#368 - Gorebyss

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Profile
English: Gorebyss
Romaji: Sakurabisu
Japanese: サクラビス [?]
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Pokédex
National #368
Johto #000
Sinnoh #000
Unova #000
Unova 2 #000
Kalos #000 / 143 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Swift Swim - Boosts the Pokémon's Speed in rain.
Hydration - Cures the Pokémon's status conditions in rain. |
Family #188
Base | Trade with ![]() |
Base | Trade with ![]() |
| Base Stats [?] | Nature [?] | HP: 55
55
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Atk.: 84
84
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Def.: 105
105
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Sp.Atk.: 114
114
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Sp.Def.: 75
75
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Spd: 52
52
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 293 | 339 | 359 | 273 | 223 | |
| = | 314 | 267 | 309 | 327 | 249 | 203 | |
| - | 240 | 278 | 294 | 224 | 182 | ||
| 0 IV / 252 EV | + | 259 | 305 | 325 | 239 | 189 | |
| = | 283 | 236 | 278 | 296 | 218 | 172 | |
| - | 212 | 250 | 266 | 196 | 154 | ||
| 31 IV / 0 EV | + | 224 | 270 | 290 | 204 | 154 | |
| = | 251 | 204 | 246 | 264 | 186 | 140 | |
| - | 183 | 221 | 237 | 167 | 126 | ||
| 0 IV / 0 EV | + | 190 | 236 | 256 | 170 | 119 | |
| = | 220 | 173 | 215 | 233 | 155 | 109 | |
| - | 155 | 193 | 209 | 139 | 98 | ||
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
12 moves learned via breeding in legacy games
15 moves learned via level-up in legacy games
12 moves learned via tutor in legacy games
37 moves learned via machine in legacy games
4 moves learned via previous evolutions in legacy games
2 moves learned via special means in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| y | y | y | n | Aqua Ring | ![]() |
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0 | 20 | 0 | 0 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| n | n | n | y | Aqua Tail | ![]() |
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90 | 10 | 90 | 0 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| y | y | y | y | Barrier | ![]() |
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0 | 30 | 100 | 0 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| y | y | y | y | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| y | y | y | n | Brine | ![]() |
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65 | 10 | 100 | 0 | If the foe's HP is down to about half, this attack will hit with double the power. |
| y | y | y | y | Confuse Ray | ![]() |
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0 | 10 | 100 | 0 | The foe is exposed to a sinister ray that triggers confusion. |
| y | y | y | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| y | y | y | y | Muddy Water | ![]() |
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95 | 10 | 85 | 30 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| y | y | y | y | Mud Sport | ![]() |
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0 | 15 | 100 | 0 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| y | y | y | y | Refresh | ![]() |
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0 | 20 | 100 | 0 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| y | y | y | y | Supersonic | ![]() |
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0 | 20 | 55 | 0 | The user generates odd sound waves from its body. It may confuse the target. |
| y | y | y | n | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
15 moves learned via level-up in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Whirlpool | ![]() |
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15 | 15 | 70 | 0 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| 1 | 1 | 1 | 6 | 6 | 6 | 6 | 6 | 6 | Confusion | ![]() |
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50 | 25 | 100 | 10 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 5 | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | Water Sport | ![]() |
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0 | 15 | 100 | 0 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 9 | 9 | 9 | 10 | 10 | 10 | 10 | 10 | 10 | Agility | ![]() |
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0 | 30 | 100 | 0 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 11 | 11 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | Draining Kiss | ![]() |
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50 | 20 | 100 | 0 | The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target. |
| 14 | 14 | 14 | 15 | 15 | 15 | 15 | 15 | 15 | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 16 | 16 | 16 | 19 | 19 | 19 | 19 | 19 | 19 | Amnesia | ![]() |
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0 | 20 | 100 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 19 | 19 | 19 | 24 | 24 | 24 | 24 | 24 | 24 | Aqua Ring | ![]() |
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0 | 20 | 0 | 0 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 23 | 23 | 23 | 28 | 28 | 28 | 28 | 28 | 28 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 26 | 26 | 26 | 37 | 37 | 37 | 37 | 37 | 37 | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| 29 | 29 | 29 | 33 | 33 | 33 | 33 | 33 | 33 | Baton Pass | ![]() |
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0 | 40 | 100 | 0 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 34 | 34 | 34 | 42 | 42 | 42 | 42 | 42 | 42 | Psychic | ![]() |
