#341 - Corphish

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Profile
English: Corphish
Romaji: Heigani
Japanese: ヘイガニ [?]
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Pokédex
National #341
Johto #000
Sinnoh #000
Unova #000
Unova 2 #279
Kalos #051 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Hyper Cutter - Prevents the Attack stat from being lowered.
Shell Armor - The Pokémon is protected against critical hits. Adaptability - Powers up moves of the same type as the Pokémon. |
Family #174
Base | @ Level 30 |
| Base Stats [?] | Nature [?] | HP: 43
43
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Atk.: 80
80
|
Def.: 65
65
|
Sp.Atk.: 50
50
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Sp.Def.: 35
35
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Spd: 35
35
|
|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 284 | 251 | 218 | 185 | 185 | |
| = | 290 | 259 | 229 | 199 | 169 | 169 | |
| - | 233 | 206 | 179 | 152 | 152 | ||
| 0 IV / 252 EV | + | 250 | 217 | 184 | 151 | 151 | |
| = | 259 | 228 | 198 | 168 | 138 | 138 | |
| - | 205 | 178 | 151 | 124 | 124 | ||
| 31 IV / 0 EV | + | 215 | 182 | 149 | 116 | 116 | |
| = | 227 | 196 | 166 | 136 | 106 | 106 | |
| - | 176 | 149 | 122 | 95 | 95 | ||
| 0 IV / 0 EV | + | 181 | 148 | 115 | 82 | 82 | |
| = | 196 | 165 | 135 | 105 | 75 | 75 | |
| - | 148 | 121 | 94 | 67 | 67 | ||
Capture Data
Alpha Sapphire: Route 102, Route 117, Route 123, and Petalburg CityOmega Ruby: Route 102, Route 117, Route 123, and Petalburg City
White 2: Striaton City and Route 3
Black 2: Striaton City and Route 3
Platinum: Celestic Town
Pearl: Celestic Town
Diamond: Celestic Town
Emerald: Route 102, Route 117, and Petalburg City
Sapphire: Route 102, Route 117, and Petalburg City
Ruby: Route 102, Route 117, and Petalburg City
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 15
[?]
Base Egg-steps: 4,080
Boosted Egg-steps: 2,295
6 moves learned via breeding in modern games
15 moves learned via level-up in modern games
37 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| -- | y | AncientPower | ![]() |
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60 | 5 | 100 | 10 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| -- | y | Aqua Jet | ![]() |
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40 | 20 | 100 | 0 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| -- | y | Double-Edge | ![]() |
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120 | 15 | 100 | 0 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| -- | y | Metal Claw | ![]() |
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50 | 35 | 95 | 10 | The foe is raked with steel claws. It may also raise the user's Attack stat. |
| -- | y | Slash | ![]() |
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70 | 20 | 100 | 0 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| -- | y | Switcheroo | ![]() |
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0 | 10 | 100 | 0 | The user trades held items with the foe faster than the eye can follow. |
15 moves learned via level-up in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Harden | ![]() |
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0 | 30 | 100 | 0 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 1 | Water Gun | ![]() |
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40 | 25 | 100 | 0 | The foe is blasted with a forceful shot of water. |
| 4 | Leer | ![]() |
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0 | 30 | 100 | 0 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 8 | Taunt | ![]() |
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0 | 20 | 100 | 0 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| 12 | BubbleBeam | ![]() |
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65 | 20 | 100 | 10 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
| 16 | Knock Off | ![]() |
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20 | 20 | 100 | 0 | The user slaps down the foe's held item, preventing the item from being used during the battle. |
| 20 | Double Hit | ![]() |
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35 | 10 | 90 | 0 | The user slams the foe with a tail, etc. The target is hit twice in a row. |
| 24 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 28 | Night Slash | ![]() |
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70 | 15 | 100 | 0 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 32 | Razor Shell | ![]() |
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75 | 10 | 95 | 50 | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
| 36 | Swords Dance | ![]() |
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0 | 30 | 100 | 0 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 40 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 44 | Crabhammer | ![]() |
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90 | 10 | 85 | 0 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
| 48 | Endeavor | ![]() |
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1 | 5 | 100 | 0 | An attack move that cuts down the foe's HP to equal the user's HP. |
| 52 | Guillotine | ![]() |
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1 | 5 | 30 | 0 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
37 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TR45 | Muddy Water | ![]() |
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95 | 10 | 85 | 30 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| n | TM83 | Razor Shell | ![]() |
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75 | 10 | 95 | 50 | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
| n | TM24 | Snore | ![]() |
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40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | TR84 | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | TR39 | Superpower | ![]() |
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120 | 5 | 100 | 0 | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| n | TM57 | Payback | ![]() |
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50 | 10 | 100 | 0 | If the user can use this attack after the foe attacks, its power is doubled. |
| n | TM35 | Hail | ![]() |
