DexSearch
#150 - Mewtwo
| Mewtwo's PokéDex Entry |
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English: Mewtwo Romaji: Myuutsuu Japanese: ミュウツー [?] |
National Dex #150 Sinnoh Dex #-- Johto Dex #254 |
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| Pressure | The Pokémon raises the foe's PP usage. | ||
| Family #77's Evolutionary Chain |
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| Mewtwo |
| Base Stat Graph | Type Weaks & Resists [TypeChart] |
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| Mewtwo's Stats [?] | Nature-effect [?] | HP | Attack | Defense | Sp.Attack | Sp.Defense | Speed |
|---|---|---|---|---|---|---|---|
| Base Stats | 106 | 110 | 90 | 154 | 90 | 130 | |
| Well bred, well trained
Max IV, Max EV |
+ Nature | 350 | 306 | 447 | 306 | 394 | |
| = Nature | 416 | 319 | 279 | 407 | 279 | 359 | |
| - Nature | 287 | 251 | 366 | 251 | 323 | ||
| Not bred, well trained
0 IV, Max EV |
+ Nature | 316 | 272 | 413 | 272 | 360 | |
| = Nature | 385 | 288 | 248 | 376 | 248 | 328 | |
| - Nature | 259 | 223 | 338 | 223 | 295 | ||
| Well bred, not trained
Max IV, 0 EV |
+ Nature | 281 | 237 | 378 | 237 | 325 | |
| = Nature | 353 | 256 | 216 | 344 | 216 | 296 | |
| - Nature | 230 | 194 | 309 | 194 | 266 | ||
| Not bred, not trained
0 IV, 0 EV |
+ Nature | 247 | 203 | 344 | 203 | 291 | |
| = Nature | 322 | 225 | 185 | 313 | 185 | 265 | |
| - Nature | 202 | 166 | 281 | 166 | 238 | ||
| Speed | Power | Technique | Stamina | Jump |
|---|---|---|---|---|
| 5 | 5 | 5 | 4 | 4 |
| Suggested Competitions | Dash Hurdles, Bounce Field, Ring-Out Fight, Shooting Snow, Charge Relay, Break Block, Push Circle, Steal Flag, Catch Saucer, Smash Goal. |
| Mewtwo Learns 17 moves via DP/Pt/HGSS Level-Up |
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| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|---|---|
| 01 | 01 | 01 | Confusion | ![]() |
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50 | 100 | 10 | 25 |
| The foe is hit by a weak telekinetic force. It may also leave the foe confused. | |||||||||
| 01 | 01 | 01 | Disable | ![]() |
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0 | 80 | 0 | 20 |
| For several turns, this move prevents the foe from using the move it last used. | |||||||||
| 08 | 08 | 08 | Barrier | ![]() |
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0 | 100 | 0 | 30 |
| The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
| 15 | 15 | 15 | Swift | ![]() |
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60 | 100 | 0 | 20 |
| Star-shaped rays are shot at the foe. This attack never misses. | |||||||||
| 22 | 22 | 22 | Future Sight | ![]() |
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80 | 90 | 0 | 15 |
| Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |||||||||
| 29 | 29 | 29 | Psych Up | ![]() |
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0 | 100 | 0 | 10 |
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
| 36 | 36 | 36 | Miracle Eye | ![]() |
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0 | 0 | 0 | 40 |
| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||
| 43 | 43 | 43 | Mist | ![]() |
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0 | 100 | 0 | 30 |
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
| 50 | 50 | 50 | Psycho Cut | ![]() |
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70 | 100 | 0 | 20 |
| The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |||||||||
| 57 | 57 | 57 | Amnesia | ![]() |
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0 | 100 | 0 | 20 |
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
| 64 | 64 | 64 | Power Swap | ![]() |
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0 | 0 | 0 | 10 |
| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |||||||||
| 64 | 64 | 64 | Guard Swap | ![]() |
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0 | 0 | 0 | 10 |
| The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | |||||||||
| 71 | 71 | 71 | Psychic | ![]() |
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90 | 100 | 10 | 10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
| 79 | 79 | 79 | Me First | ![]() |
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0 | 0 | 0 | 20 |
| The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | |||||||||
| 86 | 86 | 86 | Recover | ![]() |
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0 | 100 | 0 | 10 |
| A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
| 93 | 93 | 93 | Safeguard | ![]() |
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0 | 100 | 0 | 25 |
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| 100 | 100 | 100 | Aura Sphere | ![]() |
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90 | 0 | 0 | 20 |
| The user looses a blast of aura power from deep within its body. This move is certain to hit. | |||||||||
| Mewtwo Learns 67 moves via Machine |
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| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() |
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80 | 100 | 0 | 15 |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||
| HM06 | Rock Smash | ![]() |
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40 | 100 | 50 | 15 |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |||||||
| HM08 | Rock Climb | ![]() |
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90 | 85 | 20 | 20 |
| A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |||||||
| TM01 | Focus Punch | ![]() |
