Welcome Anonymous
 anon avataruser navigation icon user settings icon
Or login with your account

Second Generation Moves

 > PokéDex  > ListDex

Be sure to hover your mouse over objects for more information.


MoveTypeClassPowerAcc%Eff%PPFlavor
Aeroblast flying special 100 95 0 5 A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
AncientPower rock special 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Attract normal other 0 100 0 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Baton Pass normal other 0 100 0 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
Beat Up dark physical 10 100 0 10 The user gets all the Party Pokémon to attack the foe. The more Party Pokémon, the more damage.
Belly Drum normal other 0 100 0 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bone Rush ground physical 25 80 0 10 The user strikes at the foe with a hard bone two to five times in a row.
Charm fairy other 0 100 0 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Conversion2 normal other 0 100 0 30 The user changes its type to make itself resistant to the type of the attack it last took.
Cotton Spore grass other 0 85 0 40 The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
Cross Chop fighting physical 100 80 0 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Crunch dark physical 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Curse unknown other 0 100 0 10 A move that works differently for the Ghost type than for all the other types.
Destiny Bond ghost other 0 100 0 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Detect fighting other 0 100 0 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
DragonBreath dragon special 60 100 30 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
DynamicPunch fighting physical 100 50 0 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Encore normal other 0 100 0 5 The user compels the foe to keep using only the move it last used for two to six turns.
Endure normal other 0 100 0 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
ExtremeSpeed normal physical 80 100 0 5 The user charges the foe at blinding speed. This attack always goes before any other move.
Faint Attack dark physical 60 -- 0 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
False Swipe normal physical 40 100 0 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Flail normal physical 1 100 0 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flame Wheel fire physical 60 100 0 25 The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Foresight normal other 0 100 0 5 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Frustration normal physical 1-102 100 0 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Cutter bug physical 10 95 0 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Future Sight psychic special 80 90 0 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Giga Drain grass special 60 100 0 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heal Bell normal other 0 100 0 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Hidden Power normal special 30 100 0 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
Icy Wind ice special 55 95 100 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Iron Tail steel physical 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Lock-On normal other 0 100 0 5 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Mach Punch fighting physical 40 100 0 30 The user throws a punch at blinding speed. It is certain to strike first.
Magnitude ground physical 10 100 0 30 The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Mean Look normal other 0 100 0 5 The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Megahorn bug physical 120 85 0 10 Utilizing its tough and impressive horn, the user rams into the foe with no letup.
Metal Claw steel physical 50 95 10 35 The foe is raked with steel claws. It may also raise the user's Attack stat.
Milk Drink normal other 0 100 0 10 The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mind Reader normal other 0 100 0 40 The user senses the foe's movements with its mind to ensure its next attack does not miss.
Mirror Coat psychic special 1 100 0 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Moonlight fairy other 0 100 0 5 The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun normal other 0 100 0 5 The user restores its own HP. The amount of HP regained varies with the weather.
Mud-Slap ground special 20 100 100 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Nightmare ghost other 0 100 0 15 A sleeping foe is shown a nightmare that inflicts some damage every turn.
Octazooka water special 65 85 50 10 The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
Outrage dragon physical 120 100 0 15 The user rampages and attacks for two to three turns. However, it then becomes confused.
Pain Split normal other 0 0 0 20 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Perish Song normal other 0 100 0 5 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Powder Snow ice special 40 100 10 25 The user attacks with a chilling gust of powdery snow. It may also freeze the target.
Present normal physical 40 90 0 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Protect normal other 0 0 0 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up normal other 0 100 0 10 The user hypnotizes itself into copying any stat change made by the foe.
Pursuit dark physical 40 100 0 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Rain Dance water other 0 0 0 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rapid Spin normal physical 20 100 0 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Return normal physical 1-102 100 0 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Reversal fighting physical 20 100 0 15 An all-out attack that becomes more powerful the less HP the user has.
Rock Smash fighting physical 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Rollout rock physical 30 90 0 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Sacred Fire fire physical 100 95 50 5 The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
Safeguard normal other 0 100 0 25 The user creates a protective field that prevents status problems for five turns.
Sandstorm rock other 0 100 0 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Scary Face normal other 0 90 0 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
Shadow Ball ghost special 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
Sketch normal other 0 100 0 1 It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Sleep Talk normal other 0 100 0 10 While it is asleep, the user randomly uses one of the moves it knows.
Sludge Bomb poison special 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Snore normal special 40 100 30 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spark electric physical 65 100 30 20 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Spider Web bug other 0 0 0 10 The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
Spikes ground other 0 100 0 20 The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Spite ghost other 0 100 0 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Steel Wing steel physical 70 90 10 25 The foe is hit with wings of steel. It may also raise the user's Defense stat.
Sunny Day fire other 0 0 0 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swagger normal other 0 90 0 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Sweet Kiss fairy other 0 75 0 10 The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Sweet Scent normal other 0 100 0 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Synthesis grass other 0 100 0 5 The user restores its own HP. The amount of HP regained varies with the weather.
Thief dark physical 40 100 0 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Triple Kick fighting physical 10 90 0 10 A consecutive three-kick attack that becomes more powerful with each successive hit.
Twister dragon special 40 100 20 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
Vital Throw fighting physical 70 100 0 10 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Whirlpool water special 15 70 0 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
Zap Cannon electric special 120 50 100 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.