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Moves of the Normal Type

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MoveTypeClassPowerAcc%Eff%PPFlavor
Acupressure normal other 0 100 0 30 The user applies pressure to stress points, sharply boosting one of its stats.
After You normal other 0 100 0 15 The user helps the target and makes it use its move right after the user.
Assist normal other 0 100 0 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the Party.
Attract normal other 0 100 0 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Barrage normal physical 15 85 0 20 Round objects are hurled at the foe to strike two to five times in a row.
Baton Pass normal other 0 100 0 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum normal other 0 100 0 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow normal other 0 -- 0 15 The user passes its held item to the target when the target isn't holding an item.
Bide normal physical 1 100 0 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind normal physical 15 75 0 20 A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Block normal other 0 100 0 5 The user blocks the foe's way with arms spread wide to prevent escape.
Body Slam normal physical 85 100 30 15 The user drops onto the foe with its full body weight. It may leave the foe Paralyzed.
Boom Burst normal special 140 100 0 10 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Camouflage normal other 0 100 0 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate normal other 0 100 0 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Chip Away normal physical 70 100 0 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Comet Punch normal physical 18 85 0 15 The foe is hit with a flurry of punches that strike two to five times in a row.
Confide normal other 0 -- 0 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Constrict normal physical 10 100 10 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Conversion normal other 0 100 0 30 The user changes its type to become the same type as one of its moves.
Conversion2 normal other 0 100 0 30 The user changes its type to make itself resistant to the type of the attack it last took.
Copycat normal other 0 0 0 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Covet normal physical 40 100 0 40 The user endearingly approaches the foe, then steals the item the foe is holding.
Crush Claw normal physical 75 95 50 10 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Crush Grip normal physical 1 100 0 5 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Cut normal physical 50 95 0 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Defense Curl normal other 0 100 0 40 The user curls up to conceal weak spots and raise its Defense stat.
Disable normal other 0 80 0 20 For several turns, this move prevents the foe from using the move it last used.
Dizzy Punch normal physical 70 100 20 10 The foe is hit with a rhythmically launched punch that may also leave it confused.
Double-Edge normal physical 120 100 0 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Double Hit normal physical 35 90 0 10 The user slams the foe with a tail, etc. The target is hit twice in a row.
DoubleSlap normal physical 15 85 0 10 The foe is slapped repeatedly, back and forth, two to five times in a row.
Double Team normal other 0 100 0 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Echoed Voice normal special 40 100 0 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Egg Bomb normal physical 100 75 0 10 A large egg is hurled with maximum force at the foe to inflict damage.
Encore normal other 0 100 0 5 The user compels the foe to keep using only the move it last used for two to six turns.
Endeavor normal physical 1 100 0 5 An attack move that cuts down the foe's HP to equal the user's HP.
Endure normal other 0 100 0 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Entrainment normal other 0 100 0 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Explosion normal physical 250 100 0 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
ExtremeSpeed normal physical 80 100 0 5 The user charges the foe at blinding speed. This attack always goes before any other move.
Facade normal physical 70 100 0 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Fake Out normal physical 40 100 0 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
False Swipe normal physical 40 100 0 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Feint normal physical 50 100 0 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Flail normal physical 1 100 0 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flash normal other 0 100 0 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Focus Energy normal other 0 100 0 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Follow Me normal other 0 100 0 20 The user draws attention to itself, making all foes take aim only at the user.
Foresight normal other 0 100 0 5 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Frustration normal physical 1-102 100 0 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack normal physical 15 85 0 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes normal physical 18 80 0 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
Giga Impact normal physical 150 90 0 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
Glare normal other 0 75 0 30 The user intimidates the foe with the pattern on its belly to cause Paralysis.
Growl normal other 0 100 0 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Growth normal other 0 100 0 40 The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Guillotine normal physical 1 30 0 5 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Harden normal other 0 100 0 30 The user stiffens all the muscles in its body to raise its Defense stat.
Headbutt normal physical 70 100 30 15 The user sticks its head out and rams straight forward. It may make the foe flinch.
Head Charge normal physical 120 100 0 15 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Heal Bell normal other 0 100 0 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand normal other 0 100 0 20 A move that boosts the power of the ally's attack in a Double Battle.
Hidden Power normal special 30 100 0 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
Horn Attack normal physical 65 100 0 25 The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill normal physical 1 30 0 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Howl normal other 0 100 0 40 The user howls loudly to raise its spirit, boosting its Attack stat.
Hyper Beam normal special 150 90 0 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Fang normal physical 80 90 10 15 The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Hyper Voice normal special 90 100 0 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Judgment normal special 100 100 0 10 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Last Resort normal physical 130 100 0 5 This move can be used only after the user has used all the other moves it knows in the battle.
Leer normal other 0 100 0 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Lock-On normal other 0 100 0 5 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Lovely Kiss normal other 0 75 0 10 With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Lucky Chant normal other 0 0 0 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Mean Look normal other 0 100 0 5 The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Me First normal other 0 0 0 20 The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Mega Kick normal physical 120 75 0 5 The foe is attacked by a kick launched with muscle-packed power.
Mega Punch normal physical 80 85 0 20 The foe is slugged by a punch thrown with muscle-packed power.