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150 | 100 | 0 | 20 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||
| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||
| TM04 | Calm Mind | ![]() |
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0 | 100 | 0 | 20 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
| TM06 | Toxic | ![]() |
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0 | 85 | 0 | 10 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| TM07 | Hail | ![]() |
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0 | 100 | 0 | 10 |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| TM08 | Bulk Up | ![]() |
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0 | 100 | 0 | 20 |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||
| TM10 | Hidden Power | ![]() |
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30 | 100 | 0 | 15 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
| TM11 | Sunny Day | ![]() |
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0 | 0 | 0 | 5 |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| TM12 | Taunt | ![]() |
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0 | 100 | 0 | 20 |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||
| TM13 | Ice Beam | ![]() |
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95 | 100 | 10 | 10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||
| TM14 | Blizzard | ![]() |
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120 | 70 | 10 | 5 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 0 | 5 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||
| TM16 | Light Screen | ![]() |
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0 | 100 | 0 | 30 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||
| TM17 | Protect | ![]() |
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0 | 0 | 0 | 10 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| TM18 | Rain Dance | ![]() |
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0 | 0 | 0 | 5 |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| TM20 | Safeguard | ![]() |
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0 | 100 | 0 | 25 |
| The user creates a protective field that prevents status problems for five turns. | |||||||
| TM21 | Frustration | ![]() |
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1 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| TM22 | Solarbeam | ![]() |
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120 | 100 | 0 | 10 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||
| TM23 | Iron Tail | ![]() |
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100 | 75 | 30 | 15 |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||
| TM24 | Thunderbolt | ![]() |
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95 | 100 | 10 | 15 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||
| TM25 | Thunder | ![]() |
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120 | 70 | 30 | 10 |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||
| TM26 | Earthquake | ![]() |
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100 | 100 | 0 | 10 |
| The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||
| TM27 | Return | ![]() |
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1-102 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 20 | 15 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||
| TM31 | Brick Break | ![]() |
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75 | 100 | 0 | 15 |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||
| TM32 | Double Team | ![]() |
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0 | 100 | 0 | 15 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| TM33 | Reflect | ![]() |
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0 | 100 | 0 | 20 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||
| TM34 | Shock Wave | ![]() |
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60 | 100 | 0 | 20 |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||
| TM35 | Flamethrower | ![]() |
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95 | 100 | 10 | 15 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||
| TM37 | Sandstorm | ![]() |
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0 | 100 | 0 | 10 |
| A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||
| TM38 | Fire Blast | ![]() |
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120 | 85 | 10 | 5 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||
| TM39 | Rock Tomb | ![]() |
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50 | 80 | 100 | 10 |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||
| TM40 | Aerial Ace | ![]() |
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60 | 100 | 0 | 20 |
| The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||
| TM41 | Torment | ![]() |
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0 | 100 | 0 | 15 |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||
| TM42 | Facade | ![]() |
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70 | 100 | 0 | 20 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 30 | 20 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||
| TM44 | Rest | ![]() |
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0 | 100 | 0 | 10 |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||
| TM48 | Skill Swap | ![]() |
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0 | 100 | 0 | 10 |
| The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. | |||||||
| TM49 | Snatch | ![]() |
