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Moves of the Electric Type

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MoveTypeClassPowerAcc%Eff%PPFlavor
Bolt Strike electric physical 130 85 20 5 The user charges its target, surrounding itself with a great amount of Electricity. It may leave the target with paralysis.
Charge electric other 0 100 0 20 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Charge Beam electric special 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
Discharge electric special 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Eerie Impulse electric other 0 100 0 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain electric other 0 -- 0 10 The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify electric other 0 -- 0 20 If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball electric special 1 100 0 10 The user hurls an Electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb electric special 55 95 100 15 The user captures and attacks opposing Pokémon by using an Electric net. It reduces the targets' Speed stat.
Fusion Bolt electric physical 100 100 0 5 The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Ion Deluge electric other 0 -- 0 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnetic Flux electric other 0 -- 0 20 The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnet Rise electric other 0 0 0 10 The user levitates using electrically generated magnetism for five turns.
Nuzzle electric physical 20 100 0 20 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge electric special 50 100 0 20 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Shock Wave electric special 60 -- 0 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Spark electric physical 65 100 30 20 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Thunder electric special 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Thunderbolt electric special 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Thunder Fang electric physical 65 95 10 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
ThunderPunch electric physical 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
ThunderShock electric special 40 100 10 30 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Thunder Wave electric other 0 100 0 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
Volt Switch electric special 70 100 0 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle electric physical 120 100 10 15 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Wild Charge electric physical 90 100 0 15 The user shrouds itself in Electricity and smashes into its target. It also damages the user a little.
Zap Cannon electric special 120 50 100 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.