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0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| n | n | Scald | ![]() |
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80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | TM76 | Round | ![]() |
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60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | TM31 | Attract | ![]() |
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0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM034 | TM27 | Icy Wind | ![]() |
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55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM035 | TM53 | Mud Shot | ![]() |
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55 | 15 | 95 | 100 | The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| TM036 | TM48 | Rock Tomb | ![]() |
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50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM043 | TM59 | Fling | ![]() |
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1 | 10 | 100 | 0 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM055 | TM15 | Dig | ![]() |
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80 | 10 | 100 | 0 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM057 | TM94 | False Swipe | ![]() |
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40 | 40 | 100 | 0 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM058 | TM43 | Brick Break | ![]() |
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75 | 15 | 100 | 0 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM066 | TR01 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM077 | TR16 | Waterfall | ![]() |
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80 | 15 | 100 | 20 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM086 | TM22 | Rock Slide | ![]() |
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75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM087 | TR37 | Taunt | ![]() |
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0 | 20 | 100 | 0 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM088 | TR00 | Swords Dance | ![]() |
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0 | 30 | 100 | 0 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM100 | TR51 | Dragon Dance | ![]() |
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0 | 20 | 100 | 0 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM104 | TR46 | Iron Defense | ![]() |
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0 | 15 | 100 | 0 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| TM105 | TR60 | X-Scissor | ![]() |
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80 | 15 | 100 | 0 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM108 | TR32 | Crunch | ![]() |
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80 | 15 | 100 | 20 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| TM123 | TR04 | Surf | ![]() |
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95 | 15 | 100 | 0 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| TM135 | TR05 | Ice Beam | ![]() |
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95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM142 | TR03 | Hydro Pump | ![]() |
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120 | 5 | 80 | 0 | The foe is blasted by a huge volume of water launched under great pressure. |
| TM143 | TR06 | Blizzard | ![]() |
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120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM148 | TR22 | Sludge Bomb | ![]() |
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90 | 10 | 100 | 30 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
Species: Ruffian Pokémon
Color: Red (View all)
Height: 0.6m / 1'12"
Height-Class: Short
Weight: 11.5kg / 25.42lbs
Weight-Class: Light-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th | ![]() ![]() |
Shield - No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive. Sword - It was originally a Pokémon from afar that escaped to the wild. It can adapt to the dirtiest river. |
| 7th | ![]() ![]() |
Ultra Sun - Individuals that have been set free by Trainers who could no longer raise them have become common, and they can now be found in Alola. Ultra Moon - It can adapt very well to its environment. Feebas and Corphish are about the only Pokémon to live in stagnant ditches. |
| 6th | ![]() ![]() ![]() ![]() |
Y - Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey. X - No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive. Omega Ruby - Corphish were originally foreign Pokémon that were imported as pets. They eventually turned up in the wild. This Pokémon is very hardy and has greatly increased its population. Alpha Sapphire - Corphish catches prey with its sharp claws. It has no likes or dislikes when it comes to food—it will eat anything. This Pokémon has no trouble living in filthy water. |
| 5th | ![]() ![]() |
Black - Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey. White - Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey. Black2 / White2 - No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive. Black 2 - No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive. White 2 - No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey. Pearl - Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey. Platinum - Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey. HeartGold - It was originally a Pokémon from afar that escaped to the wild. It can adapt to the dirtiest river. SoulSilver - It was originally a Pokémon from afar that escaped to the wild. It can adapt to the dirtiest river. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Corphish were originally foreign Pokémon that were imported as pets. They eventually turned up in the wild. This Pokémon is very hardy and has greatly increased its population. Sapphire - Corphish catches prey with its sharp claws. It has no likes or dislikes when it comes to food - it will eat anything. This Pokémon has no trouble living in filthy water. Emerald - Once it grips prey with its large pincers, it will never let go, no matter what. It is a hardy Pokémon that can thrive in any environment. |

@ Level 30
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