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0 | 100 | 0 | 10 |
| The user steals the effects of any healing or status-changing move the foe attempts to use. | |||||||
| TM52 | Focus Blast | ![]() |
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120 | 70 | 10 | 5 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||
| TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | 10 |
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||
| TM56 | Fling | ![]() |
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1 | 100 | 0 | 10 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||
| TM57 | Charge Beam | ![]() |
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50 | 90 | 70 | 10 |
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||
| TM58 | Endure | ![]() |
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0 | 100 | 0 | 10 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| TM60 | Drain Punch | ![]() |
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60 | 100 | 0 | 5 |
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||
| TM61 | Will-O-Wisp | ![]() |
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0 | 75 | 0 | 15 |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||
| TM63 | Embargo | ![]() |
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0 | 100 | 0 | 15 |
| It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||
| TM67 | Recycle | ![]() |
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0 | 100 | 0 | 10 |
| The user recycles a single-use item that has been used in battle so it can be used again. | |||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 0 | 5 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||
| TM70 | Flash | ![]() |
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0 | 100 | 0 | 20 |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||
| TM71 | Stone Edge | ![]() |
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100 | 80 | 0 | 5 |
| The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | |||||||
| TM72 | Avalanche | ![]() |
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60 | 100 | 0 | 10 |
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||
| TM73 | Thunder Wave | ![]() |
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0 | 100 | 0 | 20 |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||
| TM77 | Psych Up | ![]() |
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0 | 100 | 0 | 10 |
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||
| TM80 | Rock Slide | ![]() |
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75 | 90 | 30 | 10 |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||
| TM82 | Sleep Talk | ![]() |
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0 | 100 | 0 | 10 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| TM83 | Natural Gift | ![]() |
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1 | 100 | 0 | 15 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| TM84 | Poison Jab | ![]() |
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80 | 100 | 30 | 20 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 0 | 15 |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||
| TM86 | Grass Knot | ![]() |
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1 | 100 | 0 | 20 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||
| TM87 | Swagger | ![]() |
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0 | 90 | 0 | 15 |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||
| TM90 | Substitute | ![]() |
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0 | 100 | 0 | 10 |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||
| TM92 | Trick Room | ![]() |
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0 | 0 | 0 | 5 |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
| Mewtwo Learns 16 moves via DP/Pt/HGSS Tutor |
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| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|---|---|
| n | y | y | Aqua Tail | ![]() |
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90 | 90 | 0 | 10 |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
| n | y | y | Fire Punch | ![]() |
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75 | 100 | 10 | 15 |
| The foe is punched with a fiery fist. It may leave the target with a burn. | |||||||||
| n | n | y | Gravity | ![]() |
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0 | 0 | 0 | 5 |
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||
| n | n | y | Headbutt | ![]() |
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70 | 100 | 30 | 15 |
| The user sticks its head out and rams straight forward. It may make the foe flinch. | |||||||||
| n | y | y | Ice Punch | ![]() |
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75 | 100 | 10 | 15 |
| The foe is punched with an icy fist. It may leave the target frozen. | |||||||||
| n | y | y | Icy Wind | ![]() |
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55 | 95 | 100 | 15 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||||||
| n | n | y | Low Kick | ![]() |
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1 | 100 | 0 | 20 |
| A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||||||
| n | n | y | Magic Coat | ![]() |
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0 | 100 | 0 | 15 |
| A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||||||
| n | y | y | Mud-Slap | ![]() |
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20 | 100 | 100 | 10 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||||||
