Moves of the Physical Type
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| Move | Type | Class | Power | Acc% | Eff% | PP | Flavor |
|---|---|---|---|---|---|---|---|
| Acrobatics | ![]() |
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55 | 100 | 0 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| Aerial Ace | ![]() |
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60 | -- | 0 | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| Aqua Jet | ![]() |
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40 | 100 | 0 | 20 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| Aqua Tail | ![]() |
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90 | 90 | 0 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Arm Thrust | ![]() |
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15 | 100 | 0 | 20 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| Assurance | ![]() |
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50 | 100 | 0 | 10 | If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| Astonish | ![]() |
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30 | 100 | 30 | 15 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| Attack Order | ![]() |
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90 | 100 | 0 | 15 | The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. |
| Avalanche | ![]() |
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60 | 100 | 0 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Barrage | ![]() |
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15 | 85 | 0 | 20 | Round objects are hurled at the foe to strike two to five times in a row. |
| Beat Up | ![]() |
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10 | 100 | 0 | 10 | The user gets all the Party Pokémon to attack the foe. The more Party Pokémon, the more damage. |
| Bide | ![]() |
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1 | 100 | 0 | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Bind | ![]() |
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15 | 75 | 0 | 20 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| Bite | ![]() |
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60 | 100 | 30 | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| Blaze Kick | ![]() |
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85 | 90 | 10 | 10 | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
| Body Slam | ![]() |
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85 | 100 | 30 | 15 | The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. |
| Bolt Strike | ![]() |
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130 | 85 | 20 | 5 | The user charges its target, surrounding itself with a great amount of Electricity. It may leave the target with paralysis. |
| Bone Club | ![]() |
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65 | 85 | 10 | 20 | The user clubs the foe with a bone. It may also make the target flinch. |
| Bonemerang | ![]() |
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50 | 90 | 0 | 10 | The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. |
| Bone Rush | ![]() |
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25 | 80 | 0 | 10 | The user strikes at the foe with a hard bone two to five times in a row. |
| Bounce | ![]() |
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85 | 85 | 30 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Brave Bird | ![]() |
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120 | 100 | 0 | 15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
| Brick Break | ![]() |
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75 | 100 | 0 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| Bug Bite | ![]() |
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60 | 100 | 0 | 20 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| Bulldoze | ![]() |
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60 | 100 | 100 | 20 | The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| Bullet Punch | ![]() |
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40 | 100 | 0 | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| Bullet Seed | ![]() |
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10 | 100 | 0 | 30 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| Chip Away | ![]() |
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70 | 100 | 0 | 20 | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
| Circle Throw | ![]() |
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60 | 90 | 0 | 10 | The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| Clamp | ![]() |
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35 | 75 | 0 | 10 | The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. |
| Close Combat | ![]() |
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120 | 100 | 0 | 5 | The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| Comet Punch | ![]() |
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18 | 85 | 0 | 15 | The foe is hit with a flurry of punches that strike two to five times in a row. |
| Constrict | ![]() |
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10 | 100 | 10 | 35 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| Counter | ![]() |
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1 | 100 | 0 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Covet | ![]() |
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40 | 100 | 0 | 40 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Crabhammer | ![]() |
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90 | 85 | 0 | 10 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
| Cross Chop | ![]() |
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100 | 80 | 0 | 5 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
| Cross Poison | ![]() |
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70 | 100 | 10 | 20 | A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. |
| Crunch | ![]() |
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80 | 100 | 20 | 15 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| Crush Claw | ![]() |
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75 | 95 | 50 | 10 | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
| Crush Grip | ![]() |
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1 | 100 | 0 | 5 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. |
| Cut | ![]() |
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50 | 95 | 0 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Dig | ![]() |
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80 | 100 | 0 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| Dive | ![]() |
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80 | 100 | 0 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Dizzy Punch | ![]() |
