#332 - Cacturne

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Profile
English: Cacturne
Romaji: Nokutasu
Japanese: ノクタス [?]
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Pokédex
National #332
Johto #000
Sinnoh #000
Unova #000
Unova 2 #000
Kalos #000 / 000 / 000
Alola #000 / 000 / 000 / 000 / 000
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Abilities
Sand Veil - Boosts the Pokémon's evasion in a sandstorm.
Water Absorb - If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. |
Family #167
Base | @ Level 32 |
| Base Stats [?] | Nature [?] | HP: 70
70
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Atk.: 115
115
|
Def.: 60
60
|
Sp.Atk.: 115
115
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Sp.Def.: 60
60
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Spd: 55
55
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|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 361 | 240 | 361 | 240 | 229 | |
| = | 344 | 329 | 219 | 329 | 219 | 209 | |
| - | 296 | 197 | 296 | 197 | 188 | ||
| 0 IV / 252 EV | + | 327 | 206 | 327 | 206 | 195 | |
| = | 313 | 298 | 188 | 298 | 188 | 178 | |
| - | 268 | 169 | 268 | 169 | 160 | ||
| 31 IV / 0 EV | + | 292 | 171 | 292 | 171 | 160 | |
| = | 281 | 266 | 156 | 266 | 156 | 146 | |
| - | 239 | 140 | 239 | 140 | 131 | ||
| 0 IV / 0 EV | + | 258 | 137 | 258 | 137 | 126 | |
| = | 250 | 235 | 125 | 235 | 125 | 115 | |
| - | 211 | 112 | 211 | 112 | 103 | ||
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
47 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| TM001 | n | Take Down | ![]() |
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90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| TM006 | TM26 | Scary Face | ![]() |
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0 | 10 | 90 | 0 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| TM007 | TM25 | Protect | ![]() |
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0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM012 | TR07 | Low Kick | ![]() |
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1 | 20 | 100 | 0 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| TM018 | TM23 | Thief | ![]() |
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40 | 10 | 100 | 0 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | TM39 | Facade | ![]() |
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70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM028 | TM81 | Bulldoze | ![]() |
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60 | 20 | 100 | 100 | The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | TM40 | Swift | ![]() |
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60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| TM033 | TM10 | Magical Leaf | ![]() |
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60 | 20 | -- | 0 | The user scatters curious leaves that chase the foe. This attack will not miss. |
| TM043 | TM59 | Fling | ![]() |
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1 | 10 | 100 | 0 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM045 | TM74 | Venoshock | ![]() |
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65 | 10 | 100 | 0 | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM047 | TR26 | Endure | ![]() |
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0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM049 | TM34 | Sunny Day | ![]() |
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0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM050 | TM33 | Rain Dance | ![]() |
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0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM051 | TM32 | Sandstorm | ![]() |
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0 | 10 | 100 | 0 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM055 | TM15 | Dig | ![]() |
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80 | 10 | 100 | 0 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM056 | TM50 | Bullet Seed | ![]() |
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10 | 30 | 100 | 0 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM058 | TM43 | Brick Break | ![]() |
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75 | 15 | 100 | 0 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM059 | TR69 | Zen Headbutt | ![]() |
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80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| TM062 | TR81 | Foul Play | ![]() |
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95 | 15 | 100 | 0 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
| TM066 | TR01 | Body Slam | ![]() |
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85 | 15 | 100 | 30 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| TM068 | TM05 | ThunderPunch | ![]() |
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75 | 15 | 100 | 10 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| TM070 | TR27 | Sleep Talk | ![]() |
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0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM071 | TR59 | Seed Bomb | ![]() |
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80 | 15 | 100 | 0 | The user slams a barrage of hard-shelled seeds down on the foe from above. |
| TM073 | TM63 | Drain Punch | ![]() |
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60 | 5 | 100 | 0 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM081 | TR77 | Grass Knot | ![]() |
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1 | 20 | 100 | 0 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM083 | TR57 | Poison Jab | ![]() |
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80 | 20 | 100 | 30 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM084 | TM98 | Stomping Tantrum | ![]() |
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75 | 10 | 100 | 0 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| TM085 | TM21 | Rest | ![]() |
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0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM087 | TR37 | Taunt | ![]() |
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0 | 20 | 100 | 0 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM088 | TR00 | Swords Dance | ![]() |
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0 | 30 | 100 | 0 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM090 | TR23 | Spikes | ![]() |
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0 | 20 | 100 | 0 | The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. |
| TM091 | TR54 | Toxic Spikes | ![]() |
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0 | 20 | 0 | 0 | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| TM094 | TR58 | Dark Pulse | ![]() |
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80 | 15 | 100 | 20 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM103 | TR20 | Substitute | ![]() |
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0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM111 | TM28 | Giga Drain | ![]() |
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60 | 10 | 100 | 0 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM114 | TR33 | Shadow Ball | ![]() |
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80 | 15 | 100 | 20 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM119 | TR65 | Energy Ball | ![]() |
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80 | 10 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM122 | TR30 | Encore | ![]() |
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0 | 5 | 100 | 0 | The user compels the foe to keep using only the move it last used for two to six turns. |
| TM130 | TM41 | Helping Hand | ![]() |
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0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| TM137 | TM88 | Grassy Terrain | ![]() |
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0 | 10 | -- | 0 | The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
| TM140 | TR68 | Nasty Plot | ![]() |
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0 | 20 | 0 | 0 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| TM152 | TM09 | Giga Impact | ![]() |
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150 | 5 | 90 | 0 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM158 | TR64 | Focus Blast | ![]() |
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120 | 5 | 70 | 10 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM159 | TR71 | Leaf Storm | ![]() |
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140 | 5 | 90 | 0 | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| TM163 | TM08 | Hyper Beam | ![]() |
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150 | 5 | 90 | 0 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM168 | TM11 | Solarbeam | ![]() |
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120 | 10 | 100 | 0 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Species: Scarecrow Pokémon
Color: Green (View all)
Height: 1.3m / 4'3"
Height-Class: Average
Weight: 77.4kg / 171.05lbs
Weight-Class: Middle-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 6th | ![]() ![]() ![]() ![]() |
Y - Packs of them follow travelers through the desert until the travelers can no longer move. X - It becomes active at night, seeking prey that is exhausted from the day’s desert heat. Omega Ruby - During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops. Alpha Sapphire - If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving. |
| 5th | ![]() ![]() |
Black - It becomes active at night, seeking prey that is exhausted from the day's desert heat. White - It becomes active at night, seeking prey that is exhausted from the day's desert heat. Black 2 - It becomes active at night, seeking prey that is exhausted from the day’s desert heat. White 2 - It becomes active at night, seeking prey that is exhausted from the day’s desert heat. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It becomes active at night, seeking prey that is exhausted from the day's desert heat. Pearl - It becomes active at night, seeking prey that is exhausted from the day's desert heat. Platinum - It becomes active at night, seeking prey that is exhausted from the day's desert heat. HeartGold - Packs of them follow travelers through the desert until the travelers can no longer move. SoulSilver - Packs of them follow travelers through the desert until the travelers can no longer move. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops. Sapphire - If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving. Emerald - After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night. |


@ Level 32












None.



















