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All Abilities

 > PokéDex  > ListDex

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NameFlavortextField UseIntroduced
Aerilate Normal-type moves become Flying-type moves. unknown 6
Air Lock Eliminates the effects of weather. None 3
Analytic Power is increased if the Pokémon would attack last. None 5
Anger Point Raises Attack upon taking a critical hit. None 4
Anticipation Senses the foe's dangerous moves. None 4
Arena Trap Prevents the foe from fleeing. Makes it more probable that you will come across wild Pokémon. 3
Aroma Veil Protects allies from attacks that effect their mental state. unknown 6
Aura Break The effects of Aura Abilities are reversed. unknown 6
Bad Dreams Reduces a sleeping foe's HP. None 4
Battery Powers up ally Pokémon's special moves. None 7
Battle Armor The Pokémon is protected against critical hits. None 3
Battle Bond Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. None 7
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. None 7
Berserk Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. None 7
Big Pecks The Pokémon's defense stat cannot be reduced. None 5
Blaze Powers up Fire-type moves in a pinch. None 3
Bulletproof Protects the Pokémon from some ball and bomb moves. unknown 6
Cheek Pouch Restores HP as well when the Pokémon eats a Berry. unknown 6
Chlorophyll Boosts the Pokémon's Speed in sunshine. None 3
Clear Body Prevents the Pokémon's stats from being lowered. None 3
Cloud Nine Eliminates the effects of weather. None 3
Color Change Changes the Pokémon's type to the foe's move. None 3
Comatose It's always drowsing and will never wake up. It can attack without waking up. None 7
Competitive Boosts the Sp. Atk stat when a stat is lowered. unknown 6
Compoundeyes The Pokémon's accuracy is boosted. Makes it more probable that you will come across wild Pokémon with held items. 3
Contrary Stat changes are reversed. None 5
Corrosion The Pokémon can poison the target even if it's a Steel or Poison type. None 7
Cursed Body When attacked, the move used may become disabled. None 5
Cute Charm Contact with the Pokémon may cause infatuation. None 3
Damp Prevents combatants from self destructing. None 3
Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. None 7
Dark Aura Powers up each Pokémon's Dark-type moves. None 6
Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves. None 7
Defeatist When HP is below 50% of maximum, Attack power decreases. None 5
Defiant As other stats are decreased, Attack increases. None 5
Delta Stream unknown None 6
Desolate Land unknown None 6
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. None 7
Download Adjusts power according to the foe's ability. None 4
Drizzle The Pokémon makes it rain if it appears in battle. None 3
Drought The Pokémon makes it sunny if it is in battle. None 3
Dry Skin Reduces HP if it is hot. Water restores HP. None 4
Early Bird The Pokémon awakens quickly from sleep. None 3
Effect Spore Contact may paralyze, poison, or cause sleep. None 3
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle. None 7
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less. None 7
Fairy Aura Powers up each Pokémon's Fairy-type moves. None 6
Filter Powers down super-effective moves. None 4
Flame Body Contact with the Pokémon may burn the foe. Makes Pokémon egg easier to hatch by having it in the party. 3
Flare Boost Power is increased when afflicted with the Burn status condition. None 5
Flash Fire Powers up Fire-type moves if hit by a fire move. None 3
Flower Gift Powers up party Pokémon when it is sunny. None 4
Flower Veil Prevents lowering of ally Grass-type Pokémon's stats. unknown 6
Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. None 7
Forecast Castform transforms with the weather. None 3
Forewarn Determines what moves the foe has. None 4
Friend Guard Damage taken by allies may be reduced. (Assumed) None 5
Frisk The Pokémon can check the foe's held item. None 4
Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. None 7
