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All Moves

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MoveTypeClassPowerAcc%Eff%PPIntroducedFlavor
Absorb grass special 20 100 0 25 1 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Acid poison special 40 100 0 30 1 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
Acid Armor poison other 0 100 0 40 1 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acid Spray poison special 40 100 100 20 5 The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
Acrobatics flying physical 55 100 0 15 5 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Acupressure normal other 0 100 0 30 4 The user applies pressure to stress points, sharply boosting one of its stats.
Aerial Ace flying physical 60 -- 0 20 3 The user confounds the foe with speed, then slashes. The attack lands without fail.
Aeroblast flying special 100 95 0 5 2 A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
After You normal other 0 100 0 15 5 The user helps the target and makes it use its move right after the user.
Agility psychic other 0 100 0 30 1 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Air Cutter flying special 55 95 0 25 3 The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Air Slash flying special 75 95 30 20 4 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Ally Switch psychic other 0 -- 0 15 5 The user teleports using a strange power and switches its place with one of its allies.
Amnesia psychic other 0 100 0 20 1 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
AncientPower rock special 60 100 10 5 2 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Jet water physical 40 100 0 20 4 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring water other 0 0 0 20 4 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail water physical 90 90 0 10 4 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust fighting physical 15 100 0 20 3 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aromatherapy grass other 0 100 0 5 3 The user releases a soothing scent that heals all status problems affecting the user's Party.
Aromatic Mist fairy other 0 100 0 20 6 The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma.
Assist normal other 0 100 0 20 3 The user hurriedly and randomly uses a move among those known by other Pokémon in the Party.
Assurance dark physical 50 100 0 10 4 If the foe has already taken some damage in the same turn, this attack's power is doubled.
Astonish ghost physical 30 100 30 15 3 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Attack Order bug physical 90 100 0 15 4 The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
Attract normal other 0 100 0 15 2 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Aura Sphere fighting special 90 -- 0 20 4 The user looses a blast of aura power from deep within its body. This move is certain to hit.
Aurora Beam ice special 65 100 10 20 1 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Autotomize steel other 0 -- 0 15 5 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Avalanche ice physical 60 100 0 10 4 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Baby-Doll Eyes fairy special 0 100 0 30 6 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Barrage normal physical 15 85 0 20 1 Round objects are hurled at the foe to strike two to five times in a row.
Barrier psychic other 0 100 0 30 1 The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass normal other 0 100 0 40 2 The user switches places with a party Pokémon in waiting, passing along any stat changes.
Beat Up dark physical 10 100 0 10 2 The user gets all the Party Pokémon to attack the foe. The more Party Pokémon, the more damage.
Belch poison special 120 90 0 10 6 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum normal other 0 100 0 10 2 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow normal other 0 -- 0 15 5 The user passes its held item to the target when the target isn't holding an item.
Bide normal physical 1 100 0 10 1 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind normal physical 15 75 0 20 1 A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Bite dark physical 60 100 30 25 1 The foe is bitten with viciously sharp fangs. It may make the target flinch.
Blast Burn fire special 150 90 0 5 3 The foe is razed by a fiery explosion. The user must rest on the next turn, however.
Blaze Kick fire physical 85 90 10 10 3 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Blizzard ice special 120 70 10 5 1 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Block normal other 0 100 0 5 3 The user blocks the foe's way with arms spread wide to prevent escape.
Blue Flare fire special 130 85 20 5 5 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn.
Body Slam normal physical 85 100 30 15 1 The user drops onto the foe with its full body weight. It may leave the foe Paralyzed.
Bolt Strike electric physical 130 85 20 5 5 The user charges its target, surrounding itself with a great amount of Electricity. It may leave the target with paralysis.
Bone Club ground physical 65 85 10 20 1 The user clubs the foe with a bone. It may also make the target flinch.
Bonemerang ground physical 50 90 0 10 1 The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Bone Rush ground physical 25 80 0 10 2 The user strikes at the foe with a hard bone two to five times in a row.
Boom Burst normal special 140 100 0 10 6 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Bounce flying physical 85 85 30 5 3 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Brave Bird flying physical 120 100 0 15 4 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Brick Break fighting physical 75 100 0 15 3 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
Brine water special 65 100 0 10 4 If the foe's HP is down to about half, this attack will hit with double the power.
Bubble water special 20 100 10 30 1 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
BubbleBeam water special 65 100 10 20 1 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Bug Bite bug physical 60 100 0 20 4 The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Bug Buzz bug special 90 100 10 10 4 The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
Bulk Up fighting other 0 100 0 20 3 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Bulldoze ground physical 60 100 100 20 5 The user stomps down on the Ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
Bullet Punch steel physical 40 100 0 30 4 The user strikes with a tough punch as fast as a bullet. This move always goes first.
Bullet Seed grass physical 10 100 0 30 3 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Calm Mind psychic other 0 100 0 20 3 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage normal other 0 100 0 20 3 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate normal other 0 100 0 20 4 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Charge electric other 0 100 0 20 3 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Charge Beam electric special 50 90 70 10 4 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
Charm fairy other 0 100 0 20 2 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Chatter flying special 60 100 1 20 4 The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
Chip Away normal physical 70 100 0 20 5 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Circle Throw fighting physical 60 90 0 10 5 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Clamp water physical 35 75 0 10 1 The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
Clear Smog poison special 50 100 0 15 5 The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Close Combat fighting physical 120 100 0 5 4 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Coil poison other 0 -- 0 20 5 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Comet Punch normal physical 18 85 0 15 1 The foe is hit with a flurry of punches that strike two to five times in a row.
