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Moves of the Dark Type

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MoveTypeClassPowerAcc%Eff%PPFlavor
Assurance dark physical 50 100 0 10 If the foe has already taken some damage in the same turn, this attack's power is doubled.
Beat Up dark physical 10 100 0 10 The user gets all the Party Pokémon to attack the foe. The more Party Pokémon, the more damage.
Bite dark physical 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
Crunch dark physical 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Dark Pulse dark special 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void dark other 0 80 0 10 The foe is dragged into a world of total darkness that puts it to sleep.
Embargo dark other 0 100 0 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Faint Attack dark physical 60 -- 0 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Fake Tears dark other 0 100 0 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Flatter dark other 0 100 0 15 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Fling dark physical 1 100 0 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
Foul Play dark physical 95 100 0 15 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Hone Claws dark other 0 -- 0 15 The user sharpens its claws to boost its Attack stat and accuracy.
Knock Off dark physical 20 100 0 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
Memento dark other 0 100 0 10 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Nasty Plot dark other 0 0 0 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Night Daze dark special 85 95 40 10 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Night Slash dark physical 70 100 0 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Parting Shot dark other 0 100 0 20 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Payback dark physical 50 100 0 10 If the user can use this attack after the foe attacks, its power is doubled.
Punishment dark physical 60 100 0 5 This attack's power increases the more the foe has powered up with stat changes.
Pursuit dark physical 40 100 0 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Quash dark other 0 100 0 15 The user suppresses the target and makes its move go last.
Snarl dark special 55 95 100 15 The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snatch dark other 0 100 0 10 The user steals the effects of any healing or status-changing move the foe attempts to use.
Sucker Punch dark physical 80 100 0 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Switcheroo dark other 0 100 0 10 The user trades held items with the foe faster than the eye can follow.
Taunt dark other 0 100 0 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Thief dark physical 40 100 0 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Topsy-Turvy dark other 0 100 0 20 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment dark other 0 100 0 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.