Fur Coat Halves damage from physical moves. unknown 6
Gale Wings Gives priority to Flying-type moves. unknown 6
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little. None 7
Gluttony Encourages the early use of a held Berry. None 4
Gooey Contact with the Pokémon lowers the attacker's Speed stat. unknown 6
Grass Pelt Boosts the Defense stat when the terrain is grass. unknown 6
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle. None 7
Guts Boosts Attack if there is a status problem. None 3
Harvest A held berry can be reused. (Assumed) None 5
Healer Rids teammates of Status Conditions. None 5
Heatproof Weakens the power of Fire-type moves. None 4
Heavy Metal The Pokémon weighs twice as much as normal. None 5
Honey Gather The Pokémon may gather Honey from somewhere. None 4
Huge Power Raises the Pokémon's Attack stat. None 3
Hustle Boosts the Attack stat, but lowers accuracy. Makes it less probable to encounter highleveled Pokémon. 3
Hydration Heals status problems if it is raining. None 4
Hyper Cutter Prevents the Attack stat from being lowered. None 3
Ice Body The Pokémon regains HP in a hailstorm. None 4
Illuminate Raises the likelihood of meeting wild Pokémon. Makes it more probable that you will come across wild Pokémon. 3
Illusion Takes the appearance of an ally when it enters battle. None 5
Immunity Prevents the Pokémon from getting poisoned. Makes it more probable for male Pokémon to meet female Pokémon and vice versa. 3
Imposter Upon entering battle the Pokémon uses Transform None 5
Infiltrator The effects of Barrier and Light Screen. None 5
Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP. None 7
Inner Focus The Pokémon is protected from flinching. None 3
Insomnia Prevents the Pokémon from falling asleep. None 3
Intimidate Lowers the foe's Attack stat. The chances of encountering low-level Pokémon are decreased when this Pokémon is in your lead position. 3
Iron Barbs Inflicts damage on the opponent when Physical contact is made. None 5
Iron Fist Boosts the power of punching moves. None 4
Justified Attack is boosted when hit by a Dark-type move. None 5
Keen Eye Prevents the Pokémon from losing accuracy. The chances of encountering low-level Pokémon are decreased. 3
Klutz The Pokémon can't use any held items. None 4
Leaf Guard Prevents status problems in sunny weather. None 4
Levitate Gives full immunity to all Ground-type moves. None 3
Light Metal The Pokémon weighs half as much as normal. None 5
Lightningrod The Pokémon draws in all Electric-type moves. None 3
Limber The Pokémon is protected from paralysis. None 3
Liquid Ooze Inflicts damage on foes using any draining move. None 3
Liquid Voice All sound-based moves become Water-type moves. None 7
Long Reach The Pokémon uses its moves without making contact with the target. None 7
Magic Bounce The Pokémon reflects non-damaging moves back at their user. None 5
Magic Guard The Pokémon only takes damage from attacks. None 4
Magician The Pokémon steals the held item of a Pokémon it hits with a move. unknown 6
Magma Armor Prevents the Pokémon from becoming frozen. Makes Pokémon egg easier to hatch by having it in the party. 3
Magnet Pull Prevents Steel-type Pokémon from escaping. Increases the possibility of encountering type img-type Pokémon. 3
Marvel Scale Boosts Defense if there is a status problem. None 3
Mega Launcher Powers up aura and pulse moves. unknown 6
Merciless The Pokémon's attacks become critical hits if the target is poisoned. None 7
Minus Boosts Sp. Atk if another Pokémon has Plus. None 3
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle. None 7
Mold Breaker Moves can be used regardless of abilities. None 4
Moody One stat is reduced in favor of another stat. None 5
Motor Drive Raises Speed if hit by an Electric-type move. None 4
Moxie The Pokémon's attack stat is boosted when its opponent is knocked out. None 5
Multiscale The higher the HP, the less the damage taken from foes. None 5
Multitype Changes type to match the held Plate. None 4