Confide normal other 0 -- 0 20 6 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Confuse Ray ghost other 0 100 0 10 1 The foe is exposed to a sinister ray that triggers confusion.
Confusion psychic special 50 100 10 25 1 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Constrict normal physical 10 100 10 35 1 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Conversion normal other 0 100 0 30 1 The user changes its type to become the same type as one of its moves.
Conversion2 normal other 0 100 0 30 2 The user changes its type to make itself resistant to the type of the attack it last took.
Copycat normal other 0 0 0 20 4 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cosmic Power psychic other 0 100 0 20 3 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard grass other 0 -- 0 10 5 The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
Cotton Spore grass other 0 85 0 40 2 The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
Counter fighting physical 1 100 0 20 1 A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet normal physical 40 100 0 40 3 The user endearingly approaches the foe, then steals the item the foe is holding.
Crabhammer water physical 90 85 0 10 1 The foe is hammered with a large pincer. This move has a high critical-hit ratio.
Crafty Shield fairy other 0 -- 0 10 6 The user protects itself and its from status moves with a mysterious power. This does not stop moves that do damage.
Cross Chop fighting physical 100 80 0 5 2 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Cross Poison poison physical 70 100 10 20 4 A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
Crunch dark physical 80 100 20 15 2 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Crush Claw normal physical 75 95 50 10 3 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Crush Grip normal physical 1 100 0 5 4 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Curse unknown other 0 100 0 10 2 A move that works differently for the Ghost type than for all the other types.
Cut normal physical 50 95 0 30 1 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Dark Pulse dark special 80 100 20 15 4 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void dark other 0 80 0 10 4 The foe is dragged into a world of total darkness that puts it to sleep.
Dazzling Gleam fairy special 80 100 0 10 6 The user damages opposing Pokémon by emitting a powerful flash.
Defend Order bug other 0 0 0 10 4 The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
Defense Curl normal other 0 100 0 40 1 The user curls up to conceal weak spots and raise its Defense stat.
Defog flying other 0 0 0 15 4 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Destiny Bond ghost other 0 100 0 5 2 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Detect fighting other 0 100 0 5 2 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Dig ground physical 80 100 0 10 1 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Disable normal other 0 80 0 20 1 For several turns, this move prevents the foe from using the move it last used.
Disarming Voice fairy special 40 -- 0 15 6 Letting out a charming cry, the user does emotional damage to the opposing Pokemon. This attack never misses.
Discharge electric special 80 100 30 15 4 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Dive water physical 80 100 0 10 3 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Dizzy Punch normal physical 70 100 20 10 1 The foe is hit with a rhythmically launched punch that may also leave it confused.
Doom Desire steel special 120 85 0 5 3 Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
Double-Edge normal physical 120 100 0 15 1 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Double Hit normal physical 35 90 0 10 4 The user slams the foe with a tail, etc. The target is hit twice in a row.
Double Kick fighting physical 30 100 0 30 1 The foe is quickly kicked twice in succession using both feet.
DoubleSlap normal physical 15 85 0 10 1 The foe is slapped repeatedly, back and forth, two to five times in a row.
Double Team normal other 0 100 0 15 1 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Draco Meteor dragon special 140 90 0 5 4 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
DragonBreath dragon special 60 100 30 20 2 The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Dragon Claw dragon physical 80 100 0 15 3 The user slashes the foe with huge, sharp claws.
Dragon Dance dragon other 0 100 0 20 3 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Pulse dragon special 90 100 0 10 4 The foe is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage dragon special 1 100 0 10 1 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
Dragon Rush dragon physical 100 75 20 10 4 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Dragon Tail dragon physical 60 90 0 10 5 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Draining Kiss fairy special 50 100 0 20 6 The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
Drain Punch fighting physical 60 100 0 5 4 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dream Eater psychic special 100 100 0 15 1 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Drill Peck flying physical 80 100 0 20 1 A corkscrewing attack with the sharp beak acting as a drill.
Drill Run ground physical 80 95 0 10 5 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop dragon physical 40 90 0 15 5 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
DynamicPunch fighting physical 100 50 0 5 2 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Earth Power ground special 90 100 10 10 4 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Earthquake ground physical 100 100 0 10 1 The user sets off an earthquake that hits all the Pokémon in the battle.
Echoed Voice normal special 40 100 0 15 5 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Eerie Impulse electric other 0 100 0 15 6 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Egg Bomb normal physical 100 75 0 10 1 A large egg is hurled with maximum force at the foe to inflict damage.
Electric Terrain electric other 0 -- 0 10 6 The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify electric other 0 -- 0 20 6 If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball electric special 1 100 0 10 5 The user hurls an Electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb electric special 55 95 100 15 5 The user captures and attacks opposing Pokémon by using an Electric net. It reduces the targets' Speed stat.
Embargo dark other 0 100 0 15 4 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Ember fire special 40 100 10 25 1 The foe is attacked with small flames. The target may also be left with a burn.
Encore normal other 0 100 0 5 2 The user compels the foe to keep using only the move it last used for two to six turns.
Endeavor normal physical 1 100 0 5 3 An attack move that cuts down the foe's HP to equal the user's HP.
Endure normal other 0 100 0 10 2 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Energy Ball grass special 80 100 10 10 4 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
Entrainment normal other 0 100 0 15 5 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Eruption fire special 150 100 0 5 3 The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
Explosion normal physical 250 100 0 5 1 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Extrasensory psychic special 80 100 10 30 3 The user attacks with an odd, unseeable power. It may also make the foe flinch.
