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Moves of the Physical Type

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MoveTypeClassPowerAcc%Eff%PPFlavor
Acrobatics flying physical 55 100 0 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Aerial Ace flying physical 60 -- 0 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
Aqua Jet water physical 40 100 0 20 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Aqua Tail water physical 90 90 0 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust fighting physical 15 100 0 20 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Assurance dark physical 50 100 0 10 If the foe has already taken some damage in the same turn, this attack's power is doubled.
Astonish ghost physical 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Attack Order bug physical 90 100 0 15 The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
Avalanche ice physical 60 100 0 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Barrage normal physical 15 85 0 20 Round objects are hurled at the foe to strike two to five times in a row.
Beat Up dark physical 10 100 0 10 The user gets all the Party Pokémon to attack the foe. The more Party Pokémon, the more damage.
Bide normal physical 1 100 0 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind normal physical 15 75 0 20 A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Bite dark physical 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
Blaze Kick fire physical 85 90 10 10 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Body Slam normal physical 85 100 30 15 The user drops onto the foe with its full body weight. It may leave the foe Paralyzed.
Bolt Strike electric physical 130 85 20 5 The user charges its target, surrounding itself with a great amount of Electricity. It may leave the target with paralysis.
Bone Club ground physical 65 85 10 20 The user clubs the foe with a bone. It may also make the target flinch.
Bonemerang ground physical 50 90 0 10 The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Bone Rush ground physical 25 80 0 10 The user strikes at the foe with a hard bone two to five times in a row.
Bounce flying physical 85 85 30 5 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Brave Bird flying physical 120 100 0 15 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Brick Break fighting physical 75 100 0 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
Bug Bite bug physical 60 100 0 20 The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Bulldoze ground physical 60 100 100 20 The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
Bullet Punch steel physical 40 100 0 30 The user strikes with a tough punch as fast as a bullet. This move always goes first.
Bullet Seed grass physical 10 100 0 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Chip Away normal physical 70 100 0 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Circle Throw fighting physical 60 90 0 10 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Clamp water physical 35 75 0 10 The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
Close Combat fighting physical 120 100 0 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Comet Punch normal physical 18 85 0 15 The foe is hit with a flurry of punches that strike two to five times in a row.
Constrict normal physical 10 100 10 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Counter fighting physical 1 100 0 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet normal physical 40 100 0 40 The user endearingly approaches the foe, then steals the item the foe is holding.
Crabhammer water physical 90 85 0 10 The foe is hammered with a large pincer. This move has a high critical-hit ratio.
Cross Chop fighting physical 100 80 0 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Cross Poison poison physical 70 100 10 20 A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
Crunch dark physical 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Crush Claw normal physical 75 95 50 10 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Crush Grip normal physical 1 100 0 5 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Cut normal physical 50 95 0 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Dig ground physical 80 100 0 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Dive water physical 80 100 0 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Dizzy Punch normal physical 70 100 20 10 The foe is hit with a rhythmically launched punch that may also leave it confused.
Double-Edge normal physical 120 100 0 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Double Hit normal physical 35 90 0 10 The user slams the foe with a tail, etc. The target is hit twice in a row.
Double Kick fighting physical 30 100 0 30 The foe is quickly kicked twice in succession using both feet.
DoubleSlap normal physical 15 85 0 10 The foe is slapped repeatedly, back and forth, two to five times in a row.
Dragon Claw dragon physical 80 100 0 15 The user slashes the foe with huge, sharp claws.
Dragon Rush dragon physical 100 75 20 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Dragon Tail dragon physical 60 90 0 10 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Drain Punch fighting physical 60 100 0 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Drill Peck flying physical 80 100 0 20 A corkscrewing attack with the sharp beak acting as a drill.
Drill Run ground physical 80 95 0 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop dragon physical 40 90 0 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
DynamicPunch fighting physical 100 50 0 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Earthquake ground physical 100 100 0 10 The user sets off an earthquake that hits all the Pokémon in the battle.
Egg Bomb normal physical 100 75 0 10 A large egg is hurled with maximum force at the foe to inflict damage.
Endeavor normal physical 1 100 0 5 An attack move that cuts down the foe's HP to equal the user's HP.
Explosion normal physical 250 100 0 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
ExtremeSpeed normal physical 80 100 0 5 The user charges the foe at blinding speed. This attack always goes before any other move.
Facade normal physical 70 100 0 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Faint Attack dark physical 60 -- 0 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Fake Out normal physical 40 100 0 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
False Swipe normal physical 40 100 0 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Feint normal physical 50 100 0 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Fell Stinger bug physical 30 100 0 25 When the user knocks out a target with this move, the user's Attack stat rises sharply.
Fire Fang fire physical 65 95 10 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Fire Punch fire physical 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
Fissure ground physical 1 30 0 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Flail normal physical 1 100 0 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flame Charge fire physical 50 100 100 20 The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
Flame Wheel fire physical 60 100 0 25 The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Flare Blitz fire physical 120 100 10 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Fling dark physical 1 100 0 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
Fly flying physical 90 95 0 15 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Flying Press fighting physical 80 95 0 10 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Punch fighting physical 150 100 0 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Force Palm fighting physical 60 100 30 10 The foe is attacked with a shock wave. It may also leave the target Paralyzed.
