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Moves of the Psychic Type

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MoveTypeClassPowerAcc%Eff%PPFlavor
Agility psychic other 0 100 0 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Ally Switch psychic other 0 -- 0 15 The user teleports using a strange power and switches its place with one of its allies.
Amnesia psychic other 0 100 0 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Barrier psychic other 0 100 0 30 The user throws up a sturdy wall that sharply raises its Defense stat.
Calm Mind psychic other 0 100 0 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Confusion psychic special 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Cosmic Power psychic other 0 100 0 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Dream Eater psychic special 100 100 0 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Extrasensory psychic special 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
Future Sight psychic special 80 90 0 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Gravity psychic other 0 0 0 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Guard Split psychic other 0 -- 0 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap psychic other 0 0 0 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Heal Block psychic other 0 100 0 15 The user prevents the foe from using any HP-recovery moves for five turns.
Healing Wish psychic other 0 0 0 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heal Pulse psychic other 0 -- 0 10 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Heart Stamp psychic physical 60 100 30 25 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heart Swap psychic other 0 0 0 10 The user employs its psychic power to switch stat changes with the foe.
Hypnosis psychic other 0 60 0 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison psychic other 0 100 0 10 If the foe knows any move also known by the user, the foe is prevented from using it.
Kinesis psychic other 0 80 0 15 The user distracts the foe by bending a spoon. It may lower the target's accuracy.
Light Screen psychic other 0 100 0 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lunar Dance psychic other 0 0 0 10 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Luster Purge psychic special 70 100 50 5 The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
Magic Coat psychic other 0 100 0 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Magic Room psychic other 0 -- 0 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Meditate psychic other 0 100 0 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Miracle Eye psychic other 0 0 0 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Mirror Coat psychic special 1 100 0 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Mist Ball psychic special 70 100 50 5 A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
Power Split psychic other 0 -- 0 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Power Swap psychic other 0 0 0 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Power Trick psychic other 0 0 0 10 The user employs its psychic power to switch its Attack with its Defense stat.
Psybeam psychic special 65 100 10 20 The foe is attacked with a peculiar ray. It may also leave the target confused.
Psychic psychic special 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
Psycho Boost psychic special 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Psycho Cut psychic physical 70 100 0 20 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Psycho Shift psychic other 0 90 0 10 Using its psychic power of suggestion, the user transfers its status problems to the target.
Psyshock psychic special 80 100 0 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike psychic special 100 100 0 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave psychic special 1 80 0 15 The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Reflect psychic other 0 100 0 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Rest psychic other 0 100 0 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Role Play psychic other 0 100 0 10 The user mimics the foe completely, copying the foe's natural ability.
Skill Swap psychic other 0 100 0 10 The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard.
Stored Power psychic special 20 100 0 10 The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Synchronoise psychic special 70 100 0 15 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Telekinesis psychic other 0 -- 0 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport psychic other 0 100 0 20 Use it to flee from any wild Pokémon. It may also be used to warp to the last PokéCenter visited.
Trick psychic other 0 100 0 10 The user catches the foe off guard and swaps the foe's held item with its own.
Trick Room psychic other 0 0 0 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room psychic other 0 -- 0 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt psychic physical 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.