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Third Generation Moves

 > PokéDex  > ListDex

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MoveTypeClassPowerAcc%Eff%PPFlavor
Aerial Ace flying physical 60 -- 0 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
Air Cutter flying special 55 95 0 25 The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Arm Thrust fighting physical 15 100 0 20 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aromatherapy grass other 0 100 0 5 The user releases a soothing scent that heals all status problems affecting the user's Party.
Assist normal other 0 100 0 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the Party.
Astonish ghost physical 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Blast Burn fire special 150 90 0 5 The foe is razed by a fiery explosion. The user must rest on the next turn, however.
Blaze Kick fire physical 85 90 10 10 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Block normal other 0 100 0 5 The user blocks the foe's way with arms spread wide to prevent escape.
Bounce flying physical 85 85 30 5 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Brick Break fighting physical 75 100 0 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
Bulk Up fighting other 0 100 0 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Bullet Seed grass physical 10 100 0 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Calm Mind psychic other 0 100 0 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage normal other 0 100 0 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Charge electric other 0 100 0 20 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Cosmic Power psychic other 0 100 0 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Covet normal physical 40 100 0 40 The user endearingly approaches the foe, then steals the item the foe is holding.
Crush Claw normal physical 75 95 50 10 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Dive water physical 80 100 0 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Doom Desire steel special 120 85 0 5 Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
Dragon Claw dragon physical 80 100 0 15 The user slashes the foe with huge, sharp claws.
Dragon Dance dragon other 0 100 0 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Endeavor normal physical 1 100 0 5 An attack move that cuts down the foe's HP to equal the user's HP.
Eruption fire special 150 100 0 5 The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
Extrasensory psychic special 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
Facade normal physical 70 100 0 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Fake Out normal physical 40 100 0 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
Fake Tears dark other 0 100 0 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
FeatherDance flying other 0 100 0 15 The user covers the foe with a mass of down that sharply lowers the Attack stat.
Flatter dark other 0 100 0 15 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Focus Punch fighting physical 150 100 0 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Follow Me normal other 0 100 0 20 The user draws attention to itself, making all foes take aim only at the user.
Frenzy Plant grass special 150 90 0 5 The foe is slammed with an enormous tree. The user can't move on the next turn.
Grasswhistle grass other 0 55 0 15 The user plays a pleasant melody that lulls the foe into a deep sleep.
Grudge ghost other 0 100 0 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Hail ice other 0 100 0 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Heat Wave fire special 100 90 10 10 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Helping Hand normal other 0 100 0 20 A move that boosts the power of the ally's attack in a Double Battle.
Howl normal other 0 100 0 40 The user howls loudly to raise its spirit, boosting its Attack stat.
Hydro Cannon water special 150 90 0 5 The foe is hit with a watery blast. The user must rest on the next turn, however.
Hyper Voice normal special 90 100 0 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Ball ice physical 30 90 0 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Icicle Spear ice physical 10 100 0 30 The user launches sharp icicles at the foe. It strikes two to five times in a row.
Imprison psychic other 0 100 0 10 If the foe knows any move also known by the user, the foe is prevented from using it.
Ingrain grass other 0 100 0 20 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Iron Defense steel other 0 100 0 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
Knock Off dark physical 20 100 0 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
Leaf Blade grass physical 90 100 13 15 The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Luster Purge psychic special 70 100 50 5 The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
Magical Leaf grass special 60 -- 0 20 The user scatters curious leaves that chase the foe. This attack will not miss.
Magic Coat psychic other 0 100 0 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Memento dark other 0 100 0 10 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Metal Sound steel other 0 85 0 40 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
Meteor Mash steel physical 100 85 20 10 The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Mist Ball psychic special 70 100 50 5 A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
Muddy Water water special 95 85 30 10 The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Mud Shot ground special 55 95 100 15 The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Mud Sport ground other 0 100 0 15 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Nature Power normal other 0 0 0 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Needle Arm grass physical 60 100 30 15 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Odor Sleuth normal other 0 100 0 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Overheat fire special 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Poison Fang poison physical 50 100 30 15 The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Poison Tail poison physical 50 100 10 25 An attack with a high critical-hit ratio. This tail attack may also poison the foe.
Psycho Boost psychic special 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Recycle normal other 0 100 0 10 The user recycles a single-use item that has been used in battle so it can be used again.
Refresh normal other 0 100 0 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Revenge fighting physical 60 100 0 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Rock Blast rock physical 25 80 0 10 The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
Rock Tomb rock physical 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
Role Play psychic other 0 100 0 10 The user mimics the foe completely, copying the foe's natural ability.
Sand Tomb ground physical 15 70 0 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
Secret Power normal physical 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
Shadow Punch ghost physical 60 -- 0 20 The user throws a punch at the foe from the shadows. The punch lands without fail.
Sheer Cold ice special 1 30 0 5 The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
Shock Wave electric special 60 -- 0 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam bug special 75 100 10 15 The user attacks with a sinister beam of light. It may also confuse the target.
Silver Wind bug special 60 100 10 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Skill Swap psychic other 0 100 0 10 The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard.
Sky Uppercut fighting physical 85 90 0 15 The user attacks the foe with an uppercut thrown skyward with force.
Slack Off normal other 0 100 0 10 The user slacks off, restoring its own HP by up to half of its maximum HP.
SmellingSalt normal physical 60 100 0 10 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Snatch dark other 0 100 0 10 The user steals the effects of any healing or status-changing move the foe attempts to use.
Spit Up normal special 100 100 0 10 The power stored using the move Stockpile is released at once in an attack.
Stockpile normal other 0 100 0 20 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Superpower fighting physical 120 100 0 5 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Swallow normal other 0 100 0 10 The power stored using the move Stockpile is absorbed by the user to heal its HP.
Tail Glow bug other 0 100 0 20 The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
Taunt dark other 0 100 0 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Teeter Dance normal other 0 100 0 20 The user performs a wobbly dance that confuses all the Pokémon in battle.
Tickle normal other 0 100 0 20 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Torment dark other 0 100 0 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Trick psychic other 0 100 0 10 The user catches the foe off guard and swaps the foe's held item with its own.
Uproar normal special 50 100 0 10 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Volt Tackle electric physical 120 100 10 15 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Water Pulse water special 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Water Sport water other 0 100 0 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Water Spout water special 150 100 0 5 The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
Weather Ball normal special 50 100 0 10 An attack move that varies in power and type depending on the weather.
Will-O-Wisp fire other 0 75 0 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Wish normal other 0 100 0 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn normal other 0 100 0 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.