DexSearch
#308 - Medicham
| Medicham's PokéDex Entry |
|---|
|
English: Medicham Romaji: Chaaremu Japanese: チャーレム [?] |
National Dex #308 Sinnoh Dex #087 Johto Dex #-- |
|
| Pure Power | Boosts the power of physical attacks. | ||
| Family #152's Evolutionary Chain |
|---|
|
|
| Meditite | => 37 for Medicham
|
| Base Stat Graph | / Type Weaks & Resists [TypeChart] |
|
|---|---|---|
|
||
![]() |
None. | |
![]() |
|
|
![]() |
None. | |
![]() |
|
|
![]() |
None. | |
| Medicham's Stats [?] | Nature-effect [?] | HP | Attack | Defense | Sp.Attack | Sp.Defense | Speed |
|---|---|---|---|---|---|---|---|
| Base Stats | 60 | 60 | 75 | 60 | 75 | 80 | |
| Well bred, well trained
Max IV, Max EV |
+ Nature | 240 | 273 | 240 | 273 | 284 | |
| = Nature | 324 | 219 | 249 | 219 | 249 | 259 | |
| - Nature | 197 | 224 | 197 | 224 | 233 | ||
| Not bred, well trained
0 IV, Max EV |
+ Nature | 206 | 239 | 206 | 239 | 250 | |
| = Nature | 293 | 188 | 218 | 188 | 218 | 228 | |
| - Nature | 169 | 196 | 169 | 196 | 205 | ||
| Well bred, not trained
Max IV, 0 EV |
+ Nature | 171 | 204 | 171 | 204 | 215 | |
| = Nature | 261 | 156 | 186 | 156 | 186 | 196 | |
| - Nature | 140 | 167 | 140 | 167 | 176 | ||
| Not bred, not trained
0 IV, 0 EV |
+ Nature | 137 | 170 | 137 | 170 | 181 | |
| = Nature | 230 | 125 | 155 | 125 | 155 | 165 | |
| - Nature | 112 | 139 | 112 | 139 | 148 | ||
| Speed | Power | Technique | Stamina | Jump |
|---|---|---|---|---|
| 5 | 5 | 5 | 3 | 4 |
| Suggested Competitions | Dash Hurdles, Bounce Field, Ring-Out Fight, Shooting Snow, Charge Relay, Break Block, Push Circle, Steal Flag, Catch Saucer, Smash Goal. |
| Medicham Learns 11 moves via Breeding |
|---|
| Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|
| Baton Pass | ![]() |
![]() |
0 | 100 | 0 | 40 |
| The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||||||
| Bullet Punch | ![]() |
![]() |
40 | 100 | 0 | 30 |
| The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||||||
| DynamicPunch | ![]() |
![]() |
100 | 50 | 0 | 5 |
| The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | ||||||
| Fake Out | ![]() |
![]() |
40 | 100 | 0 | 10 |
| An attack that hits first and makes the target flinch. This move works only on the first turn. | ||||||
| Fire Punch | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||
| Foresight | ![]() |
![]() |
0 | 100 | 0 | 5 |
| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||||||
| Guard Swap | ![]() |
![]() |
0 | 0 | 0 | 10 |
| The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | ||||||
| Ice Punch | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The foe is punched with an icy fist. It may leave the target frozen. | ||||||
| Power Swap | ![]() |
![]() |
0 | 0 | 0 | 10 |
| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | ||||||
| Psycho Cut | ![]() |
![]() |
70 | 100 | 0 | 20 |
| The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | ||||||
| ThunderPunch | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||
| Medicham Learns 17 moves via DP/Pt/HGSS Level-Up |
|---|
| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|---|---|
| 01 | 01 | 01 | Bide | ![]() |
![]() |
1 | 100 | 0 | 10 |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
| 01 | 01 | 01 | Ice Punch | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The foe is punched with an icy fist. It may leave the target frozen. | |||||||||
| 01 | 01 | 01 | ThunderPunch | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||
| 01 | 01 | 01 | Fire Punch | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The foe is punched with a fiery fist. It may leave the target with a burn. | |||||||||
| 04 | 04 | 04 | Meditate | ![]() |
![]() |
0 | 100 | 0 | 40 |
| The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
| 04 | 04 | 04 | Meditate | ![]() |
![]() |
0 | 100 | 0 | 40 |
| The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
| 08 | 08 | 08 | Confusion | ![]() |
![]() |
50 | 100 | 10 | 25 |
| The foe is hit by a weak telekinetic force. It may also leave the foe confused. | |||||||||
| 08 | 08 | 08 | Confusion | ![]() |
![]() |
50 | 100 | 10 | 25 |
| The foe is hit by a weak telekinetic force. It may also leave the foe confused. | |||||||||
| 11 | 11 | 11 | Detect | ![]() |
![]() |
0 | 100 | 0 | 5 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| 11 | 11 | 11 | Detect | ![]() |
![]() |
0 | 100 | 0 | 5 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| 15 | 15 | 15 | Hidden Power | ![]() |
![]() |
30 | 100 | 0 | 15 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| 18 | 18 | 18 | Mind Reader | ![]() |
![]() |
0 | 100 | 0 | 40 |
| The user senses the foe's movements with its mind to ensure its next attack does not miss. | |||||||||
| 22 | 22 | 22 | Feint | ![]() |
![]() |
50 | 100 | 0 | 10 |
| An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |||||||||
| 25 | 25 | 25 | Calm Mind | ![]() |
![]() |
0 | 100 | 0 | 20 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| 29 | 29 | 29 | Force Palm | ![]() |
![]() |
60 | 100 | 30 | 10 |
| The foe is attacked with a shock wave. It may also leave the target Paralyzed. | |||||||||
| 32 | 32 | 32 | Hi Jump Kick | ![]() |