Metronome normal other 0 100 0 10 The user waggles a finger and stimulates the brain into randomly using nearly any move.
Milk Drink normal other 0 100 0 10 The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mimic normal other 0 100 0 10 The user copies the move last used by the foe. The move can be used for the rest of the battle.
Mind Reader normal other 0 100 0 40 The user senses the foe's movements with its mind to ensure its next attack does not miss.
Minimize normal other 0 100 0 20 The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Morning Sun normal other 0 100 0 5 The user restores its own HP. The amount of HP regained varies with the weather.
Natural Gift normal physical 1 100 0 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power normal other 0 0 0 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Noble Roar normal other 0 100 0 30 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Odor Sleuth normal other 0 100 0 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Pain Split normal other 0 0 0 20 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Pay Day normal physical 40 100 0 20 Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Perish Song normal other 0 100 0 5 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Play Nice normal other 0 -- 0 20 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Pound normal physical 40 100 0 35 The foe is physically pounded with a long tail or a foreleg, etc.
Present normal physical 40 90 0 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Protect normal other 0 0 0 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up normal other 0 100 0 10 The user hypnotizes itself into copying any stat change made by the foe.
Quick Attack normal physical 40 100 0 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Rage normal physical 20 100 0 20 While this move is in use, it gains attack power each time the user is hit in battle.
Rapid Spin normal physical 20 100 0 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Wind normal special 80 100 13 10 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Recover normal other 0 100 0 10 A self-healing move. The user restores its own HP by up to half of its max HP.
Recycle normal other 0 100 0 10 The user recycles a single-use item that has been used in battle so it can be used again.
Reflect Type normal other 0 -- 0 15 The user reflects the target's type, making it the same type as the target.
Refresh normal other 0 100 0 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Relic Song normal special 75 100 0 10 The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Retaliate normal physical 70 100 0 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Return normal physical 1-102 100 0 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Roar normal other 0 100 0 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Rock Climb normal physical 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Round normal special 60 100 0 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Safeguard normal other 0 100 0 25 The user creates a protective field that prevents status problems for five turns.
Scary Face normal other 0 90 0 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
Scratch normal physical 40 100 0 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
Screech normal other 0 85 0 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Secret Power normal physical 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
Selfdestruct normal physical 200 100 0 5 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Sharpen normal other 0 100 0 30 The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Shell Smash normal other 0 -- 0 15 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Simple Beam normal other 0 100 0 15 The user's mysterious psychic wave changes the target's Ability to Simple.
Sing normal other 0 55 0 15 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sketch normal other 0 100 0 1 It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Skull Bash normal physical 100 100 0 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Slack Off normal other 0 100 0 10 The user slacks off, restoring its own HP by up to half of its maximum HP.
Slam normal physical 80 75 0 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
Slash normal physical 70 100 0 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Sleep Talk normal other 0 100 0 10 While it is asleep, the user randomly uses one of the moves it knows.
SmellingSalt normal physical 60 100 0 10 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
SmokeScreen normal other 0 100 0 20 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Snore normal special 40 100 30 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Softboiled normal other 0 100 0 10 The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
Sonicboom normal special 1 90 0 20 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike Cannon normal physical 20 100 0 15 Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Spit Up normal special 100 100 0 10 The power stored using the move Stockpile is released at once in an attack.
Stockpile normal other 0 100 0 20 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Stomp normal physical 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
Strength normal physical 80 100 0 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Struggle normal physical 50 100 0 1 An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Substitute normal other 0 100 0 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Super Fang normal physical 1 90 0 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Supersonic normal other 0 55 0 20 The user generates odd sound waves from its body. It may confuse the target.
Swagger normal other 0 90 0 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Swallow normal other 0 100 0 10 The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Scent normal other 0 100 0 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Swift normal special 60 -- 0 20 Star-shaped rays are shot at the foe. This attack never misses.
Swords Dance normal other 0 100 0 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Tackle normal physical 35 95 0 35 A physical attack in which the user charges and slams into the foe with its whole body.
Tail Slap normal physical 25 85 0 10 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Whip normal other 0 100 0 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Take Down normal physical 90 85 0 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Techno Blast normal special 85 100 0 5 The user Fires a beam of light at its target. The type changes depending on the Drive the user holds.
Teeter Dance normal other 0 100 0 20 The user performs a wobbly dance that confuses all the Pokémon in battle.
Thrash normal physical 90 100 0 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Tickle normal other 0 100 0 20 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Transform normal other 0 100 0 10 The user transforms into a copy of the foe right down to having the same move set.
Tri Attack normal special 80 100 20 10 The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
Trump Card normal special 40 100 0 5 The fewer PP this move has, the more power it has for attack.
Uproar normal special 50 100 0 10 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Vicegrip normal physical 55 100 0 30 Huge, impressive pincers grip and squeeze the foe.
Weather Ball normal special 50 100 0 10 An attack move that varies in power and type depending on the weather.
Whirlwind normal other 0 100 0 20 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wish normal other 0 100 0 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Work Up normal other 0 -- 0 30 The user is roused, and its Attack and Sp. Atk stats increase.
Wrap normal physical 15 85 0 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.
Wring Out normal special 1 100 0 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Yawn normal other 0 100 0 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.