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70 | 100 | 20 | 10 | The foe is hit with a rhythmically launched punch that may also leave it confused. |
| Double-Edge | ![]() |
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120 | 100 | 0 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Double Hit | ![]() |
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35 | 90 | 0 | 10 | The user slams the foe with a tail, etc. The target is hit twice in a row. |
| Double Kick | ![]() |
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30 | 100 | 0 | 30 | The foe is quickly kicked twice in succession using both feet. |
| DoubleSlap | ![]() |
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15 | 85 | 0 | 10 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
| Dragon Claw | ![]() |
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80 | 100 | 0 | 15 | The user slashes the foe with huge, sharp claws. |
| Dragon Rush | ![]() |
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100 | 75 | 20 | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
| Dragon Tail | ![]() |
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60 | 90 | 0 | 10 | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| Drain Punch | ![]() |
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60 | 100 | 0 | 5 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| Drill Peck | ![]() |
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80 | 100 | 0 | 20 | A corkscrewing attack with the sharp beak acting as a drill. |
| Drill Run | ![]() |
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80 | 95 | 0 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| Dual Chop | ![]() |
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40 | 90 | 0 | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| DynamicPunch | ![]() |
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100 | 50 | 0 | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| Earthquake | ![]() |
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100 | 100 | 0 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| Egg Bomb | ![]() |
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100 | 75 | 0 | 10 | A large egg is hurled with maximum force at the foe to inflict damage. |
| Endeavor | ![]() |
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1 | 100 | 0 | 5 | An attack move that cuts down the foe's HP to equal the user's HP. |
| Explosion | ![]() |
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250 | 100 | 0 | 5 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| ExtremeSpeed | ![]() |
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80 | 100 | 0 | 5 | The user charges the foe at blinding speed. This attack always goes before any other move. |
| Facade | ![]() |
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70 | 100 | 0 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| Faint Attack | ![]() |
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60 | -- | 0 | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Fake Out | ![]() |
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40 | 100 | 0 | 10 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| False Swipe | ![]() |
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40 | 100 | 0 | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| Feint | ![]() |
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50 | 100 | 0 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| Fire Fang | ![]() |
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65 | 95 | 10 | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| Fire Punch | ![]() |
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75 | 100 | 10 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Fissure | ![]() |
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1 | 30 | 0 | 5 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| Flail | ![]() |
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1 | 100 | 0 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Flame Charge | ![]() |
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50 | 100 | 100 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| Flame Wheel | ![]() |
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60 | 100 | 0 | 25 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
| Flare Blitz | ![]() |
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120 | 100 | 10 | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
| Fling | ![]() |
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1 | 100 | 0 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| Fly | ![]() |
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90 | 95 | 0 | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| Focus Punch | ![]() |
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150 | 100 | 0 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Force Palm | ![]() |
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60 | 100 | 30 | 10 | The foe is attacked with a shock wave. It may also leave the target Paralyzed. |
| Foul Play | ![]() |
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95 | 100 | 0 | 15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
| Freeze Shock | ![]() |
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140 | 90 | 30 | 5 | On the second turn, the user hits the target with Electrically charged ice. It may leave the target with paralysis. |
| Frustration | ![]() |
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1 | 100 | 0 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| Fury Attack | ![]() |
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15 | 85 | 0 | 20 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Cutter | ![]() |
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10 | 95 | 0 | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| Fury Swipes | ![]() |
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18 | 80 | 0 | 15 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| Fusion Bolt | ![]() |
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100 | 100 | 0 | 5 | The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. |
| Gear Grind | ![]() |
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50 | 85 | 0 | 15 | The user attacks by throwing two Steel gears at its target. |
| Giga Impact | ![]() |
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150 | 90 | 0 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| Guillotine | ![]() |
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1 | 30 | 0 | 5 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
| Gunk Shot | ![]() |
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120 | 70 | 30 | 5 | The user shoots filthy garbage at the foe to attack. It may also poison the target. |
