#388 - Grotle

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Profile
English: Grotle
Romaji: Hayashigame
Japanese: ãƒãƒ¤ã‚·ã‚¬ãƒ¡ [?]
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Pokédex
National #388
Johto #000
Sinnoh #002
Unova #000
Unova 2 #000
Kalos #000 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Overgrow - Powers up Grass-type moves in a pinch.
Shell Armor - A hard shell protects the Pokémon from critical hits. |
Family #203
Base | @ Level 18 | @ Level 32 |
| Base Stats [?] | Nature [?] | HP: 79
79
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Atk.: 89
89
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Def.: 85
85
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Sp.Atk.: 55
55
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Sp.Def.: 65
65
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Spd: 36
36
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 304 | 295 | 229 | 251 | 188 | |
| = | 362 | 277 | 269 | 209 | 229 | 171 | |
| - | 249 | 242 | 188 | 206 | 153 | ||
| 0 IV / 252 EV | + | 270 | 261 | 195 | 217 | 154 | |
| = | 331 | 246 | 238 | 178 | 198 | 140 | |
| - | 221 | 214 | 160 | 178 | 126 | ||
| 31 IV / 0 EV | + | 235 | 226 | 160 | 182 | 118 | |
| = | 299 | 214 | 206 | 146 | 166 | 108 | |
| - | 192 | 185 | 131 | 149 | 97 | ||
| 0 IV / 0 EV | + | 201 | 192 | 126 | 148 | 84 | |
| = | 268 | 183 | 175 | 115 | 135 | 77 | |
| - | 164 | 157 | 103 | 121 | 69 | ||
Capture Data
No wild encounter data is available.
Breeding Data
%Female / Male: 12.5 / 87.5
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
1 move learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TR85 | Work Up | ![]() |
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0 | 30 | -- | 0 | The user is roused, and its Attack and Sp. Atk stats increase. |
17 moves learned via breeding in legacy games
12 moves learned via level-up in legacy games
14 moves learned via tutor in legacy games
37 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| y | y | y | y | Amnesia | ![]() |
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0 | 20 | 100 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| y | y | y | y | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| y | y | y | y | Double-Edge | ![]() |
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120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| y | y | y | n | Earth Power | ![]() |
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90 | 10 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| y | y | n | n | Grassy Terrain | ![]() |
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0 | 10 | -- | 0 | The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
| y | y | y | y | Growth | ![]() |
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0 | 40 | 100 | 0 | The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| n | n | n | n | Heavy Slam | ![]() |
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1 | 10 | 100 | 0 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| y | y | y | y | Sand Tomb | ![]() |
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15 | 15 | 70 | 0 | The user traps the foe inside a harshly raging sandstorm for two to five turns. |
| y | y | y | y | Seed Bomb | ![]() |
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80 | 15 | 100 | 0 | The user slams a barrage of hard-shelled seeds down on the foe from above. |
| y | y | y | y | Spit Up | ![]() |
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100 | 10 | 100 | 0 | The power stored using the move Stockpile is released at once in an attack. |
| y | y | y | y | Stockpile | ![]() |
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0 | 20 | 100 | 0 | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
| y | y | y | y | Superpower | ![]() |
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120 | 5 | 100 | 0 | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| y | y | y | y | Swallow | ![]() |
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0 | 10 | 100 | 0 | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
| y | y | y | y | Thrash | ![]() |
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90 | 20 | 100 | 0 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| y | y | y | y | Tickle | ![]() |
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0 | 20 | 100 | 0 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| y | y | y | n | Wide Guard | ![]() |
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0 | 10 | -- | 0 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| y | y | y | y | Worry Seed | ![]() |
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0 | 10 | 100 | 0 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
12 moves learned via level-up in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Tackle | ![]() |
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35 | 35 | 95 | 0 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Withdraw | ![]() |
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0 | 40 | 100 | 0 | The user withdraws its body into its hard shell, raising its Defense stat. |
| 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | Absorb | ![]() |
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20 | 25 | 100 | 0 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Razor Leaf | ![]() |
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55 | 25 | 95 | 13 | A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
| 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Curse | ![]() |
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0 | 10 | 100 | 0 | A move that works differently for the Ghost type than for all the other types. |
| 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Bite | ![]() |
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60 | 25 | 100 | 30 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Mega Drain | ![]() |
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40 | 15 | 100 | 0 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Leech Seed | ![]() |
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0 | 10 | 90 | 0 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Synthesis | ![]() |
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0 | 5 | 100 | 0 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 47 | 47 | 47 | 47 | 47 | 47 | 47 | 47 | 47 | Giga Drain | ![]() |
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60 | 10 | 100 | 0 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 52 | 52 | 52 | 52 | 52 | 52 | 52 | 52 | 52 | Leaf Storm | ![]() |
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140 | 5 | 90 | 0 | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
14 moves learned via tutor in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | y | n | y | n | y | y | n | Earth Power | ![]() |
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90 | 10 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| n | n | y | n | n | n | n | n | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| y | n | y | n | y | n | n | n | n | Giga Drain | ![]() |
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60 | 10 | 100 | 0 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| y | y | y | y | y | y | n | n | n | Grass Pledge | ![]() |
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50 | 10 | 100 | 0 | A column of grass hits opposing Pokémon. When used with its Water equivalent, its damage increases into a vast swamp. |
| n | n | n | n | n | n | y | n | n | Headbutt | ![]() |
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70 | 15 | 100 | 30 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| y | n | y | n | y | n | n | n | n | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| n | n | n | n | n | n | y | y | n | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| y | n | y | n | y | n | y | y | n | Seed Bomb | ![]() |