ExtremeSpeed normal physical 80 100 0 5 2 The user charges the foe at blinding speed. This attack always goes before any other move.
Facade normal physical 70 100 0 20 3 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Faint Attack dark physical 60 -- 0 20 2 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Fairy Lock fairy other 0 -- 0 10 6 By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn.
Fairy Wind fairy special 40 100 0 30 6 The user stirs up a fairy wind and strikes the target with it.
Fake Out normal physical 40 100 0 10 3 An attack that hits first and makes the target flinch. This move works only on the first turn.
Fake Tears dark other 0 100 0 20 3 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
False Swipe normal physical 40 100 0 40 2 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
FeatherDance flying other 0 100 0 15 3 The user covers the foe with a mass of down that sharply lowers the Attack stat.
Feint normal physical 50 100 0 10 4 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Fell Stinger bug physical 30 100 0 25 6 When the user knocks out a target with this move, the user's Attack stat rises sharply.
Fiery Dance fire special 80 100 50 10 5 Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
Final Gambit fighting special 1 100 0 5 5 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Fire Blast fire special 120 85 10 5 1 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Fire Fang fire physical 65 95 10 15 4 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Fire Pledge fire special 50 100 0 10 5 A column of Fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of Fire.
Fire Punch fire physical 75 100 10 15 1 The foe is punched with a fiery fist. It may leave the target with a burn.
Fire Spin fire special 15 70 0 15 1 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Fissure ground physical 1 30 0 5 1 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Flail normal physical 1 100 0 15 2 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flame Burst fire special 70 100 0 15 5 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Flame Charge fire physical 50 100 100 20 5 The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
Flamethrower fire special 95 100 10 15 1 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Flame Wheel fire physical 60 100 0 25 2 The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Flare Blitz fire physical 120 100 10 15 4 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Flash normal other 0 100 0 20 1 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Flash Cannon steel special 80 100 10 10 4 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Flatter dark other 0 100 0 15 3 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Fling dark physical 1 100 0 10 4 The user flings its held item at the foe to attack. Its power and effects depend on the item.
Flower Shield fairy other 0 -- 0 10 6 The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Fly flying physical 90 95 0 15 1 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Flying Press fighting physical 80 95 0 10 6 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast fighting special 120 70 10 5 4 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Focus Energy normal other 0 100 0 30 1 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Focus Punch fighting physical 150 100 0 20 3 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Follow Me normal other 0 100 0 20 3 The user draws attention to itself, making all foes take aim only at the user.
Force Palm fighting physical 60 100 30 10 4 The foe is attacked with a shock wave. It may also leave the target Paralyzed.
Foresight normal other 0 100 0 5 2 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Forest's Curse grass other 0 100 0 20 6 The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
Foul Play dark physical 95 100 0 15 5 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Freeze Dry ice special 70 100 0 20 6 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Freeze Shock ice physical 140 90 30 5 5 On the second turn, the user hits the target with Electrically charged ice. It may leave the target with paralysis.
Frenzy Plant grass special 150 90 0 5 3 The foe is slammed with an enormous tree. The user can't move on the next turn.
Frost Breath ice special 40 90 100 10 5 The user blows a cold breath on the target. This attack always results in a critical hit.
Frustration normal physical 1-102 100 0 20 2 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack normal physical 15 85 0 20 1 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter bug physical 10 95 0 20 2 The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Fury Swipes normal physical 18 80 0 15 1 The foe is raked with sharp claws or scythes for two to five times in quick succession.
Fusion Bolt electric physical 100 100 0 5 5 The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Fusion Flare fire special 100 100 0 5 5 The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.
Future Sight psychic special 80 90 0 15 2 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Gastro Acid poison other 0 100 0 10 4 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Gear Grind steel physical 50 85 0 15 5 The user attacks by throwing two Steel gears at its target.
Geomancy fairy other 0 -- 0 10 6 The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Giga Drain grass special 60 100 0 10 2 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Giga Impact normal physical 150 90 0 5 4 The user charges at the foe using every bit of its power. The user must rest on the next turn.
Glaciate ice special 65 95 100 10 5 The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets' Speed stat.
Glare normal other 0 75 0 30 1 The user intimidates the foe with the pattern on its belly to cause Paralysis.
Grass Knot grass special 1 100 0 20 4 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Grass Pledge grass special 50 100 0 10 5 A column of grass hits opposing Pokémon. When used with its Water equivalent, its damage increases into a vast swamp.
Grasswhistle grass other 0 55 0 15 3 The user plays a pleasant melody that lulls the foe into a deep sleep.
Grassy Terrain grass other 0 -- 0 10 6 The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Gravity psychic other 0 0 0 5 4 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Growl normal other 0 100 0 40 1 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Growth normal other 0 100 0 40 1 The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Grudge ghost other 0 100 0 5 3 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Guard Split psychic other 0 -- 0 10 5 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap psychic other 0 0 0 10 4 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Guillotine normal physical 1 30 0 5 1 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Gunk Shot poison physical 120 70 30 5 4 The user shoots filthy garbage at the foe to attack. It may also poison the target.
Gust flying special 40 100 0 35 1 A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Gyro Ball steel physical 1 100 0 5 4 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Hail ice other 0 100 0 10 3 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hammer Arm fighting physical 100 90 0 10 4 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Harden normal other 0 100 0 30 1 The user stiffens all the muscles in its body to raise its Defense stat.
Haze ice other 0 100 0 30 1 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Headbutt normal physical 70 100 30 15 1 The user sticks its head out and rams straight forward. It may make the foe flinch.
