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First Generation Moves

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MoveTypeClassPowerAcc%Eff%PPFlavor
Absorb grass special 20 100 0 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Acid poison special 40 100 0 30 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
Acid Armor poison other 0 100 0 40 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Agility psychic other 0 100 0 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Amnesia psychic other 0 100 0 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Aurora Beam ice special 65 100 10 20 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Barrage normal physical 15 85 0 20 Round objects are hurled at the foe to strike two to five times in a row.
Barrier psychic other 0 100 0 30 The user throws up a sturdy wall that sharply raises its Defense stat.
Bide normal physical 1 100 0 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind normal physical 15 75 0 20 A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Bite dark physical 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
Blizzard ice special 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Body Slam normal physical 85 100 30 15 The user drops onto the foe with its full body weight. It may leave the foe Paralyzed.
Bone Club ground physical 65 85 10 20 The user clubs the foe with a bone. It may also make the target flinch.
Bonemerang ground physical 50 90 0 10 The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Bubble water special 20 100 10 30 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
BubbleBeam water special 65 100 10 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Clamp water physical 35 75 0 10 The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
Comet Punch normal physical 18 85 0 15 The foe is hit with a flurry of punches that strike two to five times in a row.
Confuse Ray ghost other 0 100 0 10 The foe is exposed to a sinister ray that triggers confusion.
Confusion psychic special 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Constrict normal physical 10 100 10 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Conversion normal other 0 100 0 30 The user changes its type to become the same type as one of its moves.
Counter fighting physical 1 100 0 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Crabhammer water physical 90 85 0 10 The foe is hammered with a large pincer. This move has a high critical-hit ratio.
Cut normal physical 50 95 0 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Defense Curl normal other 0 100 0 40 The user curls up to conceal weak spots and raise its Defense stat.
Dig ground physical 80 100 0 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Disable normal other 0 80 0 20 For several turns, this move prevents the foe from using the move it last used.
Dizzy Punch normal physical 70 100 20 10 The foe is hit with a rhythmically launched punch that may also leave it confused.
Double-Edge normal physical 120 100 0 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Double Kick fighting physical 30 100 0 30 The foe is quickly kicked twice in succession using both feet.
DoubleSlap normal physical 15 85 0 10 The foe is slapped repeatedly, back and forth, two to five times in a row.
Double Team normal other 0 100 0 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Rage dragon special 1 100 0 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
Dream Eater psychic special 100 100 0 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Drill Peck flying physical 80 100 0 20 A corkscrewing attack with the sharp beak acting as a drill.
Earthquake ground physical 100 100 0 10 The user sets off an earthquake that hits all the Pokémon in the battle.
Egg Bomb normal physical 100 75 0 10 A large egg is hurled with maximum force at the foe to inflict damage.
Ember fire special 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
Explosion normal physical 250 100 0 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Fire Blast fire special 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Fire Punch fire physical 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
Fire Spin fire special 15 70 0 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Fissure ground physical 1 30 0 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Flamethrower fire special 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Flash normal other 0 100 0 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Fly flying physical 90 95 0 15 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Focus Energy normal other 0 100 0 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Fury Attack normal physical 15 85 0 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes normal physical 18 80 0 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
Glare normal other 0 75 0 30 The user intimidates the foe with the pattern on its belly to cause Paralysis.
Growl normal other 0 100 0 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Growth normal other 0 100 0 40 The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Guillotine normal physical 1 30 0 5 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Gust flying special 40 100 0 35 A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Harden normal other 0 100 0 30 The user stiffens all the muscles in its body to raise its Defense stat.
Haze ice other 0 100 0 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Headbutt normal physical 70 100 30 15 The user sticks its head out and rams straight forward. It may make the foe flinch.
Hi Jump Kick fighting physical 100 90 0 20 The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Horn Attack normal physical 65 100 0 25 The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill normal physical 1 30 0 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Hydro Pump water special 120 80 0 5 The foe is blasted by a huge volume of water launched under great pressure.
Hyper Beam normal special 150 90 0 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Fang normal physical 80 90 10 15 The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Hypnosis psychic other 0 60 0 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Beam ice special 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Ice Punch ice physical 75 100 10 15 The foe is punched with an icy fist. It may leave the target frozen.
Jump Kick fighting physical 85 95 0 25 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop fighting physical 50 100 13 25 The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Kinesis psychic other 0 80 0 15 The user distracts the foe by bending a spoon. It may lower the target's accuracy.
Leech Life bug physical 20 100 0 15 A blood-draining attack. The user's HP is restored by half the damage taken by the target.
Leech Seed grass other 0 90 0 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Leer normal other 0 100 0 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Lick ghost physical 20 100 30 30 The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Light Screen psychic other 0 100 0 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lovely Kiss normal other 0 75 0 10 With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Low Kick fighting physical 1 100 0 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Meditate psychic other 0 100 0 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Mega Drain grass special 40 100 0 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Mega Kick normal physical 120 75 0 5 The foe is attacked by a kick launched with muscle-packed power.
Mega Punch normal physical 80 85 0 20 The foe is slugged by a punch thrown with muscle-packed power.
Metronome normal other 0 100 0 10 The user waggles a finger and stimulates the brain into randomly using nearly any move.
Mimic normal other 0 100 0 10 The user copies the move last used by the foe. The move can be used for the rest of the battle.
