |
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0 | 10 | 85 | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | TM007 | TM07 | TM07 | Hail | ![]() |
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0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | TM010 | TM10 | TM10 | Hidden Power | ![]() |
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30 | 15 | 100 | 0 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | TM013 | TM13 | TM13 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | TM014 | TM14 | TM14 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | TM015 | TM15 | TM15 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | TM017 | TM17 | TM17 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | TM018 | TM18 | TM18 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | TM021 | TM21 | TM21 | Frustration | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | TM027 | TM27 | TM27 | Return | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | TM032 | TM32 | TM32 | Double Team | ![]() |
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0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | TM039 | TM39 | TM39 | Rock Tomb | ![]() |
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50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 | TM042 | TM42 | TM42 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM44 | TM044 | TM44 | TM44 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | TM045 | TM45 | TM45 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | TM048 | TM48 | n | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | TM055 | n | n | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| TM68 | TM068 | TM68 | TM68 | Giga Impact | ![]() |
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150 | 5 | 90 | 0 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM83 | TM083 | n | n | Infestation | ![]() |
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20 | 20 | 100 | 100 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM87 | TM087 | TM87 | TM87 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | TM088 | n | TM82 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | TM090 | TM90 | TM90 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM100 | TM100 | n | n | Confide | ![]() |
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0 | 20 | -- | 100 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
4 moves learned via previous evolutions in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| Clamperl @lvl Lv.1 | Clamp | ![]() |
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35 | 10 | 75 | 0 | The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. |
| Clamperl @lvl Lv.1 | Water Gun | ![]() |
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40 | 25 | 100 | 0 | The foe is blasted with a forceful shot of water. |
| Clamperl @lvl Lv.1/Tutor | Iron Defense | ![]() |
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0 | 15 | 100 | 0 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| Clamperl @lvl Lv.51 (BW) | Shell Smash | ![]() |
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0 | 15 | -- | 0 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
2 moves learned via special means in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| FR/LG/Em Tutor | Double-Edge | ![]() |
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120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| FR/LG/Em Tutor | Mimic | ![]() |
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0 | 10 | 100 | 0 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
No print made
Species: Deep Sea Pokémon
Color: Blue (View all)
Height: 1.7m / 5'7"
Height-Class: Tall
Weight: 27.0kg / 59.67lbs
Weight-Class: Welter-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 7th | ![]() ![]() |
Ultra Sun - It’s not the strongest swimmer. It wags its tail to lure in its prey and then gulps them down as soon as they get close. Ultra Moon - Deep seas are their habitat. According to tradition, when Huntail wash up onshore, something unfortunate will happen. |
| 6th | ![]() ![]() ![]() ![]() |
Y - It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. X - It lives deep in the sea where no light ever filters down. It lights up its small fishlike tail to attract prey. Omega Ruby - Huntail’s presence went unnoticed by people for a long time because it lives at extreme depths in the sea. This Pokémon’s eyes can see clearly even in the murky dark depths of the ocean. Alpha Sapphire - Huntail’s tail is shaped like a fish. It uses the tail to attract prey, then swallows the prey whole with its large, gaping mouth. This Pokémon swims by wiggling its slender body like a snake. |
| 5th | ![]() ![]() |
Black - It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. White - It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. Black 2 - It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. White 2 - It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. Pearl - It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. Platinum - It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. HeartGold - It lives deep in the pitch-dark sea. It attracts prey by moving its tail in mimicry of a small animal. SoulSilver - It lives deep in the pitch-dark sea. It attracts prey by moving its tail in mimicry of a small animal. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Huntail's presence went unnoticed by people for a long time because it lives at extreme depths in the sea. This Pokémon's eyes can see clearly even in the murky dark depths of the ocean. Sapphire - Huntail's tail is shaped like a fish. It uses the tail to attract prey, then swallows the prey whole with its large, gaping mouth. This Pokémon swims by wiggling its slender body like a snake. Emerald - To withstand the crushing pressure of water deep under the sea, its spine is very thick and sturdy. Its tail, which is shaped like a small fish, has eyes that light up. |



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