Head Charge normal physical 120 100 0 15 5 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Head Smash rock physical 150 80 0 5 4 The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Heal Bell normal other 0 100 0 5 2 The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heal Block psychic other 0 100 0 15 4 The user prevents the foe from using any HP-recovery moves for five turns.
Healing Wish psychic other 0 0 0 10 4 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heal Order bug other 0 0 0 10 4 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse psychic other 0 -- 0 10 5 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Heart Stamp psychic physical 60 100 30 25 5 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heart Swap psychic other 0 0 0 10 4 The user employs its psychic power to switch stat changes with the foe.
Heat Crash fire physical 1 100 0 10 5 The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage.
Heat Wave fire special 100 90 10 10 3 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Heavy Slam steel physical 1 100 0 10 5 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Helping Hand normal other 0 100 0 20 3 A move that boosts the power of the ally's attack in a Double Battle.
Hex ghost special 50 100 0 10 5 This relentless attack does massive damage to a target affected by status problems.
Hidden Power normal special 30 100 0 15 2 A unique attack that varies in type and intensity depending on the Pokémon using it.
Hi Jump Kick fighting physical 100 90 0 20 1 The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hone Claws dark other 0 -- 0 15 5 The user sharpens its claws to boost its Attack stat and accuracy.
Horn Attack normal physical 65 100 0 25 1 The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill normal physical 1 30 0 5 1 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Horn Leech grass physical 75 100 0 10 5 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Howl normal other 0 100 0 40 3 The user howls loudly to raise its spirit, boosting its Attack stat.
Hurricane flying special 120 70 30 10 5 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Hydro Cannon water special 150 90 0 5 3 The foe is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump water special 120 80 0 5 1 The foe is blasted by a huge volume of water launched under great pressure.
Hyper Beam normal special 150 90 0 5 1 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Fang normal physical 80 90 10 15 1 The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Hyper Voice normal special 90 100 0 10 3 The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis psychic other 0 60 0 20 1 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Ball ice physical 30 90 0 20 3 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Ice Beam ice special 95 100 10 10 1 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Ice Burn ice special 140 90 30 5 5 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Ice Fang ice physical 65 95 10 15 4 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Ice Punch ice physical 75 100 10 15 1 The foe is punched with an icy fist. It may leave the target frozen.
Ice Shard ice physical 40 100 0 30 4 The user flash freezes chunks of ice and hurls them. This move always goes first.
Icicle Crash ice physical 85 90 30 10 5 The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
Icicle Spear ice physical 10 100 0 30 3 The user launches sharp icicles at the foe. It strikes two to five times in a row.
Icy Wind ice special 55 95 100 15 2 The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Imprison psychic other 0 100 0 10 3 If the foe knows any move also known by the user, the foe is prevented from using it.
Incinerate fire special 30 100 0 15 5 The user attacks the target with Fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Inferno fire special 100 50 100 5 5 The user attacks by engulfing the target in an intense Fire. It leaves the target with a burn.
Infestation bug special 20 100 0 20 6 The target is infested and attacked for four to five turns. The target can't flee during this time.
Ingrain grass other 0 100 0 20 3 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Ion Deluge electric other 0 -- 0 25 6 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense steel other 0 100 0 15 3 The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head steel physical 80 100 30 15 4 The foe slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail steel physical 100 75 30 15 2 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Judgment normal special 100 100 0 10 4 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Jump Kick fighting physical 85 95 0 25 1 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop fighting physical 50 100 13 25 1 The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Kinesis psychic other 0 80 0 15 1 The user distracts the foe by bending a spoon. It may lower the target's accuracy.
King's Shield steel other 0 -- 0 10 6 The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Knock Off dark physical 20 100 0 20 3 The user slaps down the foe's held item, preventing the item from being used during the battle.
Land's Wrath ground physical 90 100 0 10 6 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Last Resort normal physical 130 100 0 5 4 This move can be used only after the user has used all the other moves it knows in the battle.
Lava Plume fire special 80 100 30 15 4 An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
Leaf Blade grass physical 90 100 13 15 3 The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Leaf Storm grass special 140 90 0 5 4 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Leaf Tornado grass special 65 90 50 10 5 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Leech Life bug physical 20 100 0 15 1 A blood-draining attack. The user's HP is restored by half the damage taken by the target.
Leech Seed grass other 0 90 0 10 1 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Leer normal other 0 100 0 30 1 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Lick ghost physical 20 100 30 30 1 The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Light Screen psychic other 0 100 0 30 1 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lock-On normal other 0 100 0 5 2 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Lovely Kiss normal other 0 75 0 10 1 With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Low Kick fighting physical 1 100 0 20 1 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Low Sweep fighting physical 60 100 100 20 5 The user attacks the target's legs swiftly, reducing the target's Speed stat.
Lucky Chant normal other 0 0 0 30 4 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Lunar Dance psychic other 0 0 0 10 4 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Luster Purge psychic special 70 100 50 5 3 The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
Mach Punch fighting physical 40 100 0 30 2 The user throws a punch at blinding speed. It is certain to strike first.
Magical Leaf grass special 60 -- 0 20 3 The user scatters curious leaves that chase the foe. This attack will not miss.
Magic Coat psychic other 0 100 0 15 3 A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Magic Room psychic other 0 -- 0 10 5 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magma Storm fire special 120 70 0 5 4 The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
Magnet Bomb steel physical 60 -- 0 20 4 The user launches a steel bomb that sticks to the target. This attack will not miss.
