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Fifth Generation Moves

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MoveTypeClassPowerAcc%Eff%PPFlavor
Acid Spray poison special 40 100 100 20 The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
Acrobatics flying physical 55 100 0 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
After You normal other 0 100 0 15 The user helps the target and makes it use its move right after the user.
Ally Switch psychic other 0 -- 0 15 The user teleports using a strange power and switches its place with one of its allies.
Autotomize steel other 0 -- 0 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Bestow normal other 0 -- 0 15 The user passes its held item to the target when the target isn't holding an item.
Blue Flare fire special 130 85 20 5 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn.
Bolt Strike electric physical 130 85 20 5 The user charges its target, surrounding itself with a great amount of Electricity. It may leave the target with paralysis.
Bulldoze ground physical 60 100 100 20 The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
Chip Away normal physical 70 100 0 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Circle Throw fighting physical 60 90 0 10 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Clear Smog poison special 50 100 0 15 The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Coil poison other 0 -- 0 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Cotton Guard grass other 0 -- 0 10 The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
Dragon Tail dragon physical 60 90 0 10 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Drill Run ground physical 80 95 0 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop dragon physical 40 90 0 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Echoed Voice normal special 40 100 0 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Electro Ball electric special 1 100 0 10 The user hurls an Electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb electric special 55 95 100 15 The user captures and attacks opposing Pokémon by using an Electric net. It reduces the targets' Speed stat.
Entrainment normal other 0 100 0 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Fiery Dance fire special 80 100 50 10 Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
Final Gambit fighting special 1 100 0 5 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Fire Pledge fire special 50 100 0 10 A column of Fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of Fire.
Flame Burst fire special 70 100 0 15 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Flame Charge fire physical 50 100 100 20 The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
Foul Play dark physical 95 100 0 15 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Freeze Shock ice physical 140 90 30 5 On the second turn, the user hits the target with Electrically charged ice. It may leave the target with paralysis.
Frost Breath ice special 40 90 100 10 The user blows a cold breath on the target. This attack always results in a critical hit.
Fusion Bolt electric physical 100 100 0 5 The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Fusion Flare fire special 100 100 0 5 The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.
Gear Grind steel physical 50 85 0 15 The user attacks by throwing two Steel gears at its target.
Glaciate ice special 65 95 100 10 The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets' Speed stat.
Grass Pledge grass special 50 100 0 10 A column of grass hits opposing Pokémon. When used with its Water equivalent, its damage increases into a vast swamp.
Guard Split psychic other 0 -- 0 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Head Charge normal physical 120 100 0 15 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Heal Pulse psychic other 0 -- 0 10 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Heart Stamp psychic physical 60 100 30 25 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heat Crash fire physical 1 100 0 10 The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage.
Heavy Slam steel physical 1 100 0 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Hex ghost special 50 100 0 10 This relentless attack does massive damage to a target affected by status problems.
Hone Claws dark other 0 -- 0 15 The user sharpens its claws to boost its Attack stat and accuracy.
Horn Leech grass physical 75 100 0 10 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Hurricane flying special 120 70 30 10 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Ice Burn ice special 140 90 30 5 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Icicle Crash ice physical 85 90 30 10 The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
Incinerate fire special 30 100 0 15 The user attacks the target with Fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Inferno fire special 100 50 100 5 The user attacks by engulfing the target in an intense Fire. It leaves the target with a burn.
Leaf Tornado grass special 65 90 50 10 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Low Sweep fighting physical 60 100 100 20 The user attacks the target's legs swiftly, reducing the target's Speed stat.
Magic Room psychic other 0 -- 0 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Night Daze dark special 85 95 40 10 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Power Split psychic other 0 -- 0 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Psyshock psychic special 80 100 0 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike psychic special 100 100 0 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Quash dark other 0 100 0 15 The user suppresses the target and makes its move go last.
Quick Guard fighting other 0 -- 0 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Quiver Dance bug other 0 -- 0 20 The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Rage Powder bug other 0 -- 0 20 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Razor Shell water physical 75 95 50 10 The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
Reflect Type normal other 0 -- 0 15 The user reflects the target's type, making it the same type as the target.
Relic Song normal special 75 100 0 10 The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Retaliate normal physical 70 100 0 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Round normal special 60 100 0 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Sacred Sword fighting physical 90 100 0 20 The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Scald water special 80 100 30 15 The user shoots boiling hot Water at its target. It may also leave the target with a burn.
Searing Shot fire special 100 100 30 5 An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
Secret Sword fighting special 85 100 0 10 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Shell Smash normal other 0 -- 0 15 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Shift Gear steel other 0 -- 0 10 The user rotates its gears, raising its Attack and sharply raising its Speed.
Simple Beam normal other 0 100 0 15 The user's mysterious psychic wave changes the target's Ability to Simple.
Sky Drop flying physical 60 100 0 10 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sludge Wave poison special 95 100 0 10 It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Smack Down rock physical 50 100 100 15 The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the Ground when hit.
Snarl dark special 55 95 100 15 The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Soak water other 0 100 0 20 The user shoots a torrent of Water at the target and changes the target's type to Water.
Steamroller bug physical 65 100 30 20 The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
Stored Power psychic special 20 100 0 10 The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Storm Throw fighting physical 40 100 100 10 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Struggle Bug bug special 30 100 100 20 While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
Synchronoise psychic special 70 100 0 15 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Tail Slap normal physical 25 85 0 10 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Techno Blast normal special 85 100 0 5 The user Fires a beam of light at its target. The type changes depending on the Drive the user holds.
Telekinesis psychic other 0 -- 0 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
V-Create fire physical 180 95 100 5 With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats.
Venoshock poison special 65 100 0 10 The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Volt Switch electric special 70 100 0 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Pledge water special 50 100 0 10 A column of Water strikes the target. When combined with its Fire equivalent, the damage increases and a rainbow appears.
Wide Guard rock other 0 -- 0 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Wild Charge electric physical 90 100 0 15 The user shrouds itself in Electricity and smashes into its target. It also damages the user a little.
Wonder Room psychic other 0 -- 0 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Work Up normal other 0 -- 0 30 The user is roused, and its Attack and Sp. Atk stats increase.