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90 | 10 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 39 | 39 | 39 | 46 | 46 | 46 | 46 | 46 | 46 | Aqua Tail | ![]() |
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90 | 10 | 90 | 0 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 45 | 45 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | Coil | ![]() |
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0 | 20 | -- | 0 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 50 | 50 | 50 | 50 | 51 | 51 | 51 | 51 | 51 | Hydro Pump | ![]() |
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120 | 5 | 80 | 0 | The foe is blasted by a huge volume of water launched under great pressure. |
12 moves learned via tutor in legacy games
| USUM | SM | ORAS | XY | B2W2 | BW | HGSS | Pt | DP | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y | n | y | n | y | n | y | y | n | Aqua Tail | ![]() |
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90 | 10 | 90 | 0 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| y | n | y | n | y | n | n | n | n | Bind | ![]() |
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15 | 20 | 75 | 0 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| y | n | y | n | y | n | y | y | n | Bounce | ![]() |
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85 | 5 | 85 | 30 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| n | n | n | n | n | n | y | y | n | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| n | n | y | n | n | n | n | n | n | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| y | n | y | n | y | n | y | y | n | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| n | n | n | n | n | n | y | y | n | Mud-Slap | ![]() |
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20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| y | n | y | n | y | n | y | y | n | Signal Beam | ![]() |
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75 | 15 | 100 | 10 | The user attacks with a sinister beam of light. It may also confuse the target. |
| n | n | n | n | y | n | n | n | n | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| y | n | y | n | y | n | y | y | n | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | n | n | n | n | n | y | y | n | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| y | n | y | n | n | n | n | n | n | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
37 moves learned via machine in legacy games
| Gen7 | Gen6 | Gen5 | Gen4 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| TM94 | HM03 | HM03 | HM03 | Surf | ![]() |
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95 | 15 | 100 | 0 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| TM98 | HM05 | HM05 | HM07 | Waterfall | ![]() |
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80 | 15 | 100 | 20 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| n | n | n | TM03 | Water Pulse | ![]() |
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60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| n | n | n | TM83 | Natural Gift | ![]() |
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1 | 15 | 100 | 0 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| n | n | n | TM58 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| n | n | n | TM55 | Brine | ![]() |
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65 | 10 | 100 | 0 | If the foe's HP is down to about half, this attack will hit with double the power. |
| n | n | TM55 | n | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | n | n | TM43 | Secret Power | ![]() |
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70 | 20 | 100 | 30 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| n | n | n | HM05 (HG/SS) | Whirlpool | ![]() |
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15 | 15 | 70 | 0 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| n | n | HM06 | n | Dive | ![]() |
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80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| n | n | n | TM78 | Captivate | ![]() |
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0 | 20 | 100 | 0 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM06 | TM006 | TM06 | TM06 | Toxic | ![]() |
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0 | 10 | 85 | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | TM007 | TM07 | TM07 | Hail | ![]() |
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0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | TM010 | TM10 | TM10 | Hidden Power | ![]() |
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30 | 15 | 100 | 0 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | TM013 | TM13 | TM13 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | TM014 | TM14 | TM14 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | TM015 | TM15 | TM15 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | TM017 | TM17 | TM17 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | TM018 | TM18 | TM18 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | TM020 | TM20 | TM20 | Safeguard | ![]() |
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0 | 25 | 100 | 0 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | TM021 | TM21 | TM21 | Frustration | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | TM027 | TM27 | TM27 | Return | ![]() |
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1-102 | 20 | 100 | 0 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | TM029 | TM29 | TM29 | Psychic | ![]() |