Magnetic Flux electric other 0 -- 0 20 6 The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnet Rise electric other 0 0 0 10 4 The user levitates using electrically generated magnetism for five turns.
Magnitude ground physical 10 100 0 30 2 The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Mat Block fighting other 0 -- 0 10 6 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Mean Look normal other 0 100 0 5 2 The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Meditate psychic other 0 100 0 40 1 The user meditates to awaken the power deep within its body and raise its Attack stat.
Me First normal other 0 0 0 20 4 The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Mega Drain grass special 40 100 0 15 1 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Megahorn bug physical 120 85 0 10 2 Utilizing its tough and impressive horn, the user rams into the foe with no letup.
Mega Kick normal physical 120 75 0 5 1 The foe is attacked by a kick launched with muscle-packed power.
Mega Punch normal physical 80 85 0 20 1 The foe is slugged by a punch thrown with muscle-packed power.
Memento dark other 0 100 0 10 3 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Metal Burst steel physical 1 100 0 10 4 The user retaliates against the foe that last inflicted damage on it with much greater power.
Metal Claw steel physical 50 95 10 35 2 The foe is raked with steel claws. It may also raise the user's Attack stat.
Metal Sound steel other 0 85 0 40 3 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
Meteor Mash steel physical 100 85 20 10 3 The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Metronome normal other 0 100 0 10 1 The user waggles a finger and stimulates the brain into randomly using nearly any move.
Milk Drink normal other 0 100 0 10 2 The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mimic normal other 0 100 0 10 1 The user copies the move last used by the foe. The move can be used for the rest of the battle.
Mind Reader normal other 0 100 0 40 2 The user senses the foe's movements with its mind to ensure its next attack does not miss.
Minimize normal other 0 100 0 20 1 The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Miracle Eye psychic other 0 0 0 40 4 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Mirror Coat psychic special 1 100 0 20 2 A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Move flying other 0 100 0 20 1 The user counters the foe by mimicking the move last used by the foe.
Mirror Shot steel special 65 85 30 10 4 The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Mist ice other 0 100 0 30 1 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Mist Ball psychic special 70 100 50 5 3 A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
Misty Terrain fairy other 0 -- 0 10 6 The user covers the ground under everyone's feet with mist for five turns. This protects Pokemon on the ground from status conditions.
Moonblast fairy special 95 100 0 15 6 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Moonlight fairy other 0 100 0 5 2 The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun normal other 0 100 0 5 2 The user restores its own HP. The amount of HP regained varies with the weather.
Mud Bomb ground special 65 85 30 10 4 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Muddy Water water special 95 85 30 10 3 The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Mud Shot ground special 55 95 100 15 3 The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Mud-Slap ground special 20 100 100 10 2 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Mud Sport ground other 0 100 0 15 3 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Mystical Fire fire special 65 100 0 10 6 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nasty Plot dark other 0 0 0 20 4 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Natural Gift normal physical 1 100 0 15 4 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power normal other 0 0 0 20 3 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Needle Arm grass physical 60 100 30 15 3 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Night Daze dark special 85 95 40 10 5 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Nightmare ghost other 0 100 0 15 2 A sleeping foe is shown a nightmare that inflicts some damage every turn.
Night Shade ghost special 1 100 0 15 1 The user makes the foe see a mirage. It inflicts damage matching the user's level.
Night Slash dark physical 70 100 0 15 4 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Noble Roar normal other 0 100 0 30 6 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Nuzzle electric physical 20 100 0 20 6 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Oblivion Wing flying special 80 100 0 10 6 The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Octazooka water special 65 85 50 10 2 The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
Odor Sleuth normal other 0 100 0 40 3 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Ominous Wind ghost special 60 100 10 5 4 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Origin Pulse water special 110 85 0 10 6 unknown
Outrage dragon physical 120 100 0 15 2 The user rampages and attacks for two to three turns. However, it then becomes confused.
Overheat fire special 140 90 100 5 3 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Pain Split normal other 0 0 0 20 2 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Parabolic Charge electric special 50 100 0 20 6 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Parting Shot dark other 0 100 0 20 6 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Payback dark physical 50 100 0 10 4 If the user can use this attack after the foe attacks, its power is doubled.
Pay Day normal physical 40 100 0 20 1 Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Peck flying physical 35 100 0 35 1 The foe is jabbed with a sharply pointed beak or horn.
Perish Song normal other 0 100 0 5 2 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Petal Blizzard grass physical 90 100 0 15 6 The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance grass special 90 100 0 20 1 The user attacks by scattering petals for two to three turns. The user then becomes confused.
Phantom Force ghost physical 90 100 0 10 6 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pin Missile bug physical 14 85 0 20 1 Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Play Nice normal other 0 -- 0 20 6 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Play Rough fairy physical 90 90 0 10 6 The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Pluck flying physical 60 100 0 20 4 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
Poison Fang poison physical 50 100 30 15 3 The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Poison Gas poison other 0 55 0 40 1 A cloud of poison gas is sprayed in the foe's face. It may poison the target.
Poison Jab poison physical 80 100 30 20 4 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Poisonpowder poison other 0 75 0 35 1 A cloud of poisonous dust is scattered on the foe. It may poison the target.
Poison Sting poison physical 15 100 30 35 1 The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
Poison Tail poison physical 50 100 10 25 3 An attack with a high critical-hit ratio. This tail attack may also poison the foe.
Pound normal physical 40 100 0 35 1 The foe is physically pounded with a long tail or a foreleg, etc.
Powder bug other 0 100 0 20 6 The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
Powder Snow ice special 40 100 10 25 2 The user attacks with a chilling gust of powdery snow. It may also freeze the target.