![]() |
100 | 90 | 0 | 20 |
| The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||||||
| 36 | 36 | 36 | Psych Up | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
| 42 | 42 | 42 | Power Trick | ![]() |
![]() |
0 | 0 | 0 | 10 |
| The user employs its psychic power to switch its Attack with its Defense stat. | |||||||||
| 49 | 49 | 49 | Reversal | ![]() |
![]() |
20 | 100 | 0 | 15 |
| An all-out attack that becomes more powerful the less HP the user has. | |||||||||
| 55 | 55 | 55 | Recover | ![]() |
![]() |
0 | 100 | 0 | 10 |
| A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
| Medicham Learns 42 moves via Machine |
|---|
| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() |
![]() |
80 | 100 | 0 | 15 |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||
| HM06 | Rock Smash | ![]() |
![]() |
40 | 100 | 50 | 15 |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |||||||
| TM01 | Focus Punch | ![]() |
![]() |
150 | 100 | 0 | 20 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||
| TM04 | Calm Mind | ![]() |
![]() |
0 | 100 | 0 | 20 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
| TM06 | Toxic | ![]() |
![]() |
0 | 85 | 0 | 10 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| TM08 | Bulk Up | ![]() |
![]() |
0 | 100 | 0 | 20 |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||
| TM10 | Hidden Power | ![]() |
![]() |
30 | 100 | 0 | 15 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
| TM11 | Sunny Day | ![]() |
![]() |
0 | 0 | 0 | 5 |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| TM15 | Hyper Beam | ![]() |
![]() |
150 | 90 | 0 | 5 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||
| TM16 | Light Screen | ![]() |
![]() |
0 | 100 | 0 | 30 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||
| TM17 | Protect | ![]() |
![]() |
0 | 0 | 0 | 10 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| TM18 | Rain Dance | ![]() |
![]() |
0 | 0 | 0 | 5 |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| TM21 | Frustration | ![]() |
![]() |
1 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| TM27 | Return | ![]() |
![]() |
1-102 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| TM29 | Psychic | ![]() |
![]() |
90 | 100 | 10 | 10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||
| TM30 | Shadow Ball | ![]() |
![]() |
80 | 100 | 20 | 15 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||
| TM31 | Brick Break | ![]() |
![]() |
75 | 100 | 0 | 15 |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||
| TM32 | Double Team | ![]() |
![]() |
0 | 100 | 0 | 15 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| TM33 | Reflect | ![]() |
![]() |
0 | 100 | 0 | 20 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||
| TM39 | Rock Tomb | ![]() |
![]() |
50 | 80 | 100 | 10 |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||
| TM42 | Facade | ![]() |
![]() |
70 | 100 | 0 | 20 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
| TM43 | Secret Power | ![]() |
![]() |
70 | 100 | 30 | 20 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||
| TM44 | Rest | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||
| TM45 | Attract | ![]() |
![]() |
0 | 100 | 0 | 15 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||
| TM52 | Focus Blast | ![]() |
![]() |
120 | 70 | 10 | 5 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||
| TM53 | Energy Ball | ![]() |
![]() |
80 | 100 | 10 | 10 |
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||
| TM56 | Fling | ![]() |
![]() |
1 | 100 | 0 | 10 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||
| TM58 | Endure | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| TM60 | Drain Punch | ![]() |
![]() |
60 | 100 | 0 | 5 |
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||
| TM67 | Recycle | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user recycles a single-use item that has been used in battle so it can be used again. | |||||||
| TM68 | Giga Impact | ![]() |
![]() |
150 | 90 | 0 | 5 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||
| TM70 | Flash | ![]() |
![]() |
0 | 100 | 0 | 20 |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||
| TM77 | Psych Up | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||
| TM78 | Captivate | ![]() |
![]() |
0 | 100 | 0 | 20 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||
| TM80 | Rock Slide | ![]() |
![]() |
75 | 90 | 30 | 10 |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||
| TM82 | Sleep Talk | ![]() |
![]() |
0 | 100 | 0 | 10 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| TM83 | Natural Gift | ![]() |
![]() |
1 | 100 | 0 | 15 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| TM84 | Poison Jab | ![]() |
![]() |
80 | 100 | 30 | 20 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||
| TM85 | Dream Eater | ![]() |
![]() |
100 | 100 | 0 | 15 |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||
| TM86 | Grass Knot | ![]() |
![]() |
1 | 100 | 0 | 20 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||
| TM87 | Swagger | ![]() |
![]() |
0 | 90 | 0 | 15 |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||
