#332 - Cacturne

Cacturne
Profile
English: Cacturne
Romaji: Nokutasu
Japanese: ãƒŽã‚¯ã‚¿ã‚¹ [?]
Typing: grass type icondark type icon
Pokédex
National #332
Johto #000
Sinnoh #000
Unova #000
Unova 2 #000
Kalos #000 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
Abilities
Sand Veil - Boosts the Pokémon's evasion in a sandstorm.

Water Absorb - If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Family #167
#331 - Cacnea icon
Base
#332 - Cacturne icon
rarecandy@ Level 32
grass type icondark type icon
while defending
quadra   bug type icon
twice   fairy type iconfighting type iconfire type iconflying type iconice type iconpoison type icon
none   psychic type icon
half   dark type iconelectric type iconghost type icongrass type iconground type iconwater type icon
quarter   None.
See more at the iTypeChart
Base Stats [?] Nature [?] HP: 70
70
Atk.: 115
115
Def.: 60
60
Sp.Atk.: 115
115
Sp.Def.: 60
60
Spd: 55
55
31 IV / 252 EV +  361240361240229
= 344329219329219209
-  296197296197188
0 IV / 252 EV +  327206327206195
= 313298188298188178
-  268169268169160
31 IV / 0 EV +  292171292171160
= 281266156266156146
-  239140239140131
0 IV / 0 EV +  258137258137126
= 250235125235125115
-  211112211112103
 
Battle Data
%Female / Male: 50 / 50
Base Exp.: 
Earn Exp.:  @ lvl
Exp. Gain-rate: Medium-Slow
Max Exp.: 1,059,860
EV Yield: 1 Attack, 1 Special Attack
Catch Rate: 60
GenIV Held: stickybarb 5% 
GenV Held: None
GenVI Held: None
GenVII Held: None
GenVIII Held: None
Capture Data
PlatinumRoute 228