Power Gem rock special 70 100 0 20 4 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Split psychic other 0 -- 0 10 5 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Power Swap psychic other 0 0 0 10 4 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Power Trick psychic other 0 0 0 10 4 The user employs its psychic power to switch its Attack with its Defense stat.
Power-Up Punch fighting physical 40 100 0 20 6 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Power Whip grass physical 120 85 0 10 4 The user violently whirls its vines or tentacles to harshly lash the foe.
Precipice Blades ground physical 120 85 0 10 6 unknown
Present normal physical 40 90 0 15 2 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Protect normal other 0 0 0 10 2 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psybeam psychic special 65 100 10 20 1 The foe is attacked with a peculiar ray. It may also leave the target confused.
Psychic psychic special 90 100 10 10 1 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
Psycho Boost psychic special 140 90 100 5 3 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Psycho Cut psychic physical 70 100 0 20 4 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Psycho Shift psychic other 0 90 0 10 4 Using its psychic power of suggestion, the user transfers its status problems to the target.
Psych Up normal other 0 100 0 10 2 The user hypnotizes itself into copying any stat change made by the foe.
Psyshock psychic special 80 100 0 10 5 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike psychic special 100 100 0 10 5 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave psychic special 1 80 0 15 1 The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Punishment dark physical 60 100 0 5 4 This attack's power increases the more the foe has powered up with stat changes.
Pursuit dark physical 40 100 0 20 2 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Quash dark other 0 100 0 15 5 The user suppresses the target and makes its move go last.
Quick Attack normal physical 40 100 0 30 1 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Quick Guard fighting other 0 -- 0 15 5 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Quiver Dance bug other 0 -- 0 20 5 The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Rage normal physical 20 100 0 20 1 While this move is in use, it gains attack power each time the user is hit in battle.
Rage Powder bug other 0 -- 0 20 5 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Rain Dance water other 0 0 0 5 2 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rapid Spin normal physical 20 100 0 40 2 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf grass physical 55 95 13 25 1 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Razor Shell water physical 75 95 50 10 5 The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
Razor Wind normal special 80 100 13 10 1 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Recover normal other 0 100 0 10 1 A self-healing move. The user restores its own HP by up to half of its max HP.
Recycle normal other 0 100 0 10 3 The user recycles a single-use item that has been used in battle so it can be used again.
Reflect psychic other 0 100 0 20 1 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Reflect Type normal other 0 -- 0 15 5 The user reflects the target's type, making it the same type as the target.
Refresh normal other 0 100 0 20 3 The user rests to cure itself of a poisoning, burn, or paralysis.
Relic Song normal special 75 100 0 10 5 The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Rest psychic other 0 100 0 10 1 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Retaliate normal physical 70 100 0 5 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Return normal physical 1-102 100 0 20 2 A full-power attack that grows more powerful the more the user likes its Trainer.
Revenge fighting physical 60 100 0 10 3 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal fighting physical 20 100 0 15 2 An all-out attack that becomes more powerful the less HP the user has.
Roar normal other 0 100 0 20 1 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Roar Of Time dragon special 150 90 0 5 4 The user blasts the foe with power that distorts even time. The user must rest on the next turn.
Rock Blast rock physical 25 80 0 10 3 The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
Rock Climb normal physical 90 85 20 20 4 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Rock Polish rock other 0 0 0 20 4 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Rock Slide rock physical 75 90 30 10 1 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Rock Smash fighting physical 40 100 50 15 2 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Rock Throw rock physical 50 90 0 15 1 The user picks up and throws a small rock at the foe to attack.
Rock Tomb rock physical 50 80 100 10 3 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
Rock Wrecker rock physical 150 90 0 5 4 The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
Role Play psychic other 0 100 0 10 3 The user mimics the foe completely, copying the foe's natural ability.
Rolling Kick fighting physical 60 85 30 15 1 The user cuts a quick spin and lashes out with a sharp kick.
Rollout rock physical 30 90 0 20 2 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Roost flying other 0 0 0 10 4 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Rototiller ground other 0 -- 0 10 6 Tilling the oil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokemon.
Round normal special 60 100 0 15 5 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Sacred Fire fire physical 100 95 50 5 2 The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
Sacred Sword fighting physical 90 100 0 20 5 The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Safeguard normal other 0 100 0 25 2 The user creates a protective field that prevents status problems for five turns.
Sand-Attack ground other 0 100 0 15 1 Sand is hurled in the foe's face, reducing its accuracy.
Sandstorm rock other 0 100 0 10 2 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Sand Tomb ground physical 15 70 0 15 3 The user traps the foe inside a harshly raging sandstorm for two to five turns.
Scald water special 80 100 30 15 5 The user shoots boiling hot Water at its target. It may also leave the target with a burn.
Scary Face normal other 0 90 0 10 2 The user frightens the foe with a scary face to sharply reduce its Speed stat.
Scratch normal physical 40 100 0 35 1 Hard, pointed, and sharp claws rake the foe to inflict damage.
Screech normal other 0 85 0 40 1 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Searing Shot fire special 100 100 30 5 5 An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
Secret Power normal physical 70 100 30 20 3 The user attacks with a secret power. Its added effects vary depending on the user's environment.
Secret Sword fighting special 85 100 0 10 5 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seed Bomb grass physical 80 100 0 15 4 The user slams a barrage of hard-shelled seeds down on the foe from above.
Seed Flare grass special 120 85 40 5 4 The user generates a shock wave from within its body. It may also lower the target's Sp. Def.
