#339 - Barboach

|
Profile
English: Barboach
Romaji: Dojocchi
Japanese: ドジョッム[?]
|
Pokédex
National #339
Johto #000
Sinnoh #080
Unova #000
Unova 2 #000
Kalos #000 / 000 / 040
Alola #093 / 093 / 036 / 000 / 043
|
Abilities
Anticipation - Senses the foe's dangerous moves.
Oblivious - Prevents the Pokémon from becoming infatuated. Hydration - Cures the Pokémon's status conditions in rain. |
Family #173
Base | @ Level 30 |
| Base Stats [?] | Nature [?] | HP: 50
50
|
Atk.: 48
48
|
Def.: 43
43
|
Sp.Atk.: 46
46
|
Sp.Def.: 41
41
|
Spd: 60
60
|
|---|---|---|---|---|---|---|---|
| 31 IV / 252 EV | + | 214 | 203 | 210 | 199 | 240 | |
| = | 304 | 195 | 185 | 191 | 181 | 219 | |
| - | 175 | 166 | 171 | 162 | 197 | ||
| 0 IV / 252 EV | + | 180 | 169 | 176 | 165 | 206 | |
| = | 273 | 164 | 154 | 160 | 150 | 188 | |
| - | 147 | 138 | 144 | 135 | 169 | ||
| 31 IV / 0 EV | + | 145 | 134 | 140 | 129 | 171 | |
| = | 241 | 132 | 122 | 128 | 118 | 156 | |
| - | 118 | 109 | 115 | 106 | 140 | ||
| 0 IV / 0 EV | + | 111 | 100 | 106 | 95 | 137 | |
| = | 210 | 101 | 91 | 97 | 87 | 125 | |
| - | 90 | 81 | 87 | 78 | 112 | ||
Capture Data
Alpha Sapphire: Route 111, Route 114, Route 120, Victory Road (Hoenn), Meteor Falls, and Scorched SlabOmega Ruby: Route 111, Route 114, Route 120, Victory Road (Hoenn), Meteor Falls, and Scorched Slab
White 2: Icirrus City, Moor of Icirrus, and Route 8
Black 2: Icirrus City, Moor of Icirrus, and Route 8
White: Icirrus City, Moor of Icirrus, and Route 8
Black: Icirrus City, Moor of Icirrus, and Route 8
Platinum: Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path, Route 205, Route 210, Route 225, Route 227, and Route 228
Pearl: Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path, Route 205, Route 208, Route 210, Route 212, Route 227, and Route 228
Diamond: Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path, Route 205, Route 208, Route 210, Route 212, Route 227, and Route 228
Emerald: Route 111, Route 114, Route 120, Victory Road (Hoenn), and Meteor Falls
Sapphire: Route 111, Route 114, Route 120, Victory Road (Hoenn), and Meteor Falls
Ruby: Route 111, Route 114, Route 120, Victory Road (Hoenn), and Meteor Falls
Breeding Data
%Female / Male: 50 / 50
Egg-step Counter: 20
[?]
Base Egg-steps: 5,355
Boosted Egg-steps: 2,805
4 moves learned via breeding in modern games
11 moves learned via level-up in modern games
45 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| -- | y | Flail | ![]() |
![]() |
1 | 15 | 100 | 0 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| -- | y | Spark | ![]() |
![]() |
65 | 20 | 100 | 30 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| -- | y | Take Down | ![]() |
![]() |
90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| -- | y | Thrash | ![]() |
![]() |
90 | 20 | 100 | 0 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
11 moves learned via level-up in modern games
| SwSh | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|
| 1 | Mud-Slap | ![]() |
![]() |
20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| 1 | Water Gun | ![]() |
![]() |
40 | 25 | 100 | 0 | The foe is blasted with a forceful shot of water. |
| 6 | Rest | ![]() |
![]() |
0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 6 | Snore | ![]() |
![]() |
40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| 12 | Water Pulse | ![]() |
![]() |
60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 18 | Amnesia | ![]() |
![]() |
0 | 20 | 100 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 24 | Aqua Tail | ![]() |
![]() |
90 | 10 | 90 | 0 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 31 | Muddy Water | ![]() |
![]() |
95 | 10 | 85 | 30 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| 36 | Earthquake | ![]() |
![]() |
100 | 10 | 100 | 0 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| 42 | Future Sight | ![]() |
![]() |
80 | 15 | 90 | 0 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 48 | Fissure | ![]() |
![]() |
1 | 5 | 30 | 0 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
45 moves learned via machine in modern games
| Gen9 | Gen8 | Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|---|---|
| n | TR84 | Scald | ![]() |
![]() |
80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | n | Scald | ![]() |
![]() |
80 | 15 | 100 | 30 | The user shoots boiling hot Water at its target. It may also leave the target with a burn. |
| n | TM76 | Round | ![]() |
![]() |
60 | 15 | 100 | 0 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| n | TM24 | Snore | ![]() |
![]() |
40 | 15 | 100 | 30 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| n | TR45 | Muddy Water | ![]() |
![]() |
95 | 10 | 85 | 30 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| n | TR34 | Future Sight | ![]() |
![]() |
80 | 15 | 90 | 0 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| n | TM45 | Dive | ![]() |
![]() |
80 | 10 | 100 | 0 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| n | TM31 | Attract | ![]() |
![]() |
0 | 15 | 100 | 0 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| n | TM52 | Bounce | ![]() |
![]() |
85 | 5 | 85 | 30 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| n | TM35 | Hail | ![]() |
![]() |
0 | 10 | 100 | 0 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| n | TM36 | Whirlpool | ![]() |
![]() |
15 | 15 | 70 | 0 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| TM001 | n | Take Down | ![]() |
![]() |
90 | 20 | 85 | 0 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| TM005 | n | Mud-Slap | ![]() |
![]() |
20 | 10 | 100 | 100 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| TM007 | TM25 | Protect | ![]() |
![]() |
0 | 10 | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM011 | n | Water Pulse | ![]() |
![]() |
60 | 20 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM025 | TM39 | Facade | ![]() |
![]() |
70 | 20 | 100 | 0 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM028 | TM81 | Bulldoze | ![]() |
