DexSearch
#490 - Manaphy
| Manaphy's PokéDex Entry |
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English: Manaphy Romaji: Manafi Japanese: マナフィ [?] |
National Dex #490 Sinnoh Dex #151 Johto Dex #-- |
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| Hydration | Heals status problems if it is raining. | ||
| Family #243's Evolutionary Chain |
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| Breed a Manaphy => Phione | Does not evolve from Phione => for Manaphy |
| Base Stat Graph | Type Weaks & Resists [TypeChart] |
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| Manaphy's Stats [?] | Nature-effect [?] | HP | Attack | Defense | Sp.Attack | Sp.Defense | Speed |
|---|---|---|---|---|---|---|---|
| Base Stats | 100 | 100 | 100 | 100 | 100 | 100 | |
| Well bred, well trained
Max IV, Max EV |
+ Nature | 328 | 328 | 328 | 328 | 328 | |
| = Nature | 404 | 299 | 299 | 299 | 299 | 299 | |
| - Nature | 269 | 269 | 269 | 269 | 269 | ||
| Not bred, well trained
0 IV, Max EV |
+ Nature | 294 | 294 | 294 | 294 | 294 | |
| = Nature | 373 | 268 | 268 | 268 | 268 | 268 | |
| - Nature | 241 | 241 | 241 | 241 | 241 | ||
| Well bred, not trained
Max IV, 0 EV |
+ Nature | 259 | 259 | 259 | 259 | 259 | |
| = Nature | 341 | 236 | 236 | 236 | 236 | 236 | |
| - Nature | 212 | 212 | 212 | 212 | 212 | ||
| Not bred, not trained
0 IV, 0 EV |
+ Nature | 225 | 225 | 225 | 225 | 225 | |
| = Nature | 310 | 205 | 205 | 205 | 205 | 205 | |
| - Nature | 184 | 184 | 184 | 184 | 184 | ||
| Speed | Power | Technique | Stamina | Jump |
|---|---|---|---|---|
| 4 | 3 | 5 | 4 | 3 |
| Suggested Competitions | Dash Hurdles, Shooting Snow, Charge Relay, Break Block, Steal Flag, Smash Goal. |
| Manaphy Learns 13 moves via DP/Pt/HGSS Level-Up |
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| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| 01 | 01 | 01 | Water Sport | ![]() |
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0 | 100 | 0 | 15 |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
| 01 | 01 | 01 | Bubble | ![]() |
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20 | 100 | 10 | 30 |
| A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |||||||||
| 01 | 01 | 01 | Tail Glow | ![]() |
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0 | 100 | 0 | 20 |
| The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. | |||||||||
| 09 | 09 | 09 | Charm | ![]() |
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0 | 100 | 0 | 20 |
| The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
| 16 | 16 | 16 | Supersonic | ![]() |
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0 | 55 | 0 | 20 |
| The user generates odd sound waves from its body. It may confuse the target. | |||||||||
| 24 | 24 | 24 | BubbleBeam | ![]() |
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65 | 100 | 10 | 20 |
| A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |||||||||
| 31 | 31 | 31 | Acid Armor | ![]() |
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0 | 100 | 0 | 40 |
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||||
| 39 | 39 | 39 | Whirlpool | ![]() |
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15 | 70 | 0 | 15 |
| The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. | |||||||||
| 46 | 46 | 46 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| 54 | 54 | 54 | Aqua Ring | ![]() |
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0 | 0 | 0 | 20 |
| The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
| 61 | 61 | 61 | Dive | ![]() |
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80 | 100 | 0 | 10 |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||||||
| 69 | 69 | 69 | Rain Dance | ![]() |
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0 | 0 | 0 | 5 |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
| 76 | 76 | 76 | Heart Swap | ![]() |
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0 | 0 | 0 | 10 |
| The user employs its psychic power to switch stat changes with the foe. | |||||||||
| Manaphy Learns 38 moves via Machine |
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| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| HM03 | Surf | ![]() |
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95 | 100 | 0 | 15 |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||
| HM05 (HG/SS) | Whirlpool | ![]() |
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15 | 70 | 0 | 15 |
| The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. | |||||||
| HM07 | Waterfall | ![]() |
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80 | 100 | 20 | 15 |
| The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | |||||||
| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||
| TM04 | Calm Mind | ![]() |
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0 | 100 | 0 | 20 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
| TM06 | Toxic | ![]() |
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0 | 85 | 0 | 10 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| TM07 | Hail | ![]() |
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0 | 100 | 0 | 10 |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| TM10 | Hidden Power | ![]() |
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30 | 100 | 0 | 15 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
| TM13 | Ice Beam | ![]() |
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95 | 100 | 10 | 10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||
| TM14 | Blizzard | ![]() |
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120 | 70 | 10 | 5 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 0 | 5 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||
| TM16 | Light Screen | ![]() |
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0 | 100 | 0 | 30 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||
| TM17 | Protect | ![]() |
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0 | 0 | 0 | 10 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| TM18 | Rain Dance | ![]() |
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0 | 0 | 0 | 5 |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| TM20 | Safeguard | ![]() |
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0 | 100 | 0 | 25 |
| The user creates a protective field that prevents status problems for five turns. | |||||||
| TM21 | Frustration | ![]() |
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1 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| TM27 | Return | ![]() |
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1-102 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 20 | 15 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||