Seismic Toss fighting physical 1 100 0 20 1 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
Selfdestruct normal physical 200 100 0 5 1 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Shadow Ball ghost special 80 100 20 15 2 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
Shadow Claw ghost physical 70 100 13 15 4 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Shadow Force ghost physical 120 100 0 5 4 The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
Shadow Punch ghost physical 60 -- 0 20 3 The user throws a punch at the foe from the shadows. The punch lands without fail.
Shadow Sneak ghost physical 40 100 0 30 4 The user extends its shadow and attacks the foe from behind. This move always goes first.
Sharpen normal other 0 100 0 30 1 The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Sheer Cold ice special 1 30 0 5 3 The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
Shell Smash normal other 0 -- 0 15 5 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Shift Gear steel other 0 -- 0 10 5 The user rotates its gears, raising its Attack and sharply raising its Speed.
Shock Wave electric special 60 -- 0 20 3 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam bug special 75 100 10 15 3 The user attacks with a sinister beam of light. It may also confuse the target.
Silver Wind bug special 60 100 10 5 3 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Simple Beam normal other 0 100 0 15 5 The user's mysterious psychic wave changes the target's Ability to Simple.
Sing normal other 0 55 0 15 1 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sketch normal other 0 100 0 1 2 It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Skill Swap psychic other 0 100 0 10 3 The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard.
Skull Bash normal physical 100 100 0 15 1 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Sky Attack flying physical 140 90 30 5 1 A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Sky Drop flying physical 60 100 0 10 5 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut fighting physical 85 90 0 15 3 The user attacks the foe with an uppercut thrown skyward with force.
Slack Off normal other 0 100 0 10 3 The user slacks off, restoring its own HP by up to half of its maximum HP.
Slam normal physical 80 75 0 20 1 The foe is slammed with a long tail, vines, etc., to inflict damage.
Slash normal physical 70 100 0 20 1 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Sleep Powder grass other 0 75 0 15 1 The user scatters a big cloud of sleep-inducing dust around the foe.
Sleep Talk normal other 0 100 0 10 2 While it is asleep, the user randomly uses one of the moves it knows.
Sludge poison special 65 100 30 20 1 Unsanitary sludge is hurled at the foe. It may also poison the target.
Sludge Bomb poison special 90 100 30 10 2 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Sludge Wave poison special 95 100 0 10 5 It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Smack Down rock physical 50 100 100 15 5 The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the Ground when hit.
SmellingSalt normal physical 60 100 0 10 3 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Smog poison special 20 70 40 20 1 The foe is attacked with a discharge of filthy gases. It may also poison the target.
SmokeScreen normal other 0 100 0 20 1 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Snarl dark special 55 95 100 15 5 The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snatch dark other 0 100 0 10 3 The user steals the effects of any healing or status-changing move the foe attempts to use.
Snore normal special 40 100 30 15 2 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Soak water other 0 100 0 20 5 The user shoots a torrent of Water at the target and changes the target's type to Water.
Softboiled normal other 0 100 0 10 1 The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
Solarbeam grass special 120 100 0 10 1 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Sonicboom normal special 1 90 0 20 1 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spacial Rend dragon special 100 95 13 5 4 The user tears the foe along with the space around it. This move has a high critical-hit ratio.
Spark electric physical 65 100 30 20 2 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Spider Web bug other 0 0 0 10 2 The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
Spike Cannon normal physical 20 100 0 15 1 Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Spikes ground other 0 100 0 20 2 The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Spiky Shield grass other 0 -- 0 10 6 In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spite ghost other 0 100 0 10 2 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Spit Up normal special 100 100 0 10 3 The power stored using the move Stockpile is released at once in an attack.
Splash water other 0 100 0 40 1 The user just flops and splashes around to no effect at all...
Spore grass other 0 100 0 15 1 The user scatters bursts of spores that induce sleep.
Stealth Rock rock other 0 0 0 20 4 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Steamroller bug physical 65 100 30 20 5 The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
Steel Wing steel physical 70 90 10 25 2 The foe is hit with wings of steel. It may also raise the user's Defense stat.
Sticky Web bug other 0 100 0 20 6 The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Stockpile normal other 0 100 0 20 3 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Stomp normal physical 65 100 30 20 1 The foe is stomped with a big foot. It may also make the target flinch.
Stone Edge rock physical 100 80 0 5 4 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Stored Power psychic special 20 100 0 10 5 The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Storm Throw fighting physical 40 100 100 10 5 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength normal physical 80 100 0 15 1 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
String Shot bug other 0 95 0 40 1 The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Struggle normal physical 50 100 0 1 1 An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Struggle Bug bug special 30 100 100 20 5 While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
Stun Spore grass other 0 75 0 30 1 The user scatters a cloud of paralyzing powder. It may paralyze the target.
Submission fighting physical 80 80 0 25 1 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
Substitute normal other 0 100 0 10 1 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sucker Punch dark physical 80 100 0 5 4 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Sunny Day fire other 0 0 0 5 2 The user intensifies the sun for five turns, powering up Fire-type moves.
Super Fang normal physical 1 90 0 10 1 The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Superpower fighting physical 120 100 0 5 3 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Supersonic normal other 0 55 0 20 1 The user generates odd sound waves from its body. It may confuse the target.
Surf water special 95 100 0 15 1 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Swagger normal other 0 90 0 15 2 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Swallow normal other 0 100 0 10 3 The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Kiss fairy other 0 75 0 10 2 The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Sweet Scent normal other 0 100 0 20 2 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Swift normal special 60 -- 0 20 1 Star-shaped rays are shot at the foe. This attack never misses.