| Gyro Ball | ![]() |
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1 | 100 | 0 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| Hammer Arm | ![]() |
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100 | 90 | 0 | 10 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
| Headbutt | ![]() |
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70 | 100 | 30 | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| Head Charge | ![]() |
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120 | 100 | 0 | 15 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. |
| Head Smash | ![]() |
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150 | 80 | 0 | 5 | The user delivers a life-endangering head butt at full power. The user also takes terrible damage. |
| Heart Stamp | ![]() |
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60 | 100 | 30 | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. |
| Heat Crash | ![]() |
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1 | 100 | 0 | 10 | The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage. |
| Heavy Slam | ![]() |
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1 | 100 | 0 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| Hi Jump Kick | ![]() |
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100 | 90 | 0 | 20 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Horn Attack | ![]() |
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65 | 100 | 0 | 25 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill | ![]() |
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1 | 30 | 0 | 5 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Horn Leech | ![]() |
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75 | 100 | 0 | 10 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. |
| Hyper Fang | ![]() |
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80 | 90 | 10 | 15 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
| Ice Ball | ![]() |
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30 | 90 | 0 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Ice Fang | ![]() |
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65 | 95 | 10 | 15 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| Ice Punch | ![]() |
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75 | 100 | 10 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Ice Shard | ![]() |
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40 | 100 | 0 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| Icicle Crash | ![]() |
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85 | 90 | 30 | 10 | The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. |
| Icicle Spear | ![]() |
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10 | 100 | 0 | 30 | The user launches sharp icicles at the foe. It strikes two to five times in a row. |
| Iron Head | ![]() |
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80 | 100 | 30 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Iron Tail | ![]() |
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100 | 75 | 30 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| Jump Kick | ![]() |
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85 | 95 | 0 | 25 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Karate Chop | ![]() |
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50 | 100 | 13 | 25 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| Knock Off | ![]() |
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20 | 100 | 0 | 20 | The user slaps down the foe's held item, preventing the item from being used during the battle. |
| Last Resort | ![]() |
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130 | 100 | 0 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Leaf Blade | ![]() |
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90 | 100 | 13 | 15 | The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
| Leech Life | ![]() |
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20 | 100 | 0 | 15 | A blood-draining attack. The user's HP is restored by half the damage taken by the target. |
| Lick | ![]() |
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20 | 100 | 30 | 30 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
| Low Kick | ![]() |
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1 | 100 | 0 | 20 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Low Sweep | ![]() |
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60 | 100 | 100 | 20 | The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| Mach Punch | ![]() |
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40 | 100 | 0 | 30 | The user throws a punch at blinding speed. It is certain to strike first. |
| Magnet Bomb | ![]() |
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60 | -- | 0 | 20 | The user launches a steel bomb that sticks to the target. This attack will not miss. |
| Magnitude | ![]() |
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10 | 100 | 0 | 30 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
| Megahorn | ![]() |
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120 | 85 | 0 | 10 | Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
| Mega Kick | ![]() |
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120 | 75 | 0 | 5 | The foe is attacked by a kick launched with muscle-packed power. |
| Mega Punch | ![]() |
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80 | 85 | 0 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metal Burst | ![]() |
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1 | 100 | 0 | 10 | The user retaliates against the foe that last inflicted damage on it with much greater power. |
| Metal Claw | ![]() |
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50 | 95 | 10 | 35 | The foe is raked with steel claws. It may also raise the user's Attack stat. |
| Meteor Mash | ![]() |
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100 | 85 | 20 | 10 | The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
| Natural Gift | ![]() |
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1 | 100 | 0 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Needle Arm | ![]() |
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60 | 100 | 30 | 15 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. |
| Night Slash | ![]() |
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70 | 100 | 0 | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Outrage | ![]() |
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120 | 100 | 0 | 15 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
| Payback | ![]() |
