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Fourth Generation Moves

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MoveTypeClassPowerAcc%Eff%PPFlavor
Acupressure normal other 0 100 0 30 The user applies pressure to stress points, sharply boosting one of its stats.
Air Slash flying special 75 95 30 20 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Aqua Jet water physical 40 100 0 20 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring water other 0 0 0 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail water physical 90 90 0 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Assurance dark physical 50 100 0 10 If the foe has already taken some damage in the same turn, this attack's power is doubled.
Attack Order bug physical 90 100 0 15 The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
Aura Sphere fighting special 90 -- 0 20 The user looses a blast of aura power from deep within its body. This move is certain to hit.
Avalanche ice physical 60 100 0 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Brave Bird flying physical 120 100 0 15 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Brine water special 65 100 0 10 If the foe's HP is down to about half, this attack will hit with double the power.
Bug Bite bug physical 60 100 0 20 The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Bug Buzz bug special 90 100 10 10 The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
Bullet Punch steel physical 40 100 0 30 The user strikes with a tough punch as fast as a bullet. This move always goes first.
Captivate normal other 0 100 0 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Charge Beam electric special 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
Chatter flying special 60 100 1 20 The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
Close Combat fighting physical 120 100 0 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Copycat normal other 0 0 0 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cross Poison poison physical 70 100 10 20 A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
Crush Grip normal physical 1 100 0 5 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Dark Pulse dark special 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void dark other 0 80 0 10 The foe is dragged into a world of total darkness that puts it to sleep.
Defend Order bug other 0 0 0 10 The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
Defog flying other 0 0 0 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Discharge electric special 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Double Hit normal physical 35 90 0 10 The user slams the foe with a tail, etc. The target is hit twice in a row.
Draco Meteor dragon special 140 90 0 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Dragon Pulse dragon special 90 100 0 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rush dragon physical 100 75 20 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Drain Punch fighting physical 60 100 0 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Earth Power ground special 90 100 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Embargo dark other 0 100 0 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Energy Ball grass special 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
Feint normal physical 50 100 0 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Fire Fang fire physical 65 95 10 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Flare Blitz fire physical 120 100 10 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Flash Cannon steel special 80 100 10 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Fling dark physical 1 100 0 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
Focus Blast fighting special 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Force Palm fighting physical 60 100 30 10 The foe is attacked with a shock wave. It may also leave the target Paralyzed.
Gastro Acid poison other 0 100 0 10 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Giga Impact normal physical 150 90 0 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
Grass Knot grass special 1 100 0 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Gravity psychic other 0 0 0 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Guard Swap psychic other 0 0 0 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Gunk Shot poison physical 120 70 30 5 The user shoots filthy garbage at the foe to attack. It may also poison the target.
Gyro Ball steel physical 1 100 0 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Hammer Arm fighting physical 100 90 0 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Head Smash rock physical 150 80 0 5 The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Heal Block psychic other 0 100 0 15 The user prevents the foe from using any HP-recovery moves for five turns.
Healing Wish psychic other 0 0 0 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heal Order bug other 0 0 0 10 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heart Swap psychic other 0 0 0 10 The user employs its psychic power to switch stat changes with the foe.
Ice Fang ice physical 65 95 10 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Ice Shard ice physical 40 100 0 30 The user flash freezes chunks of ice and hurls them. This move always goes first.
Iron Head steel physical 80 100 30 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
Judgment normal special 100 100 0 10 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Last Resort normal physical 130 100 0 5 This move can be used only after the user has used all the other moves it knows in the battle.
Lava Plume fire special 80 100 30 15 An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
Leaf Storm grass special 140 90 0 5 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Lucky Chant normal other 0 0 0 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Lunar Dance psychic other 0 0 0 10 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Magma Storm fire special 120 70 0 5 The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
Magnet Bomb steel physical 60 -- 0 20 The user launches a steel bomb that sticks to the target. This attack will not miss.
Magnet Rise electric other 0 0 0 10 The user levitates using electrically generated magnetism for five turns.
Me First normal other 0 0 0 20 The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Metal Burst steel physical 1 100 0 10 The user retaliates against the foe that last inflicted damage on it with much greater power.
Miracle Eye psychic other 0 0 0 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Mirror Shot steel special 65 85 30 10 The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Mud Bomb ground special 65 85 30 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Nasty Plot dark other 0 0 0 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Natural Gift normal physical 1 100 0 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Night Slash dark physical 70 100 0 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Ominous Wind ghost special 60 100 10 5 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Payback dark physical 50 100 0 10 If the user can use this attack after the foe attacks, its power is doubled.
Pluck flying physical 60 100 0 20 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
Poison Jab poison physical 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Power Gem rock special 70 100 0 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Swap psychic other 0 0 0 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Power Trick psychic other 0 0 0 10 The user employs its psychic power to switch its Attack with its Defense stat.
Power Whip grass physical 120 85 0 10 The user violently whirls its vines or tentacles to harshly lash the foe.
Psycho Cut psychic physical 70 100 0 20 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Psycho Shift psychic other 0 90 0 10 Using its psychic power of suggestion, the user transfers its status problems to the target.
Punishment dark physical 60 100 0 5 This attack's power increases the more the foe has powered up with stat changes.
Roar Of Time dragon special 150 90 0 5 The user blasts the foe with power that distorts even time. The user must rest on the next turn.
Rock Climb normal physical 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Rock Polish rock other 0 0 0 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Rock Wrecker rock physical 150 90 0 5 The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
Roost flying other 0 0 0 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Seed Bomb grass physical 80 100 0 15 The user slams a barrage of hard-shelled seeds down on the foe from above.
Seed Flare grass special 120 85 40 5 The user generates a shock wave from within its body. It may also lower the target's Sp. Def.
Shadow Claw ghost physical 70 100 13 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Shadow Force ghost physical 120 100 0 5 The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
Shadow Sneak ghost physical 40 100 0 30 The user extends its shadow and attacks the foe from behind. This move always goes first.
Spacial Rend dragon special 100 95 13 5 The user tears the foe along with the space around it. This move has a high critical-hit ratio.
Stealth Rock rock other 0 0 0 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Stone Edge rock physical 100 80 0 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Sucker Punch dark physical 80 100 0 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Switcheroo dark other 0 100 0 10 The user trades held items with the foe faster than the eye can follow.
Tailwind flying other 0 0 0 30 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Thunder Fang electric physical 65 95 10 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Toxic Spikes poison other 0 0 0 20 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Trick Room psychic other 0 0 0 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trump Card normal special 40 100 0 5 The fewer PP this move has, the more power it has for attack.
U-Turn bug physical 70 100 0 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Vacuum Wave fighting special 40 100 0 30 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Wake-Up Slap fighting physical 60 100 0 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Wood Hammer grass physical 120 100 0 15 The user slams its rugged body into the foe to attack. The user also sustains serious damage.
Worry Seed grass other 0 100 0 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Wring Out normal special 1 100 0 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
X-Scissor bug physical 80 100 0 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Zen Headbutt psychic physical 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.