Switcheroo dark other 0 100 0 10 4 The user trades held items with the foe faster than the eye can follow.
Swords Dance normal other 0 100 0 30 1 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Synchronoise psychic special 70 100 0 15 5 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Synthesis grass other 0 100 0 5 2 The user restores its own HP. The amount of HP regained varies with the weather.
Tackle normal physical 35 95 0 35 1 A physical attack in which the user charges and slams into the foe with its whole body.
Tail Glow bug other 0 100 0 20 3 The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
Tail Slap normal physical 25 85 0 10 5 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Whip normal other 0 100 0 30 1 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Tailwind flying other 0 0 0 30 4 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Take Down normal physical 90 85 0 20 1 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Taunt dark other 0 100 0 20 3 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Techno Blast normal special 85 100 0 5 5 The user Fires a beam of light at its target. The type changes depending on the Drive the user holds.
Teeter Dance normal other 0 100 0 20 3 The user performs a wobbly dance that confuses all the Pokémon in battle.
Telekinesis psychic other 0 -- 0 15 5 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport psychic other 0 100 0 20 1 Use it to flee from any wild Pokémon. It may also be used to warp to the last PokéCenter visited.
Thief dark physical 40 100 0 10 2 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Thrash normal physical 90 100 0 20 1 The user rampages and attacks for two to three turns. It then becomes confused, however.
Thunder electric special 120 70 30 10 1 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Thunderbolt electric special 95 100 10 15 1 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Thunder Fang electric physical 65 95 10 15 4 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
ThunderPunch electric physical 75 100 10 15 1 The foe is punched with an electrified fist. It may leave the target with paralysis.
ThunderShock electric special 40 100 10 30 1 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Thunder Wave electric other 0 100 0 20 1 A weak electric charge is launched at the foe. It causes paralysis if it hits.
Tickle normal other 0 100 0 20 3 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Topsy-Turvy dark other 0 100 0 20 6 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment dark other 0 100 0 15 3 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Toxic poison other 0 85 0 10 1 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes poison other 0 0 0 20 4 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Transform normal other 0 100 0 10 1 The user transforms into a copy of the foe right down to having the same move set.
Tri Attack normal special 80 100 20 10 1 The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
Trick psychic other 0 100 0 10 3 The user catches the foe off guard and swaps the foe's held item with its own.
Trick-or-Treat ghost other 0 -- 0 20 6 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Trick Room psychic other 0 0 0 5 4 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple Kick fighting physical 10 90 0 10 2 A consecutive three-kick attack that becomes more powerful with each successive hit.
Trump Card normal special 40 100 0 5 4 The fewer PP this move has, the more power it has for attack.
Twineedle bug physical 25 100 20 20 1 The foe is stabbed twice by a pair of stingers. It may also poison the target.
Twister dragon special 40 100 20 20 2 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
Uproar normal special 50 100 0 10 3 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
U-Turn bug physical 70 100 0 20 4 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Vacuum Wave fighting special 40 100 0 30 4 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
V-Create fire physical 180 95 100 5 5 With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats.
Venom Drench poison other 0 100 0 20 6 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Venoshock poison special 65 100 0 10 5 The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Vicegrip normal physical 55 100 0 30 1 Huge, impressive pincers grip and squeeze the foe.
Vine Whip grass physical 35 100 0 15 1 The foe is struck with slender, whiplike vines to inflict damage.
Vital Throw fighting physical 70 100 0 10 2 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Volt Switch electric special 70 100 0 20 5 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle electric physical 120 100 10 15 3 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Wake-Up Slap fighting physical 60 100 0 10 4 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Waterfall water physical 80 100 20 15 1 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Water Gun water special 40 100 0 25 1 The foe is blasted with a forceful shot of water.
Water Pledge water special 50 100 0 10 5 A column of Water strikes the target. When combined with its Fire equivalent, the damage increases and a rainbow appears.
Water Pulse water special 60 100 20 20 3 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Water Shuriken water physical 15 100 0 20 6 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport water other 0 100 0 15 3 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Water Spout water special 150 100 0 5 3 The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
Weather Ball normal special 50 100 0 10 3 An attack move that varies in power and type depending on the weather.
Whirlpool water special 15 70 0 15 2 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
Whirlwind normal other 0 100 0 20 1 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wide Guard rock other 0 -- 0 10 5 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Wild Charge electric physical 90 100 0 15 5 The user shrouds itself in Electricity and smashes into its target. It also damages the user a little.
Will-O-Wisp fire other 0 75 0 15 3 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Wing Attack flying physical 60 100 0 35 1 The foe is struck with large, imposing wings spread wide to inflict damage.
Wish normal other 0 100 0 10 3 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Withdraw water other 0 100 0 40 1 The user withdraws its body into its hard shell, raising its Defense stat.
Wonder Room psychic other 0 -- 0 10 5 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Wood Hammer grass physical 120 100 0 15 4 The user slams its rugged body into the foe to attack. The user also sustains serious damage.
Work Up normal other 0 -- 0 30 5 The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed grass other 0 100 0 10 4 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Wrap normal physical 15 85 0 20 1 A long body or vines are used to wrap and squeeze the foe for two to five turns.
Wring Out normal special 1 100 0 5 4 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
X-Scissor bug physical 80 100 0 15 4 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Yawn normal other 0 100 0 10 3 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Zap Cannon electric special 120 50 100 5 2 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zen Headbutt psychic physical 80 90 20 15 4 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.