Foul Play dark physical 95 100 0 15 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Freeze Shock ice physical 140 90 30 5 On the second turn, the user hits the target with Electrically charged ice. It may leave the target with paralysis.
Frustration normal physical 1-102 100 0 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack normal physical 15 85 0 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter bug physical 10 95 0 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Fury Swipes normal physical 18 80 0 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
Fusion Bolt electric physical 100 100 0 5 The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Gear Grind steel physical 50 85 0 15 The user attacks by throwing two Steel gears at its target.
Giga Impact normal physical 150 90 0 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
Guillotine normal physical 1 30 0 5 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Gunk Shot poison physical 120 70 30 5 The user shoots filthy garbage at the foe to attack. It may also poison the target.
Gyro Ball steel physical 1 100 0 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Hammer Arm fighting physical 100 90 0 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Headbutt normal physical 70 100 30 15 The user sticks its head out and rams straight forward. It may make the foe flinch.
Head Charge normal physical 120 100 0 15 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Head Smash rock physical 150 80 0 5 The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Heart Stamp psychic physical 60 100 30 25 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heat Crash fire physical 1 100 0 10 The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage.
Heavy Slam steel physical 1 100 0 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Hi Jump Kick fighting physical 100 90 0 20 The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Horn Attack normal physical 65 100 0 25 The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill normal physical 1 30 0 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Horn Leech grass physical 75 100 0 10 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Hyper Fang normal physical 80 90 10 15 The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Ice Ball ice physical 30 90 0 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Ice Fang ice physical 65 95 10 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Ice Punch ice physical 75 100 10 15 The foe is punched with an icy fist. It may leave the target frozen.
Ice Shard ice physical 40 100 0 30 The user flash freezes chunks of ice and hurls them. This move always goes first.
Icicle Crash ice physical 85 90 30 10 The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
Icicle Spear ice physical 10 100 0 30 The user launches sharp icicles at the foe. It strikes two to five times in a row.
Iron Head steel physical 80 100 30 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail steel physical 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Jump Kick fighting physical 85 95 0 25 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop fighting physical 50 100 13 25 The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Knock Off dark physical 20 100 0 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
Land's Wrath ground physical 90 100 0 10 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Last Resort normal physical 130 100 0 5 This move can be used only after the user has used all the other moves it knows in the battle.
Leaf Blade grass physical 90 100 13 15 The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Leech Life bug physical 20 100 0 15 A blood-draining attack. The user's HP is restored by half the damage taken by the target.
Lick ghost physical 20 100 30 30 The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Low Kick fighting physical 1 100 0 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Low Sweep fighting physical 60 100 100 20 The user attacks the target's legs swiftly, reducing the target's Speed stat.
Mach Punch fighting physical 40 100 0 30 The user throws a punch at blinding speed. It is certain to strike first.
Magnet Bomb steel physical 60 -- 0 20 The user launches a steel bomb that sticks to the target. This attack will not miss.
Magnitude ground physical 10 100 0 30 The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Megahorn bug physical 120 85 0 10 Utilizing its tough and impressive horn, the user rams into the foe with no letup.
Mega Kick normal physical 120 75 0 5 The foe is attacked by a kick launched with muscle-packed power.
Mega Punch normal physical 80 85 0 20 The foe is slugged by a punch thrown with muscle-packed power.
Metal Burst steel physical 1 100 0 10 The user retaliates against the foe that last inflicted damage on it with much greater power.
Metal Claw steel physical 50 95 10 35 The foe is raked with steel claws. It may also raise the user's Attack stat.
Meteor Mash steel physical 100 85 20 10 The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Natural Gift normal physical 1 100 0 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Needle Arm grass physical 60 100 30 15 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Night Slash dark physical 70 100 0 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Nuzzle electric physical 20 100 0 20 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Outrage dragon physical 120 100 0 15 The user rampages and attacks for two to three turns. However, it then becomes confused.
Payback dark physical 50 100 0 10 If the user can use this attack after the foe attacks, its power is doubled.
Pay Day normal physical 40 100 0 20 Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Peck flying physical 35 100 0 35 The foe is jabbed with a sharply pointed beak or horn.
Petal Blizzard grass physical 90 100 0 15 The user stirs up a violent petal blizzard and attacks everything around it.
Phantom Force ghost physical 90 100 0 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pin Missile bug physical 14 85 0 20 Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Play Rough fairy physical 90 90 0 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Pluck flying physical 60 100 0 20 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
Poison Fang poison physical 50 100 30 15 The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Poison Jab poison physical 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Poison Sting poison physical 15 100 30 35 The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
Poison Tail poison physical 50 100 10 25 An attack with a high critical-hit ratio. This tail attack may also poison the foe.
Pound normal physical 40 100 0 35 The foe is physically pounded with a long tail or a foreleg, etc.