Mummy When an opponent uses a Physical attack, its ability also becomes Mummy. None 5
Natural Cure All status problems are healed upon switching out. None 3
No Guard Ensures the Pokémon and its foe's attacks land. Makes it more probable that you will come across wild Pokémon. 4
None na na 0
Normalize All the Pokémon's moves become the Normal type. None 4
Oblivious Prevents the Pokémon from becoming infatuated. None 3
Overcoat The Pokémon does not take damage from primary Weather effects. None 5
Overgrow Powers up Grass-type moves in a pinch. None 3
Own Tempo Prevents the Pokémon from becoming confused. None 3
Parental Bond Parent and child attack together. unknown 6
Pickpocket The Pokémon steals an opponent's item when contact is made. None 5
Pickup The Pokémon may pick up items. None 3
Pixilate Normal-type moves become Fairy-type moves. unknown 6
Plus Boosts Sp. Atk if another Pokémon has Minus. None 3
Poison Heal Restores HP if the Pokémon is poisoned. None 4
Poison Point Contact with the Pokémon may poison the foe. None 3
Poison Touch An opponent is afflicted with the Poison status condition upon contact. None 5
Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. None 7
Power of Alchemy The Pokémon copies the Ability of a defeated ally. None 7
Prankster When a non-damaging move is used its priority is increased. None 5
Pressure The Pokémon raises the foe's PP usage. The chances of encountering high-level Pokémon are decreased 50% 3
Primordial Sea unknown None 6
Prism Armor Reduces the power of supereffective attacks taken. None 7
Protean Changes the Pokémon's type to the type of the move it just used. unknown 6
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle. None 7
Pure Power Boosts the power of physical attacks. None 3
Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. None 7
Quick Feet Boosts Speed if there is a status problem. The chances of encountering wild Pokémon are decreased by 50%. 4
Rain Dish The Pokémon gradually recovers HP in rain. None 3
Rattled Types of certain opponents make the Pokémon self-conscious, it raises its Speed. None 5
Receiver The Pokémon copies the Ability of a defeated ally. None 7
Reckless Powers up moves that have recoil damage. None 4
Refrigerate Normal-type moves become Ice-type moves. unknown 6
Regenerator When the Pokémon is switched out of battle, some of its HP is restored. None 5
Rivalry Raises Attack if the foe is of the same gender. None 4
RKS System Changes the Pokémon's type to match the memory disc it holds. None 7
Rock Head Protects the Pokémon from recoil damage. None 3
Rough Skin Inflicts damage to the foe on contact. None 3
Run Away Enables sure getaway from wild Pokémon. None 3
Sand Force Boosts the Attack of the Pokémon's Ground, Rock and Steel type moves in a SandStorm. None 5
Sand Rush Boosts the Pokémon's Speed in a SandStorm. None 5
Sand Stream The Pokémon summons a sandstorm in battle. None 3
Sand Veil Boosts the Pokémon's evasion in a sandstorm. The chance of encountering wild Pokémon in a Sandstorm is decreased by 50%. 3
Sap Sipper Attack power is boosted if the Pokémon is hit by a Grass-type attack. None 5
Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. None 7
Scrappy Enables moves to hit Ghost-type foes. None 4
Serene Grace Boosts the likelihood of added effects appearing. None 3
Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full. None 7
Shadow Tag Prevents the foe from escaping. None 3
Shed Skin The Pokémon may heal its own status problems. None 3
Sheer Force Attack power of moves is boosted but their secondary effects do not occur. None 5
Shields Down When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive. None 7
Shell Armor The Pokémon is protected against critical hits. None 3
Shield Dust Blocks the added effects of attacks taken. None 3
Simple The Pokémon is prone to wild stat changes. None 4
Skill Link Increases the frequency of multi-strike moves. None 4
Slow Start Temporarily halves Attack and Speed. None 4
Slush Rush Boosts the Pokémon's Speed stat in a hailstorm. None 7