PearlRoute 228

DiamondRoute 228

Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20  [?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
47 moves learned via machine in modern games
Gen9 Gen8 Move Type Class Power Acc% Eff% PP Flavor
TM001 n Take Down normal type icon physical type icon 90 20 85 0 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
TM006 TM26 Scary Face normal type icon other type icon 0 10 90 0 The user frightens the foe with a scary face to sharply reduce its Speed stat.
TM007 TM25 Protect normal type icon other type icon 0 10 0 0 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM012 TR07 Low Kick fighting type icon physical type icon 1 20 100 0 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
TM018 TM23 Thief dark type icon physical type icon 40 10 100 0 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM025 TM39 Facade normal type icon physical type icon 70 20 100 0 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM028 TM81 Bulldoze ground type icon physical type icon 60 20 100 100 The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM032 TM40 Swift normal type icon special type icon 60 20 -- 0 Star-shaped rays are shot at the foe. This attack never misses.
TM033 TM10 Magical Leaf grass type icon special type icon 60 20 -- 0 The user scatters curious leaves that chase the foe. This attack will not miss.
TM043 TM59 Fling dark type icon physical type icon 1 10 100 0 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM045 TM74 Venoshock poison type icon special type icon 65 10 100 0 The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM047 TR26 Endure normal type icon other type icon 0 10 100 0 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM049 TM34 Sunny Day fire type icon other type icon 0 5 0 0 The user intensifies the sun for five turns, powering up Fire-type moves.
TM050 TM33 Rain Dance water type icon other type icon 0 5 0 0 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM051 TM32 Sandstorm rock type icon other type icon 0 10 100 0 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM055 TM15 Dig ground type icon physical type icon 80 10 100 0 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM056 TM50 Bullet Seed grass type icon physical type icon 10 30 100 0 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM058 TM43 Brick Break fighting type icon physical type icon 75 15 100 0 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM059 TR69 Zen Headbutt psychic type icon physical type icon 80 15 90 20 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
TM062 TR81 Foul Play dark type icon physical type icon 95 15 100 0 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
TM066 TR01 Body Slam normal type icon physical type icon 85 15 100 30 The user drops onto the foe with its full body weight. It may leave the foe Paralyzed.
TM068 TM05 ThunderPunch electric type icon physical type icon 75 15 100 10 The foe is punched with an electrified fist. It may leave the target with paralysis.
TM070 TR27 Sleep Talk normal type icon other type icon 0 10 100 0 While it is asleep, the user randomly uses one of the moves it knows.
TM071 TR59 Seed Bomb grass type icon physical type icon 80 15 100 0 The user slams a barrage of hard-shelled seeds down on the foe from above.
TM073 TM63 Drain Punch fighting type icon physical type icon 60 5 100 0 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM081 TR77 Grass Knot grass type icon special type icon 1 20 100 0 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM083 TR57 Poison Jab poison type icon physical type icon 80 20 100 30 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM084 TM98 Stomping Tantrum ground type icon physical type icon 75 10 100 0 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
TM085 TM21 Rest psychic type icon other type icon 0 10 100 0 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM087 TR37 Taunt dark type icon other type icon 0 20 100 0 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM088 TR00 Swords Dance normal type icon other type icon 0 30 100 0 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM090 TR23 Spikes ground type icon other type icon 0 20 100 0 The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
TM091 TR54 Toxic Spikes poison type icon other type icon 0 20 0 0 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
TM094 TR58 Dark Pulse dark type icon special type icon 80 15 100 20 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM103 TR20 Substitute normal type icon other type icon 0 10 100 0 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM111 TM28 Giga Drain grass type icon special type icon 60 10 100 0 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM114 TR33 Shadow Ball ghost type icon special type icon 80 15 100 20 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM119 TR65 Energy Ball grass type icon special type icon 80 10 100 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM122 TR30 Encore normal type icon other type icon 0 5 100 0 The user compels the foe to keep using only the move it last used for two to six turns.
TM130 TM41 Helping Hand normal type icon other type icon 0 20 100 0 A move that boosts the power of the ally's attack in a Double Battle.
TM137 TM88 Grassy Terrain grass type icon other type icon 0 10 -- 0 The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
TM140 TR68 Nasty Plot dark type icon other type icon 0 20 0 0 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
TM152 TM09 Giga Impact normal type icon physical type icon 150 5 90 0 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM158 TR64 Focus Blast fighting type icon special type icon 120 5 70 10 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM159 TR71 Leaf Storm grass type icon special type icon 140 5 90 0 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM163 TM08 Hyper Beam normal type icon special type icon 150 5 90 0 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM168 TM11 Solarbeam grass type icon special type icon 120 10 100 0 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

{%monster_relator%} pawprint
Species: Scarecrow Pokémon
Color: Green (View all)
Height: 1.3m / 4'3"
Height-Class: Average
Weight: 77.4kg / 171.05lbs
Weight-Class: Middle-weight
Generation Base Art (View All) Flavortext
6th xy Cacturnexy_shiny Cacturne
oras Cacturneoras_shiny Cacturne
Y - Packs of them follow travelers through the desert until the travelers can no longer move.

X - It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

Omega Ruby - During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

Alpha Sapphire - If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
5th blackwhite Cacturneblackwhite_shiny Cacturne
Black - It becomes active at night, seeking prey that is exhausted from the day's desert heat.

White - It becomes active at night, seeking prey that is exhausted from the day's desert heat.

Black 2 - It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

White 2 - It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
4th dp Cacturnedp_shiny Cacturne
platinum Cacturneplatinum_shiny Cacturne
Diamond - It becomes active at night, seeking prey that is exhausted from the day's desert heat.

Pearl - It becomes active at night, seeking prey that is exhausted from the day's desert heat.

Platinum - It becomes active at night, seeking prey that is exhausted from the day's desert heat.

HeartGold - Packs of them follow travelers through the desert until the travelers can no longer move.

SoulSilver - Packs of them follow travelers through the desert until the travelers can no longer move.
3rd rusa Cacturnerusa_shiny Cacturne
emerald Cacturneemerald_shiny Cacturne
Ruby - During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

Sapphire - If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

Emerald - After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.