| TM32 | Double Team | ![]() |
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0 | 100 | 0 | 15 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| TM33 | Reflect | ![]() |
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0 | 100 | 0 | 20 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||
| TM42 | Facade | ![]() |
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70 | 100 | 0 | 20 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 30 | 20 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||
| TM44 | Rest | ![]() |
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0 | 100 | 0 | 10 |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||
| TM48 | Skill Swap | ![]() |
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0 | 100 | 0 | 10 |
| The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. | |||||||
| TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | 10 |
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||
| TM55 | Brine | ![]() |
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65 | 100 | 0 | 10 |
| If the foe's HP is down to about half, this attack will hit with double the power. | |||||||
| TM56 | Fling | ![]() |
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1 | 100 | 0 | 10 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||
| TM58 | Endure | ![]() |
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0 | 100 | 0 | 10 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 0 | 5 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||
| TM70 | Flash | ![]() |
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0 | 100 | 0 | 20 |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||
| TM77 | Psych Up | ![]() |
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0 | 100 | 0 | 10 |
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||
| TM82 | Sleep Talk | ![]() |
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0 | 100 | 0 | 10 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| TM83 | Natural Gift | ![]() |
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1 | 100 | 0 | 15 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| TM86 | Grass Knot | ![]() |
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1 | 100 | 0 | 20 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||
| TM87 | Swagger | ![]() |
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0 | 90 | 0 | 15 |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||
| TM89 | U-Turn | ![]() |
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70 | 100 | 0 | 20 |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
| TM90 | Substitute | ![]() |
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0 | 100 | 0 | 10 |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||
| Manaphy Learns 13 moves via DP/Pt/HGSS Tutor |
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| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| n | y | y | AncientPower | ![]() |
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60 | 100 | 10 | 5 |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
| n | y | y | Bounce | ![]() |
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85 | 85 | 30 | 5 |
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||
| n | y | y | Dive | ![]() |
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80 | 100 | 0 | 10 |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||||||
| n | n | y | Heal Bell | ![]() |
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0 | 100 | 0 | 5 |
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
| n | y | y | Helping Hand | ![]() |
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0 | 100 | 0 | 20 |
| A move that boosts the power of the ally's attack in a Double Battle. | |||||||||
| n | y | y | Icy Wind | ![]() |
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55 | 95 | 100 | 15 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||||||
| n | y | y | Knock Off | ![]() |
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20 | 100 | 0 | 20 |
| The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
| n | y | y | Last Resort | ![]() |
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130 | 100 | 0 | 5 |
| This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
| n | n | y | Mud-Slap | ![]() |
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20 | 100 | 100 | 10 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||||||
| n | y | y | Signal Beam | ![]() |
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75 | 100 | 10 | 15 |
| The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
| n | y | y | Snore | ![]() |
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40 | 100 | 30 | 15 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||
| n | y | y | Swift | ![]() |
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60 | 100 | 0 | 20 |
| Star-shaped rays are shot at the foe. This attack never misses. | |||||||||
| n | y | y | Uproar | ![]() |
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50 | 100 | 0 | 10 |
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||
| Catch Rate: 3 |
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| Version | Rarity | Locations |
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| Diamond | Import from Ranger or Ranger 2. | This Pokémon must be imported from another game. |
| Pearl | Import from Ranger or Ranger 2. | This Pokémon must be imported from another game. |
| Platinum | Import from Ranger or Ranger 2. | This Pokémon must be imported from another game. |
| Egg Steps to Hatch Base Form: 10,455 | |||||
Steps With a Flame Body/Magma Armor Pokémon: 5,355 |
Egg Step Counter: 40 [?] | ||||
| Gender Percentiles | Egg Groups |
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Genderless | Fairy |
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Genderless | Water1 |
| General Info | |||||
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| PawPrint: No print made |
Height: 1'00" |
Weight: 3.1 lbs. |
Species: Seafaring Pokémon |
Color: Blue |
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| Sprites | Flavor Text |
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![]() ![]() Diamond/Pearl | Born on a cold seafloor, it will swim great distances to return to its birthplace. |
| Water makes up 80% of its body. This Pokémon is easily affected by its environment. | |
![]() ![]() Platinum | It is born with a wondrous power that lets it bond with any kind of Pokémon. |
![]() ![]() HeartGold/SoulSilver | This text will not be available until localization is completed in Spring 2010. |
Last Modified: February 18, 2010. 01:57:42 am
It is currently Fri 12th Mar,2010 01:35 am











