Sniper Powers up moves if they become critical hits. None 4
Snow Cloak Raises evasion in a hailstorm. The chances of encountering wild Pokémon in a Hailstorm is decreased by 50%. 4
Snow Warning The Pokémon summons a hailstorm in battle. None 4
Solar Power Boosts Sp. Atk, but lowers HP in sunshine. None 4
Solid Rock Powers down super-effective moves. None 4
Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints. None 7
Soundproof Gives full immunity to all sound-based moves. None 3
Speedboost The Pokémon's Speed stat is gradually boosted. None 3
Stakeout Doubles the damage dealt to the target's replacement if the target switches out. None 7
Stall The Pokémon moves after even slower foes. None 4
Stamina Boosts the Defense stat when hit by an attack. None 7
Stance Change The Pokémon changes form depending on how it battles. unknown 6
Static Contact with the Pokémon may cause paralysis. The chances of encountering wild Electric-type Pokémon are increased by 50%. 3
Steadfast Raises Speed each time the Pokémon flinches. None 4
Steelworker Powers up Steel-type moves. None 7
Stench The stench helps keep wild Pokémon away. None 3
Sticky Hold Protects the Pokémon from item theft. The chances of encountering wild Pokémon while Fishing is increased by 50%. 3
Storm Drain The Pokémon draws in all Water-type moves. None 4
Strong Jaw The Pokémon's strong jaw gives it tremendous biting power. unknown 6
Sturdy The Pokémon is protected against 1-hit KO attacks. None 3
Suction Cups Negates moves that force switching out. None 3
Super Luck Heightens the critical-hit ratios of moves. None 4
Surge Surfer Doubles the Pokémon's Speed stat on Electric Terrain. None 7
Swarm Powers up Bug-type moves in a pinch. None 3
Sweet Veil Prevents ally Pokémon from falling asleep. None 6
Swift Swim Boosts the Pokémon's Speed in rain. None 3
Synchronize Passes on a burn, poison, or paralysis to the foe. The chances of encountering a Pokémon of the same nature are increased by 50%. 3
Tangled Feet Raises evasion if the Pokémon is confused. None 4
Tangling Hair Contact with the Pokémon lowers the attacker's Speed stat. None 7
Technician Powers up the Pokémon's weaker moves. None 4
Telepathy Attacks from allies are avoided. None 5
TeraVolt Moves ignore the effects of abilities. None 5
Thick Fat Raises resistance to Fire-and Ice-type moves. None 3
Tinted Lens Powers up not very effective moves. None 4
Torrent Powers up Water-type moves in a pinch. None 3
Tough Claws Powers up moves that make direct contact. unknown 6
Toxic Boost Power is increased when afflicted with the Poison status condition. None 5
Trace The Pokémon copies the foe's ability. None 3
Triage Gives priority to a healing move. None 7
Truant The Pokémon can't attack on consecutive turns. None 3
TurboBlaze Moves ignore the effects of abilities. None 5
Unaware Ignores any change in ability by the foe. None 4
Unburden Raises Speed if a held item is used. None 4
Unnerve Opponents are unable to eat their held berries. None 5
Victory Star Increases the accuracy of the Pokémon and its partners. None 5
Vital Spirit Prevents the Pokémon from falling asleep. The chances of encountering a wild high-level Pokémon are increased by 50%. 3
Volt Absorb Restores HP if hit by an Electric-type move. None 3
Water Absorb Restores HP if hit by a Water-type move. None 3
Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. None 7
Water Compaction Boosts the Pokémon's Defense stat sharply when hit by a Water-type move. None 7
Water Veil Prevents the Pokémon from getting a burn. None 3
Weak Armor When hit by a Physical attack the Pokémon's Attack is decreased and Speed is increased. None 5
White Smoke Prevents the Pokémon's stats from being lowered. The chances of encountering wild Pokémon are decreased by 50%. 3
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less. None 7
Wonder Guard Only supereffective moves will hit. None 3
Wonder Skin Is unaffected by opponents' moves that alter stats. (Assumed) None 5
Zen Mode Changes Daruma Forme in a pinch. None 5