Power-Up Punch fighting physical 40 100 0 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Power Whip grass physical 120 85 0 10 The user violently whirls its vines or tentacles to harshly lash the foe.
Precipice Blades ground physical 120 85 0 10 unknown
Present normal physical 40 90 0 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Psycho Cut psychic physical 70 100 0 20 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Punishment dark physical 60 100 0 5 This attack's power increases the more the foe has powered up with stat changes.
Pursuit dark physical 40 100 0 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Quick Attack normal physical 40 100 0 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Rage normal physical 20 100 0 20 While this move is in use, it gains attack power each time the user is hit in battle.
Rapid Spin normal physical 20 100 0 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf grass physical 55 95 13 25 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Razor Shell water physical 75 95 50 10 The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
Retaliate normal physical 70 100 0 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Return normal physical 1-102 100 0 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Revenge fighting physical 60 100 0 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal fighting physical 20 100 0 15 An all-out attack that becomes more powerful the less HP the user has.
Rock Blast rock physical 25 80 0 10 The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
Rock Climb normal physical 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Rock Slide rock physical 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Rock Smash fighting physical 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Rock Throw rock physical 50 90 0 15 The user picks up and throws a small rock at the foe to attack.
Rock Tomb rock physical 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
Rock Wrecker rock physical 150 90 0 5 The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
Rolling Kick fighting physical 60 85 30 15 The user cuts a quick spin and lashes out with a sharp kick.
Rollout rock physical 30 90 0 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Sacred Fire fire physical 100 95 50 5 The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
Sacred Sword fighting physical 90 100 0 20 The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Sand Tomb ground physical 15 70 0 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
Scratch normal physical 40 100 0 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
Secret Power normal physical 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
Seed Bomb grass physical 80 100 0 15 The user slams a barrage of hard-shelled seeds down on the foe from above.
Seismic Toss fighting physical 1 100 0 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
Selfdestruct normal physical 200 100 0 5 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Shadow Claw ghost physical 70 100 13 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Shadow Force ghost physical 120 100 0 5 The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
Shadow Punch ghost physical 60 -- 0 20 The user throws a punch at the foe from the shadows. The punch lands without fail.
Shadow Sneak ghost physical 40 100 0 30 The user extends its shadow and attacks the foe from behind. This move always goes first.
Skull Bash normal physical 100 100 0 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Sky Attack flying physical 140 90 30 5 A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Sky Drop flying physical 60 100 0 10 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut fighting physical 85 90 0 15 The user attacks the foe with an uppercut thrown skyward with force.
Slam normal physical 80 75 0 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
Slash normal physical 70 100 0 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Smack Down rock physical 50 100 100 15 The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the Ground when hit.
SmellingSalt normal physical 60 100 0 10 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Spark electric physical 65 100 30 20 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Spike Cannon normal physical 20 100 0 15 Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Steamroller bug physical 65 100 30 20 The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
Steel Wing steel physical 70 90 10 25 The foe is hit with wings of steel. It may also raise the user's Defense stat.
Stomp normal physical 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
Stone Edge rock physical 100 80 0 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Storm Throw fighting physical 40 100 100 10 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength normal physical 80 100 0 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Struggle normal physical 50 100 0 1 An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Submission fighting physical 80 80 0 25 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
Sucker Punch dark physical 80 100 0 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Super Fang normal physical 1 90 0 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Superpower fighting physical 120 100 0 5 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Tackle normal physical 35 95 0 35 A physical attack in which the user charges and slams into the foe with its whole body.
Tail Slap normal physical 25 85 0 10 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Take Down normal physical 90 85 0 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Thief dark physical 40 100 0 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Thrash normal physical 90 100 0 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Thunder Fang electric physical 65 95 10 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
ThunderPunch electric physical 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
Triple Kick fighting physical 10 90 0 10 A consecutive three-kick attack that becomes more powerful with each successive hit.
Twineedle bug physical 25 100 20 20 The foe is stabbed twice by a pair of stingers. It may also poison the target.
U-Turn bug physical 70 100 0 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
V-Create fire physical 180 95 100 5 With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats.
Vicegrip normal physical 55 100 0 30 Huge, impressive pincers grip and squeeze the foe.
Vine Whip grass physical 35 100 0 15 The foe is struck with slender, whiplike vines to inflict damage.
Vital Throw fighting physical 70 100 0 10 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Volt Tackle electric physical 120 100 10 15 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Wake-Up Slap fighting physical 60 100 0 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Waterfall water physical 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Water Shuriken water physical 15 100 0 20 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Wild Charge electric physical 90 100 0 15 The user shrouds itself in Electricity and smashes into its target. It also damages the user a little.
Wing Attack flying physical 60 100 0 35 The foe is struck with large, imposing wings spread wide to inflict damage.
Wood Hammer grass physical 120 100 0 15 The user slams its rugged body into the foe to attack. The user also sustains serious damage.
Wrap normal physical 15 85 0 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.
X-Scissor bug physical 80 100 0 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Zen Headbutt psychic physical 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.