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50 | 100 | 0 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| Pay Day | ![]() |
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40 | 100 | 0 | 20 | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
| Peck | ![]() |
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35 | 100 | 0 | 35 | The foe is jabbed with a sharply pointed beak or horn. |
| Pin Missile | ![]() |
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14 | 85 | 0 | 20 | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
| Pluck | ![]() |
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60 | 100 | 0 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| Poison Fang | ![]() |
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50 | 100 | 30 | 15 | The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| Poison Jab | ![]() |
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80 | 100 | 30 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| Poison Sting | ![]() |
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15 | 100 | 30 | 35 | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| Poison Tail | ![]() |
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50 | 100 | 10 | 25 | An attack with a high critical-hit ratio. This tail attack may also poison the foe. |
| Pound | ![]() |
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40 | 100 | 0 | 35 | The foe is physically pounded with a long tail or a foreleg, etc. |
| Power Whip | ![]() |
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120 | 85 | 0 | 10 | The user violently whirls its vines or tentacles to harshly lash the foe. |
| Present | ![]() |
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40 | 90 | 0 | 15 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
| Psycho Cut | ![]() |
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70 | 100 | 0 | 20 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| Punishment | ![]() |
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60 | 100 | 0 | 5 | This attack's power increases the more the foe has powered up with stat changes. |
| Pursuit | ![]() |
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40 | 100 | 0 | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| Quick Attack | ![]() |
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40 | 100 | 0 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| Rage | ![]() |
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20 | 100 | 0 | 20 | While this move is in use, it gains attack power each time the user is hit in battle. |
| Rapid Spin | ![]() |
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20 | 100 | 0 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Razor Leaf | ![]() |
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55 | 95 | 13 | 25 | A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
| Razor Shell | ![]() |
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75 | 95 | 50 | 10 | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
| Retaliate | ![]() |
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70 | 100 | 0 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| Return | ![]() |
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1-102 | 100 | 0 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| Revenge | ![]() |
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60 | 100 | 0 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Reversal | ![]() |
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20 | 100 | 0 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Blast | ![]() |
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25 | 80 | 0 | 10 | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
| Rock Climb | ![]() |
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90 | 85 | 20 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Rock Slide | ![]() |
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75 | 90 | 30 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| Rock Smash | ![]() |
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40 | 100 | 50 | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Rock Throw | ![]() |
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50 | 90 | 0 | 15 | The user picks up and throws a small rock at the foe to attack. |
| Rock Tomb | ![]() |
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50 | 80 | 100 | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| Rock Wrecker | ![]() |
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150 | 90 | 0 | 5 | The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. |
| Rolling Kick | ![]() |
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60 | 85 | 30 | 15 | The user cuts a quick spin and lashes out with a sharp kick. |
| Rollout | ![]() |
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30 | 90 | 0 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Sacred Fire | ![]() |
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100 | 95 | 50 | 5 | The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. |
| Sacred Sword | ![]() |
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90 | 100 | 0 | 20 | The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
| Sand Tomb | ![]() |
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15 | 70 | 0 | 15 | The user traps the foe inside a harshly raging sandstorm for two to five turns. |
| Scratch | ![]() |
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40 | 100 | 0 | 35 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| Secret Power | ![]() |
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70 | 100 | 30 | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| Seed Bomb | ![]() |
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80 | 100 | 0 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. |
| Seismic Toss | ![]() |
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1 | 100 | 0 | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Selfdestruct | ![]() |
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200 | 100 | 0 | 5 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| Shadow Claw | ![]() |
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70 | 100 | 13 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| Shadow Force | ![]() |
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120 | 100 | 0 | 5 | The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. |
| Shadow Punch | ![]() |
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60 | -- | 0 | 20 | The user throws a punch at the foe from the shadows. The punch lands without fail. |
| Shadow Sneak | ![]() |
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40 | 100 | 0 | 30 | The user extends its shadow and attacks the foe from behind. This move always goes first. |
| Skull Bash | ![]() |