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80 | 15 | 100 | 0 | The user slams a barrage of hard-shelled seeds down on the foe from above. |
| n | n | n | n | y | n | n | n | n | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| y | n | y | n | y | n | y | y | n | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| y | n | y | n | y | n | n | n | n | Stealth Rock | ![]() |
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0 | 20 | 0 | 0 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| y | n | y | n | y | n | y | n | n | Superpower | ![]() |
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120 | 5 | 100 | 0 | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| y | n | y | n | y | n | y | y | n | Synthesis | ![]() |
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0 | 5 | 100 | 0 | The user restores its own HP. The amount of HP regained varies with the weather. |
| y | n | y | n | y | n | y | n | n | Worry Seed | ![]() |
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0 | 10 | 100 | 0 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
37 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| n | HM01 | HM01 | HM01 | Cut | ![]() |
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50 | 30 | 95 | 0 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| n | HM04 | HM04 | HM04 | Strength | ![]() |
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80 | 15 | 100 | 0 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| n | n | n | TM19 | Giga Drain | ![]() |
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60 | 10 | 100 | 0 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| n | n | n | TM09 | Bullet Seed | ![]() |
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10 | 30 | 100 | 0 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM01 | n | TM83 | n | Work Up | ![]() |
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0 | 30 | -- | 0 | The user is roused, and its Attack and Sp. Atk stats increase. |
| n | n | n | HM08 | Rock Climb | ![]() |
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90 | 20 | 85 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| n | n | n | TM83 | Natural Gift | ![]() |
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1 | 15 | 100 | 0 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| n | n | n | TM78 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| n | n | n | TM76 | Stealth Rock | ![]() |
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0 | 20 | 0 | 0 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| n | n | n | TM23 | Iron Tail | ![]() |
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100 | 15 | 75 | 30 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| n | n | n | TM58 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | TM43 | Secret Power | ![]() |
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70 | 20 | 100 | 30 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM06 | TM006 | TM06 | TM06 | Toxic | ![]() |
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0 | 10 | 85 | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | TM010 | TM10 | TM10 | Hidden Power | ![]() |
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30 | 15 | 100 | 0 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | TM011 | TM11 | TM11 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM16 | TM016 | TM16 | TM16 | Light Screen | ![]() |
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0 | 30 | 100 | 0 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | TM017 | TM17 | TM17 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | TM020 | TM20 | TM20 | Safeguard | ![]() |
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0 | 25 | 100 | 0 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | TM021 | TM21 | TM21 | Frustration | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | TM022 | TM22 | TM22 | Solarbeam | ![]() |
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120 | 10 | 100 | 0 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | TM027 | TM27 | TM27 | Return | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | TM032 | TM32 | TM32 | Double Team | ![]() |
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0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | TM033 | TM33 | TM33 | Reflect | ![]() |
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0 | 20 | 100 | 0 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM42 | TM042 | TM42 | TM42 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM44 | TM044 | TM44 | TM44 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | TM045 | TM45 | TM45 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | TM048 | TM48 | n | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | TM053 | TM53 | TM53 | Energy Ball | ![]() |
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80 | 10 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| n | TM070 | TM70 | TM70 | Flash | ![]() |
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0 | 20 | 100 | 0 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM75 | TM075 | TM75 | TM75 | Swords Dance | ![]() |
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0 | 30 | 100 | 0 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM86 | TM086 | TM86 | TM86 | Grass Knot | ![]() |
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1 | 20 | 100 | 0 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | TM087 | TM87 | TM87 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | TM088 | n | TM82 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | TM090 | TM90 | TM90 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| n | TM094 | TM94 | HM06 | Rock Smash | ![]() |
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40 | 15 | 100 | 50 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| TM96 | TM096 | n | n | Nature Power | ![]() |
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0 | 20 | 0 | 0 | An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| TM100 | TM100 | n | n | Confide | ![]() |
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0 | 20 | -- | 100 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Species: Grove Pokémon
Color: Green (View all)
Height: 1.1m / 3'7"
Height-Class: Average
Weight: 97.0kg / 214.37lbs
Weight-Class: Middle-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th | Legends: Arceus - Appears where there is clean spring water. The fruit that grows on the shrubs on its shell is sweet, nutritious, and truly delicious. | |
| 6th | ![]() ![]() ![]() ![]() |
Y - It knows where pure water wells up. It carries fellow Pokémon there on its back. X - It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell. Omega Ruby - It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell. Alpha Sapphire - It knows where pure water wells up. It carries fellow Pokémon there on its back. |
| 5th | ![]() ![]() |
Black - It knows where pure water wells up. It carries fellow Pokémon there on its back. White - It knows where pure water wells up. It carries fellow Pokémon there on its back. Black 2 - It knows where pure water wells up. It carries fellow Pokémon there on its back. White 2 - It knows where pure water wells up. It carries fellow Pokémon there on its back. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell. Pearl - The shell is hardened soil. Some Pokémon come to peck the berries growing on the trees on its back. Platinum - It knows where pure water wells up. It carries fellow Pokémon there on its back. HeartGold - A Grotle that lives in the forest is said to have its own secret springwater. SoulSilver - A Grotle that lives in the forest is said to have its own secret springwater. |

@ Level 18
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