Minimize normal other 0 100 0 20 The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Mirror Move flying other 0 100 0 20 The user counters the foe by mimicking the move last used by the foe.
Mist ice other 0 100 0 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Night Shade ghost special 1 100 0 15 The user makes the foe see a mirage. It inflicts damage matching the user's level.
Pay Day normal physical 40 100 0 20 Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Peck flying physical 35 100 0 35 The foe is jabbed with a sharply pointed beak or horn.
Petal Dance grass special 90 100 0 20 The user attacks by scattering petals for two to three turns. The user then becomes confused.
Pin Missile bug physical 14 85 0 20 Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Poison Gas poison other 0 55 0 40 A cloud of poison gas is sprayed in the foe's face. It may poison the target.
Poisonpowder poison other 0 75 0 35 A cloud of poisonous dust is scattered on the foe. It may poison the target.
Poison Sting poison physical 15 100 30 35 The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
Pound normal physical 40 100 0 35 The foe is physically pounded with a long tail or a foreleg, etc.
Psybeam psychic special 65 100 10 20 The foe is attacked with a peculiar ray. It may also leave the target confused.
Psychic psychic special 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
Psywave psychic special 1 80 0 15 The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Quick Attack normal physical 40 100 0 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Rage normal physical 20 100 0 20 While this move is in use, it gains attack power each time the user is hit in battle.
Razor Leaf grass physical 55 95 13 25 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Razor Wind normal special 80 100 13 10 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Recover normal other 0 100 0 10 A self-healing move. The user restores its own HP by up to half of its max HP.
Reflect psychic other 0 100 0 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Rest psychic other 0 100 0 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Roar normal other 0 100 0 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Rock Slide rock physical 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Rock Throw rock physical 50 90 0 15 The user picks up and throws a small rock at the foe to attack.
Rolling Kick fighting physical 60 85 30 15 The user cuts a quick spin and lashes out with a sharp kick.
Sand-Attack ground other 0 100 0 15 Sand is hurled in the foe's face, reducing its accuracy.
Scratch normal physical 40 100 0 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
Screech normal other 0 85 0 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Seismic Toss fighting physical 1 100 0 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
Selfdestruct normal physical 200 100 0 5 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Sharpen normal other 0 100 0 30 The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Sing normal other 0 55 0 15 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Skull Bash normal physical 100 100 0 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Sky Attack flying physical 140 90 30 5 A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Slam normal physical 80 75 0 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
Slash normal physical 70 100 0 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Sleep Powder grass other 0 75 0 15 The user scatters a big cloud of sleep-inducing dust around the foe.
Sludge poison special 65 100 30 20 Unsanitary sludge is hurled at the foe. It may also poison the target.
Smog poison special 20 70 40 20 The foe is attacked with a discharge of filthy gases. It may also poison the target.
SmokeScreen normal other 0 100 0 20 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Softboiled normal other 0 100 0 10 The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
Solarbeam grass special 120 100 0 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Sonicboom normal special 1 90 0 20 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike Cannon normal physical 20 100 0 15 Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Splash water other 0 100 0 40 The user just flops and splashes around to no effect at all...
Spore grass other 0 100 0 15 The user scatters bursts of spores that induce sleep.
Stomp normal physical 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
Strength normal physical 80 100 0 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
String Shot bug other 0 95 0 40 The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Struggle normal physical 50 100 0 1 An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Stun Spore grass other 0 75 0 30 The user scatters a cloud of paralyzing powder. It may paralyze the target.
Submission fighting physical 80 80 0 25 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
Substitute normal other 0 100 0 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Super Fang normal physical 1 90 0 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Supersonic normal other 0 55 0 20 The user generates odd sound waves from its body. It may confuse the target.
Surf water special 95 100 0 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Swift normal special 60 -- 0 20 Star-shaped rays are shot at the foe. This attack never misses.
Swords Dance normal other 0 100 0 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Tackle normal physical 35 95 0 35 A physical attack in which the user charges and slams into the foe with its whole body.
Tail Whip normal other 0 100 0 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Take Down normal physical 90 85 0 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Teleport psychic other 0 100 0 20 Use it to flee from any wild Pokémon. It may also be used to warp to the last PokéCenter visited.
Thrash normal physical 90 100 0 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Thunder electric special 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Thunderbolt electric special 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
ThunderPunch electric physical 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
ThunderShock electric special 40 100 10 30 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Thunder Wave electric other 0 100 0 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
Toxic poison other 0 85 0 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Transform normal other 0 100 0 10 The user transforms into a copy of the foe right down to having the same move set.
Tri Attack normal special 80 100 20 10 The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
Twineedle bug physical 25 100 20 20 The foe is stabbed twice by a pair of stingers. It may also poison the target.
Vicegrip normal physical 55 100 0 30 Huge, impressive pincers grip and squeeze the foe.
Vine Whip grass physical 35 100 0 15 The foe is struck with slender, whiplike vines to inflict damage.
Waterfall water physical 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Water Gun water special 40 100 0 25 The foe is blasted with a forceful shot of water.
Whirlwind normal other 0 100 0 20 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wing Attack flying physical 60 100 0 35 The foe is struck with large, imposing wings spread wide to inflict damage.
Withdraw water other 0 100 0 40 The user withdraws its body into its hard shell, raising its Defense stat.
Wrap normal physical 15 85 0 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.