| n | n | y | Role Play | ![]() |
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0 | 100 | 0 | 10 |
| The user mimics the foe completely, copying the foe's natural ability. | |||||||||
| n | y | y | Signal Beam | ![]() |
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75 | 100 | 10 | 15 |
| The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
| n | y | y | Snore | ![]() |
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40 | 100 | 30 | 15 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||
| n | y | y | Swift | ![]() |
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60 | 100 | 0 | 20 |
| Star-shaped rays are shot at the foe. This attack never misses. | |||||||||
| n | y | y | ThunderPunch | ![]() |
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75 | 100 | 10 | 15 |
| The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||
| n | y | y | Trick | ![]() |
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0 | 100 | 0 | 10 |
| The user catches the foe off guard and swaps the foe's held item with its own. | |||||||||
| n | y | y | Zen Headbutt | ![]() |
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80 | 90 | 20 | 15 |
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||
| Mewtwo Learns 11 moves via Special |
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| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|
| FR/LG Tutor | Body Slam | ![]() |
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85 | 100 | 30 | 15 |
| The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. | |||||||
| FR/LG Tutor | Counter | ![]() |
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1 | 100 | 0 | 20 |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
| FR/LG/Em Tutor | Double-Edge | ![]() |
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120 | 100 | 0 | 15 |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||
| Emerald Tutor | DynamicPunch | ![]() |
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100 | 50 | 0 | 5 |
| The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | |||||||
| FR/LG Tutor | Mega Kick | ![]() |
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120 | 75 | 0 | 5 |
| The foe is attacked by a kick launched with muscle-packed power. | |||||||
| FR/LG Tutor | Mega Punch | ![]() |
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80 | 85 | 0 | 20 |
| The foe is slugged by a punch thrown with muscle-packed power. | |||||||
| FR/LG/Em Tutor | Metronome | ![]() |
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0 | 100 | 0 | 10 |
| The user waggles a finger and stimulates the brain into randomly using nearly any move. | |||||||
| FR/LG/Em Tutor | Mimic | ![]() |
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0 | 100 | 0 | 10 |
| The user copies the move last used by the foe. The move can be used for the rest of the battle. | |||||||
| Emerald Tutor | Nightmare | ![]() |
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0 | 100 | 0 | 15 |
| A sleeping foe is shown a nightmare that inflicts some damage every turn. | |||||||
| FR/LG/Em Tutor | Seismic Toss | ![]() |
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1 | 100 | 0 | 20 |
| The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||
| Emerald Tutor | Selfdestruct | ![]() |
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200 | 100 | 0 | 5 |
| The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||
| Catch Rate: 3 |
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| Version | Rarity | Locations |
|---|---|---|
| Diamond | Trade Only. | Not Applicable. |
| Pearl | Trade Only. | Not Applicable. |
| Platinum | Trade Only. | Not Applicable. |
| General Info | |||||
|---|---|---|---|---|---|
| PawPrint: 150 |
Height: 6'07" |
Weight: 269 lbs. |
Species: Genetic Pokémon |
Color: Purple |
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| Sprites | Flavor Text |
|---|---|
![]() ![]() Green & Red/Blue | It was created by a scientist after years of horrific gene splicing and DNA engineering. |
![]() Yellow | Its DNA is almost the same as Mew's. However, its size and disposition are vastly different. |
![]() ![]() Gold | Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes. |
![]() ![]() Silver | It usually remains motionless to conserve energy, so that it may unleash its full power in battle. |
![]() ![]() Crystal | Said to rest quietly in an undiscovered cave, this Pokémon was created solely for battling. |
![]() ![]() FireRed/LeafGreen | A Pokémon whose genetic code was repeatedly recombined for research. It turned vicious as a result. |
| It was created by a scientist after years of horrific gene-splicing and DNA-engineering experiments. | |
![]() ![]() Ruby/Sapphire | Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon's body, they failed to endow Mewtwo with a compassionate heart. |
![]() ![]() Emerald | A Pokémon that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart. |
![]() ![]() Diamond/Pearl | A Pokémon created by recombining Mew's genes. It's said to have the most savage heart among Pokémon. |
![]() ![]() Platinum | A Pokémon created by recombining Mew's genes. It's said to have the most savage heart among Pokémon. |
![]() ![]() HeartGold/SoulSilver | Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes. |
| It usually remains motionless to conserve energy, so that it may unleash its full power in battle. |
Last Modified: February 18, 2010. 01:57:42 am
It is currently Sat 13th Mar,2010 01:39 pm























