![]() |
60 | 20 | 100 | 100 | The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | TM40 | Swift | ![]() |
![]() |
60 | 20 | -- | 0 | Star-shaped rays are shot at the foe. This attack never misses. |
| TM034 | TM27 | Icy Wind | ![]() |
![]() |
55 | 15 | 95 | 100 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM035 | TM53 | Mud Shot | ![]() |
![]() |
55 | 15 | 95 | 100 | The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| TM036 | TM48 | Rock Tomb | ![]() |
![]() |
50 | 10 | 80 | 100 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM047 | TR26 | Endure | ![]() |
![]() |
0 | 10 | 100 | 0 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM049 | TM34 | Sunny Day | ![]() |
![]() |
0 | 5 | 0 | 0 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM050 | TM33 | Rain Dance | ![]() |
![]() |
0 | 5 | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM051 | TM32 | Sandstorm | ![]() |
![]() |
0 | 10 | 100 | 0 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM059 | TR69 | Zen Headbutt | ![]() |
![]() |
80 | 15 | 90 | 20 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| TM070 | TR27 | Sleep Talk | ![]() |
![]() |
0 | 10 | 100 | 0 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM077 | TR16 | Waterfall | ![]() |
![]() |
80 | 15 | 100 | 20 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| TM084 | TM98 | Stomping Tantrum | ![]() |
![]() |
75 | 10 | 100 | 0 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| TM085 | TM21 | Rest | ![]() |
![]() |
0 | 10 | 100 | 0 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM086 | TM22 | Rock Slide | ![]() |
![]() |
75 | 10 | 90 | 30 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM100 | TR51 | Dragon Dance | ![]() |
![]() |
0 | 20 | 100 | 0 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| TM103 | TR20 | Substitute | ![]() |
![]() |
0 | 10 | 100 | 0 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM110 | TR98 | Liquidation | ![]() |
![]() |
85 | 10 | 100 | 20 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| TM116 | TR76 | Stealth Rock | ![]() |
![]() |
0 | 20 | 0 | 0 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM123 | TR04 | Surf | ![]() |
![]() |
95 | 15 | 100 | 0 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| TM128 | TR17 | Amnesia | ![]() |
![]() |
0 | 20 | 100 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| TM130 | TM41 | Helping Hand | ![]() |
![]() |
0 | 20 | 100 | 0 | A move that boosts the power of the ally's attack in a Double Battle. |
| TM133 | TR67 | Earth Power | ![]() |
![]() |
90 | 10 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| TM135 | TR05 | Ice Beam | ![]() |
![]() |
95 | 10 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM142 | TR03 | Hydro Pump | ![]() |
![]() |
120 | 5 | 80 | 0 | The foe is blasted by a huge volume of water launched under great pressure. |
| TM143 | TR06 | Blizzard | ![]() |
![]() |
120 | 5 | 70 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM149 | TR10 | Earthquake | ![]() |
![]() |
100 | 10 | 100 | 0 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM150 | TR75 | Stone Edge | ![]() |
![]() |
100 | 5 | 80 | 0 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM156 | TR24 | Outrage | ![]() |
![]() |
120 | 15 | 100 | 0 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
No print made
Species: Whiskers Pokémon
Color: Gray (View all)
Height: 0.4m / 1'4"
Height-Class: Tiny
Weight: 1.9kg / 4.20lbs
Weight-Class: Feather-weight
| Generation | Base Art (View All) | Flavortext |
|---|---|---|
| 8th | ![]() ![]() |
Shield - Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. Sword - It probes muddy riverbeds with its two long whiskers. A slimy film protects its body. Legends: Arceus - Makes its home in swamps with murky water. The poor visibility hides this Pokémon from predators, and the slime on its body makes grasping it difficult. |
| 7th | ![]() ![]() |
Sun - Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey’s location. Moon - Its slippery body is hard to grasp, so much so that there are festivals where people compete to see how many they can catch barehanded. Ultra Sun - Its entire body is gooey. When pecked at by bird Pokémon, it slips and slides its way to freedom. Ultra Moon - Its whiskers are filled with nerves. They can sense smells and flavors just as a person’s nose or tongue would. |
| 6th | ![]() ![]() ![]() ![]() |
Y - Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water. X - It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed. Omega Ruby - Barboach’s sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along. Alpha Sapphire - Barboach’s body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy’s grip. This Pokémon grows weak if the slimy coating dries up. |
| 5th | ![]() ![]() |
Black - Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. White - Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. Black 2 - Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. White 2 - Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. |
| 4th | ![]() ![]() ![]() ![]() |
Diamond - It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed. Pearl - Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water. Platinum - Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. HeartGold - Barboach uses its whiskers to taste things just as a person uses his or her tongue to taste things. SoulSilver - Barboach uses its whiskers to taste things just as a person uses his or her tongue to taste things. |
| 3rd | ![]() ![]() ![]() ![]() |
Ruby - Barboach's sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along. Sapphire - Barboach's body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy's grip. This Pokémon grows weak if the slimy coating dries up. Emerald - Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body. |


@ Level 30

None.





None.

























