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Third Generation Abilities

 > PokéDex  > ListDex

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NameFlavortextField Use
Air Lock Eliminates the effects of weather. None
Arena Trap Prevents the foe from fleeing. Makes it more probable that you will come across wild Pokémon.
Battle Armor The Pokémon is protected against critical hits. None
Blaze Powers up Fire-type moves in a pinch. None
Chlorophyll Boosts the Pokémon's Speed in sunshine. None
Clear Body Prevents the Pokémon's stats from being lowered. None
Cloud Nine Eliminates the effects of weather. None
Color Change Changes the Pokémon's type to the foe's move. None
Compoundeyes The Pokémon's accuracy is boosted. Makes it more probable that you will come across wild Pokémon with held items.
Cute Charm Contact with the Pokémon may cause infatuation. None
Damp Prevents combatants from self destructing. None
Drizzle The Pokémon makes it rain if it appears in battle. None
Drought The Pokémon makes it sunny if it is in battle. None
Early Bird The Pokémon awakens quickly from sleep. None
Effect Spore Contact may paralyze, poison, or cause sleep. None
Flame Body Contact with the Pokémon may burn the foe. Makes Pokémon egg easier to hatch by having it in the party.
Flash Fire Powers up Fire-type moves if hit by a fire move. None
Forecast Castform transforms with the weather. None
Guts Boosts Attack if there is a status problem. None
Huge Power Raises the Pokémon's Attack stat. None
Hustle Boosts the Attack stat, but lowers accuracy. Makes it less probable to encounter highleveled Pokémon.
Hyper Cutter Prevents the Attack stat from being lowered. None
Illuminate Raises the likelihood of meeting wild Pokémon. Makes it more probable that you will come across wild Pokémon.
Immunity Prevents the Pokémon from getting poisoned. Makes it more probable for male Pokémon to meet female Pokémon and vice versa.
Inner Focus The Pokémon is protected from flinching. None
Insomnia Prevents the Pokémon from falling asleep. None
Intimidate Lowers the foe's Attack stat. The chances of encountering low-level Pokémon are decreased when this Pokémon is in your lead position.
Keen Eye Prevents the Pokémon from losing accuracy. The chances of encountering low-level Pokémon are decreased.
Levitate Gives full immunity to all Ground-type moves. None
Lightningrod The Pokémon draws in all Electric-type moves. None
Limber The Pokémon is protected from paralysis. None
Liquid Ooze Inflicts damage on foes using any draining move. None
Magma Armor Prevents the Pokémon from becoming frozen. Makes Pokémon egg easier to hatch by having it in the party.
Magnet Pull Prevents Steel-type Pokémon from escaping. Increases the possibility of encountering type img-type Pokémon.
Marvel Scale Boosts Defense if there is a status problem. None
Minus Boosts Sp. Atk if another Pokémon has Plus. None
Natural Cure All status problems are healed upon switching out. None
Oblivious Prevents the Pokémon from becoming infatuated. None
Overgrow Powers up Grass-type moves in a pinch. None
Own Tempo Prevents the Pokémon from becoming confused. None
Pickup The Pokémon may pick up items. None
Plus Boosts Sp. Atk if another Pokémon has Minus. None
Poison Point Contact with the Pokémon may poison the foe. None
Pressure The Pokémon raises the foe's PP usage. The chances of encountering high-level Pokémon are decreased 50%
Pure Power Boosts the power of physical attacks. None
Rain Dish The Pokémon gradually recovers HP in rain. None
Rock Head Protects the Pokémon from recoil damage. None
Rough Skin Inflicts damage to the foe on contact. None
Run Away Enables sure getaway from wild Pokémon. None
Sand Stream The Pokémon summons a sandstorm in battle. None
Sand Veil Boosts the Pokémon's evasion in a sandstorm. The chance of encountering wild Pokémon in a Sandstorm is decreased by 50%.
Serene Grace Boosts the likelihood of added effects appearing. None
Shadow Tag Prevents the foe from escaping. None
Shed Skin The Pokémon may heal its own status problems. None
Shell Armor The Pokémon is protected against critical hits. None
Shield Dust Blocks the added effects of attacks taken. None
Soundproof Gives full immunity to all sound-based moves. None
Speedboost The Pokémon's Speed stat is gradually boosted. None
Static Contact with the Pokémon may cause paralysis. The chances of encountering wild Electric-type Pokémon are increased by 50%.
Stench The stench helps keep wild Pokémon away. None
Sticky Hold Protects the Pokémon from item theft. The chances of encountering wild Pokémon while Fishing is increased by 50%.
Sturdy The Pokémon is protected against 1-hit KO attacks. None
Suction Cups Negates moves that force switching out. None
Swarm Powers up Bug-type moves in a pinch. None
Swift Swim Boosts the Pokémon's Speed in rain. None
Synchronize Passes on a burn, poison, or paralysis to the foe. The chances of encountering a Pokémon of the same nature are increased by 50%.
Thick Fat Raises resistance to Fire-and Ice-type moves. None
Torrent Powers up Water-type moves in a pinch. None
Trace The Pokémon copies the foe's ability. None
Truant The Pokémon can't attack on consecutive turns. None
Vital Spirit Prevents the Pokémon from falling asleep. The chances of encountering a wild high-level Pokémon are increased by 50%.
Volt Absorb Restores HP if hit by an Electric-type move. None
Water Absorb Restores HP if hit by a Water-type move. None
Water Veil Prevents the Pokémon from getting a burn. None
White Smoke Prevents the Pokémon's stats from being lowered. The chances of encountering wild Pokémon are decreased by 50%.
Wonder Guard Only supereffective moves will hit. None