| TM90 | Substitute | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||
| Medicham Learns 17 moves via DP/Pt/HGSS Tutor |
|---|
| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|---|---|
| n | y | y | Fire Punch | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The foe is punched with a fiery fist. It may leave the target with a burn. | |||||||||
| n | n | y | Gravity | ![]() |
![]() |
0 | 0 | 0 | 5 |
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||
| n | n | y | Headbutt | ![]() |
![]() |
70 | 100 | 30 | 15 |
| The user sticks its head out and rams straight forward. It may make the foe flinch. | |||||||||
| n | y | y | Helping Hand | ![]() |
![]() |
0 | 100 | 0 | 20 |
| A move that boosts the power of the ally's attack in a Double Battle. | |||||||||
| n | y | y | Ice Punch | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The foe is punched with an icy fist. It may leave the target frozen. | |||||||||
| n | n | y | Low Kick | ![]() |
![]() |
1 | 100 | 0 | 20 |
| A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||||||
| n | n | y | Magic Coat | ![]() |
![]() |
0 | 100 | 0 | 15 |
| A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||||||
| n | y | y | Mud-Slap | ![]() |
![]() |
20 | 100 | 100 | 10 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||||||
| n | n | y | Pain Split | ![]() |
![]() |
0 | 0 | 0 | 20 |
| The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |||||||||
| n | n | y | Role Play | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user mimics the foe completely, copying the foe's natural ability. | |||||||||
| n | y | y | Signal Beam | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
| n | y | y | Snore | ![]() |
![]() |
40 | 100 | 30 | 15 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||
| n | y | y | Swift | ![]() |
![]() |
60 | 100 | 0 | 20 |
| Star-shaped rays are shot at the foe. This attack never misses. | |||||||||
| n | y | y | ThunderPunch | ![]() |
![]() |
75 | 100 | 10 | 15 |
| The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||
| n | y | y | Trick | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user catches the foe off guard and swaps the foe's held item with its own. | |||||||||
| n | y | y | Vacuum Wave | ![]() |
![]() |
40 | 100 | 0 | 30 |
| The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | |||||||||
| n | y | y | Zen Headbutt | ![]() |
![]() |
80 | 90 | 20 | 15 |
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||
| Medicham Learns 7 moves via Special |
|---|
| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|
| FR/LG Tutor | Body Slam | ![]() |
![]() |
85 | 100 | 30 | 15 |
| The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. | |||||||
| FR/LG Tutor | Counter | ![]() |
![]() |
1 | 100 | 0 | 20 |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
| FR/LG/Em Tutor | Double-Edge | ![]() |
![]() |
120 | 100 | 0 | 15 |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||
| FR/LG Tutor | Mega Punch | ![]() |
![]() |
80 | 85 | 0 | 20 |
| The foe is slugged by a punch thrown with muscle-packed power. | |||||||
| FR/LG/Em Tutor | Metronome | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user waggles a finger and stimulates the brain into randomly using nearly any move. | |||||||
| FR/LG/Em Tutor | Mimic | ![]() |
![]() |
0 | 100 | 0 | 10 |
| The user copies the move last used by the foe. The move can be used for the rest of the battle. | |||||||
| FR/LG/Em Tutor | Seismic Toss | ![]() |
![]() |
1 | 100 | 0 | 20 |
| The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||
| Catch Rate: 90 |
|---|
| Version | Rarity | Locations |
|---|---|---|
| Diamond | Common | Rt. 217, Lake Acuity, Mount Coronet, Victory Road. |
| Pearl | Common | Rt. 217, Lake Acuity, Mount Coronet, Victory Road. |
| Platinum | Uncommon | Mount Coronet. |
| Egg Steps to Hatch Base Form: 5,355 | |||||
Steps With a Flame Body/Magma Armor Pokémon: 2,805 |
Egg Step Counter: 20 [?] | ||||
| Gender Percentiles | Egg Groups |
|---|
![]() |
50 % | Humanshape |
![]() |
50 % | Has only 1 group |
| General Info | |||||
|---|---|---|---|---|---|
| PawPrint: 308 |
Height: 4'03" |
Weight: 69.4 lbs. |
Species: Meditate Pokémon |
Color: Red |
|
| Sprites | Flavor Text |
|---|---|
![]() ![]() FireRed/LeafGreen | It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion. |
| na | |
![]() ![]() Ruby/Sapphire | It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains. |
| Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating. | |
![]() ![]() Emerald | Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement. |
![]() ![]() Diamond/Pearl | Through yoga training, it has honed its sixth sense. Its movements are elegant. |
| Through daily meditation, it hones its spiritual power. It can sense what others are thinking. | |
![]() ![]() Platinum | It gains the ability to see the aura of its opponents by honing its mind through starvation. |
![]() ![]() HeartGold/SoulSilver | This text will not be available until localization is completed in Spring 2010. |
Last Modified: February 18, 2010. 01:57:42 am
It is currently Thu 11th Mar,2010 03:52 pm


=> 37 for 















