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90 | 10 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | TM030 | TM30 | TM30 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | TM032 | TM32 | TM32 | Double Team | ![]() |
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0 | 15 | 100 | 0 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | TM042 | TM42 | TM42 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM44 | TM044 | TM44 | TM44 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | TM045 | TM45 | TM45 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | TM048 | TM48 | n | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | TM055 | n | n | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| TM68 | TM068 | TM68 | TM68 | Giga Impact | ![]() |
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150 | 5 | 90 | 0 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM77 | TM077 | TM77 | TM77 | Psych Up | ![]() |
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0 | 10 | 100 | 0 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM83 | TM083 | n | n | Infestation | ![]() |
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20 | 20 | 100 | 100 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM87 | TM087 | TM87 | TM87 | Swagger | ![]() |
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0 | 15 | 90 | 0 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | TM088 | n | TM82 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | TM090 | TM90 | TM90 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM100 | TM100 | n | n | Confide | ![]() |
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0 | 20 | -- | 100 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
4 moves learned via previous evolutions in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| Clamperl @lvl Lv.1 | Clamp | ![]() |
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35 | 10 | 75 | 0 | The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. |
| Clamperl @lvl Lv.1 | Water Gun | ![]() |
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40 | 25 | 100 | 0 | The foe is blasted with a forceful shot of water. |
| Clamperl @lvl Lv.1/Tutor | Iron Defense | ![]() |
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0 | 15 | 100 | 0 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| Clamperl @lvl Lv.51 (BW) | Shell Smash | ![]() |
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0 | 15 | -- | 0 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
2 moves learned via special means in legacy games
| Method | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| FR/LG/Em Tutor | Double-Edge | ![]() |
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120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| FR/LG/Em Tutor | Mimic | ![]() |
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0 | 10 | 100 | 0 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
No print made
Species: South Sea Pokémon
Color: Pink (View all)
Height: 1.8m / 5'11"
Height-Class: Tall
Weight: 22.6kg / 49.95lbs
Weight-Class: Light-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 7th | ![]() ![]() |
Ultra Sun - The color of its body changes with the water temperature. The coloration of Gorebyss in Alola is almost blindingly vivid. Ultra Moon - It sucks bodily fluids out of its prey. The leftover meat sinks to the seafloor, where it becomes food for other Pokémon. |
| 6th | ![]() ![]() ![]() ![]() |
Y - Its swimming form is exquisitely elegant. With its thin mouth, it feeds on seaweed that grows between rocks. X - It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. Omega Ruby - Gorebyss lives in the southern seas at extreme depths. Its body is built to withstand the enormous pressure of water at incredible depths. Because of this, this Pokémon’s body is unharmed by ordinary attacks. Alpha Sapphire - Although Gorebyss is the very picture of elegance and beauty while swimming, it is also cruel. When it spots prey, this Pokémon inserts its thin mouth into the prey’s body and drains the prey of its body fluids. |
| 5th | ![]() ![]() |
Black - It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. White - It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. Black 2 - It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. White 2 - It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. Pearl - It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. Platinum - It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. HeartGold - Its pink body becomes more vivid with the rise of water temperatures in the springtime. SoulSilver - Its pink body becomes more vivid with the rise of water temperatures in the springtime. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Gorebyss lives in the southern seas at extreme depths. Its body is built to withstand the enormous pressure of water at incredible depths. Because of this, this Pokémon's body is unharmed by ordinary attacks. Sapphire - Although Gorebyss is the very picture of elegance and beauty while swimming, it is also cruel. When it spots prey, this Pokémon inserts its thin mouth into the prey's body and drains the prey of its body fluids. Emerald - A Gorebyss siphons the body fluids of prey through its thin, tubular mouth. Its light pink body color turns vivid when it finishes feeding. |



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