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100 | 100 | 0 | 15 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
| Sky Attack | ![]() |
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140 | 90 | 30 | 5 | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
| Sky Drop | ![]() |
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60 | 100 | 0 | 10 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
| Sky Uppercut | ![]() |
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85 | 90 | 0 | 15 | The user attacks the foe with an uppercut thrown skyward with force. |
| Slam | ![]() |
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80 | 75 | 0 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| Slash | ![]() |
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70 | 100 | 0 | 20 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| Smack Down | ![]() |
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50 | 100 | 100 | 15 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the Ground when hit. |
| SmellingSalt | ![]() |
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60 | 100 | 0 | 10 | This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. |
| Spark | ![]() |
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65 | 100 | 30 | 20 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| Spike Cannon | ![]() |
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20 | 100 | 0 | 15 | Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
| Steamroller | ![]() |
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65 | 100 | 30 | 20 | The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. |
| Steel Wing | ![]() |
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70 | 90 | 10 | 25 | The foe is hit with wings of steel. It may also raise the user's Defense stat. |
| Stomp | ![]() |
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65 | 100 | 30 | 20 | The foe is stomped with a big foot. It may also make the target flinch. |
| Stone Edge | ![]() |
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100 | 80 | 0 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| Storm Throw | ![]() |
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40 | 100 | 100 | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
| Strength | ![]() |
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80 | 100 | 0 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| Struggle | ![]() |
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50 | 100 | 0 | 1 | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
| Submission | ![]() |
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80 | 80 | 0 | 25 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
| Sucker Punch | ![]() |
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80 | 100 | 0 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Super Fang | ![]() |
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1 | 90 | 0 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
| Superpower | ![]() |
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120 | 100 | 0 | 5 | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| Tackle | ![]() |
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35 | 95 | 0 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Tail Slap | ![]() |
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25 | 85 | 0 | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| Take Down | ![]() |
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90 | 85 | 0 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| Thief | ![]() |
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40 | 100 | 0 | 10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| Thrash | ![]() |
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90 | 100 | 0 | 20 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Thunder Fang | ![]() |
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65 | 95 | 10 | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| ThunderPunch | ![]() |
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75 | 100 | 10 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Triple Kick | ![]() |
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10 | 90 | 0 | 10 | A consecutive three-kick attack that becomes more powerful with each successive hit. |
| Twineedle | ![]() |
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25 | 100 | 20 | 20 | The foe is stabbed twice by a pair of stingers. It may also poison the target. |
| U-Turn | ![]() |
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70 | 100 | 0 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| V-Create | ![]() |
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180 | 95 | 100 | 5 | With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats. |
| Vicegrip | ![]() |
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55 | 100 | 0 | 30 | Huge, impressive pincers grip and squeeze the foe. |
| Vine Whip | ![]() |
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35 | 100 | 0 | 15 | The foe is struck with slender, whiplike vines to inflict damage. |
| Vital Throw | ![]() |
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70 | 100 | 0 | 10 | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| Volt Tackle | ![]() |
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120 | 100 | 10 | 15 | The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
| Wake-Up Slap | ![]() |
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60 | 100 | 0 | 10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| Waterfall | ![]() |
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80 | 100 | 20 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| Wild Charge | ![]() |
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90 | 100 | 0 | 15 | The user shrouds itself in Electricity and smashes into its target. It also damages the user a little. |
| Wing Attack | ![]() |
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60 | 100 | 0 | 35 | The foe is struck with large, imposing wings spread wide to inflict damage. |
| Wood Hammer | ![]() |
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120 | 100 | 0 | 15 | The user slams its rugged body into the foe to attack. The user also sustains serious damage. |
| Wrap | ![]() |
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15 | 85 | 0 | 20 | A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| X-Scissor | ![]() |
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80 | 100 | 0 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| Zen Headbutt | ![]() |
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80 | 90 | 20 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Last Modified: January 17, 2013. 22:13:49 pm

























